ZenSlings the level 15 Dwarf Skirmisher by zenavathar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassSkirmisher
Level / Exp15 / 17%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity42 (base 41)
Constitution14 (base 10)
Magic9 (base 10)
Willpower14 (base 11)
Cunning32 (base 32)

Resources

Life449/449
Stamina139/139
Healing Factor1.0372895330003
Regeneration2.3339014492507

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+15%
Spell0%
Global+95.238095238095%

Vision

Sight10
Lite7
Infravision5
See Stealth30.915571422826
See Invisible30.915571422826

Offense: Mainhand

Damage67
Accuracy49
Crit Chance18%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Offense: Damage Bonus

Lightning+9%
Darkness+11%
Blight+10%
Arcane+3%
Cold+10%
Acid+9%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)18 (48.594633868923%)
Defense46
Ranged Defense46
Fatigue5.9238052216851
Physical Save15
Spell Save14
Mental Save16

Defense: Resistances

Lightning+ 20%( 70%)
Nature+ 31%( 70%)
Darkness+ 46%( 70%)
Blight+ 22%( 70%)
Cold+ 40%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance61%
Confusion Resistance21%
Instadeath Resistance100%
Poison Resistance10%
Silence Resistance23%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
5/5
1/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
1/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
0/5
Technique / Buckler Training1.30
1/5
3/5
1/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
2/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
active
failed
active
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By ZenSlings the Dwarf Skirmisher level 10
29th Voratun 122nd year of Ascendancy at 10:21
see stats
Squadmate (Insane (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By ZenSlings the Dwarf Skirmisher level 6
18th Voratun 122nd year of Ascendancy at 16:12
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By ZenSlings the Dwarf Skirmisher level 10
30th Voratun 122nd year of Ascendancy at 05:29
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By ZenSlings the Dwarf Skirmisher level 14
18th Profit 122nd year of Ascendancy at 15:27
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By ZenSlings the Dwarf Skirmisher level 15
24th Profit 122nd year of Ascendancy at 19:49
see stats

Log

ZenSlings shoots!
Spellblaze Crystal casts
Manathrust.
ZenSlings reacts to damage from Spellblaze Crystal, mitigating the blow!.
Spellblaze Crystal hits ZenSlings for (22 flat reduction), (25 reacted , -4 stam), 88 arcane (88 total damage).
Spellblaze Crystal teleports some damage to ZenSlings!
ZenSlings's Shoot hits Spellblaze Crystal for
(70 teleported), 0 physical, (5 teleported), 0 lightning, (5 teleported), 0 light (0 total damage).
ZenSlings's Shoot hits
ZenSlings for 70 teleported, 5 teleported, 5 teleported (80 total damage).
LIFE LOST WARNING!

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Keyboard input temporarily disabled.
ZenSlings shoots!
Spellblaze Crystal teleports some damage to ZenSlings!
ZenSlings's Shoot hits Spellblaze Crystal for
(78 teleported), 0 physical, 5 lightning, (5 teleported), 0 light (5 total damage).
ZenSlings's Shoot hits
ZenSlings for 78 teleported, 5 teleported (83 total damage).
Spellblaze Crystal casts Elemental Bolt!

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ZenSlings stops regenerating health quickly.

Talent Bash and Smash is ready to use.

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Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).


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