Marr the level 6 Yeek Cursed by Morgareth_the_Mad

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassCursed
Level / Exp6 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength26 (base 29)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower27 (base 18)
Cunning16 (base 10)

Resources

Life144/144
Hate72/100
Healing Factor0.8632840245415
Regeneration0.21582100613537

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage40
Accuracy23
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower22.65
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)9.46 (63.098591549296%)
Defense0.1
Ranged Defense0.1
Fatigue12
Physical Save10.325
Spell Save12.425
Mental Save14.525

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
3/5
2/5
0/5
0/5
Cursed / Endless hunt1.30
0/5
0/5
0/5
0/5
Cursed / Gloom1.30
3/5
2/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
3/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
2/5
0/5
0/5
2/5

Effects

talent

Quests

active

Equipment

Main armor
Light source
Around waist
In main hand

Inventory

Achievements

Log

Talent Infusion: Wild is ready to use.

Marr deactivates Gloom.

Marr activates Gloom.

Space around you starts to dissolve...


Resting starts...

Talent Frenzy is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 35 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
quartz.
You gain 1.30 gold from the transmogrification of
flaming pouch of iron shots of accuracy (20/20, 13.5-16.2 power, 1 apr).
You gain 4.00 gold from the transmogrification of
spinel.
You gain 5.22 gold from the transmogrification of
rejuvenating cured leather armour of lightning resistance (2 def, 4 armour).
You gain 1.11 gold from the transmogrification of
slimy linen robe of the mind (+10%) (0 def, 0 armour).
You gain 0.65 gold from the transmogrification of
rough leather belt of life.
You gain 1.01 gold from the transmogrification of
rough leather belt of carrying.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Marr deactivates Gloom.