Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Cornac |
Class | Solipsist |
Level / Exp | 13 / 48% |
Size | medium |
Lifes / Deaths | Killed by Arybeth the elven mage at level 13 on the 58th Dusk 122nd year of Ascendancy at 02:23 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 11 (base 10) |
Magic | 12 (base 10) |
Willpower | 43 (base 39) |
Cunning | 38 (base 29) |
Resources
Life | -168/281 |
Psi | 0/264 |
Healing Factor | 1.1297162075846 |
Regeneration | 0.84728715568847 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 29.641450861482 |
See Invisible | 29.641450861482 |
Offense: Mainhand
Damage | 17 |
Accuracy | 31 |
Crit Chance | 11% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 31 |
Crit Chance | 11% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Nature | +12% |
Temporal | +6% |
Cold | +3% |
Lightning | +10% |
Mind | +36% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 1 |
Physical Save | 17.98 |
Spell Save | 23.37 |
Mental Save | 38 |
Defense: Resistances
Lightning | + 36%( 70%) |
Fire | + 14%( 70%) |
Physical | + 10%( 70%) |
Mind | + 28%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 191 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 131 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved mental save by +12. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Dairisus (0 def, 1 armour) Dairisus (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Mind.crit +1% Spell.pwr +4 (+4 eff.) Dmg.mod +9% mind Acc +5 (+5 eff.) ----- def ----- Armour +1 Crit.chn- 5.00% A pair of boots made of leather. |
Quiver | quiver of elm arrows 'Ebonycutter' (23/23, 111% power, 5 apr) quiver of elm arrows 'Ebonycutter' (23/23, 111% power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Rare] Psionic Power 111% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 23 Rld cld 6 Ranged+ +9 mind On Crit.r2 +8 darkness On Hit: * 20% chance to slow global speed by 59% * 15% chance to reduce all saves and defense by 32 Arrows are used with bows to pierce your foes to death. |
Light source | scorching brass lantern of focus scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 11 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Jetstriker (0 def, 3 armour) Jetstriker (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Mind.pwr +15 (+5 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +3 Fatigue +1% ---------- misc Max.hate +4.00 Infravis +2 A cap made of leather. |
Tool | elm wand of shielding [power 110] (16/20 cooldown) elm wand of shielding [power 110] (16/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | copper ring of lightning (+20%) copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! |
On fingers | Boryndil Boryndil0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +11% mind +6% temporal Res.pen +5% mind ----- def ----- Resists +11% mind Rings make your fingers look great! |
Around neck | grounding copper amulet of cunning (+3) grounding copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets make your neck look great! |
In main hand | blooming vined mindstar of life (85% power, 18 apr, nature damage) blooming vined mindstar of life (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.50 Heal.mod +12% Heal/summ +19 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Emuma the Wretchkiss Emuma the Wretchkiss1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +9% acid +3% cold +12% nature On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Phys.save +5 (+4 eff.) A belt that goes around your waist. |
In off hand | creative vined mindstar (87% power, 18 apr, nature damage) creative vined mindstar (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Shadewish' (6 def, 6 armour) linen cloak 'Shadewish' (6 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Melee Ret 2 nature 8 darkness ----- def ----- Armour +6 Defense +6 (+6 eff.) Resists +1% physical Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | mindwoven woollen robe of the mind (+10%) (0 def, 0 armour) mindwoven woollen robe of the mind (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +10% mind ----- def ----- Resists +10% mind +9% all Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the psychic (speed 533%; cd 13) movement infusion of the psychic (speed 533%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 533% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 209; 15 cd) regeneration infusion of the sneak (heal 209; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 209 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
iron waraxe (104% power, 2 apr) iron waraxe (104% power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Duathel's kiss the mossy mindstar (75% power, 12 apr, mind damage) Duathel's kiss the mossy mindstar (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 darkness While equipped: Stats +1 Dex dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee Ret 6 darkness ----- def ----- Phys.save +3 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.60 Light +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering mossy mindstar of storms (75% power, 12 apr, mind damage) hungering mossy mindstar of storms (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee+ 5 lightning Dmg.mod +5% lightning Res.pen +5% lightning ----- def ----- Resists +5% lightning ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 94.38 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pouch of iron shots 'Blindrigor' (17/17, 107% power, 1 apr) pouch of iron shots 'Blindrigor' (17/17, 107% power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 107% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +1 Crit +4.0% Capacity 17 Ranged+ +8 darkness +16 acid On Hit.r1 +4 acid +4 temporal +4 darkness On Crit.r2 +12 darkness +4 acid Shots are used with slings to pummel your foes to death. |
mindwoven linen robe (0 def, 0 armour) mindwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) ----- def ----- Resists +7% all Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sunmarrow (6 def, 8 armour) Sunmarrow (6 def, 8 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Phys.pwr +10 (+5 eff.) Mov.spd +20% Res.pen +15% light On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +8 Defense +6 (+6 eff.) Fatigue +6% A suit of armour made of leather. |
cleansing rough leather belt cleansing rough leather belt1.0 T1 belt armor [Ego] Disrupt While equipped: ----- def ----- Resists +7% acid +6% blight A belt that goes around your waist. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of mindcraft (1 def, 0 armour) spellcowled linen cloak of mindcraft (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +3 Cun dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokyrach (0 def, 13 armour) Bokyrach (0 def, 13 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +13 Fatigue +2% Resists +3% mind +3% fire Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of disengagement (0 def, 3 armour) pair of iron boots of disengagement (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +3 Fatigue +2% Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 165% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Beryduthel (0 def, 2 armour) Beryduthel (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- Phys.crit +1.0% Melee+ 11 cold 8 fire Dmg.mod +5% fire +5% cold Acc +11 (+10 eff.) Melee Ret 6 physical ----- def ----- Armour +2 Fatigue +3% Resists +5% fire +6% cold Phys.save +9 (+6 eff.) Unarmed combat: Power 125% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +12.0% Atk.spd 83% On Crit.r2 +9 ice +7 fire On Hit: 10% Ice Breath 3 On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying linen wizard hat of corrosion (+15%) (1 def, 0 armour) clarifying linen wizard hat of corrosion (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+1 eff.) Resists +15% acid Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Winterpunish' (1 def, 0 armour) linen wizard hat 'Winterpunish' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Str +3 Mag +1 Wil +3 Cun +2 Con dps ---------- Res.pen +10% cold ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
miner's rough leather cap of strength (+3) (0 def, 3 armour) miner's rough leather cap of strength (+3) (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
iron helm 'Gloredhewyn' (0 def, 3 armour) iron helm 'Gloredhewyn' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +1% Mind.pwr +13 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +12% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
156 alchemist agate 156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Fool's errand the Cornac Solipsist level 10
11st Dusk 122nd year of Ascendancy at 04:30 see stats
By Fool's errand the Cornac Solipsist level 10
11st Dusk 122nd year of Ascendancy at 23:11 see stats
By Fool's errand the Cornac Solipsist level 5
2nd Mirth 122nd year of Ascendancy at 19:01 see stats
Log
Arybeth the elven mage's Earthen Missiles hits Fool's errand for (20 resonance), 8 to psi, 10 physical, (2 dismissed), (1 resonance), 0 to psi, 1 physical (19 total damage).
Arybeth the elven mage's Earthen Missiles hits Fool's errand for (20 resonance), 8 to psi, 10 physical, (5 resonance), 2 to psi, 2 physical (22 total damage).
Arybeth the elven mage loses 6 health to the entropy.
Talent Ravage is ready to use.
Fool's errand converts some damage to Psi!
Bleeding from Arybeth the elven mage hits Fool's errand for (19 resonance), 7 to psi, 10 physical (17 total damage).
Fool's errand receives 2 healing (2 psi heal).
Restless Night from Fool's errand hits Arybeth the elven mage for 36 mind damage.
Fool's errand fails to use Dream Walk.
Arybeth the elven mage casts Netherblast.
Arybeth the elven mage's spell attains critical power!
Fool's errand converts some damage to Psi!
Arybeth the elven mage's Netherblast hits Fool's errand for (19 blocked), (101 resonance), 38 to psi, 50 temporal, (19 blocked), (43 resonance), 16 to psi, 21 darkness (126 total damage).
Arybeth the elven mage loses 7 health to the entropy.
Arybeth the elven mage has recovered from poor sleep.
Talent Distortion Wave is ready to use.
Fool's errand converts some damage to Psi!
Bleeding from Arybeth the elven mage hits Fool's errand for (16 resonance), 6 to psi, 8 physical (14 total damage).
Fool's errand receives 2 healing (2 psi heal).
Arybeth the elven mage uses To The Arms.
Arybeth the elven mage performs a melee critical strike against Fool's errand!
Fool's errand forges a dream shield to block the attack!
Your resonance field crumbles under the damage!
The psychic field around Fool's errand crumbles.
Fool's errand is suffering and fails to concentrate on dealing damage.
Fool's errand converts some damage to Psi!
Melee retaliation hits Arybeth the elven mage for 10 fire, 2 nature, 0 darkness (12 total damage).
Arybeth the elven mage hits Fool's errand for (19 blocked), (76 resonance), 10 to psi, 236 physical (245 total damage).
Fool's errand the level 13 cornac solipsist was mutilated to death by Arybeth the elven mage on level 1 of Rhaloren Camp.