Dratar the level 4 Skeleton Paradox Mage by Fablerede

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassParadox Mage
Level / Exp4 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity20 (base 10)
Constitution13 (base 13)
Magic26 (base 26)
Willpower15 (base 12)
Cunning10 (base 10)

Resources

Life144/144
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+36.804258065936%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage15
Accuracy14
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower20.75
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense3.5
Ranged Defense3.5
Fatigue0
Physical Save10.15
Spell Save14.35
Mental Save22.875

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
1/5
0/5
0/5
0/5
Chronomancy / Matter1.30
0/5
0/5
0/5
0/5
Chronomancy / Gravity1.30
5/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
4/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active
done

Equipment

Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Dratar picks up (i.): earthen elm magestaff of fate (10-12 power, 2 apr, cold element).
There is a next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
iron torque of kinetic psionic shield [power 23] (20 cooldown).
You gain 2.57 gold from the transmogrification of
bright brass lantern.
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 42.5 block).
You gain 0.86 gold from the transmogrification of
linen wizard hat of frost (+18%) (1 def, 0 armour).
You gain 0.52 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 1.00 gold from the transmogrification of
rough leather belt of carrying.
You gain 15.00 gold from the transmogrification of
The River's Fury (23-32.2 power, 8 apr).
You gain 3.33 gold from the transmogrification of
shimmering elm magestaff of warding (10-12 power, 2 apr, arcane element).
You gain 2.11 gold from the transmogrification of
earthen elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 3.12 gold from the transmogrification of
cruel elm vilestaff of fate (10-12 power, 2 apr, fire element).
You gain 3.03 gold from the transmogrification of
cruel ash magestaff (15-18 power, 3 apr, fire element).
You gain 1.21 gold from the transmogrification of
copper ring of sensing.
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 11%; cure mental).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 14%; cure magical).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 131 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You feel very confident walking into this place.
Saving game...

Saving done.