









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 44 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by multi-hued crystal at level 8 on the 43rd Dusk 122nd year of Ascendancy at 12:38 0 / 8Killed by orc corruptor at level 11 on the 59th Dusk 122nd year of Ascendancy at 12:37 Killed by snow giant boulder thrower at level 18 on the 47th Haze 122nd year of Ascendancy at 15:10 Killed by Celia at level 28 on the 41st Regrowth 123rd year of Ascendancy at 14:51 Killed by Islekira the orc mage-hunter at level 37 on the 53rd Pyre 123rd year of Ascendancy at 02:52 Killed by overpowered greater multi-hued wyrm at level 41 on the 8th Mirth 123rd year of Ascendancy at 16:07 Killed by overpowered greater multi-hued wyrm at level 42 on the 8th Mirth 123rd year of Ascendancy at 19:04 Killed by Ariyana the spire dragon at level 44 on the 3rd Dusk 123rd year of Ascendancy at 04:52 |
| Antimagic | Follower |
Primary Stats
| Strength | 80 (base 38) |
| Dexterity | 65 (base 60) |
| Constitution | 77 (base 25) |
| Magic | 10 (base 10) |
| Willpower | 30 (base 11) |
| Cunning | 79 (base 60) |
Resources
| Life | -10/1525 |
| Stamina | 293/322 |
| Healing Factor | 1.7982419580056 |
| Regeneration | 49.503246917738 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 139 |
| Accuracy | 58 |
| Crit Chance | 38% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +33% |
| Physical | +26% |
| Light | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Nature | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 55 (62.946778433524%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 64 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 20%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 36%( 80%) |
| Light | + 28%( 70%) |
| Temporal | + 15%( 70%) |
| Mind | + 28%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 17% |
| Instadeath Resistance | 100% |
| Teleport Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 356 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 472 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Sandensed. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by minotaur. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved mental save by +12. | done |
You failed to protect the lost sun paladin from death by skeleton assassin. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 267. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ce'Nibeth the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +3.0% Crit.mult +5.00% Dmg.mod +3% physical ----- def ----- Armour +1 Defense +5 (+1 eff.) Fatigue -5% Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. This object's appearance was changed to Eden's Guile. |
| Quiver | Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. This object's appearance was changed to Invisible. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+4 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Str, 40% Cun, 40% Dex Apr +18 Crit +12.0% Atk.spd 100% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 143.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| On head | Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| Tool | Eilinuthra [power 435] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +20 (+5 eff.) Resists +18% acid Spell.save +12 (+3 eff.) Max.HP +100.00 HP.reg +4.00 Disease- +20% Teleport- +20% Blast the opponent's mind dealing 435 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Gorabar the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +2.0% Dmg.mod +15% physical Apr +2 Melee Ret 6 physical ----- def ----- Armour +10 Defense +15 (+4 eff.) Spell.save +15 (+4 eff.) ---------- misc Max.stam +23.00 Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| Main armor | drakeskin leather armour 'Rotvice' (20 def, 12 armour)9.0 T5 light armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +20.00% Phys.pwr +30 (+8 eff.) Apr +1 Melee Ret 4 nature ----- def ----- Armour +12 Defense +20 (+5 eff.) Fatigue +8% Resists +6% fire HP.reg +6.10 ---------- misc Stam/turn +2.50 Max.stam +20.00 A suit of armour made of leather. This object's appearance was changed to reinforced leather armour. |
| Light source | survivor's alchemist's lamp of the zealot1.0 T3 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Heal.mod +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 47 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around waist | rough leather belt 'Siloriaba'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +10% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 8% ----- def ----- Resists +6% fire +6% cold Crit.chn- 5.00% A belt that goes around your waist. |
Inventory
wild infusion (res 20%; physical; dur 4; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
serendipitous stralite amulet of perfection (0.34 Cunning / Survival,0.34 Wild-gift / Harmony)0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +13 Lck dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +14 (+4 eff.) Unseen.red 15% ---------- misc Masteries +0.34 Cunning/Survival +0.34 Wild-gift/Harmony Amulets make your neck look great! |
warmaker's stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +8 Dex +6 Wil dps ---------- Crit.mult +17.00% Spell.pwr +10 (+3 eff.) Dmg.mod +8% blight +9% fire Amulets make your neck look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
warrior's voratun ring of power0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Str dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Armour +12 Rings make your fingers look great! |
hateful voratun battleaxe of evisceration (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master/Psionic Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +14 darkness Against +21% Living On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +21 (+5 eff.) Massive two-handed battleaxes. |
inquisitor's voratun battleaxe of evisceration (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Disrupt/Master Power 58.0 - 87.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% * Deals 74 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+3 eff.) Massive two-handed battleaxes. |
voratun battleaxe of ruin (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +28.00% Apr +14 Massive two-handed battleaxes. |
inquisitor's stralite greatmaul of projection (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Disrupt/Psionic Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Deals 74 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed mauls. |
warbringer's voratun greatsword of crippling (60-97 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 60.5 - 96.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con dps ---------- Phys.crit +16.0% Phys.pwr +14 (+4 eff.) Res.pen +16% physical ----- def ----- Disarm- +14% Massive two-handed swords. |
Gladatha the living mindstar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +19 (+6 eff.) Melee+ 15 mind 11 darkness Dmg.mod +8% mind +8% darkness ----- def ----- Crit.chn- 15.00% Spell.save +9 (+3 eff.) Mind.save +9 (+3 eff.) Die.at -20.00 life Max.HP +40.00 Disease- +20% Confus- +20% ---------- misc Max.psi +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of disruption (18-20 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt/Psionic Power 18.0 - 19.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +18% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind +5% darkness Res.pen +5% mind +10% darkness ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of frost (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 7 cold 8 mind 6 darkness Dmg.mod +12% cold +8% mind +6% darkness Res.pen +11% cold ----- def ----- Armour +15 Resists +11% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of gales (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 7 mind 10 darkness Dmg.mod +13% lightning +9% physical +6% darkness +14% cold +7% mind ----- def ----- Defense +19 (+5 eff.) Pinning- +27% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of balance (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Phys.save +4 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.30 Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 98.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of sand (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 11 physical Dmg.mod +8% physical Res.pen +8% physical ----- def ----- Resists +7% physical ---------- misc Hate/kill +3.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 88.40 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal voratun steamgun of lightning4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +20 lightning Uses 2.0 Steam While equipped: Stats +3 Con dps ---------- Dmg.mod +19% lightning ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown steel steamgun of cold4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +9 cold On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- HP.reg +1.20 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
throat-seeking voratun steamgun of true flight4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Disrupt/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +19 nature On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Phys.crit +6.0% Res.pen +12% nature Acc +11 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
caustic stralite waraxe of ruin (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Master Power 30.0 - 42.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +9 acid +5 nature While equipped: dps ---------- Phys.crit +5.0% Crit.mult +22.00% Res.pen +12% acid +17% nature Apr +18 One-handed war axes. |
hateful voratun waraxe of disruption (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Disrupt/Psionic Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 darkness Against +10% Living +12% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% One-handed war axes. |
stralite waraxe of shearing (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all Acc +17 (+4 eff.) Apr +6 One-handed war axes. |
warbringer's voratun waraxe of corruption (42-58 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 While equipped: Stats +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +9% physical ----- def ----- Disarm- +15% One-handed war axes. |
reinforced drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +11 Defense +13 (+3 eff.) Resists +7% acid +9% fire +8% lightning +7% cold Phys.save +22 (+7 eff.) A belt that goes around your waist. |
battlemaster's elven-silk cloak of protection (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Str +4 Dex +6 Con ----- def ----- Defense +3 (+1 eff.) Spell.save +21 (+6 eff.) Mind.save +11 (+3 eff.) ---------- misc Stam/turn +0.60 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's pair of voratun boots of invasion (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -6% Max.HP +41.00 ---------- misc Stam/turn +0.50 A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +3 Con dps ---------- Mov.spd +25% ----- def ----- Armour +5 Phys.save +19 (+6 eff.) Mind.save +15 (+5 eff.) A pair of boots made of leather. |
drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Str +4 Wil +3 Con ----- def ----- Armour +3 Disarm- +44% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 27.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Hit: 10% Disarm 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dragonslayer's voratun helm of strength (+4) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +5 Fatigue +5% Resists +7% acid +10% fire +11% lightning +10% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
psion's elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego++] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +8 (+3 eff.) Dmg.mod +9% mind ----- def ----- Defense +3 (+1 eff.) Resists +12% mind Phys.save +7 (+2 eff.) Mind.save +35 (+11 eff.) ---------- misc Max.psi +26.00 Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 124 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
stabilizing drakeskin leather cap of strength (+5) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +5 Fatigue +5% Phys.save +15 (+5 eff.) A cap made of leather. |
Yarodur the Tempestborn (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +15 Str +15 Mag +23 Wil +7 Cun dps ---------- Phys.crit +18.0% Spell.crit +17% Mind.crit +16% Phys.pwr +46 (+11 eff.) Spell.pwr +40 (+8 eff.) Mind.pwr +45 (+15 eff.) Dmg.mod +3% lightning +12% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +41% lightning Mind.save +18 (+6 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of mail. |
enlightening voratun mail armour of the deep (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +12% Resists +10% acid +10% cold Mind.save +19 (+6 eff.) ---------- misc Breathe water A suit of armour made of mail. |
hardened voratun mail armour of natural resilience (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +12% Resists +9% acid +9% physical +9% lightning +12% blight +6% fire +17% nature +8% cold D.Red.from +10% Unnatural A suit of armour made of mail. |
prismatic stralite mail armour of lightning resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +21% lightning +14% light +15% darkness A suit of armour made of mail. |
searing voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 15 acid 19 fire Melee Ret 13 acid 15 fire ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +6% Resists +25% acid +16% fire Phys.save +9 (+3 eff.) A suit of armour made of mail. |
voratun mail armour of temporal resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +23% temporal A suit of armour made of mail. |
Airstone (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +2 Str +6 Wil dps ---------- Dmg.mod +12% lightning Melee Ret 4 lightning ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +27% acid +27% cold +18% darkness +27% blight ---------- misc Light +3 Infravis +3 A suit of armour made of leather. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 26.11 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 46.21 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
enlightening drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +8 Str +6 Cun +7 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +15% darkness +6% physical Mind.save +11 (+3 eff.) ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
multi-hued drakeskin leather armour of the deep (20 def, 11 armour)9.0 T5 light armor [Ego++] Nature While equipped: dps ---------- Mind.pwr +11 (+4 eff.) ----- def ----- Armour +11 Defense +20 (+5 eff.) Fatigue +8% Resists +28% acid +10% physical +15% fire +5% lightning +22% cold ---------- misc Breathe water A suit of armour made of leather. |
radiant drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +20% blight +10% darkness ---------- misc Light +1 A suit of armour made of leather. |
volcanic drakeskin leather armour of stability (20 def, 15 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 7 fire Ranged+ 8 fire ----- def ----- Armour +15 Defense +20 (+5 eff.) Fatigue +8% Resists +18% fire +37% physical Phys.save +17 (+6 eff.) A suit of armour made of leather. |
rejuvenating voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Max.HP +49.00 HP.reg +8.70 Heal.mod +13% ---------- misc Stam/turn +2.30 A suit of armour made of metal plates. |
impervious voratun shield of reflection (0 def, 17 armour, 238 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +17 Fatigue +8% Resists +18% light +15% darkness Phys.save +12 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of the stars (0 def, 10 armour, 198 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str +6 Dex +6 Mag +6 Cun dps ---------- Dmg.mod +16% light +13% darkness Acc +18 (+5 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +14% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 16.04 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
sapper's dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +1 Cun +2 Str dps ---------- Acc +5 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of stralite shots of wind (9/19, 42-50 power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Psionic Power 41.5 - 49.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Proj.spd +200% Ranged+ +20 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 174 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 190 physical damage Shots are used with slings to pummel your foes to death. |
slimey pouch of voratun shots of annihilation (14/18, 58-70 power, 13 apr)3.0 T5 shot ammo [Ego+] Disrupt/Master Power 58.0 - 69.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +13 Crit +16.0% Capacity 18 Proj.spd +200% On Hit: * 11% chance to slow global speed by 54% Shots are used with slings to pummel your foes to death. |
Bogoath [power 455] (25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Str +6 Con dps ---------- Crit.mult +20.00% Acc +25 (+6 eff.) On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +9% nature Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1164 Base Damage: 555 Armor: 50 All Resist: 49 Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Sandensed the Cornac Brawler level 33
59th Regrowth 123rd year of Ascendancy at 00:22 see stats
Against all odds
Killed Ukruk in the ambush.By Sandensed the Cornac Brawler level 32
57th Regrowth 123rd year of Ascendancy at 04:02 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Sandensed the Cornac Brawler level 11
59th Dusk 122nd year of Ascendancy at 14:42 see stats
Arachnophobia
Destroyed the spydric menace.By Sandensed the Cornac Brawler level 40
4th Mirth 123rd year of Ascendancy at 07:14 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sandensed the Cornac Brawler level 41
8th Mirth 123rd year of Ascendancy at 15:09 see stats
Brave new world
Went to the Far East and took part in the war.By Sandensed the Cornac Brawler level 39
1st Mirth 123rd year of Ascendancy at 10:36 see stats
Bringer of Doom
Killed a Bringer of Doom.By Sandensed the Cornac Brawler level 33
80th Regrowth 123rd year of Ascendancy at 08:43 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Sandensed the Cornac Brawler level 28
12nd Regrowth 123rd year of Ascendancy at 09:01 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Sandensed the Cornac Brawler level 38
77th Pyre 123rd year of Ascendancy at 04:25 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Sandensed the Cornac Brawler level 39
78th Pyre 123rd year of Ascendancy at 13:37 see stats
Earth Master
Killed Harkor'Zun.By Sandensed the Cornac Brawler level 18
46th Haze 122nd year of Ascendancy at 22:02 see stats
Exterminator
Killed 1000 creatures.By Sandensed the Cornac Brawler level 18
46th Haze 122nd year of Ascendancy at 15:41 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sandensed the Cornac Brawler level 28
37th Regrowth 123rd year of Ascendancy at 18:36 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sandensed the Cornac Brawler level 23
68th Haze 122nd year of Ascendancy at 13:09 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sandensed the Cornac Brawler level 42
8th Mirth 123rd year of Ascendancy at 21:32 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Sandensed the Cornac Brawler level 35
12nd Pyre 123rd year of Ascendancy at 21:26 see stats
Level 10
Got a character to level 10.By Sandensed the Cornac Brawler level 10
47th Dusk 122nd year of Ascendancy at 01:57 see stats
Level 20
Got a character to level 20.By Sandensed the Cornac Brawler level 20
53rd Haze 122nd year of Ascendancy at 13:51 see stats
Level 30
Got a character to level 30.By Sandensed the Cornac Brawler level 30
51st Regrowth 123rd year of Ascendancy at 16:21 see stats
Level 40
Got a character to level 40.By Sandensed the Cornac Brawler level 40
3rd Mirth 123rd year of Ascendancy at 05:53 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Sandensed the Cornac Brawler level 28
30th Regrowth 123rd year of Ascendancy at 12:42 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Sandensed the Cornac Brawler level 26
6th Allure 123rd year of Ascendancy at 04:34 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Sandensed the Cornac Brawler level 27
10th Allure 123rd year of Ascendancy at 12:49 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Sandensed the Cornac Brawler level 37
75th Pyre 123rd year of Ascendancy at 14:44 see stats
Size is everything
Did over 1500 damage in one attack.By Sandensed the Cornac Brawler level 31
56th Regrowth 123rd year of Ascendancy at 14:18 see stats
Size matters
Did over 600 damage in one attack.By Sandensed the Cornac Brawler level 31
55th Regrowth 123rd year of Ascendancy at 04:20 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Sandensed the Cornac Brawler level 39
77th Pyre 123rd year of Ascendancy at 06:01 see stats
The Arena
Unlocked Arena mode.By Sandensed the Cornac Brawler level 7
79th Pyre 122nd year of Ascendancy at 14:12 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Sandensed the Cornac Brawler level 36
36th Pyre 123rd year of Ascendancy at 23:10 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Sandensed the Cornac Brawler level 33
1st Time of Balance 123rd year of Ascendancy at 00:25 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Sandensed the Cornac Brawler level 28
48th Regrowth 123rd year of Ascendancy at 07:21 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Sandensed the Cornac Brawler level 18
47th Haze 122nd year of Ascendancy at 12:18 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Sandensed the Cornac Brawler level 31
56th Regrowth 123rd year of Ascendancy at 14:34 see stats
Log
Sandensed's manaburn arcane area effect hits Sandensed for 0 arcane damage.
Ariyana the spire dragon performs a melee critical strike against Sandensed!
Talent Vitality is ready to use.
Ariyana the spire dragon hits Sandensed for 107 physical damage.
Melee retaliation hits Ariyana the spire dragon for (1 to psi shield), (2 flat reduction), 0 physical, (1 to psi shield), (2 flat reduction), 0 nature, (1 to psi shield), (1 flat reduction), 0 acid (0 total damage).
Ariyana the spire dragon is not silenced anymore.
Sandensed misses Ariyana the spire dragon.
Ariyana the spire dragon uses Shattering Charge.
Sandensed resists the punch!
Ariyana the spire dragon hits Sandensed for 57 physical damage.
Sandensed's manaburn arcane area effect hits Ariyana the spire dragon for 0 arcane damage.
Sandensed's manaburn arcane area effect hits Sandensed for 0 arcane damage.
Ariyana the spire dragon throws two quick punches.
Ariyana the spire dragon uses Perfect Strike.
Ariyana the spire dragon hits Sandensed for 113 physical, 127 physical (241 total damage).
Melee retaliation hits Ariyana the spire dragon for (2 to psi shield), (2 flat reduction), 0 physical, (1 to psi shield), (2 flat reduction), 0 nature, (1 to psi shield), (1 flat reduction), 0 acid, (2 to psi shield), (2 flat reduction), 0 physical, (1 to psi shield), (2 flat reduction), 0 nature, (1 to psi shield), (1 flat reduction), 0 acid (0 total damage).
Sandensed's manaburn arcane area effect hits Ariyana the spire dragon for 0 arcane damage.
Sandensed's manaburn arcane area effect hits Sandensed for 0 arcane damage.
Talent Daunting Presence is ready to use.
Ariyana the spire dragon hits Sandensed for 80 physical damage.
Melee retaliation hits Ariyana the spire dragon for (2 to psi shield), (2 flat reduction), 0 physical, (1 to psi shield), (2 flat reduction), 0 nature, (1 to psi shield), (1 flat reduction), 0 acid (0 total damage).
Sandensed activates Daunting Presence.
Ariyana the spire dragon's morale has been lowered.
Ariyana the spire dragon hits Sandensed for 73 physical damage.
Melee retaliation hits Ariyana the spire dragon for (2 to psi shield), (2 flat reduction), 0 physical, (1 to psi shield), (2 flat reduction), 0 nature, (1 to psi shield), (1 flat reduction), 0 acid (0 total damage).
Ariyana the spire dragon hits Sandensed for 80 physical damage.
Melee retaliation hits Ariyana the spire dragon for (2 to psi shield), (2 flat reduction), 0 physical, (1 to psi shield), (2 flat reduction), 0 nature, (1 to psi shield), (1 flat reduction), 0 acid (0 total damage).
Sandensed the level 44 cornac brawler was shattered to death by Ariyana the spire dragon on level 2 of Gorbat Pride.


























































































































