










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 1757% |
| Size | big |
| Lifes / Deaths | Killed by orc corruptor at level 10 on the 1st Flare 122nd year of Ascendancy at 01:11 0 / 8Killed by Velowyn the wolf at level 16 on the 80th Haze 122nd year of Ascendancy at 01:24 Killed by Veluldagakira the giant lightning ant at level 19 on the 1st Regrowth 123rd year of Ascendancy at 14:48 Killed by worm that walks at level 20 on the 4th Regrowth 123rd year of Ascendancy at 04:37 Killed by worm that walks at level 20 on the 4th Regrowth 123rd year of Ascendancy at 08:09 Killed by The Master at level 29 on the 75th Regrowth 123rd year of Ascendancy at 17:31 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 10th Allure 124th year of Ascendancy at 10:54 Killed by Atamathon the Giant Golem at level 50 on the 49th Regrowth 125th year of Ascendancy at 03:20 |
| Antimagic | Follower |
Primary Stats
| Strength | 176 (base 65) |
| Dexterity | 36 (base 14) |
| Constitution | 108 (base 66) |
| Magic | 25 (base 12) |
| Willpower | 68 (base 32) |
| Cunning | 123 (base 54) |
Resources
| Life | 2475/2571 |
| Stamina | 362/362 |
| Equilibrium | 0 |
| Healing Factor | 1.7188745208057 |
| Regeneration | 76.413402320187 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 71.642847857581 |
| See Invisible | 66.642847857581 |
Offense: Mainhand
| Damage | 336 |
| Accuracy | 66 |
| Crit Chance | 95% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9.6666666666667 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93 |
| Crit Chance | 85% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +24% |
| Blight | +27% |
| Physical | +47% |
| All | +15% |
| Nature | +55% |
Offense: Damage Penetration
| Darkness | +30% |
| Nature | +40% |
| Acid | +20% |
| Mind | +30% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 110.23535955475 (100%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 44 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 74%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Disarm Resistance | 40% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 27% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 922 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 52% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -735 life. The duration and life will increase by 1% for every 1% life you have lost (currently 762 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 961% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Precise Strikes |
| beneficial effect | The target ignores pain, reducing all damage taken by 52%. Pain Suppression |
| beneficial effect | The thrill of combat improves the target's maximum life by 15%, life regeneration by 31.71, and stamina regeneration by 6.34. Bloodbath |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the injured seer from death by Aletta Soultorn. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by bonk. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1321. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | chungonator1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag +3 Wil +2 Cun dps ---------- Mind.crit +9% Mind.pwr +12 (+2 eff.) Dmg.mod +9% lightning Res.pen +15% all Apr +10 On Hit (Melee): * 10% chance to reduce damage dealt by 38% ----- def ----- Resists +12% lightning +9% fire +6% arcane +3% darkness Mind.save +24 (+6 eff.) Max.HP +80.00 ---------- misc Light +6 See.Stealth +23 See.Invis +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | shrombus (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) On Hit (Melee): * 24% chance to reduce all saves and defense by 47 ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +15% fire +14% cold +5% arcane +24% nature Phys.save +25 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +9 (+2 eff.) Max.HP +110.00 Heal.mod +19% ---------- misc Hate/m.crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel torque of psionic shield [power 75] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | voratun ring 'Duroharadan'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +6% all ----- def ----- Defense +15 (+5 eff.) Resists +13% blight +6% temporal +8% nature Max.HP +85.00 Poison- +27% Disease- +21% Disarm- +40% Confus- +10% Pinning- +20% Knockbk- +42% Rings make your fingers look great! |
| Around waist | borbungus1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +14.0% Mind.crit +15% Mind.pwr +23 (+4 eff.) Res.pen +15% mind On Hit (Melee): * 24% chance to slow global speed by 77% * 10 arcane resource burn ----- def ----- Resists +13% lightning +18% temporal +6% light +12% fire Phys.save +30 (+6 eff.) A belt that goes around your waist. |
| In main hand | The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +6 Str +6 Wil dps ---------- Dmg.mod +15% nature ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 221.95 arcane damage and stunned). Uses 60 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 11 Armour, 16 Defense and your attacks will gain 22% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | lechuga (23 def, 6 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +3 Dex +6 Wil +6 Cun +6 Con dps ---------- Mind.crit +8% Res.pen +15% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Defense +23 (+8 eff.) Resists +10% acid +10% cold +10% fire +6% nature +10% lightning Spell.save +15 (+5 eff.) Max.HP +60.00 ---------- misc Stam/turn +1.20 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gygodas0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex +10 Cun +8 Con dps ---------- Phys.pwr +9 (+2 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +12% blight +9% physical Res.pen +5% acid Melee Ret 4 acid 2 blight On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Fatigue -9% HP.reg +5.00 ---------- misc Stam/turn +1.40 Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
steel garnet ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Acc +6 (+1 eff.) Rings make your fingers look great! |
Cloudlord the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning +6% acid +6% mind +3% arcane Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Resists +9% lightning +5% arcane +12% mind Max.HP +33.00 Disarm- +38% Pinning- +26% Knockbk- +27% Rings make your fingers look great! |
rogue's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +40.00 HP.reg +12.00 Heal.mod +17% Rings make your fingers look great! |
voratun ring 'Gedor'0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% acid ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +32% acid +2% physical Phys.save +12 (+2 eff.) Mind.save +3 (+1 eff.) Max.HP +100.00 Teleport- +20% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Voromira the voratun battleaxe (56-84 power, 10 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 56.0 - 84.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +8 physical On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Res.pen +10% physical ----- def ----- Resists +6% blight +12% darkness Disease- +20% ---------- misc Stam/turn +3.00 Massive two-handed battleaxes. |
Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +0.0% Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 150 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Unstoppable Mauler (48-72 power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+5 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.9 Pwr.cost 11 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 135% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Genocide (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 40% Wil, 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 40% Wil, 25% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 143.75 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 21 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
radiant dwarven-steel plate armour of implacability (0 def, 17 armour)17.0 T3 massive armor [Ego++] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +17 Fatigue +15% Resists +15% blight +11% darkness Phys.save +7 (+1 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+9 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 15 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Haretochik the voratun plate armour (7 def, 22 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% mind Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Armour +22 Defense +7 (+2 eff.) Fatigue +22% Resists +17% lightning Mind.save +20 (+5 eff.) Max.HP +39.00 A suit of armour made of metal plates. |
Plate Armor of the King (15 def, 30 armour)17.0 T5 massive armor [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+5 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+3 eff.) Spell.save +25 (+9 eff.) Mind.save +25 (+6 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Frozenhue the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +10 (+2 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Resists +15% cold Phys.save +10 (+2 eff.) Heal.mod +20% Disease- +20% ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
skylord's drakeskin leather belt of life1.0 T5 belt armor [Ego+] Nature While equipped: Stats +4 Str +7 Dex +5 Wil +4 Cun ----- def ----- Phys.save +14 (+3 eff.) Spell.save +14 (+5 eff.) Mind.save +17 (+4 eff.) HP.reg +2.70 Heal.mod +16% A belt that goes around your waist. |
Radiancetickler (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Dex +2 Cun +2 Con dps ---------- Dmg.mod +12% light Res.pen +20% fire ----- def ----- Defense +1 (+0 eff.) Max.HP +36.00 ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scorchbender (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Dex +3 Cun +2 Con dps ---------- Melee Ret 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +18% fire +7% lightning +5% cold Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voralrabeth (0 def, 29 armour)3.0 T5 feet armor [Rare] Master While equipped: ----- def ----- Armour +29 Fatigue +4% Resists +12% acid +11% cold +11% fire +5% arcane +13% lightning Crit.dmg- 15.00% Heal.mod +10% Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blazepassion the voratun helm (0 def, 5 armour)3.0 T5 head armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Res.pen +20% fire ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +12% nature +12% light Spell.save +12 (+4 eff.) Max.HP +88.00 Heal.mod +17% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
defender's voratun helm of fortune (7 def, 11 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +12 Lck dps ---------- Phys.crit +5.0% Spell.crit +6% Mind.crit +4% ----- def ----- Armour +11 Defense +7 (+2 eff.) Fatigue +5% Resists +3% all Phys.save +14 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
22 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane Combine with a weapon. Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
298 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
69 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Barukath the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +21% lightning +3% temporal +12% darkness +6% fire +3% mind Phys.save +12 (+2 eff.) Heal.mod +16% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(124 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 60 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing dwarven-steel torque of psionic shield [power 73] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 15 cooldown 100% to heal for 42. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 77% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 30 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Corrupted heart of the Sandworm Queen0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By bonk the Cornac Berserker level 32
65th Pyre 123rd year of Ascendancy at 15:24 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By bonk the Cornac Berserker level 39
10th Allure 124th year of Ascendancy at 03:24 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By bonk the Cornac Berserker level 50
66th Regrowth 125th year of Ascendancy at 12:09 see stats
Against all odds
Killed Ukruk in the ambush.By bonk the Cornac Berserker level 30
75th Regrowth 123rd year of Ascendancy at 23:40 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By bonk the Cornac Berserker level 10
1st Flare 122nd year of Ascendancy at 02:37 see stats
Arachnophobia
Destroyed the spydric menace.By bonk the Cornac Berserker level 36
64th Haze 123rd year of Ascendancy at 18:28 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By bonk the Cornac Berserker level 38
10th Decay 123rd year of Ascendancy at 00:02 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By bonk the Cornac Berserker level 50
49th Regrowth 125th year of Ascendancy at 07:45 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By bonk the Cornac Berserker level 50
1st Time of Equilibrium 124th year of Ascendancy at 02:54 see stats
Brave new world
Went to the Far East and took part in the war.By bonk the Cornac Berserker level 35
52nd Dusk 123rd year of Ascendancy at 02:56 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By bonk the Cornac Berserker level 31
55th Pyre 123rd year of Ascendancy at 05:06 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By bonk the Cornac Berserker level 30
51st Pyre 123rd year of Ascendancy at 09:18 see stats
Clone War
Destroyed your own Shade.By bonk the Cornac Berserker level 47
71st Regrowth 124th year of Ascendancy at 16:08 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By bonk the Cornac Berserker level 11
6th Flare 122nd year of Ascendancy at 01:59 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By bonk the Cornac Berserker level 48
63rd Pyre 124th year of Ascendancy at 16:01 see stats
Destroyer's bane
Killed Golbug the Destroyer.By bonk the Cornac Berserker level 34
48th Dusk 123rd year of Ascendancy at 17:26 see stats
Dragon's Greed
Amassed 8000 gold pieces.By bonk the Cornac Berserker level 40
1st Regrowth 124th year of Ascendancy at 18:17 see stats
Earth Master
Killed Harkor'Zun.By bonk the Cornac Berserker level 17
1st Decay 122nd year of Ascendancy at 17:46 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By bonk the Cornac Berserker level 50
35th Regrowth 125th year of Ascendancy at 11:14 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By bonk the Cornac Berserker level 50
66th Regrowth 125th year of Ascendancy at 12:22 see stats
Exterminator
Killed 1000 creatures.By bonk the Cornac Berserker level 19
1st Regrowth 123rd year of Ascendancy at 17:31 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By bonk the Cornac Berserker level 21
26th Regrowth 123rd year of Ascendancy at 07:41 see stats
Fear me not!
Survived the Fearscape!By bonk the Cornac Berserker level 22
29th Regrowth 123rd year of Ascendancy at 15:34 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By bonk the Cornac Berserker level 50
29th Regrowth 125th year of Ascendancy at 10:45 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By bonk the Cornac Berserker level 48
65th Pyre 124th year of Ascendancy at 03:32 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bonk the Cornac Berserker level 20
5th Regrowth 123rd year of Ascendancy at 02:41 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By bonk the Cornac Berserker level 50
19th Regrowth 125th year of Ascendancy at 01:15 see stats
Level 10
Got a character to level 10.By bonk the Cornac Berserker level 10
10th Mirth 122nd year of Ascendancy at 05:58 see stats
Level 20
Got a character to level 20.By bonk the Cornac Berserker level 20
3rd Regrowth 123rd year of Ascendancy at 11:59 see stats
Level 30
Got a character to level 30.By bonk the Cornac Berserker level 30
75th Regrowth 123rd year of Ascendancy at 22:37 see stats
Level 40
Got a character to level 40.By bonk the Cornac Berserker level 40
10th Allure 124th year of Ascendancy at 22:45 see stats
Level 50
Got a character to level 50.By bonk the Cornac Berserker level 50
79th Dusk 124th year of Ascendancy at 21:32 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By bonk the Cornac Berserker level 26
44th Regrowth 123rd year of Ascendancy at 15:53 see stats
Oozemancer
Destroyed the corrupted oozemancer.By bonk the Cornac Berserker level 48
56th Dusk 124th year of Ascendancy at 01:02 see stats
Orcrist
Killed the leaders of the Orc Pride.By bonk the Cornac Berserker level 45
36th Regrowth 124th year of Ascendancy at 23:07 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By bonk the Cornac Berserker level 46
51st Regrowth 124th year of Ascendancy at 23:24 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By bonk the Cornac Berserker level 32
79th Pyre 123rd year of Ascendancy at 21:33 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By bonk the Cornac Berserker level 26
43rd Regrowth 123rd year of Ascendancy at 06:24 see stats
Size is everything
Did over 1500 damage in one attack.By bonk the Cornac Berserker level 42
20th Regrowth 124th year of Ascendancy at 06:45 see stats
Size matters
Did over 600 damage in one attack.By bonk the Cornac Berserker level 24
36th Regrowth 123rd year of Ascendancy at 09:44 see stats
Sliders
Activated a portal using the Orb of Many Ways.By bonk the Cornac Berserker level 34
48th Dusk 123rd year of Ascendancy at 19:49 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By bonk the Cornac Berserker level 50
35th Regrowth 125th year of Ascendancy at 11:13 see stats
That was close
Killed your target while having only 1 life left.By bonk the Cornac Berserker level 26
68th Regrowth 123rd year of Ascendancy at 19:21 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By bonk the Cornac Berserker level 45
36th Regrowth 124th year of Ascendancy at 18:07 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By bonk the Cornac Berserker level 32
77th Pyre 123rd year of Ascendancy at 17:31 see stats
The bigger the better!
Did over 3000 damage in one attack.By bonk the Cornac Berserker level 47
61st Pyre 124th year of Ascendancy at 23:28 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By bonk the Cornac Berserker level 48
36th Dusk 124th year of Ascendancy at 06:52 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By bonk the Cornac Berserker level 31
52nd Pyre 123rd year of Ascendancy at 22:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By bonk the Cornac Berserker level 21
29th Regrowth 123rd year of Ascendancy at 04:23 see stats
Unstoppable
Returned from the dead.By bonk the Cornac Berserker level 50
49th Regrowth 125th year of Ascendancy at 03:20 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By bonk the Cornac Berserker level 29
75th Regrowth 123rd year of Ascendancy at 19:43 see stats
Log
Bonk picks up (J.): jade.
Bonk picks up (t.): living voratun shield (0 def, 10 armour, 216.5 block).
Bonk picks up (r.): Baliromibar the voratun longsword (42-59 power, 6 apr).
Bonk picks up (j.): truestriking dwarven-steel battleaxe (32-48 power, 2 apr).
Bonk picks up (w.): stargazer's elven-silk robe (0 def, 0 armour).
Bonk picks up (x.): fortifying voratun mail armour of natural resilience (5 def, 10 armour).
Bonk picks up (g.): marksman's voratun ring of corrosion (+34%).
Bonk picks up (v.): pulsing mindstar of sand (14-15 power, 32 apr, nature damage).
Bonk picks up (w.): mitotic living mindstar of nightfall (16-17 power, 40 apr, nature damage).
You pickup 0.50 gold pieces.
Bonk is no longer attuned.
Berserker Rage's rage subsides!
You pickup 0.85 gold pieces.
There is a Exploratory Farportal exit here (press '' or right click to use).
You gain 0.67 gold from the transmogrification of fortifying voratun mail armour of natural resilience (5 def, 10 armour).
You gain 0.42 gold from the transmogrification of stargazer's elven-silk robe (0 def, 0 armour).
You gain 0.54 gold from the transmogrification of living voratun shield (0 def, 10 armour, 216.5 block).
You gain 3.06 gold from the transmogrification of Yarygund the Pitchjam (0 def, 10 armour, 191 block).
You gain 0.84 gold from the transmogrification of mitotic living mindstar of nightfall (16-17 power, 40 apr, nature damage).
You gain 0.44 gold from the transmogrification of pulsing mindstar of sand (14-15 power, 32 apr, nature damage).
You gain 2.36 gold from the transmogrification of Baliromibar the voratun longsword (42-59 power, 6 apr).
You gain 0.68 gold from the transmogrification of plaguebringer's voratun battleaxe (58-86 power, 4 apr).
You gain 0.45 gold from the transmogrification of truestriking dwarven-steel battleaxe (32-48 power, 2 apr).
You gain 0.33 gold from the transmogrification of marksman's voratun ring of corrosion (+34%).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Bonk no longer revels in blood quite so much.




















































































































