

















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 50 / 298% |
Size | big |
Lifes / Deaths | Killed by Yeti Patriarch at level 6 on the 22nd Retaking 124th year of Ascendancy at 20:32 / 141Killed by sun-mage at level 9 on the 24th Retaking 124th year of Ascendancy at 18:34 Killed by sunwall guard at level 9 on the 25th Retaking 124th year of Ascendancy at 08:30 Killed by sunwall guard at level 9 on the 25th Retaking 124th year of Ascendancy at 12:38 Killed by sunwall guard at level 10 on the 27th Retaking 124th year of Ascendancy at 09:43 Killed by sunwall vindicator at level 10 on the 27th Retaking 124th year of Ascendancy at 11:57 Killed by sunwall vindicator at level 10 on the 27th Retaking 124th year of Ascendancy at 13:28 Killed by sunwall vindicator at level 10 on the 27th Retaking 124th year of Ascendancy at 20:25 Killed by steam giant guard at level 13 on the 10th Revenge 124th year of Ascendancy at 07:37 Killed by Polemivea the steam giant guard at level 13 on the 10th Revenge 124th year of Ascendancy at 08:04 Killed by steam giant guard at level 13 on the 10th Revenge 124th year of Ascendancy at 08:31 Killed by war hound at level 13 on the 10th Revenge 124th year of Ascendancy at 09:21 Killed by steam giant guard at level 13 on the 10th Revenge 124th year of Ascendancy at 10:43 Killed by ritch flamespitter at level 13 on the 10th Revenge 124th year of Ascendancy at 12:11 Killed by Xerulle the steam giant guard at level 13 on the 10th Revenge 124th year of Ascendancy at 12:47 Killed by war hound at level 13 on the 10th Revenge 124th year of Ascendancy at 14:11 Killed by temporal hound at level 13 on the 10th Revenge 124th year of Ascendancy at 14:35 Killed by steam giant flameshot at level 13 on the 10th Revenge 124th year of Ascendancy at 14:56 Killed by steam giant guard at level 13 on the 10th Revenge 124th year of Ascendancy at 15:41 Killed by Arch-Merchant Kaltor at level 13 on the 10th Revenge 124th year of Ascendancy at 17:05 Killed by Xerulle the steam giant guard at level 13 on the 10th Revenge 124th year of Ascendancy at 17:35 Killed by Brodaron the human at level 13 on the 23rd Revenge 124th year of Ascendancy at 00:44 Killed by Crorien the human at level 13 on the 26th Revenge 124th year of Ascendancy at 09:42 Killed by Irth the human at level 13 on the 26th Revenge 124th year of Ascendancy at 09:54 Killed by Breai the human at level 14 on the 34th Revenge 124th year of Ascendancy at 00:03 Killed by Torenon the human at level 14 on the 45th Revenge 124th year of Ascendancy at 12:37 Killed by Fiarynsu the human at level 14 on the 45th Revenge 124th year of Ascendancy at 12:59 Killed by Bahndorhel the shalore at level 16 on the 51st Revenge 124th year of Ascendancy at 20:20 Killed by Bahndorhel the shalore at level 16 on the 51st Revenge 124th year of Ascendancy at 20:31 Killed by Bahndorhel the shalore at level 16 on the 51st Revenge 124th year of Ascendancy at 20:43 Killed by Xerulle the steam giant guard at level 18 on the 16th Pain 124th year of Ascendancy at 07:23 Killed by Xerulle the steam giant guard at level 18 on the 16th Pain 124th year of Ascendancy at 08:13 Killed by Xerulle the steam giant guard at level 18 on the 16th Pain 124th year of Ascendancy at 09:57 Killed by Arch-Merchant Kaltor at level 19 on the 16th Pain 124th year of Ascendancy at 11:49 Killed by saw horror at level 20 on the 19th Pain 124th year of Ascendancy at 12:49 Killed by saw horror at level 20 on the 19th Pain 124th year of Ascendancy at 13:28 Killed by ravaging entropic rip at level 20 on the 19th Pain 124th year of Ascendancy at 14:12 Killed by bloated horror at level 20 on the 19th Pain 124th year of Ascendancy at 14:25 Killed by nethergate at level 20 on the 19th Pain 124th year of Ascendancy at 14:40 Killed by shadow at level 20 on the 19th Pain 124th year of Ascendancy at 14:53 Killed by ravaging entropic rip at level 20 on the 19th Pain 124th year of Ascendancy at 15:06 Killed by umbral horror at level 20 on the 19th Pain 124th year of Ascendancy at 15:18 Killed by oozing horror at level 20 on the 19th Pain 124th year of Ascendancy at 15:35 Killed by nethergate at level 20 on the 19th Pain 124th year of Ascendancy at 15:48 Killed by umbral horror at level 20 on the 19th Pain 124th year of Ascendancy at 16:01 Killed by luminous horror at level 20 on the 19th Pain 124th year of Ascendancy at 16:21 Killed by luminous horror at level 20 on the 19th Pain 124th year of Ascendancy at 16:36 Killed by luminous horror at level 20 on the 19th Pain 124th year of Ascendancy at 16:47 Killed by headless horror at level 20 on the 19th Pain 124th year of Ascendancy at 17:00 Killed by nethergate at level 20 on the 19th Pain 124th year of Ascendancy at 17:16 Killed by luminous horror at level 20 on the 19th Pain 124th year of Ascendancy at 17:26 Killed by nethergate at level 20 on the 19th Pain 124th year of Ascendancy at 17:37 Killed by netherworm mass at level 20 on the 20th Pain 124th year of Ascendancy at 08:51 Killed by netherworm mass at level 20 on the 20th Pain 124th year of Ascendancy at 09:46 Killed by netherworm mass at level 21 on the 20th Pain 124th year of Ascendancy at 10:57 Killed by luminous horror at level 22 on the 22nd Pain 124th year of Ascendancy at 07:22 Killed by worm that walks at level 22 on the 22nd Pain 124th year of Ascendancy at 18:42 Killed by Eilinokira the brown bear at level 23 on the 35th Pain 124th year of Ascendancy at 10:52 Killed by Xanisewen the dredgling at level 24 on the 51st Dearth 124th year of Ascendancy at 18:04 Killed by ravaging entropic rip at level 24 on the 51st Dearth 124th year of Ascendancy at 21:17 Killed by Glorykira the Guardian at level 24 on the 51st Dearth 124th year of Ascendancy at 21:33 Killed by ritch flamespitter at level 24 on the 52nd Dearth 124th year of Ascendancy at 02:05 Killed by orc high pyromancer (subdued) at level 29 on the 17th Loss 124th year of Ascendancy at 10:24 Killed by orc high cryomancer (subdued) at level 29 on the 17th Loss 124th year of Ascendancy at 10:49 Killed by orc high pyromancer (subdued) at level 29 on the 17th Loss 124th year of Ascendancy at 11:55 Killed by orc high pyromancer (subdued) at level 29 on the 17th Loss 124th year of Ascendancy at 12:45 Killed by Girithra the ritch hunter at level 29 on the 25th Loss 124th year of Ascendancy at 15:31 Killed by Aredhessra the ritch hive mother at level 29 on the 25th Loss 124th year of Ascendancy at 18:44 Killed by Isowyn the ritch hive mother at level 29 on the 25th Loss 124th year of Ascendancy at 20:39 Killed by High Sun Paladin Aeryn at level 31 on the 11st Destruction 124th year of Ascendancy at 12:33 Killed by High Sun Paladin Aeryn at level 31 on the 11st Destruction 124th year of Ascendancy at 15:07 Killed by Ernasp the shalore at level 31 on the 14th Destruction 124th year of Ascendancy at 06:30 Killed by Sith the shalore at level 31 on the 14th Destruction 124th year of Ascendancy at 07:54 Killed by Butcher Henwee's Inner Demon at level 31 on the 34th Destruction 124th year of Ascendancy at 22:57 Killed by Mayariabeth the treant at level 32 on the 37th Destruction 124th year of Ascendancy at 17:45 Killed by Bethyth the black mamba at level 33 on the 38th Destruction 124th year of Ascendancy at 21:11 Killed by Bethyth the black mamba at level 33 on the 38th Destruction 124th year of Ascendancy at 21:51 Killed by venom drake hatchling at level 33 on the 39th Destruction 124th year of Ascendancy at 00:41 Killed by Xina the copperhead snake at level 33 on the 39th Destruction 124th year of Ascendancy at 23:35 Killed by Xina the copperhead snake at level 33 on the 39th Destruction 124th year of Ascendancy at 23:57 Killed by Xina the copperhead snake at level 33 on the 40th Destruction 124th year of Ascendancy at 01:03 Killed by Xina the copperhead snake at level 33 on the 40th Destruction 124th year of Ascendancy at 01:22 Killed by netherworm mass at level 33 on the 40th Destruction 124th year of Ascendancy at 11:18 Killed by mecharachnid warrior at level 33 on the 51st Destruction 124th year of Ascendancy at 06:44 Killed by mecharachnid warrior at level 33 on the 51st Destruction 124th year of Ascendancy at 07:00 Killed by Isaldamina the hethugoroth at level 33 on the 51st Destruction 124th year of Ascendancy at 07:39 Killed by Automated Defense System at level 34 on the 52nd Destruction 124th year of Ascendancy at 07:57 Killed by retaliator of Atmos at level 34 on the 52nd Destruction 124th year of Ascendancy at 16:40 Killed by retaliator of Atmos at level 34 on the 52nd Destruction 124th year of Ascendancy at 17:42 Killed by mecharachnid warrior at level 34 on the 52nd Destruction 124th year of Ascendancy at 20:05 Killed by steam giant flameshot at level 34 on the 52nd Destruction 124th year of Ascendancy at 21:43 Killed by Automated Defense System at level 35 on the 1st Renewal 124th year of Ascendancy at 20:08 Killed by steam giant flameshot at level 35 on the 1st Remembrance 125th year of Ascendancy at 10:42 Killed by Automated Defense System at level 35 on the 1st Remembrance 125th year of Ascendancy at 16:39 Killed by corrupted mastocytic feeder at level 37 on the 6th Remembrance 125th year of Ascendancy at 03:18 Killed by corrupted acidic digestor at level 37 on the 6th Remembrance 125th year of Ascendancy at 06:58 Killed by Gessra the Blightborn at level 37 on the 7th Remembrance 125th year of Ascendancy at 01:26 Killed by Gessra the Blightborn at level 37 on the 7th Remembrance 125th year of Ascendancy at 01:52 Killed by void skitterer at level 37 on the 7th Remembrance 125th year of Ascendancy at 03:08 Killed by Gessra the Blightborn at level 37 on the 7th Remembrance 125th year of Ascendancy at 03:43 Killed by Gessra the Blightborn at level 37 on the 7th Remembrance 125th year of Ascendancy at 05:00 Killed by corrupted dendritic hemospinner at level 38 on the 7th Remembrance 125th year of Ascendancy at 10:50 Killed by corrupted mastocytic feeder at level 38 on the 7th Remembrance 125th year of Ascendancy at 11:42 Killed by corrupted dendritic hemospinner at level 38 on the 7th Remembrance 125th year of Ascendancy at 14:28 Killed by Ivinn the Blightborn at level 38 on the 8th Remembrance 125th year of Ascendancy at 02:44 Killed by steam defence turret at level 39 on the 17th Remembrance 125th year of Ascendancy at 22:07 Killed by steam giant blood carver at level 39 on the 18th Remembrance 125th year of Ascendancy at 04:56 Killed by steam defence turret at level 40 on the 18th Remembrance 125th year of Ascendancy at 18:36 Killed by steam defence turret at level 40 on the 19th Remembrance 125th year of Ascendancy at 01:03 Killed by steam defence turret at level 40 on the 19th Remembrance 125th year of Ascendancy at 13:26 Killed by retaliator of Atmos at level 41 on the 20th Remembrance 125th year of Ascendancy at 05:06 Killed by steam defence turret at level 41 on the 20th Remembrance 125th year of Ascendancy at 07:01 Killed by steam defence turret at level 41 on the 20th Remembrance 125th year of Ascendancy at 10:06 Killed by steam defence turret at level 41 on the 20th Remembrance 125th year of Ascendancy at 12:15 Killed by steam defence turret at level 41 on the 20th Remembrance 125th year of Ascendancy at 12:59 Killed by steam defence turret at level 41 on the 20th Remembrance 125th year of Ascendancy at 13:34 Killed by steam defence turret at level 41 on the 20th Remembrance 125th year of Ascendancy at 16:05 Killed by steam defence turret at level 41 on the 20th Remembrance 125th year of Ascendancy at 16:26 Killed by steam defence turret at level 41 on the 20th Remembrance 125th year of Ascendancy at 21:13 Killed by retaliator of Atmos at level 41 on the 20th Remembrance 125th year of Ascendancy at 22:03 Killed by High Sun Paladin Aeryn at level 43 on the 9th Revenge 125th year of Ascendancy at 09:43 Killed by timeswapped giant spider at level 47 on the 15th Pain 125th year of Ascendancy at 12:18 Killed by timeswapped nightmare horror at level 47 on the 16th Pain 125th year of Ascendancy at 16:10 Killed by luminous horror at level 50 on the 33rd Pain 125th year of Ascendancy at 01:23 Killed by luminous horror at level 50 on the 33rd Pain 125th year of Ascendancy at 02:11 Killed by radiant horror at level 50 on the 33rd Pain 125th year of Ascendancy at 03:16 Killed by Butcher Henwee's Inner Demon at level 50 on the 33rd Pain 125th year of Ascendancy at 06:11 Killed by Butcher Henwee's Inner Demon at level 50 on the 33rd Pain 125th year of Ascendancy at 07:26 Killed by Butcher Henwee's Inner Demon at level 50 on the 33rd Pain 125th year of Ascendancy at 08:23 Killed by Butcher Henwee's Inner Demon at level 50 on the 33rd Pain 125th year of Ascendancy at 09:00 Killed by Butcher Henwee's Inner Demon at level 50 on the 33rd Pain 125th year of Ascendancy at 20:43 Killed by Forgery of Haze (orc necromancer) at level 50 on the 34th Pain 125th year of Ascendancy at 08:56 Killed by Butcher Henwee's Inner Demon at level 50 on the 35th Pain 125th year of Ascendancy at 18:22 Killed by Butcher Henwee's Inner Demon at level 50 on the 35th Pain 125th year of Ascendancy at 19:14 Killed by Butcher Henwee's Inner Demon at level 50 on the 35th Pain 125th year of Ascendancy at 19:53 Killed by radiant horror at level 50 on the 36th Pain 125th year of Ascendancy at 01:26 Killed by radiant horror at level 50 on the 36th Pain 125th year of Ascendancy at 03:40 Killed by saw horror at level 50 on the 36th Pain 125th year of Ascendancy at 14:08 Killed by luminous horror at level 50 on the 36th Pain 125th year of Ascendancy at 15:16 Killed by luminous horror at level 50 on the 36th Pain 125th year of Ascendancy at 15:56 Killed by Butcher Henwee at level 50 on the 36th Pain 125th year of Ascendancy at 16:25 |
Primary Stats
Strength | 95 (base 60) |
Dexterity | 61 (base 60) |
Constitution | 58 (base 29) |
Magic | 21 (base 10) |
Willpower | 27 (base 10) |
Cunning | 65 (base 60) |
Resources
Life | 1716/1716 |
Steam | 110/110 |
Healing Factor | 1.5777894736842 |
Regeneration | 21.221268421052 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
Offense: Mainhand
Damage | 150 |
Accuracy | 51 |
Crit Chance | 26% |
APR | 59 |
Speed | 1.00 |
Offense: Offhand
Damage | 80 |
Accuracy | 51 |
Crit Chance | 26% |
APR | 59 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Light | +11% |
Blight | +20% |
Physical | +42% |
Fire | +39% |
All | +5% |
Offense: Damage Penetration
Light | +25% |
Physical | +86% |
Fire | +44% |
All | +15% |
Defense: Base
Armour (hardiness) | 110.72307323196 (100%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 52 |
Physical Save | 66 |
Spell Save | 30 |
Mental Save | 35 |
Defense: Resistances
Acid | + 53%( 70%) |
Lightning | + 57%( 70%) |
Darkness | + 44%( 70%) |
Cold | + 44%( 70%) |
Blight | + 66%( 70%) |
Physical | + 63%( 70%) |
Fire | + 69%( 70%) |
All | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 85% |
Blind Resistance | 50% |
Silence Resistance | 0% |
Bleed Resistance | 60% |
Disarm Resistance | 41% |
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.4 steam per turn. Can be activated for an instant burst of 42 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 95% efficiency and cooldown mod of 93%. Its effects scale with your Magic stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 86% efficiency and cooldown mod of 57%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.9 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Willpower stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Field control | 0.80 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Furnace |
talent | Tempest of Metal |
talent | Overheat Saws |
talent | Mow Down |
talent | Grinding Shield |
beneficial effect | Inspired by a recent kill increasing all resistance by 10%. Orcish Triumph |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +3 Armour: +3 Fatigue: +3% Damage when hit (Melee): 12 physical Changes stats: +3 Str / +4 Wil / +3 Con Changes resistances penetration: +7% physical Physical save: +9 (+2 eff.) Life regen: +0.60 Maximum life: +20.00 Mindpower: +5 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 24 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 fire Changes resistances: +24% fire Changes resistances penetration: +10% light Changes damage: +6% light / +9% fire Maximum life: +64.00 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Talent granted: +1 Sand Shredder Spellpower: +10 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 57.01 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +8 (+2 eff.) Effects when hit in melee: * 35% chance to inflict 15% damage reduction * 37% chance to disease Changes stats: +3 Str Changes resistances: +18% blight Changes damage: +15% blight Critical mult.: +15.00% Maximum life: +70.00 Maximum stamina: +57.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +6 Wil / +6 Mag Changes resistances: +18% blight / +9% lightning Changes resistances penetration: +20% physical Poison immunity: +25% Disarm immunity: +10% Spellpower: +11 (+5 eff.) Rings can have magical properties. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +5% all Life regen: +1.00 Maximum life: +60.00 Spellpower: +11 (+5 eff.) Mindpower: +6 (+3 eff.) Healing mod.: +19% Rings can have magical properties. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+7 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.4 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 349.81 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
In main hand | ![]() Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.5 - 60.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +102 On weapon hit: * splashes acid on your target dealing 53 damage and reducing their armor Attacks use: 1.0 Steam When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +15 Armour Hardiness: +7% Defense: +19 (+6 eff.) Fatigue: +12% Changes resistances: +19% physical Talent granted: +3 Block Disarm immunity: +31% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Con Critical mult.: +8.00% Physical save: +7 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 49.5 - 74.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +96 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 16% chance to corrode armour by 30% Changes stats: +5 Con Changes resistances: +18% acid Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +20 (+7 eff.) Changes resistances: +30% lightning / +15% physical Talent mastery: +0.20 Steamtech / Avoidance Physical save: +40 (+10 eff.) Stun/Freeze immunity: +50% It can be used to activate talent Cloaking Device (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 46 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+4 eff.) Spell save: +25 (+12 eff.) Poison immunity: +60% Disease immunity: +60% Cut immunity: +60% Confusion immunity: +100% Fear immunity: +100% Life regen: +8.00 Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John, costing 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * 11% chance to blind Changes stats: +5 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +1.20 Spellpower: +19 (+8 eff.) Spell crit. chance: +5% Light radius: +5 Healing mod.: +21% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 58.50 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 234.30 to 702.90 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 582.20 to 1164.40 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 lightning Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +13% lightning Changes resistances penetration: +12% lightning Changes damage: +4% lightning Mindpower: +17 (+7 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 23.5 - 35.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +49 Attacks use: 1.0 Steam When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +4% physical / +6% nature / +5% arcane Talent granted: +2 Block Poison immunity: +30% Silence immunity: +15% Confusion immunity: +15% Maximum life: +61.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 42.0 - 63.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +70 Attacks use: 1.0 Steam When wielded/worn: Armour: +13 Defense: +8 (+3 eff.) Fatigue: +10% Changes damage: +9% temporal / +9% physical Talent granted: +2 Block Healing mod.: +5% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +106 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 17% chance to blind * 15% chance to daze at end of turn Changes stats: +5 Dex / +3 Mag / +5 Con Changes resistances: +13% lightning / +15% light Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 48 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 38.5 - 57.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +108 On weapon hit: * 25% chance to put talents on cooldown Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 16 Crafted by a master Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Dex Reduces opponents crit chance: 7% Poison immunity: +0% Disease immunity: +0% Cut immunity: +0% Life regen: +0.00 When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you. A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +5 Cun / +5 Wil Changes resistances: +3% acid Changes resistances penetration: +15% acid Changes damage: +3% blight Mental save: +13 (+6 eff.) Poison immunity: +0% Disease immunity: +0% Cut immunity: +0% Life regen: +1.90 Maximum life: +71.00 Healing mod.: +21% A suit of armour made of metal plates. |
![]() Requires: - Constitution 150 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+12 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+9 eff.) Spell save: +35 (+15 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+10 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +3% Changes resistances: +10% fire / +9% temporal / +8% cold Changes damage: +3% lightning Reduces incoming crit damage: 10.00% Cut immunity: +25% Only die when reaching: -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 235.88 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 30% chance to blind Damage (Melee): 10 cold Changes resistances: +7% cold Changes damage: +6% cold Silence immunity: +20% Light radius: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +4 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Spell save: +30 (+13 eff.) Life regen: +0.40 Mindpower: +5 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Effects when hit in melee: * 32% chance to disease * 49% chance to inflict 15% damage reduction Damage when hit (Melee): 8 physical Changes stats: +4 Str / +7 Dex / +12 Lck Changes resistances: +6% mind / +5% arcane Changes resistances penetration: +10% arcane / +25% mind Spell crit. chance: +5% Mental crit. chance: +4% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 586.0 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 95% efficiency and 93% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing healing salve [power 287] amazing healing salve [power 287]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 95% efficiency and 93% cooldown modifier. It can be used to heal 287, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 35 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +3 Silence It can be used to teleport randomly (rad 58), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 219 for 7 turns, putting all charms on cooldown for 26 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 109 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 77 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent cooldown: Rushing Claws (-1 turn) Talent granted: +3 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 67 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you, dispelling darkness (radius 21, power 56 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +3 Void Blast It can be used to creates a wall of flames lasting 4 turns (dealing 313 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Volcano (-2 turns) Talent granted: +4 Volcano It can be used to reveal the area around you, dispelling darkness (radius 13, power 48 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Butcher Henwee the Orc Sawbutcher level 40
19th Remembrance 125th year of Ascendancy at 15:16 see stats
By Butcher Henwee the Orc Sawbutcher level 11
28th Retaking 124th year of Ascendancy at 03:13 see stats
By Butcher Henwee the Orc Sawbutcher level 46
50th Revenge 125th year of Ascendancy at 09:47 see stats
By Butcher Henwee the Orc Sawbutcher level 23
36th Pain 124th year of Ascendancy at 22:00 see stats
By Butcher Henwee the Orc Sawbutcher level 40
19th Remembrance 125th year of Ascendancy at 15:16 see stats
By Butcher Henwee the Orc Sawbutcher level 10
26th Retaking 124th year of Ascendancy at 04:54 see stats
By Butcher Henwee the Orc Sawbutcher level 20
19th Pain 124th year of Ascendancy at 01:21 see stats
By Butcher Henwee the Orc Sawbutcher level 30
26th Loss 124th year of Ascendancy at 02:04 see stats
By Butcher Henwee the Orc Sawbutcher level 40
18th Remembrance 125th year of Ascendancy at 13:46 see stats
By Butcher Henwee the Orc Sawbutcher level 50
32nd Pain 125th year of Ascendancy at 21:45 see stats
By Butcher Henwee the Orc Sawbutcher level 47
15th Pain 125th year of Ascendancy at 17:08 see stats
By Butcher Henwee the Orc Sawbutcher level 50
32nd Pain 125th year of Ascendancy at 21:56 see stats
By Butcher Henwee the Orc Sawbutcher level 29
17th Loss 124th year of Ascendancy at 14:57 see stats
By Butcher Henwee the Orc Sawbutcher level 39
17th Remembrance 125th year of Ascendancy at 08:57 see stats
By Butcher Henwee the Orc Sawbutcher level 16
51st Revenge 124th year of Ascendancy at 20:42 see stats
By Butcher Henwee the Orc Sawbutcher level 43
9th Revenge 125th year of Ascendancy at 10:49 see stats
By Butcher Henwee the Orc Sawbutcher level 29
25th Loss 124th year of Ascendancy at 05:12 see stats
By Butcher Henwee the Orc Sawbutcher level 30
42nd Loss 124th year of Ascendancy at 12:39 see stats
By Butcher Henwee the Orc Sawbutcher level 14
34th Revenge 124th year of Ascendancy at 01:35 see stats
Log
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Luminous horror reflects damage back to Butcher Henwee!
Luminous horror HEALS from fire damage!
Luminous horror hits Butcher Henwee for 40 physical, 2 fire, 8 acid, 15 physical, 2 fire, 6 physical, 0 fire, 51 physical (124 total damage).
Tempest of Metal hits Luminous horror for 83 physical, 27 fire, 34 healing, 34 physical, 27 fire, 34 healing (171 total damage) [67 healing].
Butcher Henwee hits Luminous horror for 214 physical, 27 fire, 34 healing, 42 acid, 275 physical, 27 fire, 34 healing (586 total damage) [67 healing].
Butcher Henwee the level 50 orc sawbutcher was torn limb from limb to death by a luminous horror on level 2 of The Slumbering Caves.
Saving done.
Resting starts...
Talent Furnace is ready to use.
Talent Grinding Shield is ready to use.
Talent Vitality is ready to use.
Talent Tempest of Metal is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Mow Down is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
Butcher Henwee activates Overheat Saws.
Butcher Henwee activates Tempest of Metal.
Butcher Henwee activates Grinding Shield.
Butcher Henwee activates Mow Down.
Butcher Henwee activates Furnace.
Butcher Henwee roars triumphantly.
Saving game...