Sphinx Lightning the level 16 Cornac Archmage by Krhel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp16 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity18 (base 11)
Constitution14 (base 10)
Magic54 (base 43)
Willpower41 (base 32)
Cunning17 (base 11)

Resources

Life343/343
Mana290/290
Healing Factor1.2472895330003
Regeneration4.053690982251

Speed

Mental0%
Attack0%
Movement+35.85179503776%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision7
See Stealth5
See Invisible6

Offense: Mainhand

Damage28
Accuracy22
Crit Chance9%
APR4
Speed1.00

Offense: Spell

Spellpower51
Crit Chance6%
Speed1

Offense: Mind

Mindpower27
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+15%
Light+10%
Physical+7%
Lightning+39%
Arcane+9%
Cold+5%
All0%

Offense: Damage Penetration

Darkness+5%

Defense: Base

Armour (hardiness)5 (35.65183292883%)
Defense25
Ranged Defense34
Fatigue0
Physical Save13
Spell Save31
Mental Save23

Defense: Resistances

Acid+ 10%( 70%)
Blight+ 12%( 70%)
Arcane+ 21%( 70%)
Cold+ 13%( 70%)
All+ 7%( 70%)
Lightning+ 12%( 70%)
Light+ 35%( 70%)
Fire+ 13%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Stun Resistance46%
Pinning Resistance100%
Instadeath Resistance100%
Blind Resistance43%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
4/5
4/5
4/5
2/5
Spell / Arcane1.30
1/5
1/5
1/5
3/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
failed
done
done
active
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Sphinx Lightning the Cornac Archmage level 10
10th Dusk 122nd year of Ascendancy at 03:36
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Sphinx Lightning the Cornac Archmage level 10
2nd Mirth 122nd year of Ascendancy at 15:01
see stats
Matrix style! (Insane (Roguelike) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Sphinx Lightning the Cornac Archmage level 6
75th Pyre 122nd year of Ascendancy at 13:55
see stats
Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Sphinx Lightning the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 07:10
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Sphinx Lightning the Cornac Archmage level 16
64th Dusk 122nd year of Ascendancy at 02:28
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Sphinx Lightning the Cornac Archmage level 10
2nd Mirth 122nd year of Ascendancy at 15:15
see stats

Log

You gain 4.46 gold from the transmogrification of ash starstaff of wizardry (111% power, 3 apr, physical element).
You gain 3.22 gold from the transmogrification of
flaming steel battleaxe of paradox (118% power, 2 apr).
You gain 4.62 gold from the transmogrification of
balanced steel battleaxe of erosion (127% power, 2 apr).
You gain 2.47 gold from the transmogrification of
copper ring of pilfering.
You gain 4.50 gold from the transmogrification of
Feathersteel Amulet.
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 93; cd 22).
You gain 1.10 gold from the transmogrification of
manasurge rune of the warrior (regen 797% over 10 turns; mana 40; cd 18).
You gain 2.00 gold from the transmogrification of
blink rune of the wizard (range 5; phase 16; cd 10).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 23%; magical; dur 3; cd 16).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 2; cd 11).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 528%; cd 8).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 527%; cd 13).
There is a collapsed tower here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Track is ready to use.
Sphinx Lightning uses
Track.
Talent Track is ready to use.
Sphinx Lightning uses
Track.
There is a way to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

The furious lightning storm around Sphinx Lightning calms down and disappears.