Need for madness the level 4 Shalore Anorithil by mannapuuro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceShalore
ClassAnorithil
Level / Exp4 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic28 (base 26)
Willpower13 (base 10)
Cunning16 (base 15)

Resources

Life-7/230
Positive39/59
Negative21/59
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1
See Stealth10

Offense: Mainhand

Damage10
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance10%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue1
Physical Save7
Spell Save14
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
5/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Need for madness casts
Twilight.
Need for madness slows down.


Need for madness casts
Moonlight Ray.
Need for madness hits Human guard for 102 darkness damage.
The shield around Need for madness crumbles.


Human guard uses
Perfect Strike.
Human guard aims carefully.

Talent Bathe in Light is ready to use.
Human guard is on fire!

Need for madness's Flame hits Human guard for
46 fire damage.
Burning from Need for madness hits Human guard for
15 fire damage.

Need for madness casts
Searing Light.
Talent Jumpgate: Teleport To is ready to use.
Talent Moonlight Ray is ready to use.
Need for madness's light area effect hits Human guard for
19 light damage.
Burning from Need for madness hits Human guard for
15 fire damage.

Need for madness casts
Moonlight Ray.
Need for madness hits Human guard for 102 darkness damage.
Need for madness's light area effect hits Human guard for
19 light damage.
Human guard rushes out!
Need for madness is dazed!

Burning from Need for madness hits Human guard for
15 fire damage.
Melee retaliation hits Human guard for
9 light damage.
Human guard hits Need for madness for 189 physical damage.
Need for madness the level 4 shalore anorithil was chopped into tiny pieces to death by a human guard on level 1 of Gates of Morning.