
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 15 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 15 on the 73rd Dusk 122nd year of Ascendancy at 00:45 / 1 |
Primary Stats
| Strength | 42 (base 13) |
| Dexterity | 57 (base 31) |
| Constitution | 26 (base 12) |
| Magic | 13 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 60 (base 38) |
Resources
| Life | -57/533 |
| Mana | 119/119 |
| Stamina | 147/190 |
| Healing Factor | 0.62244897959184 |
| Regeneration | 1.8362244897959 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 1 |
Offense: Barehand
| Damage | 72 |
| Accuracy | 49 |
| Crit Chance | 24% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Darkness | +5% |
| Light | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
Defense: Base
| Armour (hardiness) | 21 (36.618610747051%) |
| Defense | 44 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 17 |
| Mental Save | 53 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Acid | + 19%( 70%) |
| Light | + 21%( 70%) |
| Darkness | + 10%( 70%) |
| Cold | + 14%( 70%) |
| Physical | + 7%( 70%) |
| Fire | + 14%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 85.60 to 256.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 284 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 24 with a minimum range of 15. |
Class Talents
| Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Premonition |
| talent | Striking Stance |
| talent | Chant of Fortitude |
| detrimental effect | The target is infected by a disease, doing 37.80 blight damage per turn and reducing healing received by 80%. EpidemicEach non-disease blight damage done to it will spread the disease. |
| beneficial effect | Countering melee attacks: Has a 17% chance to get an automatic counter attack when avoiding a melee attack. (1.8 counters remaining) Counter Attacking |
| detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 27.25 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 77.37 blight damage and spawn a carrion worm mass. |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | Reduces light damage received by 12%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Adynor the pair of iron boots (19 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 4 physical ----- def ----- Armour +3 Defense +19 (+6 eff.) Rng.Def +9 (+3 eff.) Fatigue -2% Heal.mod +10% ---------- misc Max.stam +20.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 35 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | brawler's hardened leather gloves of the starseeker (0 def, 2 armour)1.0 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Dex +3 Mag +5 Cun ----- def ----- Armour +2 Resists +6% light +6% darkness Phys.save +7 (+3 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Unarmed combat: Power 15.0 - 16.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +3 Apr +3 Crit +9.0% Atk.spd 167% On Crit.r2 +23 light +13 darkness On Hit: 10% Set Up 3 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 32.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Skyire (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.pwr +6 (+2 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +1 (+0 eff.) Resists +12% lightning Mind.save +30 (+9 eff.) ---------- misc Equi/ret +0.90 Psi/ret +0.94 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
| Tool | Sunwake the yew totem of thorny skin [power 37] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Cun +2 Wil dps ---------- Dmg.mod +6% light ----- def ----- Mind.save +30 (+9 eff.) Heal/summ +20 ---------- misc Light +2 Harden the skin for 7 turns increasing armour by 37 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's gold ring of blinding strikes0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Melee+ 20 light Ranged+ 28 light Acc +7 (+2 eff.) On Hit (Melee): * 15% chance to blind On Hit (Ranged): * 12% chance to blind Rings can have magical properties. |
| On fingers | Xerywyn the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.pwr +4 (+2 eff.) Mind.pwr +7 (+3 eff.) Res.pen +10% physical ----- def ----- Armour +2 Fatigue -5% Die.at -20.00 life HP.reg +0.90 Heal.mod +10% Stun/Frz- +24% ---------- misc Max.enc +20 Rings can have magical properties. |
| Around neck | warmaker's copper amulet of the eclipse0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Str +5 Dex +4 Wil dps ---------- Melee+ 6 light 6 darkness Dmg.mod +6% light +5% darkness On Melee Ret: * 5% chance to blind * 6% chance to inflict 15% damage reduction Amulets can have magical properties. |
| Main armor | searing cured leather armour of Eyal (2 def, 4 armour)9.0 T2 light armor [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 12 acid 11 fire Melee Ret 9 acid 9 fire ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +16% acid +10% fire Max.HP +46.00 HP.reg +1.80 Heal.mod +10% A suit of armour made of leather. |
| Light source | alchemist's lamp 'Bolttrencher'1.0 T3 lite [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% physical On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +3% lightning ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | thick linen cloak of protection (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold Spell.save +6 (+4 eff.) Mind.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Ce'Nassra1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +6% physical Res.pen +15% physical ----- def ----- Armour +4 Resists +3% physical Phys.save +10 (+5 eff.) A belt that goes around your waist. |
Inventory
heat beam rune of the titan (159 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 158.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets can have magical properties. |
restful copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% HP.reg +1.10 Amulets can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings can have magical properties. |
warrior's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% acid ----- def ----- Armour +4 Resists +22% acid Rings can have magical properties. |
marksman's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings can have magical properties. |
warrior's steel ring of blight (+12%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% blight ----- def ----- Armour +6 Resists +12% blight Rings can have magical properties. |
chilling dwarven-steel waraxe (19-26.6 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 19.0 - 26.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 cold One-handed war axes. |
chilling dwarven-steel dagger of massacre (24-31.2 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 24.0 - 31.2 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 cold Sharp, short and deadly. |
stormwoven linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Nature While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Dmg.mod +5% lightning +5% physical +5% cold ----- def ----- Resists +5% lightning +6% cold +7% blight Max.HP +40.00 HP.reg +1.70 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dimqueen1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +3% darkness Res.pen +15% darkness ----- def ----- Resists +6% fire +6% light +6% cold A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt 'Hellsreaper'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Lck dps ---------- Dmg.mod +12% acid Res.pen +20% fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +3% acid +3% fire Stealth +6 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Pyrelady the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 15% * 20 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +9% light +3% blight ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
iron gauntlets 'Demonvortex' (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+3 eff.) Melee Ret 4 darkness ----- def ----- Armour +1 Resists +6% lightning +6% fire Unarmed combat: Power 12.0 - 16.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Acc +6 Apr +3 Crit +7.0% Atk.spd 125% On Hit: * 30 arcane resource burn * Slows global speed by 20% Metal gloves protecting the hands up to the middle of the lower arm. |
Erygen the Wildqueller (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Melee Ret 8 nature 8 fire ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +18% fire A cap made of leather. |
Nimbus's kiss (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning +6% fire ----- def ----- Armour +1 Fatigue +1% Resists +27% lightning +12% fire +5% cold A cap made of leather. |
rough leather cap 'Skywell' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +1 Fatigue +1% Resists +21% lightning +6% temporal +3% nature A cap made of leather. |
iron helm 'Samiblek' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% mind +3% blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +3 Fatigue +5% Resists +9% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xeravea (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +25% acid ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane +18% blight Spell.save +10 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Smoldermaim2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind +9% fire Res.pen +25% fire Melee Ret 20 fire ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Mendur'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +15% lightning Mind.save +6 (+2 eff.) Pinning- +15% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
hateful steel torque of charged psionic shield [power 43] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 43 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
steel torque of thermal psionic shield [power 47] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Rainquill [power 15] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% fire Melee Ret 4 nature ----- def ----- Resists +6% nature +9% fire Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By --Cenatr the Skeleton Brawler level 8
3rd Dusk 122nd year of Ascendancy at 08:06 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By --Cenatr the Skeleton Brawler level 10
18th Dusk 122nd year of Ascendancy at 23:34 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By --Cenatr the Skeleton Brawler level 8
14th Dusk 122nd year of Ascendancy at 13:31 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By --Cenatr the Skeleton Brawler level 8
12nd Dusk 122nd year of Ascendancy at 20:52 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By --Cenatr the Skeleton Brawler level 14
71st Dusk 122nd year of Ascendancy at 07:24 see stats
Log
--Cenatr hits Ce'Nirialle the saw horror for (31 to psi shield), 25 physical, 11 fire, (7 to psi shield), 5 acid, 6 darkness, 23 light (71 total damage).
Ce'Nirialle the saw horror hits --Cenatr for (10 resist armour), 0 darkness, (12 resist armour), 0 physical (0 total damage).
Worm that walks casts Epidemic.
--Cenatr is afflicted by an epidemic!
--Cenatr isn't moving as defensively anymore.
Talent Double Strike is ready to use.
Worm Rot from Worm that walks hits --Cenatr for (16 resist armour), (22 absorbed), 0 blight, (16 resist armour), (11 absorbed), 0 acid (0 total damage).
Epidemic from Worm that walks hits --Cenatr for (16 resist armour), (37 absorbed), 0 blight (0 total damage).
Kinetic Aura hits --Cenatr for (6 resist armour), 0 physical (0 total damage).
Ce'Nirialle the saw horror uses Saw Storm.
--Cenatr throws two quick punches.
--Cenatr hits Ce'Nirialle the saw horror for (33 to psi shield), 27 physical (27 total damage).
Ce'Nirialle the saw horror hits --Cenatr for (12 resist armour), 0 darkness, (15 resist armour), 0 physical, (12 resist armour), 0 darkness, (15 resist armour), 0 physical (0 total damage).
--Cenatr killed Ce'Nirialle the saw horror!
Ce'Nirialle the saw horror's phys.bleed area effect hits --Cenatr for (16 resist armour), (13 absorbed), 0 physical (0 total damage).
Worm that walks uses Blindside.
Your shield crumbles under the damage!
The shield around --Cenatr crumbles.
Worm that walks drains life from --Cenatr!
Worm that walks misses --Cenatr.
Worm that walks hits --Cenatr for (16 resist armour), (16 absorbed), 34 physical, (5 resist armour), 0 nature, (8 resist armour), 0 temporal, (16 resist armour), 0 nature, (16 resist armour), 4 blight (38 total damage).
Epidemic from Worm that walks hits --Cenatr for (16 resist armour), 37 blight (37 total damage).
Worm Rot from Worm that walks hits --Cenatr for (16 resist armour), 22 blight, (16 resist armour), 11 acid (32 total damage).
--Cenatr hits Worm that walks for 2 healing, 0 acid, 3 physical, 14 fire (16 total damage) [2 healing].
--Cenatr casts Rune: Teleportation.
Worm that walks starts to bleed.
Ce'Nirialle the saw horror's phys.bleed area effect hits Worm that walks for 13 physical damage.
Saving game...













































































