Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Corruptor |
Level / Exp | 25 / 21% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 19 (base 10) |
Constitution | 13 (base 12) |
Magic | 62 (base 55) |
Willpower | 15 (base 13) |
Cunning | 54 (base 47) |
Resources
Life | 581/581 |
Vim | 105/105 |
Healing Factor | 1.2383363011315 |
Regeneration | 7.1204337315061 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 4 |
Offense: Mainhand
Damage | 25 |
Accuracy | 26 |
Crit Chance | 17% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Lightning | +5% |
Darkness | +18% |
Temporal | +12% |
Blight | +20% |
Arcane | +3% |
Fire | +14% |
All | 0% |
Offense: Damage Penetration
Darkness | +30% |
Light | +35% |
Physical | +35% |
Fire | +30% |
All | +25% |
Defense: Base
Armour (hardiness) | 9 (35.65183292883%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 23 |
Mental Save | 35 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 23%( 70%) |
Arcane | + 15%( 70%) |
Mind | + 14%( 70%) |
All | + 11%( 70%) |
Darkness | + 40%( 70%) |
Light | + 24%( 70%) |
Temporal | + 24%( 70%) |
Fire | + 25%( 70%) |
Lightning | + 17%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Pinning Resistance | 22% |
Disarm Resistance | 51% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 360 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Blight | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blood | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Blood Fury |
talent | Chant of Fortitude |
talent | Corruption of the Doomed |
talent | Overkill |
talent | Dark Ritual |
talent | Bone Shield |
beneficial effect | You have the ingredients for the following alchemist elixirs: The Brotherhood of Alchemists· Stire of Derth's elixir of the fox |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Elavena the gloomy black bear. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You failed to protect the temporal explorer from death by Cyrelle the rattlesnake. Escort: temporal explorer (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed green worm. * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed snow giant kidney. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Poryyatha the pair of rough leather boots (0 def, 1 armour) Poryyatha the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +4% Spellpower +9 (+3 eff.) Damage +3% arcane Ignore Shields +30% defense ------ Armor +1 other ------- Vim-on-crit +2.00 A pair of boots made of leather. |
Light source | Starseam Starseam1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Ignore resists +10% light On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +6% acid +3% temporal +15% light +5% arcane +3% darkness other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Polubreda the cashmere wizard hat (32 def, 0 armour) =def= Polubreda the cashmere wizard hat (32 def, 0 armour) =def=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Str offense ------ Damage +6% physical Ignore resists +10% physical defense ------ Defense +32 (+8 eff.) Physical save +9 (+5 eff.) Unlife -80.00 life other ------- EQ when Hit +1.80 Psi when Hit +1.30 Hate when Hit +0.90 A pointy cloth hat, very wizardly... |
Tool | dwarven-steel torque of clear mind [power 2] (25 cooldown) dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | gold citrine ring gold citrine ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +6 Dex offense ------ Accuracy +8 (+4 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
On fingers | steel ring 'Smolderblood' steel ring 'Smolderblood'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Damage +12% temporal +12% darkness +6% fire Ignore resists +5% fire defense ------ Resistance +9% fire +12% temporal +3% mind +24% darkness Life +22.00 Disarm Resist +25% Pinning Resist +22% Knockbk Resist +24% Rings make your fingers look great! |
Around waist | rough leather belt of unlife =unlife= rough leather belt of unlife =unlife=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | Earyromidig the Sootmark (20-24 power, 4 apr, blight element) Earyromidig the Sootmark (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +16% Critical power +26.00% Spellpower +19 (+6 eff.) Damage +6% darkness +20% blight Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +6% darkness other ------- Mana/turn +0.17 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | Relgasta (0 def, 8 armour) Relgasta (0 def, 8 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Psionic While equipped: offense ------ On-Hit 7 lightning 10 fire Damage +5% lightning +8% fire Accuracy +8 (+4 eff.) defense ------ Armor +8 Resistance +7% lightning +7% fire Physical save +7 (+4 eff.) Mind save +7 (+4 eff.) Life Regen +2.00 Healmod +10% Silence Resist +20% Disarm Resist +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | cashmere robe of life (0 def, 0 armour) cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +8% blight +11% all Life +54.00 Life Regen +2.50 Healmod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Poriyama the linen cloak (16 def, 0 armour) =def= Poriyama the linen cloak (16 def, 0 armour) =def=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Cun offense ------ Mindpower +20 (+8 eff.) Accuracy +4 (+2 eff.) Ignore Armor +4 defense ------ Defense +16 (+4 eff.) Mind save +3 (+2 eff.) other ------- EQ when Hit +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | restful steel amulet of magic (+2) restful steel amulet of magic (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
Inventory
biting gale rune (damage 113; dur 4; cd 22) biting gale rune (damage 113; dur 4; cd 22)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 113.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 46; cd 13) shatter afflictions rune (absorb 46; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
warmaker's copper amulet =stats= warmaker's copper amulet =stats=0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +5 Dex +4 Wil Amulets make your neck look great! |
Sleetpyre Sleetpyre0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% acid +3% cold On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +6% acid +9% fire +15% cold Mind save +6 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
wizard's steel ring of arcana (+0.10/turn) wizard's steel ring of arcana (+0.10/turn)0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag defense ------ Spell save +6 (+3 eff.) Silence Resist +20% other ------- Mana/turn +0.10 Rings make your fingers look great! |
Squalorsaw (10-12 power, 2 apr, temporal element) Squalorsaw (10-12 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Wil offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +12% mind +10% temporal Ignore resists +15% nature +15% acid defense ------ Mind save +6 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elm vilestaff of illumination (10-12 power, 2 apr, blight element) cruel elm vilestaff of illumination (10-12 power, 2 apr, blight element)5.0 Encumbrance T1 staff 2H weapon [Ego] Nature/Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% blight defense ------ Defense +6 (+2 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 76.00 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
truestriking dwarven-steel longsword (24-33 power, 4 apr) truestriking dwarven-steel longsword (24-33 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego+] Master Weapon Damage 23.5 - 32.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +8 (+4 eff.) Ignore Armor +9 Sharp, long, and deadly. |
Blizzardwind the steel mace (16-22 power, 3 apr) Blizzardwind the steel mace (16-22 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon Reqs Str 16 [Rare] Nature Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +21 lightning +17 cold While equipped: offense ------ Move Speed +27% Damage +6% acid Ignore resists +6% lightning +9% cold defense ------ Resistance +15% lightning +18% cold +6% darkness +6% acid Blunt and deadly. |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+8 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
honing mossy mindstar (3-3 power, 12 apr, mind damage) honing mossy mindstar (3-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Cun +1 Wil offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +3% physical Ignore resists +4% physical defense ------ Resistance +4% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rhydan Rhydan4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 Projectile Speed +200% While equipped: Stats +6 Dex offense ------ Physical Crit +2.0% Ignore resists +31% physical Ignore Armor +2 When Hit 8 physical defense ------ Defense +15 (+4 eff.) Crit Resistance 15.00% Longbows are used to shoot arrows at your foes. |
fungal cured leather sling fungal cured leather sling4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +2 Con other ------- Masteries +0.10 Wild-gift/Fungus Regenerate 70 life over 5 turns Puts all charms on 20 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
self-loading quiver of elm arrows of daylight (21/21, 16-23 power, 5 apr) self-loading quiver of elm arrows of daylight (21/21, 16-23 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Arcane Weapon Damage 16.5 - 23.1 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 21 Auto Reload 4 On-ranged-hit +11 light Damage Against +11% Undead Arrows are used with bows to pierce your foes to death. |
Aerirewe the Crackleumbra (0 def, 4 armour, 44 block) Aerirewe the Crackleumbra (0 def, 4 armour, 44 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training ,Str 16 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Damage +6% lightning +12% blight Ignore resists +15% lightning defense ------ Armor +4 Fatigue +8% Resistance +6% lightning +13% physical +20% blight other ------- Talents +1 Block Handheld deflection devices. |
linen robe 'Blastpyre' (15 def, 4 armour) =def= linen robe 'Blastpyre' (15 def, 4 armour) =def=2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +11% lightning Accuracy +10 (+5 eff.) When Hit 6 lightning 8 darkness defense ------ Armor +4 Defense +15 (+4 eff.) Resistance +16% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emovena the Nightflash (0 def, 0 armour) =stats= Emovena the Nightflash (0 def, 0 armour) =stats=2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +7 Str +6 Mag +5 Wil offense ------ Damage +10% lightning +13% physical +3% light +9% cold Ignore resists +5% darkness +10% light When Hit 8 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +10% lightning +13% cold +11% all other ------- Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islyldayada the Blackroar (6 def, 4 armour) Islyldayada the Blackroar (6 def, 4 armour)9.0 Encumbrance T2 light armor Reqs Str 14 [Rare] Arcane While equipped: offense ------ Damage +27% blight +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +14% light +12% darkness A suit of armour made of leather. |
enlightening steel plate armour of lightning resistance (0 def, 9 armour) enlightening steel plate armour of lightning resistance (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +9 Fatigue +22% Resistance +19% lightning Mind save +13 (+6 eff.) A suit of armour made of metal plates. |
rough leather belt 'Skyoath' rough leather belt 'Skyoath'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% lightning defense ------ Defense +20 (+5 eff.) Resistance +3% darkness +9% cold Life +30.00 Life Regen +2.00 Healmod +5% A belt that goes around your waist. |
Bethubretira the Deepsjustice (1 def, 0 armour) =con= Bethubretira the Deepsjustice (1 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +5 Con offense ------ Critical power +5.00% Damage +6% darkness Ignore resists +7% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Defense +1 (+0 eff.) Resistance +11% darkness Stealth +8 other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duvokor the Sleetcast (1 def, 6 armour) Duvokor the Sleetcast (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +12% cold Ignore resists +5% cold +10% light +5% nature defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Samiyakan the Carrionsmasher (11 def, 2 armour) =def= Samiyakan the Carrionsmasher (11 def, 2 armour) =def=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Con offense ------ Ignore resists +20% nature +5% acid defense ------ Armor +2 Defense +11 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velytha (0 def, 1 armour) =silence= Velytha (0 def, 1 armour) =silence=2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +1 Resistance +6% lightning +5% temporal +6% acid Life Regen +2.00 Poison Resist +10% Silence Resist +20% A pair of boots made of leather. |
Delyhell the Toxinbreaker (0 def, 3 armour) Delyhell the Toxinbreaker (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Ignore resists +10% nature defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal +9% acid +5% arcane +20% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Islelralaith the rough leather gloves (0 def, 1 armour) =str= Islelralaith the rough leather gloves (0 def, 1 armour) =str=1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +1 Str offense ------ Physical Power +5 (+5 eff.) Accuracy +5 (+3 eff.) Ignore Armor +1 defense ------ Armor +1 Resistance +6% blight Physical save +5 (+3 eff.) Mind save +5 (+3 eff.) Disarm Resist +21% other ------- Max stamina +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant hardened leather gloves of magic (+3) (0 def, 2 armour) radiant hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 9 light Damage +6% arcane +5% light defense ------ Armor +2 Resistance +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emyldana the Arcspar (0 def, 1 armour) =str= Emyldana the Arcspar (0 def, 1 armour) =str=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +12% lightning Ignore resists +5% lightning +10% fire +15% arcane defense ------ Armor +1 Fatigue +1% Resistance +9% fire A cap made of leather. |
hardened leather cap 'Arudhelrana' (0 def, 3 armour) hardened leather cap 'Arudhelrana' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Str +2 Mag defense ------ Armor +3 Fatigue +3% Resistance +6% darkness +9% mind +3% cold +6% nature +12% light Spell save +6 (+3 eff.) Life +52.00 Healmod +15% other ------- See Invisibility +3 A cap made of leather. |
insulating iron helm of the bounder (0 def, 3 armour) =str= insulating iron helm of the bounder (0 def, 3 armour) =str=3.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +6 Str +6 Dex defense ------ Armor +3 Fatigue +5% Resistance +6% fire +6% cold Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 31.0 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
316 alchemist agate 316 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Nerovena the Foresttyphoon Nerovena the Foresttyphoon2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +6 Wil offense ------ On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +6% nature +12% darkness Life +45.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven-steel pickaxe 'Ivikira' (dig speed 22 turns) =str= dwarven-steel pickaxe 'Ivikira' (dig speed 22 turns) =str=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str offense ------ Damage +15% temporal Ignore resists +15% blight Ignore Armor +8 On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 25 defense ------ Resistance +18% blight While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 4.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged yew totem of stinging [power 302] (18 cooldown) supercharged yew totem of stinging [power 302] (18 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Sting an enemy dealing 302 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 18 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding [power 116] (20 cooldown) elm wand of shielding [power 116] (20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By ZenCorrupts the Doomelf Corruptor level 19
56th Dusk 122nd year of Ascendancy at 19:38 see stats
By ZenCorrupts the Doomelf Corruptor level 23
6th Decay 122nd year of Ascendancy at 02:57 see stats
By ZenCorrupts the Doomelf Corruptor level 6
78th Pyre 122nd year of Ascendancy at 12:16 see stats
By ZenCorrupts the Doomelf Corruptor level 10
6th Mirth 122nd year of Ascendancy at 11:14 see stats
By ZenCorrupts the Doomelf Corruptor level 20
64th Dusk 122nd year of Ascendancy at 01:47 see stats
By ZenCorrupts the Doomelf Corruptor level 21
20th Haze 122nd year of Ascendancy at 11:53 see stats
By ZenCorrupts the Doomelf Corruptor level 10
7th Mirth 122nd year of Ascendancy at 09:18 see stats
By ZenCorrupts the Doomelf Corruptor level 10
6th Flare 122nd year of Ascendancy at 16:02 see stats
By ZenCorrupts the Doomelf Corruptor level 22
70th Haze 122nd year of Ascendancy at 20:14 see stats
By ZenCorrupts the Doomelf Corruptor level 16
34th Dusk 122nd year of Ascendancy at 05:27 see stats
Log
ZenCorrupts hits Faeros for 155 blight damage.
ZenCorrupts killed Faeros!
Burning from Faeros hits ZenCorrupts for 16 fire damage.
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Resting starts...
ZenCorrupts stops burning.
Talent Soul Rot is ready to use.
Talent Virulent Disease is ready to use.
Talent Blood Grasp is ready to use.
Talent Drain is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
ZenCorrupts picks up (a.): biting gale rune (damage 113; dur 4; cd 22).
Ran for 49 turns (stop reason: something interesting).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: grave).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).