Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Items Vault 1.3.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Transcendent Fist |
Level / Exp | 97 / 30% |
Size | medium |
Lifes / Deaths | Killed by Rafimi the halfling at level 18 on the 42nd Dusk 122nd year of Ascendancy at 17:19 0 / 7Killed by Dere the human at level 19 on the 50th Dusk 122nd year of Ascendancy at 21:04 Killed by Dere the human at level 19 on the 50th Dusk 122nd year of Ascendancy at 21:13 Killed by elven corruptor at level 40 on the 61st Dusk 122nd year of Ascendancy at 23:45 Killed by Voredhema the slaver at level 41 on the 15th Haze 122nd year of Ascendancy at 08:13 Killed by Ivunor the gigantic sandworm tunneler at level 79 on the 57th Haze 122nd year of Ascendancy at 14:23 Killed by Salonn the armoured skeleton warrior at level 97 on the 74th Regrowth 123rd year of Ascendancy at 14:52 |
Primary Stats
Strength | 107 (base 10) |
Dexterity | 162 (base 89) |
Constitution | 180 (base 90) |
Magic | 64 (base 10) |
Willpower | 82 (base 30) |
Cunning | 140 (base 89) |
Resources
Life | 4006/4006 |
Mana | 1101/1101 |
Stamina | 667/667 |
Psi | 203/203 |
Healing Factor | 1.4 |
Regeneration | 3.71 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -52% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 19 |
See Stealth | 5 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Barehand
Damage | 186 |
Accuracy | 96 |
Crit Chance | 102% |
APR | 67 |
Speed | 0.73 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 58% |
Speed | 1 |
Offense: Mind
Mindpower | 61.85 |
Crit Chance | 64% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 92.48 (94.285714285714%) |
Defense | 66.55 |
Ranged Defense | 67.05 |
Fatigue | 9 |
Physical Save | 84.015 |
Spell Save | 48.241666666667 |
Mental Save | 71.33125 |
Defense: Resistances
All | + 24%( 77%) |
Defense: Immunities
Stun Resistance | 51% |
Confusion Resistance | 32% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 45% |
Silence Resistance | 35% |
Bleed Resistance | 100% |
Disarm Resistance | 91% |
Pinning Resistance | 32% |
Instadeath Resistance | 100% |
Knockback Resistance | 32% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 279.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 88. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 586 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 665 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.50 |
| 5/5 |
| 9/5 |
| 7/5 |
| 6/5 |
Psionic / Absorption | 1.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 7/5 |
Technique / Pugilism | 1.30 |
| 9/5 |
| 9/5 |
| 6/5 |
| 9/5 |
Psionic / Far fist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed discipline | 1.10 |
| 1/5 |
| 9/5 |
| 1/5 |
| 5/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 6/5 |
| 3/5 |
| 5/5 |
Technique / Unarmed training | 1.50 |
| 9/5 |
| 9/5 |
| 1/5 |
| 7/5 |
Technique / Combat training | 1.10 |
| 9/5 |
| 8/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 9/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Has a 70% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.6 throws remaining) Grappling Defensively |
beneficial effect | Countering melee attacks: Has a 76% chance to get an automatic counter attack when avoiding a melee attack. (2.6 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost sun paladin from death by large white snake. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
Psionic focus | Glitterfurnace the voratun greatsword (60.5-96.8 power, 4 apr) Glitterfurnace the voratun greatsword (60.5-96.8 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to blind * 50% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +32 blight / +40 acid Burst (radius 1) on hit: +51 fire When wielded/worn: Damage when hit (Melee): 16 acid Changes resistances: +3% acid / +6% light Changes resistances penetration: +5% acid Changes damage: +9% light Disease immunity: +74% Massive two-handed swords. Press to compare |
Quiver | Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. Press to compare |
Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Mental save: +5 (+1 eff.) Light radius: +2 See stealth: +5 See invisible: +7 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | Berigrim the Shadowcutter (0 def, 5 armour) Berigrim the Shadowcutter (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 darkness Changes stats: +9 Str / +31 Dex / +4 Mag / +4 Wil / +9 Cun / +3 Con Changes resistances: +14% fire / +20% darkness / +15% cold Reduces incoming crit damage: 15.00% Mindpower: +5 (+1 eff.) Infravision radius: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Tool | Belena the dwarven-steel pickaxe (dig speed 4 turns) Belena the dwarven-steel pickaxe (dig speed 4 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +10 Physical crit. chance: +1.0% Armour: +4 Defense: +6 (+2 eff.) Changes stats: +3 Cun / +6 Str Changes resistances: +9% acid / +8% physical Changes resistances penetration: +10% acid / +18% physical Physical save: +21 (+4 eff.) Spell save: +11 (+4 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -40.00 life Maximum life: +63.00 Infravision radius: +4 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.4 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +92 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Arthyregoldil the steel ring Arthyregoldil the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +18 (+3 eff.) Changes stats: +14 Str / +1 Dex / +4 Mag / +6 Wil / +6 Cun / +13 Con Changes resistances: +18% acid / +18% fire / +18% lightning / +18% cold Changes damage: +9% arcane Grants telepathy: Demon/Minor Demon/Major Critical mult.: +15.00% Spell save: +6 (+2 eff.) Mental save: +9 (+2 eff.) Silence immunity: +30% Disarm immunity: +30% Confusion immunity: +32% Pinning immunity: +32% Stun/Freeze immunity: +31% Knockback immunity: +32% Life regen: +2.40 Mana each turn: +0.18 Mana when firing critical spell: +2.00 Maximum life: +28.00 Maximum vim: +20.00 Mindpower: +9 (+2 eff.) Infravision radius: +2 Rings can have magical properties. Press to compare |
On fingers | Scorchstrike ScorchstrikePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +26 (+5 eff.) Defense: +26 (+6 eff.) Effects on melee hit: * 30% chance to corrode armour * 30% chance to gain 10% of a turn Damage when hit (Melee): 16 fire Changes stats: +8 Mag / +17 Wil / +5 Con Changes resistances: +9% acid / +27% temporal / +36% light / +18% arcane / +17% mind Changes resistances penetration: +15% fire Changes damage: +3% acid / +21% temporal / +18% light / +6% fire / +18% arcane / +17% mind Spell save: +14 (+5 eff.) Mental save: +18 (+4 eff.) Maximum stamina: +34.00 Spellpower: +13 (+4 eff.) Movement speed: +44% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.3 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. Press to compare |
Around waist | drakeskin leather belt 'Sewerspike' drakeskin leather belt 'Sewerspike'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +13 Defense: +35 (+9 eff.) Fatigue: -8% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 16 nature Changes resistances penetration: +5% acid / +15% temporal Changes damage: +9% nature / +6% acid Critical mult.: +12.00% Stealth bonus: +12 Maximum encumbrance: +54 Physical save: +21 (+4 eff.) Maximum life: +84.00 Maximum mana: +65.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +31.00 Maximum vim: +31.00 Maximum pos.energy: +34.00 Maximum neg.energy: +34.00 Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. Press to compare |
Main armor | Rhofang (5 def, 18 armour) Rhofang (5 def, 18 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+1 eff.) Fatigue: +16% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 34 physical Changes stats: +14 Str / +6 Cun / +3 Con Changes resistances: +13% acid / +25% physical / +18% darkness / +6% blight / +42% cold / +11% lightning / +9% fire Reduces incoming crit damage: 5.00% Maximum life: +100.00 Light radius: +2 Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
On feet | Dourbreaker (0 def, 14 armour) Dourbreaker (0 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +14 Fatigue: +5% Damage when hit (Melee): 12 darkness Changes stats: +12 Dex / +9 Mag / +9 Cun / +5 Con / +15 Lck Changes resistances penetration: +5% mind / +20% temporal Changes damage: +10% acid / +6% temporal / +8% blight Grants telepathy: Humanoid/Orc Stealth bonus: +10 Physical save: +24 (+5 eff.) Mental save: +25 (+6 eff.) Disease immunity: +50% Equilibrium when hit: +0.08 Psi when hit: +0.04 Spellpower: +7 (+2 eff.) Infravision radius: +3 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. Press to compare |
On hands | Earthwalker (2 def, 6 armour) Earthwalker (2 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +11 Physical crit. chance: +14.0% Armour: +6 Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Damage (Melee): 39 arcane / 11 fire Changes stats: +4 Str / +11 Dex / +20 Mag / +20 Wil / +11 Cun Changes resistances: +8% fire / +29% arcane / +12% temporal Changes damage: +8% fire Talent cooldown: Double Strike (-1 turn) Critical mult.: +11.00% Physical save: +19 (+4 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +31% Stun/Freeze immunity: +10% Only die when reaching: -40.00 life Spell crit. chance: +14% Mental crit. chance: +14% When used to modify unarmed attacks: Base power: 28.0 - 39.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +23 Armour Penetration: +17 Physical crit. chance: +28.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Manathrust (30% chance level 9). When this weapon hits: Fire Breath (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). Damage (Melee): +39 arcane Burst (radius 2) on crit: +4 nature / +11 fire It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Cloak | Shineclamor the linen cloak (1 def, 0 armour) Shineclamor the linen cloak (1 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +2 Dex / +5 Wil / +5 Cun Changes resistances penetration: +10% mind Critical mult.: +5.00% Mental save: +10 (+2 eff.) Maximum life: +34.00 Mental crit. chance: +5% Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Around neck | voratun amulet 'Velowen' voratun amulet 'Velowen'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +7 Defense: +12 (+3 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to disease Changes stats: +2 Str / +9 Mag Changes resistances: +3% blight / +24% light / +25% darkness Changes resistances cap: +7% all Changes damage: +10% physical Critical mult.: +20.00% Physical save: +27 (+5 eff.) Blindness immunity: +45% Cut immunity: +80% Silence immunity: +5% Disarm immunity: +30% Stun/Freeze immunity: +10% Combat speed: +10% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 379 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. biting gale rune (113 cold damage; 22 apply power)biting gale rune (113 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 113.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
Zubytta ZubyttaInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 acid / 8 temporal Changes stats: +5 Str / +4 Dex / +5 Wil Changes resistances: +3% acid / +13% cold / +13% fire / +7% physical Changes resistances penetration: +15% acid Changes damage: +3% acid / +6% temporal Stamina each turn: +0.30 Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Dradan the copper ringDradan the copper ring Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +18 Physical power: +7 (+1 eff.) Defense: +18 (+4 eff.) Changes stats: +6 Str / +16 Mag / +9 Wil / +8 Cun / +6 Con Changes resistances: +14% acid / +48% light / +14% fire / +14% lightning / +14% cold Changes damage: +24% light / +9% mind Grants telepathy: Dragon Spell save: +40 (+13 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +20.00 Spellpower: +23 (+8 eff.) Damage Shield penetration: +20% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Gluseremira GluseremiraPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +12 (+2 eff.) Fatigue: -6% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +6 Dex / +4 Mag / +5 Cun Changes resistances: +9% blight / +2% physical / +9% mind Maximum encumbrance: +28 Physical save: +11 (+2 eff.) Spell save: +11 (+4 eff.) Mental save: +19 (+5 eff.) Blindness immunity: +33% Silence immunity: +29% Confusion immunity: +26% Pinning immunity: +15% Stun/Freeze immunity: +5% Mana each turn: +0.17 Spellpower: +9 (+3 eff.) Infravision radius: +4 See stealth: +12 See invisible: +13 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. magewarrior's short ash vilestaff of fate (15-18 power, 3 apr, darkness element)magewarrior's short ash vilestaff of fate (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +7.0% Physical power: +9 (+2 eff.) Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +9 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+2 eff.) Spellpower: +13 (+4 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted yew magestaff (20-24 power, 4 apr, arcane element)blighted yew magestaff (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 12% chance to disease Changes damage: +20% arcane Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Maximum vim: +25.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. quick steel mace of crippling (12-16.8 power, 3 apr)quick steel mace of crippling (12-16.8 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +9.0% Changes stats: +4 Dex Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. creative mossy mindstar of frost (2-2.2 power, 12 apr, nature damage)creative mossy mindstar of frost (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 6 ice Changes stats: +4 Cun Changes resistances: +8% cold Changes resistances penetration: +8% cold Changes damage: +8% cold Critical mult.: +9.00% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of clarity (5-5.5 power, 18 apr, nature damage)gifted vined mindstar of clarity (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mental save: +5 (+1 eff.) Maximum psi: +25.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. cosmic dwarven-steel shield of purity (8 def, 2 armour, 77 block)cosmic dwarven-steel shield of purity (8 def, 2 armour, 77 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +16% blight / +11% light / +11% darkness / +16% nature Talent granted: +3 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. aetheric hardened leather armour (3 def, 6 armour)aetheric hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 8 arcane Damage (Ranged): 8 arcane Mana each turn: +0.26 Spellpower: +17 (+6 eff.) A suit of armour made of leather. Press to compare |
Bokodondur (2 def, 11 armour) Bokodondur (2 def, 11 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +2 (+0 eff.) Fatigue: +7% Changes stats: +4 Cun / +5 Wil Changes resistances: +7% acid / +6% cold Changes resistances penetration: +5% arcane / +5% blight Changes damage: +12% blight Allows you to breathe in: water Physical save: +6 (+1 eff.) Mental save: +12 (+3 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% A suit of armour made of mail. Press to compare |
Brandpierce the dwarven-steel plate armour (15 def, 18 armour) Brandpierce the dwarven-steel plate armour (15 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +15 (+4 eff.) Fatigue: +24% Damage (Melee): 17 acid / 17 fire Damage when hit (Melee): 13 acid / 13 fire / 4 blight Changes stats: +8 Str / +6 Wil / +11 Cun Changes resistances: +22% acid / +24% temporal / +16% darkness / +11% physical / +22% fire / +5% arcane / +47% lightning Changes resistances penetration: +25% fire Changes damage: +9% blight / +6% fire / +6% arcane Mental save: +36 (+9 eff.) Life regen: +2.20 Maximum life: +76.00 Light radius: +2 Healing mod.: +22% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. Press to compare |
Mayana (22 def, 13 armour) Mayana (22 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +22 (+6 eff.) Fatigue: +3% Changes stats: +8 Str / +4 Dex / +8 Con Changes resistances: +1% physical / +11% cold / +13% fire Changes damage: +8% physical Spell save: +16 (+5 eff.) Life regen: +4.20 Stamina each turn: +0.60 Infravision radius: +2 Healing mod.: +26% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat (2 def, 0 armour)cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) A pointy cloth hat, very wizardly... Press to compare |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. rushing ash totem of thorny skin [power 31] (36/20 cooldown)rushing ash totem of thorny skin [power 31] (36/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent granted: +3 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
By Ronsan the Skeleton Transcendent Fist level 82
5th Decay 122nd year of Ascendancy at 20:05 see stats
By Ronsan the Skeleton Transcendent Fist level 56
51st Haze 122nd year of Ascendancy at 18:52 see stats
By Ronsan the Skeleton Transcendent Fist level 82
5th Decay 122nd year of Ascendancy at 20:05 see stats
By Ronsan the Skeleton Transcendent Fist level 12
26th Dusk 122nd year of Ascendancy at 15:00 see stats
By Ronsan the Skeleton Transcendent Fist level 10
25th Dusk 122nd year of Ascendancy at 11:22 see stats
By Ronsan the Skeleton Transcendent Fist level 20
54th Dusk 122nd year of Ascendancy at 18:44 see stats
By Ronsan the Skeleton Transcendent Fist level 30
55th Dusk 122nd year of Ascendancy at 03:08 see stats
By Ronsan the Skeleton Transcendent Fist level 40
61st Dusk 122nd year of Ascendancy at 20:50 see stats
By Ronsan the Skeleton Transcendent Fist level 50
47th Haze 122nd year of Ascendancy at 10:07 see stats
By Ronsan the Skeleton Transcendent Fist level 82
5th Decay 122nd year of Ascendancy at 21:05 see stats
By Ronsan the Skeleton Transcendent Fist level 80
61st Haze 122nd year of Ascendancy at 05:33 see stats
By Ronsan the Skeleton Transcendent Fist level 85
38th Regrowth 123rd year of Ascendancy at 17:33 see stats
By Ronsan the Skeleton Transcendent Fist level 46
16th Haze 122nd year of Ascendancy at 16:22 see stats
Log
Salonn the armoured skeleton warrior performs a melee critical strike against Ronsan!
Ronsan shrugs off the critical damage!
Salonn the armoured skeleton warrior performs a melee critical strike against Ronsan!
Ronsan shrugs off the critical damage!
Salonn the armoured skeleton warrior performs a melee critical strike against Ronsan!
Ronsan shrugs off the critical damage!
Salonn the armoured skeleton warrior performs a melee critical strike against Ronsan!
Salonn the armoured skeleton warrior performs a melee critical strike against Ronsan!
Ronsan shrugs off the critical damage!
Salonn the armoured skeleton warrior hits Ronsan for (32 resist armour), (121 absorbed), 26 darkness, (32 resist armour), 1 darkness, (5 to psi shield), (2 resist armour), 0 fire, (32 resist armour), 59 darkness, (32 resist armour), 1 darkness, (32 resist armour), 181 darkness, (32 resist armour), 1 darkness, (5 to psi shield), (2 resist armour), 0 fire, (32 resist armour), 55 darkness, (32 resist armour), 1 darkness, (32 resist armour), 434 darkness, (32 resist armour), 1 darkness, (5 to psi shield), (2 resist armour), 0 fire, (32 resist armour), 61 darkness (822 total damage).
Ronsan hits Salonn the armoured skeleton warrior for 4 acid, 0 light, 0 darkness, 3 fire, 0 nature, 6 physical, 4 acid, 0 light, 0 darkness, 3 fire, 0 nature, 6 physical, 4 acid, 0 light, 0 darkness, 3 fire, 0 nature, 6 physical, 4 acid, 0 light, 0 darkness, 3 fire, 0 nature, 6 physical, 4 acid, 0 light, 0 darkness, 3 fire, 0 nature, 6 physical, 4 acid, 0 light, 0 darkness, 3 fire, 0 nature, 6 physical (76 total damage).
Ronsan the level 97 skeleton transcendent fist was shadowed to death by Salonn the armoured skeleton warrior on level 1 of Ruined halfling complex.
You have no more lives left.
The Hurricane around Ronsan dissipates.
The protective shield of Ronsan disappears.
Ronsan deactivates Beyond the Flesh.
Ronsan deactivates Striking Stance.
Ronsan deactivates Kinetic Shield.
Ronsan deactivates Thermal Shield.
Ronsan isn't moving as defensively anymore.
Ronsan slows down.
Ronsan deactivates Exploit Weakness.
Ronsan deactivates Premonition.
Ronsan has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Salonn the armoured skeleton warrior killed Ronsan!
Saving done.