Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 46 / 89% |
Size | medium |
Lifes / Deaths | Killed by Erhurthri the shalore at level 14 on the 24th Dusk 122nd year of Ascendancy at 15:15 0 / 9Killed by Salaba the yellow ooze at level 15 on the 32nd Dusk 122nd year of Ascendancy at 19:44 Killed by Donraj the thalore at level 17 on the 56th Haze 122nd year of Ascendancy at 07:53 Killed by Hampa the halfling at level 20 on the 1st Wintertide 123rd year of Ascendancy at 15:08 Killed by ancient elven mummy at level 21 on the 7th Regrowth 123rd year of Ascendancy at 06:31 Killed by ritch flamespitter at level 24 on the 47th Regrowth 123rd year of Ascendancy at 22:53 Killed by orc blood mage at level 36 on the 65th Dusk 123rd year of Ascendancy at 14:42 Killed by orc high pyromancer at level 36 on the 65th Dusk 123rd year of Ascendancy at 16:33 Killed by Sharo the Crusher at level 46 on the 7th Mirth 124th year of Ascendancy at 22:53 |
Primary Stats
Strength | 129 (base 60) |
Dexterity | 95 (base 60) |
Constitution | 155.11615953749 (base 60) |
Magic | 54 (base 22) |
Willpower | 82 (base 23) |
Cunning | 60 (base 10) |
Resources
Life | -418/2415 |
Mana | 769/769 |
Stamina | 188/325 |
Positive | 0/185 |
Healing Factor | 1.4 |
Regeneration | 9.17 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
ESP Range | 10 |
ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
Damage | 193 |
Accuracy | 97 |
Crit Chance | 80% |
APR | 59 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12.666666666667 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 57.133333333333 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 196.01143588215 (100%) |
Defense | 67.463383445621 |
Ranged Defense | 70.463383445621 |
Fatigue | 33 |
Physical Save | 117.07344263969 |
Spell Save | 52.2 |
Mental Save | 103.78333333333 |
Defense: Resistances
All | + 87%( 87%) |
Defense: Immunities
Disarm Resistance | 36% |
Silence Resistance | 41% |
Confusion Resistance | 26% |
Knockback Resistance | 98% |
Stun Resistance | 93% |
Instadeath Resistance | 100% |
Blind Resistance | 27% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 807% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 9 turns. While Heroism is active, you will only die when reaching -973 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 572 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Precise Strikes |
talent | True Grit |
talent | Shield Wall |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
detrimental effect | The target is infected by a disease, reducing its constitution by 26 and doing 40.91 blight damage per turn. Rotting Disease |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by cold drake. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Arytta the vampire. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 880. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Nerytha' (0 def, 5 armour) pair of voratun boots 'Nerytha' (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Armour: +5 Fatigue: -6% Changes stats: +4 Str / +4 Dex / +2 Wil / +22 Cun / +22 Con Changes resistances penetration: +15% physical Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +75 Mental save: +75 Stamina each turn: +2.20 Equilibrium when hit: +0.12 Psi when hit: +0.08 Maximum life: +60.00 Maximum stamina: +40.00 Mindpower: +4 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +10 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Amirain the Shadowraider Amirain the ShadowraiderInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 Effects on melee hit: * 40% chance to inflict damage reduction * 30% chance to blind Changes stats: +6 Wil Changes damage: +3% darkness Critical mult.: +16.00% Maximum life: +54.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Belibeth the voratun helm (0 def, 11 armour) Belibeth the voratun helm (0 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 Armour: +11 Fatigue: +5% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 10 physical Changes stats: +20 Str / +4 Mag / +10 Wil / +27 Con Changes resistances: +15% acid / +15% blight / +14% fire / +15% cold / +11% lightning Changes damage: +3% blight Physical save: +30 Mental save: +42 Infravision radius: +4 Defense after a teleport: +15 Resist all after a teleport: +8% New effects duration reduction after a teleport: +26% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1443.7 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Zanaruihor the Healkiller (0 def, 29 armour) Zanaruihor the Healkiller (0 def, 29 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour: +29 Armour Hardiness: +15% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 19 arcane / 37 light Damage when hit (Melee): 16 mind Changes stats: +13 Mag / +10 Wil / +26 Con Changes resistances: +29% light / +12% physical / +9% mind / +10% arcane Changes resistances penetration: +5% nature Changes damage: +11% arcane / +3% fire / +3% mind / +22% light Physical save: +69 Spell save: +20 Mental save: +43 Mana each turn: +0.40 Maximum life: +72.00 Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides 21% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | stralite ring 'Lightward' stralite ring 'Lightward'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +87 Armour penetration: +15 Physical crit. chance: +4.0% Physical power: +29 Armour: +36 Defense: +15 Changes stats: +18 Str / +18 Dex / +9 Wil / +9 Con Changes resistances: +22% acid / +3% temporal / +26% cold / +26% lightning / +26% fire Changes damage: +8% all / +6% physical Physical save: +28 Mental save: +18 Silence immunity: +36% Mana each turn: +0.34 Maximum life: +40.00 Spellpower: +17 Mindpower: +17 Light radius: +2 Healing mod.: +10% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | Samoregothel SamoregothelInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +3 Wil / +5 Cun / +5 Con Changes resistances: +2% physical / +19% light / +13% darkness Spell save: +25 Mental save: +25 Blindness immunity: +27% Silence immunity: +5% Confusion immunity: +16% Knockback immunity: +5% Life regen: +0.60 Stamina each turn: +0.60 Mindpower: +9 Movement speed: +10% Amulets can have magical properties. |
In main hand | stralite longsword 'Flashbone' (36.5-51.1 power, 5 apr) stralite longsword 'Flashbone' (36.5-51.1 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 29% chance to corrode armor * 28% chance to daze * 25% chance to remove a magical effect Damage (Melee): +34 insidious poison / +17 nature When wielded/worn: Armour penetration: +39 Physical crit. chance: +37.0% Effects on melee hit: * 45% chance to daze Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +16% all Changes resistances penetration: +13% acid / +10% physical / +26% nature / +11% lightning Critical mult.: +28.00% Life regen: +2.10 Maximum life: +40.00 Sharp, long, and deadly. |
Around waist | Zanirek the Growwilter Zanirek the GrowwilterInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +22 Defense: +22 Damage when hit (Melee): 20 nature Changes resistances: +24% acid / +15% blight / +9% fire / +9% cold / +10% lightning Changes resistances penetration: +15% nature Changes damage: +9% mind Reduced damage from: +42% Summoned Physical save: +49 Life regen: +3.60 Healing mod.: +30% A belt that goes around your waist. |
In off hand | Zanytofast the Swampmortal (12 def, 12 armour, 66.5 dam, 294.5 block) Zanytofast the Swampmortal (12 def, 12 armour, 66.5 dam, 294.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +294 Damage (Melee): +4 blight / +13 temporal / +20 light Burst (radius 1) on hit: +16 nature Burst (radius 2) on crit: +32 light / +39 darkness When wielded/worn: Armour: +12 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 32% chance to blind Damage when hit (Melee): 18 temporal Changes stats: +11 Con / +4 Mag Changes resistances: +3% nature / +14% temporal / +21% light / +12% darkness Changes resistances penetration: +10% blight Changes damage: +3% nature Talent granted: +5 Block Physical save: +13 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (282) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | cashmere cloak 'Velyriata' (12 def, 0 armour) cashmere cloak 'Velyriata' (12 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 Changes stats: +4 Str / +3 Dex / +1 Mag / +3 Con Changes resistances: +34% darkness Changes resistances penetration: +9% arcane / +27% darkness Changes damage: +10% arcane / +26% darkness Talent mastery: +0.30 Technique / Combat training Critical mult.: +21.00% Stealth bonus: +32 Physical save: +8 Spell save: -17 Stamina each turn: +0.80 Mana each turn: -0.27 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +39.00 Maximum vim: +30.00 Spellpower: +6 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Turorig the stralite plate armour (7 def, 22 armour) Turorig the stralite plate armour (7 def, 22 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 Fatigue: +26% Changes stats: +11 Str / +3 Mag / +15 Wil / +16 Cun / +11 Con Changes resistances: +31% acid / +24% physical / +25% fire / +18% blight / +50% cold / +18% nature / +25% lightning Changes resistances penetration: +5% arcane Changes damage: +6% blight Talent cooldown: Rush (-5 turns) Critical mult.: +10.00% Mental save: +44 Disarm immunity: +36% Stun/Freeze immunity: +36% Knockback immunity: +36% Maximum life: +86.00 Maximum vim: +20.00 Spell crit. chance: +2% A suit of armour made of metal plates. |
Inventory
lightning rune of the psychic (396 lightning damage) lightning rune of the psychic (396 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 131.84 to 395.52 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Greenbait the stralite amulet Greenbait the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +33 Armour: +6 Defense: +45 Effects on melee hit: * 30 arcane resource burn Changes stats: +9 Cun / +6 Con / +30 Lck Changes resistances: +9% acid / +26% fire / +23% cold / +9% blight Changes resistances cap: +6% all Changes resistances penetration: +10% nature Talent masteries: +0.34 Technique / Combat techniques +0.34 Spell / Stone alchemy Physical save: +62 Spell save: +22 Mental save: +22 Blindness immunity: +34% Life regen: +2.30 Maximum life: +66.00 Infravision radius: +9 Sight radius: +2 See invisible: +10 Reduce all damage from unseen attackers: 36% Amulets can have magical properties. |
Vorulaith VorulaithInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +16 Physical crit. chance: +11.0% Physical power: +10 Changes stats: +10 Str / +10 Dex / +18 Wil Changes resistances: +30% blight / +22% nature / +6% darkness Changes resistances penetration: +5% physical Changes damage: +6% blight / +10% physical Talent masteries: +0.27 Cunning / Survival +0.27 Technique / Conditioning Critical mult.: +39.00% Physical save: +9 Blindness immunity: +37% Poison immunity: +44% Disease immunity: +50% Only die when reaching: -40.00 life Infravision radius: +9 Sight radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Emelotha EmelothaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +13 Physical power: +50 Defense: +17 Fatigue: -7% Changes stats: +11 Str / +11 Mag / +11 Wil / +15 Cun / +11 Con Changes resistances: +14% nature / +14% blight Changes damage: +8% all Maximum encumbrance: +40 Mental save: +36 Poison immunity: +30% Disease immunity: +30% Stun/Freeze immunity: +50% Life regen: +4.80 Spellpower: +28 Mindpower: +31 Infravision radius: +3 See invisible: +6 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Kilncrack KilncrackPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 Armour penetration: +15 Physical power: +26 Defense: +15 Effects on melee hit: * 35% chance to cause random insanity Damage (Melee): 42 bleed Effects on ranged hit: * 36% chance to cause random insanity Damage (Ranged): 38 bleed Damage when hit (Melee): 12 fire Changes stats: +17 Str / +8 Mag / +14 Wil / +11 Cun / +18 Con Changes resistances: +26% acid / +26% lightning / +26% cold / +6% mind / +32% fire Changes resistances penetration: +5% mind Changes damage: +6% mind Mental save: +13 Confusion immunity: +44% Hate when firing a critical mind attack: +6.00 Maximum hate: +26.00 Spellpower: +10 Mindpower: +12 Mental crit. chance: +2% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ulfogar the voratun ring Ulfogar the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +16 Physical power: +15 Defense: +13 Effects on melee hit: * 10 arcane resource burn * 39% chance to cause random insanity Damage (Melee): 50 bleed Effects on ranged hit: * 40% chance to cause random insanity Damage (Ranged): 47 bleed Changes stats: +8 Mag / +8 Wil / +11 Cun / +6 Con Changes resistances: +34% acid / +34% cold / +5% arcane / +3% light Changes damage: +17% acid / +17% cold Grants telepathy: Dragon Humanoid/Orc Physical save: +15 Spell save: +36 Mental save: +18 Hate when firing a critical mind attack: +6.00 Maximum stamina: +40.00 Maximum hate: +29.00 Spellpower: +27 Mindpower: +15 See invisible: +3 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 93.90 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of amnesia (36.5-47.45 power, 9 apr)quick voratun dagger of amnesia (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Sharp, short and deadly. |
Blood-Edge (46-64.4 power, 7 apr) Blood-Edge (46-64.4 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 51%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing instantly. On weapon kill: * Enter a Rampage (Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20%% (Shared 30 turn cooldown) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Rod of Sarrilon (30-36 power, 4 apr, physical element) Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox Talents cooldown: Body Reversion (-2 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Gravity Well (-6 turns) Temporal Clone (-5 turns) Teleport immunity: +100% Spellpower: +40 Spell crit. chance: +15% Reduces paradox failures(equivalent to willpower): +50 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of amnesia (40.5-56.7 power, 6 apr)voratun waraxe of amnesia (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: One-handed war axes. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 38 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Glintbore the drakeskin leather belt Glintbore the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +6 Armour: +30 Defense: +15 Changes stats: +4 Str / +6 Dex / +11 Mag / +5 Wil / +6 Cun Changes resistances: +18% blight / +6% cold Critical mult.: +15.00% Physical save: +17 Mental save: +43 Mana each turn: +0.99 Maximum life: +110.00 Maximum mana: +101.00 Spellpower: +23 Mental crit. chance: +15% Light radius: +3 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to create a temporary shield that absorbs 410 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 Hate per kill: +5.00 Mindpower: +8 Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.0 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 36 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
elven-silk cloak 'Tempestlady' (3 def, 0 armour) elven-silk cloak 'Tempestlady' (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +41 Armour penetration: +15 Physical crit. chance: +15.0% Physical power: +14 Defense: +3 Fatigue: -31% Damage when hit (Melee): 8 blight / 12 lightning Changes stats: +4 Str / +4 Con Changes resistances: +22% blight / +25% darkness / +20% nature Changes resistances penetration: +20% darkness Changes damage: +9% lightning / +3% arcane / +25% darkness / +6% blight Critical mult.: +30.00% Stealth bonus: +40 Life regen: +3.00 Maximum life: +158.00 Maximum stamina: +40.00 Healing mod.: +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Earthquell (0 def, 16 armour) Earthquell (0 def, 16 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +27 Armour penetration: +11 Physical power: +28 Armour: +16 Armour Hardiness: +11% Changes stats: +10 Str / +12 Dex / +5 Mag / +7 Cun / +15 Con Changes resistances: +9% physical Changes resistances penetration: +5% arcane Changes damage: +14% arcane Physical save: +19 Spell save: +8 Mental save: +8 Life regen: +2.20 Stamina each turn: +1.40 Maximum stamina: +28.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.3 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Cobrasin (0 def, 5 armour) Cobrasin (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Str / +9 Dex / +12 Con Changes resistances: +13% lightning / +15% temporal / +18% blight / +22% cold / +9% nature Changes resistances penetration: +15% nature Changes damage: +6% blight Allows you to breathe in: water Physical save: +14 Spell save: +9 Mental save: +13 Maximum life: +110.00 Healing mod.: +29% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% acid / +20% fire Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of natural resilience (5 def, 10 armour)spiked voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when hit (Melee): 12 physical Changes resistances: +14% nature / +16% blight Reduced damage from: +10% Unnatural A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of Eyal (5 def, 10 armour)voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Life regen: +2.50 Maximum life: +74.00 Healing mod.: +13% A suit of armour made of mail. |
Nereleseth the drakeskin leather armour (23 def, 8 armour) Nereleseth the drakeskin leather armour (23 def, 8 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +23 Ranged Defense: +8 Fatigue: +8% Damage when hit (Melee): 13 acid / 20 physical / 13 fire / 13 lightning / 13 cold Changes stats: +10 Str / +10 Dex Changes resistances: +65% acid / +13% cold / +35% nature / +33% blight / +16% fire / +16% mind / +13% lightning Changes damage: +3% temporal Reduced damage from: +12% Unnatural Physical save: +19 Mental save: +22 Cut immunity: +5% Stun/Freeze immunity: +15% Life regen: +15.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +29% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A suit of armour made of leather. |
drakeskin leather armour 'Woeobsidian' (24 def, 8 armour) drakeskin leather armour 'Woeobsidian' (24 def, 8 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +24 Ranged Defense: +20 Fatigue: +8% Damage (Melee): 10 lightning Damage (Ranged): 10 lightning Damage when hit (Melee): 25 acid / 8 darkness / 26 fire / 25 cold / 25 lightning Changes resistances: +80% lightning / +3% darkness / +26% acid / +58% blight / +22% fire / +60% nature / +52% cold Changes damage: +18% mind / +24% fire Reduced damage from: +29% Unnatural Life regen: +18.20 Maximum life: +89.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +58% A suit of armour made of leather. |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Islara (9 def, 21 armour) Islara (9 def, 21 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +5 Physical power: +4 Armour: +21 Defense: +9 Fatigue: +26% Changes resistances: +8% acid / +14% blight / +10% cold / +13% nature / +21% lightning Reduced damage from: +10% Unnatural Allows you to breathe in: water A suit of armour made of metal plates. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 Fatigue: +17% Effects when hit in melee: * 20% chance to cause random insanity Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 13 Armour, 19 Defense and your attacks will gain 42% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 70% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / +0% all Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
72 alchemist bloodstone 72 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun torque of psychoportation 'Glarewar' [power 66] (17/30 cooldown) voratun torque of psychoportation 'Glarewar' [power 66] (17/30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 12 light / 4 temporal Changes resistances: +6% temporal Changes resistances penetration: +15% light Changes damage: +6% temporal Talent cooldown: Telekinetic Blast (+10 turn) Talent granted: +4 Telekinetic Blast It can be used to teleport randomly (rad 66), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Anerne the Cornac Bulwark level 30
38th Dusk 123rd year of Ascendancy at 17:33 see stats
By Anerne the Cornac Bulwark level 30
35th Dusk 123rd year of Ascendancy at 18:20 see stats
By Anerne the Cornac Bulwark level 36
57th Dusk 123rd year of Ascendancy at 20:35 see stats
By Anerne the Cornac Bulwark level 37
15th Haze 123rd year of Ascendancy at 10:08 see stats
By Anerne the Cornac Bulwark level 43
50th Pyre 124th year of Ascendancy at 18:15 see stats
By Anerne the Cornac Bulwark level 44
5th Mirth 124th year of Ascendancy at 16:51 see stats
By Anerne the Cornac Bulwark level 34
56th Dusk 123rd year of Ascendancy at 02:27 see stats
By Anerne the Cornac Bulwark level 34
54th Dusk 123rd year of Ascendancy at 02:57 see stats
By Anerne the Cornac Bulwark level 17
36th Haze 122nd year of Ascendancy at 10:48 see stats
By Anerne the Cornac Bulwark level 24
75th Regrowth 123rd year of Ascendancy at 05:06 see stats
By Anerne the Cornac Bulwark level 24
17th Pyre 123rd year of Ascendancy at 06:44 see stats
By Anerne the Cornac Bulwark level 31
43rd Dusk 123rd year of Ascendancy at 23:29 see stats
By Anerne the Cornac Bulwark level 30
39th Dusk 123rd year of Ascendancy at 23:23 see stats
By Anerne the Cornac Bulwark level 33
49th Dusk 123rd year of Ascendancy at 07:08 see stats
By Anerne the Cornac Bulwark level 38
10th Decay 123rd year of Ascendancy at 05:35 see stats
By Anerne the Cornac Bulwark level 16
6th Haze 122nd year of Ascendancy at 05:58 see stats
By Anerne the Cornac Bulwark level 20
72nd Haze 122nd year of Ascendancy at 15:02 see stats
By Anerne the Cornac Bulwark level 28
33rd Dusk 123rd year of Ascendancy at 02:59 see stats
By Anerne the Cornac Bulwark level 24
17th Pyre 123rd year of Ascendancy at 20:02 see stats
By Anerne the Cornac Bulwark level 10
10th Flare 122nd year of Ascendancy at 08:56 see stats
By Anerne the Cornac Bulwark level 20
65th Haze 122nd year of Ascendancy at 07:53 see stats
By Anerne the Cornac Bulwark level 30
34th Dusk 123rd year of Ascendancy at 09:49 see stats
By Anerne the Cornac Bulwark level 40
67th Regrowth 124th year of Ascendancy at 05:37 see stats
By Anerne the Cornac Bulwark level 25
5th Dusk 123rd year of Ascendancy at 16:09 see stats
By Anerne the Cornac Bulwark level 16
48th Dusk 122nd year of Ascendancy at 18:49 see stats
By Anerne the Cornac Bulwark level 46
7th Mirth 124th year of Ascendancy at 09:37 see stats
By Anerne the Cornac Bulwark level 25
74th Pyre 123rd year of Ascendancy at 22:34 see stats
By Anerne the Cornac Bulwark level 33
49th Dusk 123rd year of Ascendancy at 08:20 see stats
By Anerne the Cornac Bulwark level 36
65th Dusk 123rd year of Ascendancy at 16:31 see stats
By Anerne the Cornac Bulwark level 7
7th Mirth 122nd year of Ascendancy at 16:51 see stats
By Anerne the Cornac Bulwark level 46
7th Mirth 124th year of Ascendancy at 08:21 see stats
By Anerne the Cornac Bulwark level 12
6th Dusk 122nd year of Ascendancy at 07:44 see stats
By Anerne the Cornac Bulwark level 22
33rd Regrowth 123rd year of Ascendancy at 09:05 see stats
By Anerne the Cornac Bulwark level 38
4th Allure 124th year of Ascendancy at 15:01 see stats
By Anerne the Cornac Bulwark level 16
5th Haze 122nd year of Ascendancy at 11:29 see stats
By Anerne the Cornac Bulwark level 24
66th Regrowth 123rd year of Ascendancy at 03:28 see stats
By Anerne the Cornac Bulwark level 15
32nd Dusk 122nd year of Ascendancy at 17:51 see stats
By Anerne the Cornac Bulwark level 36
65th Dusk 123rd year of Ascendancy at 16:33 see stats
By Anerne the Cornac Bulwark level 29
34th Dusk 123rd year of Ascendancy at 09:49 see stats
Log
Anerne performs a melee critical strike against Sharo the Crusher!
Sharo the Crusher is poisoned!
Sharo the Crusher is weakened by the darkness!
Anerne performs a melee critical strike against Sharo the Crusher!
Sharo the Crusher's armor corrodes!
Anerne hits Sharo the Crusher for 0 fire, 103 cold, 110 lightning, 132 arcane, 0 fire, 2 cold, 2 lightning, 2 arcane, 0 fire, 6 cold, 6 lightning, 8 arcane, 0 fire, 9 cold, 10 lightning, 12 arcane, 0 fire, 17 cold, 18 lightning, 22 arcane, 0 fire, 9 cold, 9 lightning, 11 arcane, 0 fire, 7 cold, 8 lightning, 9 arcane, 0 fire, 15 cold, 16 lightning, 19 arcane, 0 fire, 18 cold, 19 lightning, 23 arcane, 0 fire, 171 cold, 183 lightning, 219 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane, 0 fire, 3 cold, 3 lightning, 4 arcane, 0 fire, 7 cold, 7 lightning, 9 arcane, 0 fire, 3 cold, 4 lightning, 4 arcane, 0 fire, 166 cold, 178 lightning, 213 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane, 0 fire, 3 cold, 3 lightning, 4 arcane, 0 fire, 7 cold, 7 lightning, 9 arcane, 0 fire, 3 cold, 4 lightning, 4 arcane (1846 total damage).
Sharo the Crusher hits Anerne for 28 fire, 24 fire, 24 fire (76 total damage).
Sharo the Crusher's cleansing fire area effect hits Anerne for 36 fire damage.
Sharo the Crusher's cleansing fire area effect hits Anerne for 24 fire damage.
Lava floor heals Sharo the Crusher!
Sharo the Crusher receives 76 healing.
Insidious Poison from Anerne hits Sharo the Crusher for 0 fire, 1 cold, 1 lightning, 1 arcane (3 total damage).
Talent Block is ready to use.
Talent Infusion: Heroism is ready to use.
Rotting Disease from Sharo the Crusher hits Anerne for 5 blight damage.
Sharo the Crusher's cleansing fire area effect hits Anerne for 36 fire damage.
Lava floor burns Anerne!
Sharo the Crusher hits Anerne for 73 fire damage.
Anerne uses Infusion: Heroism.
Anerne deactivates Last Stand.
Insidious Poison from Anerne hits Sharo the Crusher for 0 fire, 1 cold, 1 lightning, 1 arcane (3 total damage).
Talent Shield Pummel is ready to use.
Rotting Disease from Sharo the Crusher hits Anerne for 5 blight damage.
Lava floor heals Sharo the Crusher!
Sharo the Crusher casts Pacification Hex.
Sharo the Crusher receives 76 healing.
Sharo the Crusher's cleansing fire area effect hits Anerne for 36 fire damage.
Sharo the Crusher deactivates Fearscape.
Saving game...