Eaded the level 10 Higher Alchemist by majblomma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceHigher
ClassAlchemist
Level / Exp10 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution23 (base 23)
Magic35 (base 34)
Willpower18 (base 11)
Cunning15 (base 11)

Resources

Life294/294
Mana173/173
Healing Factor1.1099022211821
Regeneration0.27747555529553

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision1
See Stealth17
See Invisible15

Offense: Mainhand

Damage31
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance5%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+11%
Nature+5%
Fire+20%
Mind+11%
All0%

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save16
Spell Save30
Mental Save23

Defense: Resistances

Cold+ 20%( 70%)
Acid+ 20%( 70%)
Nature+ 16%( 70%)
Temporal+ 12%( 70%)
Mind+ 17%( 70%)
Lightning+ 39%( 70%)
Fire+ 20%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%
Poison Resistance20%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
4/5
3/5
0/5
0/5
Spell / Golemancy1.30
5/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Energy alchemy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
2/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
5/5
2/5
0/5
0/5

Effects

talent

Quests

active
active
active
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Eaded picks up (a.):
healing infusion (heal 42; cd 10).
Eaded picks up (g.):
mindwoven linen robe of light (+15%) (0 def, 0 armour).
Eaded picks up (b.):
regeneration infusion (heal 66; 15 cd).
Eaded picks up (c.):
shielding rune (absorb 57; dur 3; cd 15).
Eaded picks up (h.):
creative mossy mindstar of clarity (2-2 power, 12 apr, nature damage).
Ran for 6 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Eaded picks up (k.):
mindwoven linen robe of nature (+15%) (0 def, 0 armour).
There is a ladder to the next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 0.57 gold from the transmogrification of
miner's iron helm (0 def, 5 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.11 gold from the transmogrification of
mindwoven linen robe of nature (+15%) (0 def, 0 armour).
You gain 1.11 gold from the transmogrification of
mindwoven linen robe of light (+15%) (0 def, 0 armour).
You gain 2.04 gold from the transmogrification of
horrifying mossy mindstar of resolve (2-2 power, 12 apr, mind damage).
You gain 2.32 gold from the transmogrification of
creative mossy mindstar of clarity (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (14-23 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.17 gold from the transmogrification of
shielding rune (absorb 57; dur 3; cd 15).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 66; 15 cd).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 10).
There is a ladder to the previous level here (press '' or right click to use).