Aria the level 3 Shalore Sun Paladin by Chronometronom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassSun Paladin
Level / Exp3 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 20)
Dexterity11 (base 10)
Constitution14 (base 14)
Magic18 (base 16)
Willpower14 (base 11)
Cunning11 (base 10)

Resources

Life167/167
Positive26/26
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy19
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)18.118138619369 (71.297102139833%)
Defense2
Ranged Defense2
Fatigue20
Physical Save23
Spell Save11
Mental Save8

Defense: Resistances

Darkness+ 22%( 70%)
Light+ 20%( 70%)
Physical+ 6%( 70%)
Cold+ 15%( 70%)
Lightning+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
4/5
0/5
0/5
0/5
Celestial / Sun1.30
4/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
4/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Around neck
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (2-3 power, 12 apr, mind damage).
You gain 0.81 gold from the transmogrification of
mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 2.31 gold from the transmogrification of
coral trident of vileness (12-19 power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (21-34 power, 6 apr).
You gain 1.85 gold from the transmogrification of
coral trident of daylight (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22 power, 6 apr).
You gain 2.92 gold from the transmogrification of
balanced coral trident (13-21 power, 6 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 53; dur 3; cd 18).
You gain 1.11 gold from the transmogrification of
healing infusion of the warrior (heal 76; cd 14).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 43; cd 11).
There is a way to the next level here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).


Saving done.

There is a Way into the Slazish fens here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

Saving done.