
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! New Gem Types 1.2.4Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Constitution Buffs 1.1.5Constitution now adds the following bonuses per point: 3 Con, 0.25% max health, 0.5% heal mod, 0.5% Stun Immunity, and 1 Max Stamina. Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Brutal Exploration |
Sex | Female |
Race | Superhuman |
Class | Solipsist |
Level / Exp | 27 / 10% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter at level 3 on the 74th Pyre 122nd year of Ascendancy at 22:10 / 25Killed by skeleton master archer at level 12 on the 5th Flare 122nd year of Ascendancy at 15:53 Killed by Mayyma the alchemist golem at level 12 on the 5th Flare 122nd year of Ascendancy at 18:06 Killed by Mayyma the alchemist golem at level 12 on the 5th Flare 122nd year of Ascendancy at 19:50 Killed by Mayyma the alchemist golem at level 12 on the 5th Flare 122nd year of Ascendancy at 20:46 Killed by skeleton mage at level 12 on the 5th Flare 122nd year of Ascendancy at 22:47 Killed by golem (servant of Emelyvea the broken golem) at level 12 on the 5th Flare 122nd year of Ascendancy at 23:48 Killed by skeleton mage at level 12 on the 6th Flare 122nd year of Ascendancy at 00:28 Killed by Mayyma the alchemist golem at level 12 on the 6th Flare 122nd year of Ascendancy at 02:13 Killed by Mayyma the alchemist golem at level 12 on the 6th Flare 122nd year of Ascendancy at 03:07 Killed by Mayyma the alchemist golem at level 12 on the 6th Flare 122nd year of Ascendancy at 05:07 Killed by Emelyvea the broken golem at level 12 on the 6th Flare 122nd year of Ascendancy at 06:20 Killed by Gleda the black mamba at level 12 on the 17th Dusk 122nd year of Ascendancy at 19:35 Killed by Glorulenne the large brown snake at level 13 on the 18th Dusk 122nd year of Ascendancy at 05:29 Killed by Poryma the cutpurse at level 13 on the 18th Dusk 122nd year of Ascendancy at 15:19 Killed by Gerathra the green ooze at level 13 on the 18th Dusk 122nd year of Ascendancy at 16:00 Killed by Ivodatha the thief at level 14 on the 19th Dusk 122nd year of Ascendancy at 07:14 Killed by Eilinawe the greater multi-hued wyrm at level 21 on the 3rd Haze 122nd year of Ascendancy at 10:50 Killed by Ivyrima the multi-hued drake hatchling at level 21 on the 3rd Haze 122nd year of Ascendancy at 13:19 Killed by Xerolrath the multi-hued drake at level 21 on the 3rd Haze 122nd year of Ascendancy at 17:25 Killed by Zubyriarethra the gwelgoroth at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 12:28 Killed by Zubyriarethra the gwelgoroth at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 21:36 Killed by Elithra the faeros at level 23 on the 14th Regrowth 123rd year of Ascendancy at 04:32 Killed by elven corruptor at level 24 on the 53rd Regrowth 123rd year of Ascendancy at 09:04 Killed by Xita the skeleton warrior at level 25 on the 20th Pyre 123rd year of Ascendancy at 02:05 |
Antimagic | Follower |
Primary Stats
Strength | 33 (base 10) |
Dexterity | 31 (base 10) |
Constitution | 69 (base 42) |
Magic | 24 (base 10) |
Willpower | 86 (base 58) |
Cunning | 93 (base 58) |
Resources
Life | 1037/1227 |
Equilibrium | 34 |
Psi | 313/405 |
Psi_feedback | 150/150 |
Healing Factor | 0.97660714285714 |
Regeneration | 9.1801071428571 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12% |
Spell | 0% |
Global | +203.46008858349% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 8 |
See Stealth | 16 |
See Invisible | 13 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 44 |
Accuracy | 55 |
Crit Chance | 48% |
APR | 44 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 55 |
Crit Chance | 48% |
APR | 36 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.3333333333333 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 69.85 |
Crit Chance | 61% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 23.175207878296 (30%) |
Defense | 36.462603939148 |
Ranged Defense | 36.462603939148 |
Fatigue | 1.8204989154013 |
Physical Save | 48.8275 |
Spell Save | 49.0675 |
Mental Save | 48.875 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 26% |
Disarm Resistance | 15% |
Bleed Resistance | 40% |
Confusion Resistance | 100% |
Knockback Resistance | 34% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 29% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.50 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Psionic / Slumber | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Discharge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Psionic / Dream Forge | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Wild-gift / Harmony | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Night Terror |
talent | Forge Shield |
talent | Antimagic Shield |
beneficial effect | +18% darkness damage. Resonance |
detrimental effect | The target is poisoned, taking 16.44 nature damage per turn and decreasing all heals received by 61%. Insidious Poison |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
detrimental effect | The target has been splashed with acid, taking 5.60 acid damage per turn, reducing armour by 6 and attack by 6. Acid Splash |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+3% global speed). Clarity |
beneficial effect | You gain 18% resistance against acid. Resolve |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by Poryrenne the giant army ant. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by BLEARGHSOPH. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lost warrior from death by Aerolessra the cold drake hatchling. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by rimebark. Escort: temporal explorer (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of squid ink. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Branigar' (0 def, 15 armour) pair of dwarven-steel boots 'Branigar' (0 def, 15 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +15 Fatigue: +3% Damage when hit (Melee): 12 acid Changes resistances: +6% acid / +7% fire / +7% cold Changes damage: +6% acid / +6% temporal Infravision radius: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Cobraclash' alchemist's lamp 'Cobraclash'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% acid / +9% cold / +3% nature Changes resistances penetration: +5% nature Spell save: +3 Blindness immunity: +29% Confusion immunity: +18% Maximum life: +109.00 Light radius: +7 See stealth: +16 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 48 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Aeribreda (2 def, 0 armour) Aeribreda (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun Changes resistances: +12% mind Changes resistances penetration: +10% blight Changes damage: +12% mind Spell save: +25 Mental save: +6 Psi each turn: +0.16 Maximum mana: +20.00 Mindpower: +4 Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
On hands | Glylaith (0 def, 2 armour) Glylaith (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +5 Str / +3 Dex / +4 Wil / +3 Cun / +3 Con Changes resistances: +5% blight / +8% darkness / +7% arcane Damage affinity(heal): +8% nature Talent masteries: +0.20 Technique / Grappling +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Trap disarming bonus: +15 Physical save: +11 Spell save: +11 Mana each turn: +0.12 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Brodygar the dwarven-steel torque of mindblast [power 165] (6 cooldown) Brodygar the dwarven-steel torque of mindblast [power 165] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +6% cold Changes damage: +3% mind Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence Spell save: +3 Hate when firing a critical mind attack: +1.00 It can be used to fire a blast of psionic energies in a beam (dam 82-165), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ulosta UlostaInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil / +5 Cun / +3 Con Changes resistances: +20% acid / +6% blight Changes resistances penetration: +10% arcane Changes damage: +10% acid / +6% blight Physical save: +6 Mindpower: +9 Rings can have magical properties. |
On fingers | Emybrebrema EmybrebremaInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Defense: +7 Changes resistances: +92% lightning / +3% light / +3% darkness Changes damage: +23% lightning Reduces incoming crit damage: 5.00% Disarm immunity: +15% Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Around neck | Bregigas BregigasInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +13% temporal Physical save: +5 Cut immunity: +40% Pinning immunity: +26% Knockback immunity: +34% Life regen: +1.10 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +39.00 Spellpower: +6 Spell crit. chance: +3% Healing mod.: +16% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 355 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | Relgarain the Demontyphoon (17.5-19.25 power, 40 apr, nature damage) Relgarain the Demontyphoon (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction When wielded/worn: Damage when hit (Melee): 19 lightning / 4 darkness Changes stats: +3 Str / +3 Dex / +4 Mag / +7 Wil / +3 Cun / +4 Con Changes resistances: +12% lightning / +3% darkness Changes resistances penetration: +15% lightning / +10% mind Changes damage: +14% lightning Mindpower: +23 Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | hardened leather belt 'Xerith' hardened leather belt 'Xerith'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 Changes stats: +4 Str / +4 Dex / +2 Wil / +5 Cun / +4 Con / +7 Lck Changes resistances penetration: +8% physical Changes damage: +13% physical Grants telepathy: Humanoid/Orc Trap disarming bonus: +9 Stealth bonus: +7 Physical save: +8 Infravision radius: +3 Size category: +1 A belt that goes around your waist. |
In off hand | Ravengasher (12.5-13.75 power, 32 apr, mind damage) Ravengasher (12.5-13.75 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction Burst (radius 2) on crit: +4 darkness When wielded/worn: Changes resistances: +26% mind / +3% darkness Changes resistances penetration: +8% mind Changes damage: +7% mind Mental save: +3 Life regen: +1.50 Psi when hit: +1.40 Vim when firing critical spell: +1.00 Maximum life: +42.00 Maximum psi: +32.00 Mindpower: +4 Mental crit. chance: +4% Damage Resonance (when hit): +18% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Velida the cashmere cloak (2 def, 0 armour) Velida the cashmere cloak (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 30% chance to corrode armor Changes stats: +1 Cun Changes resistances: +15% darkness Changes resistances penetration: +8% darkness Changes damage: +7% darkness Stealth bonus: +11 Physical save: +10 Mental save: +5 Only die when reaching: -50.00 life Maximum life: +38.00 Mindpower: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Tarryhir (0 def, 0 armour) Tarryhir (0 def, 0 armour)Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour penetration: +4 Physical crit. chance: +1.0% Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn Changes stats: +4 Cun / +1 Str Changes resistances: +7% blight Critical mult.: +10.00% Life regen: +1.80 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +1.00 Maximum life: +54.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
cashmere wizard hat 'Ce'Nirin' (2 def, 0 armour) cashmere wizard hat 'Ce'Nirin' (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +4 Defense: +2 Changes stats: +4 Cun / +3 Wil Changes resistances: +16% fire Changes damage: +11% fire Life regen: +1.00 Psi each turn: +0.19 Only die when reaching: -40.00 life Mindpower: +8 Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Giladar GiladarInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +6 Changes stats: +3 Con Changes resistances: +8% blight Critical mult.: +6.00% Mental save: +15 Life regen: +2.40 Light radius: +3 See stealth: +20 See invisible: +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By BLEARGHSOPH the Superhuman Solipsist level 12
2nd Flare 122nd year of Ascendancy at 09:30 see stats
By BLEARGHSOPH the Superhuman Solipsist level 22
13rd Regrowth 123rd year of Ascendancy at 03:44 see stats
By BLEARGHSOPH the Superhuman Solipsist level 23
14th Regrowth 123rd year of Ascendancy at 03:33 see stats
By BLEARGHSOPH the Superhuman Solipsist level 17
31st Dusk 122nd year of Ascendancy at 09:33 see stats
By BLEARGHSOPH the Superhuman Solipsist level 26
39th Pyre 123rd year of Ascendancy at 08:53 see stats
By BLEARGHSOPH the Superhuman Solipsist level 20
2nd Haze 122nd year of Ascendancy at 18:06 see stats
By BLEARGHSOPH the Superhuman Solipsist level 24
9th Pyre 123rd year of Ascendancy at 09:52 see stats
By BLEARGHSOPH the Superhuman Solipsist level 23
45th Regrowth 123rd year of Ascendancy at 00:07 see stats
By BLEARGHSOPH the Superhuman Solipsist level 12
17th Dusk 122nd year of Ascendancy at 13:52 see stats
By BLEARGHSOPH the Superhuman Solipsist level 27
39th Pyre 123rd year of Ascendancy at 11:03 see stats
By BLEARGHSOPH the Superhuman Solipsist level 10
5th Mirth 122nd year of Ascendancy at 05:14 see stats
By BLEARGHSOPH the Superhuman Solipsist level 20
2nd Haze 122nd year of Ascendancy at 17:13 see stats
By BLEARGHSOPH the Superhuman Solipsist level 18
63rd Dusk 122nd year of Ascendancy at 03:23 see stats
By BLEARGHSOPH the Superhuman Solipsist level 21
69th Haze 122nd year of Ascendancy at 00:24 see stats
By BLEARGHSOPH the Superhuman Solipsist level 23
14th Regrowth 123rd year of Ascendancy at 01:41 see stats
By BLEARGHSOPH the Superhuman Solipsist level 21
3rd Haze 122nd year of Ascendancy at 17:16 see stats
By BLEARGHSOPH the Superhuman Solipsist level 14
19th Dusk 122nd year of Ascendancy at 07:04 see stats
Log
BLEARGHSOPH hits Lesser vampire for 26 lightning, 3 darkness, 14 acid (43 total damage).
BLEARGHSOPH killed Lesser vampire!
Thief's armor corrodes!
Thief slows down.
BLEARGHSOPH performs a melee critical strike against Thief!
BLEARGHSOPH hits Skeleton archer for 4 darkness damage.
BLEARGHSOPH hits Thief for 47 nature, 70 mind, 4 darkness (122 total damage).
Dúathedlen's armor corrodes!
Dúathedlen slows down.
BLEARGHSOPH hits Dúathedlen for 43 nature, 46 mind (89 total damage).
Skeleton archer rearms.
BLEARGHSOPH is no longer resonating.
BLEARGHSOPH receives 10 healing (15 psi heal).
Restless Night from BLEARGHSOPH hits Skeleton archer for 31 mind damage.
BLEARGHSOPH's mind surges with critical power!
BLEARGHSOPH is invigorated by the attack!
BLEARGHSOPH resonates with the damage.
Dúathedlen hits BLEARGHSOPH for (35 antimagic), 0 darkness (0 total damage).
BLEARGHSOPH hits Dúathedlen for 26 lightning, 4 darkness, 14 acid, 15 mind, 4 arcane (63 total damage).
Thief performs a melee critical strike against BLEARGHSOPH!
BLEARGHSOPH is invigorated by the attack!
BLEARGHSOPH is covered in acid!
Thief performs a melee critical strike against BLEARGHSOPH!
BLEARGHSOPH is poisoned!
BLEARGHSOPH converts some damage to Psi!
BLEARGHSOPH hits Thief for 26 lightning, 5 darkness, 14 acid, 15 mind, 0 arcane, 26 lightning, 5 darkness, 14 acid, 15 mind, 0 arcane (119 total damage).
Thief hits BLEARGHSOPH for 37 to psi, 38 physical, (4 antimagic), 0 acid, 21 to psi, 22 physical (118 total damage).