















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Items Vault 1.7.0Donators/Buyers bonus! Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Doomelf |
Class | Annihilator |
Level / Exp | 11 / 9% |
Size | big |
Lifes / Deaths | Killed by Shasshhiy'Kaish at level 11 on the 10th Flare 122nd year of Ascendancy at 21:41 / 1 |
Primary Stats
Strength | 54 (base 34) |
Dexterity | 40 (base 34) |
Constitution | 54 (base 34) |
Magic | 13 (base 10) |
Willpower | 12 (base 10) |
Cunning | 37 (base 34) |
Resources
Life | -9/422 |
Steam | 96/100 |
Healing Factor | 1.4867002818177 |
Regeneration | 72.778535055143 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 8 |
See Stealth | 89.515253511114 |
See Invisible | 89.515253511114 |
Offense: Mainhand
Damage | 32 |
Accuracy | 48 |
Crit Chance | 12% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 16 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Fire | +24% |
Light | +17% |
Offense: Damage Penetration
Arcane | +20% |
Acid | +5% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 36.723073231957 (96.438666929426%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 24 |
Physical Save | 34 |
Spell Save | 19 |
Mental Save | 37 |
Defense: Resistances
Physical | + 24%( 70%) |
Cold | + 33%( 70%) |
All | + 14%( 70%) |
Darkness | + 16%( 70%) |
Light | + 40%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 16%( 70%) |
Fire | + 43%( 70%) |
Lightning | + 32%( 70%) |
Defense: Immunities
Pinning Resistance | 48% |
Stun Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (4/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 53 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 3 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 118% efficiency and cooldown mod of 66%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 3 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. |
Class Talents
Steamtech / Magnetism | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Steamtech / Artillery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemical warfare | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Mecharachnid | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Steamtech / Demolition | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Steamtech / Turrets | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Steamtech / Blacksmith | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 0.90 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Effects
talent | Miasma Engine |
talent | Shock Grenade |
talent | Boltgun |
beneficial effect | Has 4 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 4 Ammo |
beneficial effect | Storing damage to unleash as a powerful lightning bolt (192/210). Capacitor Discharge |
beneficial effect | The target has 39 increased life regeneration. Recovery |
detrimental effect | Cannot heal higher than 422 life. Blood Lock |
beneficial effect | The target is surrounded by a toxic cloud or radius 3. Enemies within will suffer 3% talent failure, 30% reduced healing, and take 33.15 additional acid damage from melee and ranged attacks. Miasma Engine |
detrimental effect | The target is hexed. Each time it uses an ability it takes 60.18 fire damage, and talent cooldowns are increased by 62% plus 1 turn. Burning Hex |
beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 40% and triggers a radius 8 conal explosion dealing 44% steamgun damage. 3 stacks remaining. Reactive Armor |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' | active |
Equipment
On feet | ![]() Filthraider (0 def, 4 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 4(-) nature ----- def ----- Armour +4 (-) Resists +6%(-) lightning +3%(-) temporal +3%(-) darkness ---------- misc Infravis +2 (-) A pair of boots made of leather. |
Quiver | ![]() pouch of iron shots of wind (13/13, 15-18 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Nature Power 15.0 - 18.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 13 (-) Proj.spd +200% (-) On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 138 physical damage Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
Light source | ![]() Shockkarma the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee+ 0(-10) item acid corrode Dmg.mod +3%(-) acid Res.pen +20%(-) arcane Melee Ret 8(-) lightning On Hit (Melee): * 10% chance to reduce armor by 19% ----- def ----- Mind.save +6 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +6 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() rough leather cap 'Sunwrack' (0 def, 2 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Cun dps ---------- Dmg.mod +6%(-) light ----- def ----- Armour +2 (-) Fatigue +1% (-) Resists +6%(-) cold +5%(-) fire +3%(-) mind +3%(-) light Mind.save +4 (+2 eff.) (-) ---------- misc Light +2 (-) A cap made of leather. |
On hands | ![]() iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) ---------- misc Talents +1.00(-) Fatal Attractor Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() quick steel torque of gale force [power 130] (7 cooldown) 2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 130 physical damage Puts all charms on 7 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Brightviper the copper ring 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +11%(-) light +9%(-) fire Res.pen +5%(-) acid +5%(-) fire On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +22%(-) light Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-11%) light +0%(-9%) fire Res.pen +0%(-5%) acid +0%(-5%) fire ----- def ----- Resists +0%(-22%) light HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | [vs. Bloodfire Whorl (Around neck)] Bloodfire WhorlBloodfire Whorl 0.1 T2 amulet jewelry [Unique] Arcane/Master While equipped: dps ---------- S.pwr/crit +4 (-) Melee Ret 6(-) fire ----- def ----- Fatigue -4% (-) HP.reg +1.00 (-) ---------- misc Talents +1.00(-) Inner Flame Masteries +0.10(-) Steamtech/Turrets Inner Flame: The magic in your blood and fire in your heart empowers you, increasing Fire Resistance by -0.30%, Fire Affinity by -0.19%, and Fire Damage by -0.36%. This bonus is based on your current life and Magic stat A mesmerizing orange gem is set into this silver necklace. The spiralling glow within seems to pulse in tune with your heartbeat. |
In main hand | ![]() Muckriver the iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Rare] Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +3 (-) Atk.spd 100% (-) Range +6 (-) Proj.spd +600% (-) On Hit.r1 +14(-) 20% chance of physical repulsion On Crit.r2 +16(-) nature Uses 2.0(-) Steam While equipped: dps ---------- Ranged+ 0(-10) item darkness numbing Acc +5 (+1 eff.) (-) Melee Ret 2(-) nature On Hit (Ranged): * 10% chance to reduce damage dealt by 13% ----- def ----- Resists +6%(-) light ---------- misc Cooldown Strafe -2(-) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
Around waist | ![]() rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) (-) ----- def ----- Fatigue -4% (-) Mind.save +6 (+3 eff.) (-) ---------- misc Max.enc +10 (-) A belt that goes around your waist. |
In off hand | ![]() iron shield of lightning resistance (+15%) (0 def, 3 armour, 10-11 power, 21.5 block) 7.0 T1 shield armor Reqs Shield usage training Cun 11 [Ego] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +22 (-) While equipped: ----- def ----- Armour +3 (-) Fatigue +8% (-) Resists +15%(-) lightning ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Cloak | ![]() linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Eilinekira (0 def, 9 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: Stats +3(-) Str dps ---------- Apr +1 (-) ----- def ----- Armour +9 (-) Fatigue +22% (-) Resists +16%(-) cold Mind.save +11 (+5 eff.) (-) Knockbk- +10% (-) A suit of armour made of metal plates. Tap to cycle through comparison choices |
Inventory
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Just what you need to support your back when lifting heavy things; like armour, weapons or Yetis. Requires talents: - Smith (1) - Mechanical (1) Requires ingredients: - lump of iron (2) Example Item: iron back support 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -4% ---------- misc Max.enc +10 Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] A powerful salve that steels your body for a while, letting you survive below 0 life while increasing resistances. To be used with the medical injector implant. Requires talents: - Therapeutics (1) Requires ingredients: - sandworm tooth (2) - stack of herbs (viperweed) (3) Example Item: simple pain suppressor salve [power 122] 1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 118% efficiency and 66% cooldown modifier. Let you fight up to -122 life and reduces all damage by 11% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Dismantle any one sling, add some amazing steampower to it and make a powerful steamgun to fire a bullet hell at your foes! Requires talents: - Explosives (1) - Smith (1) Requires ingredients: - lump of iron (7) Requires: - a sling (not unique) Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Old cloak not keeping you as dry as it used to? A waterproof coating it just what you need! Requires talents: - Chemistry (1) Requires ingredients: - stack of herbs (viperweed) (2) Example Item: crude waterproof coating 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +5% nature +5% cold Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Urokath the steel battleaxe (22-33 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Arcane Power 22.0 - 33.0(+22.0 - +33.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +5.0% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Melee+ +9 temporal +12 mind +12 physical On Hit.r1 +0(-14) 20% chance of physical repulsion On Crit.r2 +0(-16) nature Uses 0.0(-2.0) Steam While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Ranged+ 0(-10) item darkness numbing Dmg.mod +3% mind Acc +0 (+0 eff.) (-5 (-1 eff.)) Melee Ret 0(-2) nature ----- def ----- Resists +13% temporal +0%(-6%) light +2% physical ---------- misc Cooldown Strafe +0(+2) Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() steel battleaxe (21-32 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Normal] Power 21.0 - 31.5(+21.0 - +31.5) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +5.0% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) On Hit.r1 +0(-14) 20% chance of physical repulsion On Crit.r2 +0(-16) nature Uses 0.0(-2.0) Steam While equipped: dps ---------- Ranged+ 0(-10) item darkness numbing Acc +0 (+0 eff.) (-5 (-1 eff.)) Melee Ret 0(-2) nature ----- def ----- Resists +0%(-6%) light ---------- misc Cooldown Strafe +0(+2) Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() slagged steel greatsword of massacre (36-58 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 36.0 - 57.6(+36.0 - +57.6) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +3.0% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Melee+ +9 fire On Hit.r1 +7 acid +0(-14) 20% chance of physical repulsion On Crit.r2 +0(-16) nature Uses 0.0(-2.0) Steam While equipped: dps ---------- Ranged+ 0(-10) item darkness numbing Res.pen +7% fire Acc +0 (+0 eff.) (-5 (-1 eff.)) Melee Ret 0(-2) nature ----- def ----- Resists +0%(-6%) light ---------- misc Cooldown Strafe +0(+2) Massive two-handed swords. Tap to cycle through comparison choices |
![]() steel shield (0 def, 4 armour, 16-19 power, 39.5 block) 7.0 T2 shield armor Reqs Shield usage training Cun 16 [Normal] When used to Attack: Power 15.5 - 18.6(+6.0 - +7.2) Physical Uses 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +3.0% (+0.5%) Block +40 (+18) While equipped: ----- def ----- Armour +4 (+1) Fatigue +8% (-) Resists +0%(-15%) lightning ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
![]() steel shield (0 def, 4 armour, 14-17 power, 40.5 block) 7.0 T2 shield armor Reqs Shield usage training Cun 16 [Normal] When used to Attack: Power 14.0 - 16.8(+4.5 - +5.4) Physical Uses 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +3.0% (+0.5%) Block +40 (+19) While equipped: ----- def ----- Armour +4 (+1) Fatigue +8% (-) Resists +0%(-15%) lightning ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
![]() Smolderqueller the woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +0(-3) Str +1 Dex +1 Cun dps ---------- Dmg.mod +6% fire Apr +0 (-1) Melee Ret 6 fire ----- def ----- Armour +0 (-9) Fatigue +0% (-22%) Resists +11% mind +0%(-16%) cold +11% darkness +9% all Phys.save +11 (+5 eff.) Spell.save +14 (+7 eff.) Mind.save +20 (+9 eff.) (+9 (+4 eff.)) Knockbk- +0% (-10%) ---------- misc Light +2 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
![]() cleansing cured leather armour (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Disrupt While equipped: Stats +0(-3) Str dps ---------- Apr +0 (-1) ----- def ----- Armour +4 (-5) Defense +6 (+3 eff.) Fatigue +7% (-15%) Resists +10% blight +0%(-16%) cold +11% nature Mind.save +0 (+0 eff.) (-11 (-5 eff.)) Knockbk- +0% (-10%) A suit of armour made of leather. Tap to cycle through comparison choices |
![]() impenetrable iron mail armour of lightning resistance (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: Stats +0(-3) Str dps ---------- Apr +0 (-1) ----- def ----- Armour +10 (+1) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +15% lightning +0%(-16%) cold Mind.save +0 (+0 eff.) (-11 (-5 eff.)) Knockbk- +0% (-10%) A suit of armour made of mail. Tap to cycle through comparison choices |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() exalted brass lantern of health 2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Melee+ 0(-10) item acid corrode Dmg.mod +0%(-3%) acid Res.pen +0%(-20%) arcane Melee Ret 0(-8) lightning ----- def ----- Affinity +4% mind +4% light Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +40.00 ---------- misc Light +3 (-) See.Stealth +0 (-6) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 118% efficiency and 66% cooldown modifier. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
simple healing salve [power 144] simple healing salve [power 144]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 118% efficiency and 66% cooldown modifier. Heal 144 Puts Talent Medical Injector on 10 cooldown Medical salve. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 126 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By I am Lrr, Ruler of the planet Omicron Percei 8 the Doomelf Annihilator level 6
77th Pyre 122nd year of Ascendancy at 02:15 see stats
By I am Lrr, Ruler of the planet Omicron Percei 8 the Doomelf Annihilator level 10
3rd Mirth 122nd year of Ascendancy at 22:46 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (Shasshhiy'Kaish)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (Shasshhiy'Kaish)).
Shasshhiy'Kaish casts Blood Lock.
Mecharachnid (servant of I am Lrr, Ruler of the planet Omicron Percei 8) is blood locked.
I am Lrr, Ruler of the planet Omicron Percei 8 is blood locked.
Shasshhiy'Kaish casts Burning Hex.
Mecharachnid (servant of I am Lrr, Ruler of the planet Omicron Percei 8) is hexed!
I am Lrr, Ruler of the planet Omicron Percei 8 is hexed!
Mecharachnid (servant of I am Lrr, Ruler of the planet Omicron Percei 8) casts Rune: Shatter Afflictions.
Mecharachnid (servant of I am Lrr, Ruler of the planet Omicron Percei 8) is free from the hex.
A shield forms around mecharachnid (servant of I am Lrr, Ruler of the planet Omicron Percei 8).
I am Lrr, Ruler of the planet Omicron Percei 8 shoots!
I am Lrr, Ruler of the planet Omicron Percei 8's Shoot hits Shasshhiy'Kaish for 56 physical damage.
Shasshhiy'Kaish resists the effect 'Shocked'!
Shasshhiy'Kaish is knocked back!
Shasshhiy'Kaish resists the effect 'Shocked'!
I am Lrr, Ruler of the planet Omicron Percei 8's Grenade Launcher hits Shasshhiy'Kaish for 93 lightning, 111 physical, 100 lightning (304 total damage).
Mecharachnid (servant of I am Lrr, Ruler of the planet Omicron Percei 8) uses Explosive Shell.
I am Lrr, Ruler of the planet Omicron Percei 8 activates Boltgun.
Shasshhiy'Kaish casts Meteor Rain.
The shield around mecharachnid (servant of I am Lrr, Ruler of the planet Omicron Percei 8) crumbles.
I am Lrr, Ruler of the planet Omicron Percei 8 is recovering from the damage!
Character control switched to mecharachnid (servant of I am Lrr, Ruler of the planet Omicron Percei 8).
Character control switched to I am Lrr, Ruler of the planet Omicron Percei 8.