12 the level 8 Dwarf Adventurer by Octavus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassAdventurer
Level / Exp8 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity13 (base 12)
Constitution17 (base 12)
Magic33 (base 30)
Willpower27 (base 18)
Cunning14 (base 12)

Resources

Life365/375
Mana172/187
Stamina136/144
Healing Factor1.4661497326203
Regeneration10.433345789882

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth6
See Invisible6

Offense: Mainhand

Damage15
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance8%
Speed1

Offense: Mind

Mindpower25
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+7%
Acid+11%

Defense: Base

Armour (hardiness)6 (30%)
Defense11
Ranged Defense13
Fatigue8
Physical Save27
Spell Save20
Mental Save19

Defense: Resistances

Acid+ 22%( 70%)
Nature+ 20%( 70%)
Blight+ 20%( 70%)
Cold+ 25%( 70%)
Fire+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Enhancement1.00
2/5
1/5
0/5
0/5
Spell / Air1.00
5/5
2/5
1/5
0/5
Technique / Magical combat1.00
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
5/5
3/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
active
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By 12 the Dwarf Adventurer level 5
19th Voratun 122nd year of Ascendancy at 19:08
see stats

Log

12 picks up (e.): enveloping linen cloak (7 def, 0 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


12 wears:
copper ring of power.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.78 gold from the transmogrification of
enveloping linen cloak (7 def, 0 armour).
You gain 1.06 gold from the transmogrification of
arcing iron greatsword (16.5-26.4 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 3.08 gold from the transmogrification of
earthen elm vilestaff of illumination (10-12 power, 2 apr, darkness element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

12 deactivates
Fiery Hands.
12 activates
Fiery Hands.
Option unlocked: New Class: Stone Warden (Wilder)
12 deactivates
Arcane Combat.
12 deactivates
Fiery Hands.