Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 26 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by manaworm at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:41 / 75Killed by Bill the Stone Troll at level 6 on the 3rd Mirth 122nd year of Ascendancy at 02:40 Killed by poisoned deep water at level 10 on the 21st Dusk 122nd year of Ascendancy at 13:36 Killed by Poryreda the rogue at level 10 on the 21st Dusk 122nd year of Ascendancy at 19:06 Killed by Belarethra the bandit at level 10 on the 21st Dusk 122nd year of Ascendancy at 19:49 Killed by Wrathroot at level 10 on the 24th Dusk 122nd year of Ascendancy at 02:02 Killed by Glorithra the bloated horror at level 11 on the 26th Dusk 122nd year of Ascendancy at 12:16 Killed by Weirdling Beast at level 12 on the 26th Dusk 122nd year of Ascendancy at 22:57 Killed by Weirdling Beast at level 12 on the 27th Dusk 122nd year of Ascendancy at 00:40 Killed by Weirdling Beast at level 12 on the 27th Dusk 122nd year of Ascendancy at 01:39 Killed by Weirdling Beast at level 12 on the 27th Dusk 122nd year of Ascendancy at 02:57 Killed by Minotaur of the Labyrinth at level 13 on the 46th Dusk 122nd year of Ascendancy at 03:42 Killed by greater gwelgoroth at level 14 on the 64th Dusk 122nd year of Ascendancy at 18:05 Killed by gwelgoroth at level 14 on the 64th Dusk 122nd year of Ascendancy at 19:08 Killed by Urkis, the High Tempest at level 14 on the 67th Dusk 122nd year of Ascendancy at 05:31 Killed by Urkis, the High Tempest at level 14 on the 67th Dusk 122nd year of Ascendancy at 05:58 Killed by Urkis, the High Tempest at level 14 on the 67th Dusk 122nd year of Ascendancy at 06:54 Killed by Urkis, the High Tempest at level 14 on the 67th Dusk 122nd year of Ascendancy at 08:20 Killed by Urkis, the High Tempest at level 14 on the 67th Dusk 122nd year of Ascendancy at 20:29 Killed by Urkis, the High Tempest at level 14 on the 67th Dusk 122nd year of Ascendancy at 21:32 Killed by Imri at level 15 on the 78th Dusk 122nd year of Ascendancy at 05:35 Killed by Vorevena the yellow ooze at level 15 on the 78th Dusk 122nd year of Ascendancy at 17:00 Killed by Sandworm Queen at level 16 on the 79th Dusk 122nd year of Ascendancy at 10:45 Killed by Lisoma the brittle clear ooze at level 16 on the 79th Dusk 122nd year of Ascendancy at 21:02 Killed by Floarre the halfling at level 17 on the 20th Haze 122nd year of Ascendancy at 20:56 Killed by snow giant boulder thrower at level 18 on the 38th Haze 122nd year of Ascendancy at 22:48 Killed by Polelle the umber hulk at level 18 on the 39th Haze 122nd year of Ascendancy at 06:00 Killed by Rantha the Worm at level 19 on the 40th Haze 122nd year of Ascendancy at 04:02 Killed by ultimate telugoroth at level 19 on the 40th Haze 122nd year of Ascendancy at 21:41 Killed by Chronolith Twin at level 20 on the 42nd Haze 122nd year of Ascendancy at 21:55 Killed by Cultist at level 20 on the 47th Haze 122nd year of Ascendancy at 12:55 Killed by Cultist at level 20 on the 47th Haze 122nd year of Ascendancy at 18:04 Killed by Aruyalle the orc blood mage at level 20 on the 48th Haze 122nd year of Ascendancy at 00:54 Killed by luminous horror at level 20 on the 48th Haze 122nd year of Ascendancy at 10:23 Killed by luminous horror at level 20 on the 48th Haze 122nd year of Ascendancy at 11:28 Killed by luminous horror at level 20 on the 48th Haze 122nd year of Ascendancy at 13:22 Killed by Porydhera the ancient elven mummy at level 20 on the 48th Haze 122nd year of Ascendancy at 16:03 Killed by nightmare horror at level 20 on the 49th Haze 122nd year of Ascendancy at 02:12 Killed by nightmare horror at level 20 on the 49th Haze 122nd year of Ascendancy at 03:26 Killed by skeleton warrior at level 21 on the 49th Haze 122nd year of Ascendancy at 05:54 Killed by orc corruptor at level 21 on the 49th Haze 122nd year of Ascendancy at 07:37 Killed by orc corruptor at level 21 on the 49th Haze 122nd year of Ascendancy at 07:57 Killed by Bethulrathra the skeleton mage at level 21 on the 49th Haze 122nd year of Ascendancy at 16:41 Killed by Bethulrathra the skeleton mage at level 21 on the 49th Haze 122nd year of Ascendancy at 18:11 Killed by Bethulrathra the skeleton mage at level 21 on the 49th Haze 122nd year of Ascendancy at 18:21 Killed by skeleton master archer at level 21 on the 50th Haze 122nd year of Ascendancy at 10:18 Killed by skeleton warrior at level 21 on the 51st Haze 122nd year of Ascendancy at 11:48 Killed by cold drake at level 21 on the 52nd Haze 122nd year of Ascendancy at 07:24 Killed by Greater Mummy Lord at level 21 on the 53rd Haze 122nd year of Ascendancy at 05:44 Killed by Greater Mummy Lord at level 21 on the 53rd Haze 122nd year of Ascendancy at 07:12 Killed by armoured skeleton warrior at level 22 on the 54th Haze 122nd year of Ascendancy at 02:05 Killed by skeleton archer at level 22 on the 55th Haze 122nd year of Ascendancy at 14:26 Killed by skeleton archer at level 22 on the 55th Haze 122nd year of Ascendancy at 16:33 Killed by Cyrebeth the luminous horror at level 22 on the 70th Haze 122nd year of Ascendancy at 13:30 Killed by Cyrebeth the luminous horror at level 22 on the 70th Haze 122nd year of Ascendancy at 14:43 Killed by Cyrebeth the luminous horror at level 22 on the 70th Haze 122nd year of Ascendancy at 16:11 Killed by ghoulking at level 23 on the 3rd Decay 122nd year of Ascendancy at 03:49 Killed by spinning beam at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:53 Killed by vampire at level 23 on the 3rd Decay 122nd year of Ascendancy at 11:29 Killed by oozing horror at level 23 on the 3rd Decay 122nd year of Ascendancy at 13:35 Killed by skeleton mage at level 23 on the 4th Decay 122nd year of Ascendancy at 07:15 Killed by Gliseta the skeleton archer at level 23 on the 4th Decay 122nd year of Ascendancy at 19:11 Killed by uruivellas at level 24 on the 5th Decay 122nd year of Ascendancy at 17:45 Killed by Cyritira the master vampire at level 24 on the 6th Decay 122nd year of Ascendancy at 06:02 Killed by Nerithra the dire wolf at level 24 on the 6th Decay 122nd year of Ascendancy at 08:22 Killed by skeleton archer at level 24 on the 6th Decay 122nd year of Ascendancy at 11:29 Killed by patchwork troll at level 24 on the 8th Decay 122nd year of Ascendancy at 01:56 Killed by Yvida the skeleton warrior at level 24 on the 9th Decay 122nd year of Ascendancy at 06:57 Killed by The Master at level 25 on the 10th Decay 122nd year of Ascendancy at 20:32 Killed by The Master at level 25 on the 1st Wintertide 123rd year of Ascendancy at 01:40 Killed by skeleton warrior at level 25 on the 1st Wintertide 123rd year of Ascendancy at 05:00 Killed by The Master at level 25 on the 1st Wintertide 123rd year of Ascendancy at 08:44 Killed by The Master at level 25 on the 1st Wintertide 123rd year of Ascendancy at 10:06 Killed by The Master at level 25 on the 1st Wintertide 123rd year of Ascendancy at 11:36 Killed by Borfast the Broken at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 22:47 |
Primary Stats
| Strength | 9 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 22 (base 10) |
| Magic | 62 (base 57) |
| Willpower | 65 (base 52) |
| Cunning | 23 (base 11) |
Resources
| Life | 406/406 |
| Mana | 355/355 |
| Psi | 155/155 |
| Positive | 0/105 |
| Healing Factor | 1.15 |
| Regeneration | 5.0025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Stealth | 16 |
| See Invisible | 39 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 20 |
| Crit Chance | 7% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56.217947179982 |
| Crit Chance | 15% |
| Speed | 1 |
| Cooldown Reduction | 13.333333333333 |
Offense: Mind
| Mindpower | 40.233333333333 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 14.75 |
| Ranged Defense | 14.75 |
| Fatigue | 0 |
| Physical Save | 41.043522211394 |
| Spell Save | 49.576855544728 |
| Mental Save | 37.4 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Poison Resistance | 28% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 410.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 772% for 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Power |
| talent | Shielding |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Imri. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 134. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed minotaur nose. * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed red crystal shard. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Toreromihell the Carrionspire (0 def, 3 armour) Toreromihell the Carrionspire (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 nature Changes stats: +2 Dex / +3 Cun / +3 Con Physical save: +14 (+5 eff.) Mental save: +14 (+6 eff.) See invisible: +9 A pair of boots made of leather. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Erelydorosus (0 def, 3 armour) Erelydorosus (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Str / +4 Con Changes resistances: +9% acid See invisible: +9 A cap made of leather. |
| Tool | Glowwitch the voratun torque of mindblast [power 829] (15 cooldown) Glowwitch the voratun torque of mindblast [power 829] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 acid / 4 light Changes damage: +6% acid / +3% light Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence Light radius: +3 It can be used to fire a blast of psionic energies in a range 8 beam (dam 414-829), putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's copper ring of perseverance wizard's copper ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +0.80 Rings can have magical properties. |
| On fingers | Glintvenom the gold ring Glintvenom the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn * 40% chance to blind Changes resistances: +6% light Changes damage: +9% light Blindness immunity: +26% Infravision radius: +4 See stealth: +16 See invisible: +13 Rings can have magical properties. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 255, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | infernal yew vilestaff of blasting (20-24 power, 4 apr, blight element) infernal yew vilestaff of blasting (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +22 (+6 eff.) Spell crit. chance: +10% See invisible: +8 It can be used to unleash an elemental blastwave, dealing 23.98 - 28.78 blight damage in a radius 4 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | restful rough leather gloves of dexterity (+2) (0 def, 1 armour) restful rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+6 eff.) Armour: +1 Changes stats: +2 Dex Life regen: +1.20 Stamina each turn: +0.60 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | verdant silk robe of life (3 def, 0 armour) verdant silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +5 Con Changes resistances: +5% blight Changes damage: +9% nature Poison immunity: +28% Disease immunity: +28% Life regen: +2.10 Maximum life: +58.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+8 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
manasurge rune (817% regen over 10 turns; 41 instant mana) manasurge rune (817% regen over 10 turns; 41 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 817% for 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
titan's copper ring of clarity titan's copper ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Mental save: +6 (+3 eff.) Confusion immunity: +23% Rings can have magical properties. |
Everpyre Blade (38-53.2 power, 10 apr) Everpyre Blade (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 85.47 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
cashmere robe 'Poruyada' (2 def, 0 armour) cashmere robe 'Poruyada' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +6 Mag / +5 Wil Changes resistances: +3% acid Changes resistances penetration: +5% acid Changes damage: +12% acid Mana each turn: +0.22 Psi each turn: +0.27 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+6 eff.) Changes stats: +2 Mag / +1 Wil Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+7 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+7 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 35.05 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
alchemist's lamp 'Hanydan' alchemist's lamp 'Hanydan'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +7% blight Reduces incoming crit damage: 5.00% Mental save: +25 (+9 eff.) Silence immunity: +15% Life regen: +2.30 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 117.47 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 117.47 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Arureyon the Suntide [power 197] (6 cooldown) Arureyon the Suntide [power 197] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +10% nature Changes damage: +6% nature / +6% light Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to fire a blast of psionic energies in a range 8 beam (dam 98-197), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
Morningthorn the ash totem of thorny skin [power 25] (20 cooldown) Morningthorn the ash totem of thorny skin [power 25] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +9% fire Light radius: +3 It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
ash totem of cure ailments [power 2] (10 cooldown) ash totem of cure ailments [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
Glotha [power 145] (10 cooldown) Glotha [power 145] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Changes damage: +3% acid Maximum vim: +5.00 It can be used to fire a bolt of a random element (dam 72-145), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Imri the Shalore Archmage level 26
5th Allure 123rd year of Ascendancy at 23:35 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Imri the Shalore Archmage level 18
37th Haze 122nd year of Ascendancy at 08:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Imri the Shalore Archmage level 17
12nd Haze 122nd year of Ascendancy at 22:09 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Imri the Shalore Archmage level 14
67th Dusk 122nd year of Ascendancy at 22:51 see stats
Gold Donator
Donated at least 16 euros to Tales of Maj'Eyal.By Imri the Shalore Archmage level 12
27th Dusk 122nd year of Ascendancy at 08:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Imri the Shalore Archmage level 12
27th Dusk 122nd year of Ascendancy at 07:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Imri the Shalore Archmage level 10
21st Dusk 122nd year of Ascendancy at 13:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Imri the Shalore Archmage level 20
42nd Haze 122nd year of Ascendancy at 11:43 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Imri the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:17 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Imri the Shalore Archmage level 18
36th Haze 122nd year of Ascendancy at 14:44 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Imri the Shalore Archmage level 22
54th Haze 122nd year of Ascendancy at 01:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Imri the Shalore Archmage level 9
9th Mirth 122nd year of Ascendancy at 10:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Imri the Shalore Archmage level 17
30th Haze 122nd year of Ascendancy at 09:59 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Imri the Shalore Archmage level 25
1st Wintertide 123rd year of Ascendancy at 12:55 see stats
Log
Imri picks up (b.): phase door rune of the psychic (range 10; power 39; dur 4).
Imri picks up (r.): bladed dwarven-steel helm of might (0 def, 4 armour).
Imri picks up (o.): cleansing hardened leather armour of Toknor (3 def, 6 armour).
Imri picks up (i.): insidious dwarven-steel dagger of massacre (22-28.6 power, 7 apr).
Imri picks up (i.): slime-covered iron dagger of dampening (9-11.7 power, 5 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).
You gain 2.15 gold from the transmogrification of bladed dwarven-steel helm of might (0 def, 4 armour).
You gain 2.24 gold from the transmogrification of cleansing stralite mail armour of Eyal (4 def, 8 armour).
You gain 2.57 gold from the transmogrification of cleansing hardened leather armour of Toknor (3 def, 6 armour).
You gain 1.88 gold from the transmogrification of cleansing hardened leather armour of Eyal (3 def, 6 armour).
You gain 1.12 gold from the transmogrification of shocking dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 85 block).
You gain 1.15 gold from the transmogrification of hateful pouch of dwarven-steel shots of crippling (22/22, 35.5-42.6 power, 3 apr).
You gain 1.35 gold from the transmogrification of dreamer's thorny mindstar (8-8.8 power, 24 apr, mind damage).
You gain 2.25 gold from the transmogrification of nature's vined mindstar of frost (4.5-4.95 power, 18 apr, mind damage).
You gain 1.29 gold from the transmogrification of insidious dwarven-steel dagger of massacre (22-28.6 power, 7 apr).
You gain 1.21 gold from the transmogrification of slime-covered iron dagger of dampening (9-11.7 power, 5 apr).
You gain 1.75 gold from the transmogrification of caustic steel waraxe (12.5-17.5 power, 3 apr).
You gain 2.58 gold from the transmogrification of warbringer's dwarven-steel longsword (25.5-35.7 power, 4 apr).
You gain 1.19 gold from the transmogrification of phase door rune of the psychic (range 10; power 39; dur 4).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Imri deactivates Shielding.
Imri deactivates Arcane Power.
Imri deactivates Arcane Shield.
Imri deactivates Quicken Spells.
Imri deactivates Chant of Fortitude.
