









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | Shadowblade |
Level / Exp | 50 / 1507% |
Size | small |
Lifes / Deaths | Killed by Gunsnake at level 10 on the 4th Flare 122nd year of Ascendancy at 09:43 0 / 9Killed by Gunsnake at level 10 on the 4th Flare 122nd year of Ascendancy at 12:46 Killed by Silodalaith the skeleton mage at level 11 on the 6th Flare 122nd year of Ascendancy at 05:24 Killed by giant venus flytrap at level 14 on the 12nd Dusk 122nd year of Ascendancy at 09:31 Killed by Eluta the elven cultist at level 26 on the 7th Haze 122nd year of Ascendancy at 07:18 Killed by elven blood mage at level 29 on the 78th Haze 122nd year of Ascendancy at 02:34 Killed by Xedabeth the Flame Terror at level 50 on the 24th Haze 123rd year of Ascendancy at 08:08 Killed by Erfryu at level 50 on the 50th Haze 123rd year of Ascendancy at 10:00 Killed by Erfryu at level 50 on the 50th Haze 123rd year of Ascendancy at 20:07 |
Primary Stats
Strength | 25 (base 10) |
Dexterity | 79 (base 52) |
Constitution | 13 (base 7) |
Magic | 100 (base 38) |
Willpower | 127 (base 60) |
Cunning | 150 (base 66) |
Resources
Mana | 713/1097 |
Equilibrium | 38 |
Vim | 299/329 |
Life | -2008/889 |
Stamina | 325/644 |
Healing Factor | 1.0283363011316 |
Regeneration | 11.56878338773 |
Speed
Mental | -11.999999999995% |
Attack | -12% |
Movement | +16% |
Spell | -11.999999999995% |
Global | +115% |
Vision
Sight | 10 |
Lite | -978 |
Infravision | 12 |
See Stealth | 123.44100643103 |
See Invisible | 133.44100643103 |
Stealth | 81 |
Offense: Mainhand
Damage | 100 |
Accuracy | 89 |
Crit Chance | 51% |
APR | 81 |
Speed | 1.14 |
Offense: Offhand
Damage | 98 |
Accuracy | 89 |
Crit Chance | 51% |
APR | 81 |
Speed | 1.14 |
Offense: Spell
Spellpower | 74 |
Crit Chance | 53% |
Speed | 1.1363636363636 |
Offense: Mind
Mindpower | 82 |
Crit Chance | 62% |
Speed | 1.1363636363636 |
Offense: Damage Bonus
Acid | +40% |
Arcane | +65% |
Cold | +106% |
All | +15% |
Darkness | +25% |
Light | +24% |
Temporal | +30% |
Lightning | +90% |
Fire | +90% |
Mind | +37% |
Offense: Damage Penetration
Lightning | +80% |
Fire | +80% |
Cold | +80% |
Arcane | +80% |
Mind | +70% |
All | +55% |
Defense: Base
Armour (hardiness) | 29 (51.69962066283%) |
Defense | 92 |
Ranged Defense | 92 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 46 |
Mental Save | 61 |
Defense: Resistances
Acid | + 48%( 70%) |
Blight | + 41%( 70%) |
Arcane | + 48%( 70%) |
Cold | + 70%( 70%) |
All | + 30%( 70%) |
Darkness | + 41%( 70%) |
Physical | + 32%( 70%) |
Temporal | + 51%( 70%) |
Lightning | + 48%( 70%) |
Mind | + 36%( 70%) |
Fire | + 48%( 70%) |
Nature | + 47%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Confusion Resistance | 100% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 97% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 50% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -833 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1666 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 961 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stealth |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Yvytta the ghoul. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed length of troll intestine. * You've found the needed giant spider spinneret. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 250 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 11/24 A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() 1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +4 Str dps ---------- Spell.crit +6% Phys.pwr +20 (+7 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +10 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% blight +15% darkness Mind.save +15 (+4 eff.) Blind- +97% Confus- +54% ---------- misc Stam/turn +1.00 Hate/m.crit +2.00 Max.stam +20.00 Light +17 Infravis +6 See.Stealth +71 See.Invis +78 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 18 blight damage or heals 23 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Dex, 40% Cun, 10% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.3 Pwr.cost 25 out of 12/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Tool | ![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +7 Cun +3 Con dps ---------- Dmg.mod +16% cold Acc +12 (+2 eff.) Apr +13 ----- def ----- Defense +35 (+7 eff.) Resists +6% nature +32% cold Die.at -20.00 life Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +16 Dex +3 Mag +10 Wil +8 Con dps ---------- Crit.mult +20.00% Acc +10 (+2 eff.) Apr +20 ----- def ----- Phys.save +19 (+10 eff.) Max.HP +46.00 HP.reg +11.00 ---------- misc Infravis +3 Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 lightning +12 nature On Crit.r2 +8 physical While equipped: Stats +7 Cun dps ---------- Mind.crit +5% Crit.mult +45.88% Mind.pwr +10 (+2 eff.) Apr +4 ----- def ----- Armour +4 Resists +18% nature +3% physical Phys.save +9 (+5 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +16 Mag +7 Wil dps ---------- Spell.crit +4% Dmg.mod +9% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Anom.red +12 Max.HP +86.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.38 Max.mana +118.00 Max.stam +45.00 Max.hate +18.00 Max.psi +28.00 Max.vim +33.00 Max.P.En +33.00 Max.N.En +33.00 Light +2 A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +8 fire While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.crit +5% Crit.mult +22.00% Mind.pwr +10 (+2 eff.) Melee+ 15 mind 14 darkness Dmg.mod +25% lightning +10% darkness +25% fire +22% mind +25% cold Res.pen +15% mind ----- def ----- Crit.chn- 5.00% Mind.save +9 (+2 eff.) ---------- misc Max.psi +31.00 Light +2 See.Invis +3 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +7 Dex dps ---------- Phys.pwr +10 (+3 eff.) Acc +28 (+5 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -8% Resists +9% mind +6% temporal Max.HP +95.00 Disarm- +20% ---------- misc Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 340 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 681 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 397 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 559 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 543 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 26 up to 8 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Spell.crit +3% Spell.pwr +20 (+5 eff.) Phasing +30% Apr +6 ----- def ----- Defense +10 (+2 eff.) Phys.save +8 (+4 eff.) Max.HP +47.00 HP.reg +4.00 ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +8 Con dps ---------- Phys.crit +5.0% Dmg.mod +24% physical Apr +4 On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Phys.save +12 (+6 eff.) ---------- misc Masteries +0.28 Cunning/Shadow magic Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Cun +6 Mag dps ---------- S.pwr/crit +6 ----- def ----- Fatigue -20% Resists +6% arcane +9% cold +3% light +6% mind Spell.save +6 (+2 eff.) Die.at -40.00 life HP.reg +10.00 Poison- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.60 Max.mana +60.00 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +29 Mag +24 Wil +26 Cun +10 Con dps ---------- Spell.crit +5% Crit.mult +24.00% Spell.pwr +34 (+8 eff.) S.pwr/crit +6 Dmg.mod +3% temporal +30% cold Res.pen +5% acid Melee Ret 6 temporal On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc N.En/turn +0.20 Vim/s.crit +8.00 Max.mana +20.00 Max.vim +50.00 Max.N.En +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Psionic Power 118% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 119 damage * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Massive two-handed battleaxes. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Disrupt Power 111% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 12% chance to slow global speed by 73% While equipped: ----- def ----- Resists +13% acid +13% lightning +13% cold +13% fire +6% all Spell.save +10 (+3 eff.) Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature/Disrupt Power 171% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +42% Unnatural On Crit.r2 +63 acid +58 nature While equipped: Stats +10 Wil dps ---------- Res.pen +35% acid +33% nature Apr +21 Massive two-handed swords. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Arcane Power 146% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 33 While equipped: ----- def ----- Disease- +20% Sharp, short and deadly. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature Power 113% Range: 1.1x Uses 50% Wil, 20% Str, 10% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+3 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +12% physical +12% fire +12% cold +12% acid ----- def ----- Resists +10% acid +10% physical +10% fire +10% cold +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Sand Breath: Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 87.76 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 darkness +8 cold While equipped: Stats +2 Mag dps ---------- Mind.crit +11% Mind.pwr +14 (+3 eff.) Melee+ 15 mind 15 darkness Dmg.mod +34% mind +10% darkness ----- def ----- Resists +12% darkness Crit.chn- 17.75% Phys.save +8 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+2 eff.) Max.HP +45.00 HP.reg +2.00 ---------- misc Equi/ret +2.10 Psi/m.crit +5.00 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego++] Nature Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +4% lightning +22% physical +8% fire +23% cold +11% acid Res.pen +5% acid +6% fire +6% cold +4% physical ----- def ----- Defense +18 (+4 eff.) Heal/summ +41 Pinning- +20% ---------- misc Max.summ +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +24.00% Mind.pwr +10 (+2 eff.) Dmg.mod +6% cold +15% fire Res.pen +25% fire +25% cold ----- def ----- Resists +5% arcane Die.at -80.00 life Heal.mod +21% Stun/Frz- +21% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+7 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+6 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 140 to 280 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() 3.0 T5 shot ammo [Ego+] Disrupt Power 165% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Against +25% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Shots are used with slings to pummel your foes to death. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 40 [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 162% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+3 eff.) Rng.Def +17 (+3 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+6 eff.) ---------- misc Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Arcane When used to Attack: Power 181% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +216 Melee+ +20 light +18 darkness On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +11 Cun +10 Mag dps ---------- Dmg.mod +18% light +20% darkness ----- def ----- Armour +10 Fatigue +8% Resists +12% light +20% darkness ---------- misc Wards +8 lightning +8 temporal +8 darkness +8 fire +8 nature +8 blight +8 cold +4 arcane +7 light Talents +1 Ward +1 Block Handheld deflection devices. |
![]() 2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Con dps ---------- Phys.crit +1.0% Mind.crit +5% Mind.pwr +9 (+2 eff.) Dmg.mod +12% nature +10% mind Res.pen +8% mind On Hit (Melee): * 10% chance to slow global speed by 73% ----- def ----- Resists +9% all Phys.save +6 (+3 eff.) Mind.save +15 (+4 eff.) Poison- +24% Disease- +28% ---------- misc Psi/turn +0.45 Max.psi +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +14 Wil +3 Cun dps ---------- Spell.crit +6% Spell.pwr +22 (+6 eff.) S.pwr/crit +6 Dmg.mod +30% temporal +22% arcane +27% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 43 ----- def ----- Resists +27% mind +15% all Mind.save +9 (+2 eff.) Silence- +50% ---------- misc Max.mana +110.00 Max.hate +10.34 Max.psi +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +25% acid +25% physical +23% fire +22% cold ----- def ----- Resists +20% acid +20% physical +20% fire +20% cold +15% all ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
![]() 9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +20% blight +28% cold +20% nature A suit of armour made of leather. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature/Master While equipped: Stats +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% blight +27% darkness +30% acid ---------- misc Light +2 A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Master While equipped: Stats +17 Str +7 Con ----- def ----- Armour +16 Fatigue +22% Resists +20% darkness +12% physical Max.HP +94.00 ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+10 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() 2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Mag +4 Wil +3 Cun +6 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Phys.save +5 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Die.at -60.00 life ---------- misc Stam/turn +0.60 Max.stam +18.00 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +11 Dex +10 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +7% acid +3% fire +6% arcane +10% blight Res.pen +20% fire Melee Ret 8 temporal ----- def ----- Armour +14 Defense +20 (+4 eff.) Resists +5% arcane +12% fire Disease- +42% ---------- misc Infravis +3 A pair of boots made of leather. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +3 Con dps ---------- Phys.crit +1.0% Dmg.mod +7% arcane Acc +15 (+3 eff.) Apr +2 ----- def ----- Armour +3 Defense +30 (+6 eff.) Fatigue +5% Phys.save +10 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +3 (+1 eff.) HP.reg +6.00 Disarm- +46% ---------- misc Stam/turn +0.80 Equi/ret +0.08 Max.stam +35.00 Unarmed combat: Power 135% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +12 arcane +15 physical On Crit.r2 +10 arcane On Hit: 10% Juggernaut 1 On Hit: 10% Nightmare 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Spell.crit +1% Mind.crit +5% Spell.pwr +10 (+3 eff.) Mind.pwr +9 (+2 eff.) S.pwr/crit +6 Dmg.mod +20% mind Res.pen +20% blight +10% temporal Melee Ret 4 arcane ----- def ----- Defense +3 (+1 eff.) Resists +12% fire +17% mind +15% cold Phys.save +15 (+8 eff.) Mind.save +20 (+5 eff.) ---------- misc Mana/turn +2.68 Mana/ret +2.50 Equi/ret +3.00 Psi/ret +2.90 Hate/ret +1.90 Max.mana +110.00 Max.psi +40.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +9% Spell.pwr +41 (+10 eff.) Dmg.mod +27% blight Melee Ret 14 blight ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +27% temporal ---------- misc Equi/ret +0.40 Mana/s.crit +2.72 Max.mana +100.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +10 Dex +10 Con ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness ---------- misc Infravis +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +10.9% Mind.crit +8% Phys.pwr +41 (+13 eff.) Mind.pwr +12 (+3 eff.) Res.pen +20% darkness Acc +20 (+4 eff.) ----- def ----- Armour +22 Resists +12% cold Mind.save +12 (+3 eff.) ---------- misc Max.stam +40.00 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% arcane Res.pen +5% arcane Melee Ret 6 arcane 6 darkness ----- def ----- Resists +7% fire +7% darkness +5% arcane Max.HP +22.00 ---------- misc Max.stam +24.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Erfryu the Yeek Shadowblade level 24
71st Dusk 122nd year of Ascendancy at 12:45 see stats
By Erfryu the Yeek Shadowblade level 39
19th Regrowth 123rd year of Ascendancy at 16:18 see stats
By Erfryu the Yeek Shadowblade level 39
17th Regrowth 123rd year of Ascendancy at 17:28 see stats
By Erfryu the Yeek Shadowblade level 29
78th Haze 122nd year of Ascendancy at 01:36 see stats
By Erfryu the Yeek Shadowblade level 43
32nd Regrowth 123rd year of Ascendancy at 06:05 see stats
By Erfryu the Yeek Shadowblade level 48
21st Dusk 123rd year of Ascendancy at 22:26 see stats
By Erfryu the Yeek Shadowblade level 42
27th Regrowth 123rd year of Ascendancy at 14:17 see stats
By Erfryu the Yeek Shadowblade level 34
6th Regrowth 123rd year of Ascendancy at 09:40 see stats
By Erfryu the Yeek Shadowblade level 46
7th Flare 123rd year of Ascendancy at 21:55 see stats
By Erfryu the Yeek Shadowblade level 41
24th Regrowth 123rd year of Ascendancy at 06:28 see stats
By Erfryu the Yeek Shadowblade level 36
13rd Regrowth 123rd year of Ascendancy at 03:24 see stats
By Erfryu the Yeek Shadowblade level 26
12nd Haze 122nd year of Ascendancy at 16:28 see stats
By Erfryu the Yeek Shadowblade level 37
15th Regrowth 123rd year of Ascendancy at 08:09 see stats
By Erfryu the Yeek Shadowblade level 50
47th Haze 123rd year of Ascendancy at 10:32 see stats
By Erfryu the Yeek Shadowblade level 45
33rd Regrowth 123rd year of Ascendancy at 03:26 see stats
By Erfryu the Yeek Shadowblade level 10
3rd Flare 122nd year of Ascendancy at 11:47 see stats
By Erfryu the Yeek Shadowblade level 20
50th Dusk 122nd year of Ascendancy at 11:10 see stats
By Erfryu the Yeek Shadowblade level 30
78th Haze 122nd year of Ascendancy at 04:39 see stats
By Erfryu the Yeek Shadowblade level 40
22nd Regrowth 123rd year of Ascendancy at 12:25 see stats
By Erfryu the Yeek Shadowblade level 50
25th Dusk 123rd year of Ascendancy at 17:32 see stats
By Erfryu the Yeek Shadowblade level 50
47th Haze 123rd year of Ascendancy at 03:53 see stats
By Erfryu the Yeek Shadowblade level 50
37th Dusk 123rd year of Ascendancy at 02:43 see stats
By Erfryu the Yeek Shadowblade level 26
12nd Haze 122nd year of Ascendancy at 20:28 see stats
By Erfryu the Yeek Shadowblade level 40
23rd Regrowth 123rd year of Ascendancy at 08:56 see stats
By Erfryu the Yeek Shadowblade level 50
36th Dusk 123rd year of Ascendancy at 17:45 see stats
By Erfryu the Yeek Shadowblade level 42
24th Regrowth 123rd year of Ascendancy at 11:02 see stats
By Erfryu the Yeek Shadowblade level 42
24th Regrowth 123rd year of Ascendancy at 22:04 see stats
By Erfryu the Yeek Shadowblade level 10
4th Flare 122nd year of Ascendancy at 16:15 see stats
By Erfryu the Yeek Shadowblade level 9
5th Mirth 122nd year of Ascendancy at 19:38 see stats
By Erfryu the Yeek Shadowblade level 14
17th Dusk 122nd year of Ascendancy at 13:40 see stats
By Erfryu the Yeek Shadowblade level 46
62nd Pyre 123rd year of Ascendancy at 04:47 see stats
By Erfryu the Yeek Shadowblade level 28
39th Haze 122nd year of Ascendancy at 01:58 see stats
By Erfryu the Yeek Shadowblade level 22
68th Dusk 122nd year of Ascendancy at 06:57 see stats
By Erfryu the Yeek Shadowblade level 50
50th Haze 123rd year of Ascendancy at 10:00 see stats
By Erfryu the Yeek Shadowblade level 38
17th Regrowth 123rd year of Ascendancy at 14:46 see stats
Log
Elandar casts Regeneration.
Elandar starts regenerating health quickly.
Shield of Light performs a melee critical strike against Elandar!
Elandar is a martyr.
Elandar teleports some damage to Something!
Shield of Light hits Erfryu for 23 teleported, 22 teleported, 86 teleported, 4 teleported, (8 ignored), 8 teleported (142 total damage).
Shield of Light hits Elandar for (23 teleported), 0 light, (22 teleported), 0 cold, (86 teleported), 0 light, (4 teleported), 0 fire, (8 teleported), 0 fire (0 total damage).
Something hits Elandar for (211 teleported), 0 physical, (9 teleported), 0 nature, (45 teleported), 0 light, (2 teleported), 0 fire, (140 teleported), 0 physical, (9 teleported), 0 nature, (45 teleported), 0 light, (2 teleported), 0 fire (0 total damage).
Something hits Erfryu for (211 ignored), 211 teleported, 9 teleported, 45 teleported, 2 teleported, (140 ignored), 140 teleported, 9 teleported, 45 teleported, 2 teleported (463 total damage).
Weapon of Wrath hits Elandar for (159 teleported), 0 fire (0 total damage).
Weapon of Wrath hits Erfryu for (159 ignored), 159 teleported (159 total damage).
Erfryu's spell attains critical power!
Erfryu performs a melee critical strike against Elandar!
Erfryu's spell attains critical power!
Erfryu performs a melee critical strike against Elandar!
The fabric of space around Elandar stabilizes to normal.
Erfryu performs a melee critical strike against Wretchling!
You collect a new ingredient: wretchling eyeball (1).
Erfryu performs a melee critical strike against Wretchling!
Erfryu's can be afflicted again.
Erfryu feels pain again.
Elandar teleports some damage to Erfryu!
Erfryu hits Wretchling for 475 fire, 508 cold (983 total damage).
Erfryu hits Elandar for (314 teleported), 0 fire, (364 teleported), 0 cold, (340 teleported), 0 lightning, (278 teleported), 0 arcane, (8 teleported), 0 fire, (9 teleported), 0 cold, (9 teleported), 0 lightning, (7 teleported), 0 arcane, (5 teleported), 0 fire, (6 teleported), 0 cold, (5 teleported), 0 lightning, (4 teleported), 0 arcane, (4 teleported), 0 fire, (5 teleported), 0 cold, (4 teleported), 0 lightning, (4 teleported), 0 arcane, (6 teleported), 0 fire, 7 cold, (6 teleported), 0 lightning, (5 teleported), 0 arcane, (4 teleported), 0 fire, (5 teleported), 0 cold, (4 teleported), 0 lightning, (4 teleported), 0 arcane, (4 teleported), 0 fire, (5 teleported), 0 cold, (4 teleported), 0 lightning, (4 teleported), 0 arcane, 4 fire, (5 teleported), 0 cold, (4 teleported), 0 lightning, (4 teleported), 0 arcane, (21 teleported), 0 fire, (24 teleported), 0 cold, (22 teleported), 0 lightning, (18 teleported), 0 arcane, (33 teleported), 0 fire, (38 teleported), 0 cold, (36 teleported), 0 lightning, (29 teleported), 0 arcane, (3 teleported), 0 fire, (4 teleported), 0 cold, (4 teleported), 0 lightning, (3 teleported), 0 arcane, (301 teleported), 0 fire, (57 teleported), (292 ignored), 0 cold, 327 lightning, 267 arcane, 4 fire, (5 ignored), 0 cold, 4 lightning, (4 ignored), 0 arcane, 6 fire, (7 ignored), 0 cold, 6 lightning, 5 arcane, 4 fire, (5 ignored), 0 cold, 4 lightning, (4 ignored), 0 arcane, (4 ignored), 0 fire, 5 cold, 4 lightning, (4 ignored), 0 arcane, 4 fire, 5 cold, 4 lightning, 4 arcane, 10 fire, (12 ignored), 0 cold, (11 ignored), 0 lightning, 9 arcane, 33 fire, 38 cold, 36 lightning, 29 arcane, 3 fire, 4 cold, 4 lightning, 3 arcane (835 total damage).
Erfryu hits Something for 0 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane (0 total damage).
Erfryu hits Erfryu for 314 teleported, 364 teleported, 340 teleported, 278 teleported, 8 teleported, 9 teleported, 9 teleported, 7 teleported, 5 teleported, 6 teleported, 5 teleported, 4 teleported, 4 teleported, 5 teleported, 4 teleported, 4 teleported, 6 teleported, 6 teleported, 5 teleported, 4 teleported, 5 teleported, 4 teleported, 4 teleported, 4 teleported, 5 teleported, 4 teleported, 4 teleported, 5 teleported, 4 teleported, 4 teleported, 21 teleported, 24 teleported, 22 teleported, 18 teleported, 33 teleported, 38 teleported, 36 teleported, 29 teleported, 3 teleported, 4 teleported, 4 teleported, 3 teleported, 301 teleported, 57 teleported (2025 total damage).
Blood Splash hits Erfryu for 127 healing, 127 healing (0 total damage) [254 healing].
Erfryu the level 50 yeek shadowblade was battered to death by himself (the fool) on level 11 of High Peak.
Stealth is still on cooldown for 5 turns.
You end your Shadow Dance.