Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 11 / 34% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter at level 11 on the 6th Flare 122nd year of Ascendancy at 02:47 / 1 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 19 (base 12) |
Constitution | 17 (base 12) |
Magic | 26 (base 18) |
Willpower | 36 (base 25) |
Cunning | 38 (base 26) |
Resources
Mana | 142/290 |
Psi | 0/216 |
Life | -96/285 |
Paradox | 1000 |
Stamina | 185/205 |
Hate | 100/100 |
Healing Factor | 1.172941519274 |
Regeneration | 0.29323537981849 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 6 |
Offense: Mainhand
Damage | 35 |
Accuracy | 38 |
Crit Chance | 15% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Light | +20% |
Nature | +5% |
Arcane | +13% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 8.5 (43.579428603723%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 11 |
Physical Save | 18.8 |
Spell Save | 20.4 |
Mental Save | 22 |
Defense: Resistances
Acid | + 11%( 70%) |
Light | + 22%( 70%) |
Nature | + 10%( 70%) |
Arcane | + 10%( 70%) |
Fire | + 11%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 350 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 230 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Magical combat | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 102% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Psionic focus | arcing steel greatsword of phasing (132% power, 9 apr) arcing steel greatsword of phasing (132% power, 9 apr)3.0 T2 greatsword 1H weapon [Ego] Arcane Power 133% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +3.0% Atk.spd 100% Phasing +16% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 36 damage Massive two-handed swords. |
On head | linen wizard hat 'Cuthoyon' (1 def, 0 armour) linen wizard hat 'Cuthoyon' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +15 (+5 eff.) Res.pen +5% physical Acc +10 (+4 eff.) Apr +3 ----- def ----- Defense +1 (+1 eff.) ---------- misc Equi/ret +0.80 Psi/ret +0.90 Hate/ret +0.70 A pointy cloth hat, very wizardly... |
In main hand | enhanced iron greatsword (119% power, 1 apr) enhanced iron greatsword (119% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Nature Power 120% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +6 Mag +6 Wil +5 Cun +5 Con Massive two-handed swords. |
Main armor | searing iron mail armour (2 def, 4 armour) searing iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 8 acid 9 fire Melee Ret 8 acid 8 fire ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +11% acid +11% fire A suit of armour made of mail. |
Light source | brass lantern 'Islarianor' brass lantern 'Islarianor'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Apr +1 On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Phys.save +6 (+3 eff.) Die.at -60.00 life Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | murderer's linen cloak of the Shaloren (1 def, 0 armour) murderer's linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Dex +2 Mag +1 Wil +1 Cun dps ---------- Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
On fingers | copper ring 'Nerolrann' copper ring 'Nerolrann'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +13% arcane ----- def ----- Resists +10% arcane ---------- misc Stam/turn +3.00 Max.stam +10.00 Rings make your fingers look great! |
On fingers | Beluharakath the Blindgrind Beluharakath the Blindgrind0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Dmg.mod +20% light +6% cold Res.pen +5% light ----- def ----- Resists +22% light ---------- misc See.Invis +6 Rings make your fingers look great! |
Inventory
schematic: Back Support schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Cyrerin the copper ring Cyrerin the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +3% physical Crit.chn- 15.00% Mind.save +6 (+3 eff.) HP.reg +4.00 Disease- +10% Confus- +20% Rings make your fingers look great! |
Lightvalor the iron battleaxe (122% power, 1 apr) Lightvalor the iron battleaxe (122% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Nature Power 122% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.5% Atk.spd 100% Melee+ +7 nature +4 light While equipped: Stats +1 Con dps ---------- Phys.pwr +15 (+5 eff.) Acc +5 (+2 eff.) ----- def ----- Resists +3% acid Massive two-handed battleaxes. |
iron greatsword (123% power, 1 apr) iron greatsword (123% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 123% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
arcing iron longsword of massacre (119% power, 2 apr) arcing iron longsword of massacre (119% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 36 damage Sharp, long, and deadly. |
thought-forged iron longsword of massacre (121% power, 2 apr) thought-forged iron longsword of massacre (121% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master/Psionic Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 mind On Hit: * 10% chance to reduce all saves and defense by 21 While equipped: Stats +1 Cun +2 Wil Sharp, long, and deadly. |
Lelythad the steel mail armour (7 def, 10 armour) Lelythad the steel mail armour (7 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Arcane/Master While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Apr +3 ----- def ----- Armour +10 Defense +7 (+7 eff.) Fatigue +7% Resists +17% fire +13% light +11% darkness Phys.save +7 (+3 eff.) A suit of armour made of mail. |
Strikeravage the linen wizard hat (1 def, 0 armour) Strikeravage the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Str +5 Dex +4 Mag dps ---------- Res.pen +10% lightning ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
Glomirin the Infernorain (0 def, 1 armour) Glomirin the Infernorain (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Res.pen +10% physical +5% fire Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +7% temporal A hat made of leather. Very stylish. |
miner's rough leather cap of dexterity (+2) (0 def, 2 armour) miner's rough leather cap of dexterity (+2) (0 def, 2 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
hardened leather cap 'Balachak' (10 def, 3 armour) hardened leather cap 'Balachak' (10 def, 3 armour)2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +7 Wil +2 Cun dps ---------- Mind.pwr +3 (+1 eff.) Apr +4 ----- def ----- Armour +3 Defense +10 (+10 eff.) Fatigue +3% Resists +7% blight +6% fire +5% cold Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) A cap made of leather. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By How is that balanced!? the Cornac Adventurer level 10
2nd Flare 122nd year of Ascendancy at 05:44 see stats
By How is that balanced!? the Cornac Adventurer level 11
6th Flare 122nd year of Ascendancy at 02:45 see stats
By How is that balanced!? the Cornac Adventurer level 8
1st Summertide 122nd year of Ascendancy at 17:34 see stats
Log
How is that balanced!? converts some damage to Psi!
Poison from Islumissra the large white snake hits How is that balanced!? for (11 to psi shield), (5 dissipated), 4 to psi, 7 nature (11 total damage).
How is that balanced!?'s Beyond the Flesh hits Shadow for 54 physical damage.
How is that balanced!?'s Beyond the Flesh killed Shadow!
Bleeding from How is that balanced!? hits Porelle the cave bear for 8 physical damage.
Bleeding from How is that balanced!? hits Glorowe the rattlesnake for 16 physical damage.
Islumissra the large white snake summons a Ritch Flamespitter!
How is that balanced!? becomes more vulnerable to fire.
Glorowe the rattlesnake receives 20 healing from Islumissra the large white snake.
Shadow receives 23 healing from Islumissra the large white snake.
Islumissra the large white snake receives 26 healing.
War hound receives 23 healing from Islumissra the large white snake.
Black bear receives 25 healing from Islumissra the large white snake.
Ritch flamespitter receives 22 healing from Islumissra the large white snake.
Glorowe the rattlesnake shoves Shadow aside.
Porelle the cave bear shoves Black bear aside.
How is that balanced!? hits Glorowe the rattlesnake for 42 physical, 7 acid, 8 fire (58 total damage).
How is that balanced!? is less vulnerable to physical.
How is that balanced!?'s Beyond the Flesh performs a melee critical strike against Glorowe the rattlesnake!
How is that balanced!? converts some damage to Psi!
Poison from Islumissra the large white snake hits How is that balanced!? for (13 to psi shield), (6 dissipated), 5 to psi, 8 nature (13 total damage).
How is that balanced!?'s Beyond the Flesh hits Glorowe the rattlesnake for 87 physical damage.
Porelle the cave bear stops bleeding.
Ritch flamespitter spits flames!
How is that balanced!? forges a dream shield to block the attack!
How is that balanced!?'s Beyond the Flesh killed Glorowe the rattlesnake!
How is that balanced!? converts some damage to Psi!
Ritch flamespitter hits How is that balanced!? for (21 to psi shield), (6 blocked), (15 dissipated), 6 to psi, 49 fire (55 total damage).
How is that balanced!? the level 11 cornac adventurer was burnt to death by a ritch flamespitter on level 1 of Norgos Lair.