Sun Smasher the level 5 Halfling Wyrmic by ninthlite

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassWyrmic
Level / Exp5 / 14%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 15)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic10 (base 10)
Willpower16 (base 13)
Cunning16 (base 10)

Resources

Life-27/220
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Invisible18
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage15
Accuracy9
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue6
Physical Save9
Spell Save9
Mental Save12

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
1/5
0/5

Effects

detrimental effect

Quests

active
active

Equipment

Tool
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Fool of a Took! (Insane (Roguelike) difficulty) Killed oneself as a halfling.
By Sun Smasher the Halfling Wyrmic level 5
74th Pyre 122nd year of Ascendancy at 16:42
see stats

Log

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Sun Smasher picks up (b.):
hardened leather sling 'Camugund'.
Sun Smasher picks up (c.):
deflecting dwarven-steel shield (14 def, 2 armour, 28-33.6 power, 81.5 block).
Sun Smasher picks up (d.):
impenetrable dwarven-steel plate armour of resilience (5 def, 22 armour).
Sun Smasher picks up (c.):
barbed quiver of elven-wood arrows (22/22, 44.5-62.3 power, 14 apr).
Sun Smasher picks up (f.):
hardened leather belt of resilience.
Sun Smasher picks up (h.):
cashmere wizard hat of corrosion (+24%) (2 def, 0 armour).
Sun Smasher picks up (e.):
prismatic hardened leather armour of spell shielding (3 def, 6 armour).
Sun Smasher picks up (b.):
acidic dwarven-steel dagger of daylight (21-27.3 power, 7 apr).
Sun Smasher picks up (c.):
dwarven-steel dagger of paradox (16-20.8 power, 7 apr).

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Sun Smasher wears:
Vilepyre the linen cloak (1 def, 0 armour).

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Sun Smasher wears:
hardened leather belt of resilience.

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New shimmer option unlocked: cashmere wizard hat
Sun Smasher wears:
cashmere wizard hat of corrosion (+24%) (2 def, 0 armour).

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The smith spends some time with you, teaching you the basics of bows and slings.


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Sun Smasher is asphyxiating!

Personal New Achievement: Fool of a Took! (Insane (Roguelike) difficulty)!
Saving game...