Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Doctornull's Tweak Pack 1.4.2A collection of tweaks for existing ToME content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 19 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by multi-hued drake at level 15 on the 31st Pain 124th year of Ascendancy at 07:14 / 63Killed by sand-drake at level 15 on the 31st Pain 124th year of Ascendancy at 07:39 Killed by fire drake hatchling at level 18 on the 32nd Pain 124th year of Ascendancy at 22:28 Killed by multi-hued drake at level 18 on the 33rd Pain 124th year of Ascendancy at 19:53 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 20:50 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 20:58 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 21:07 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 21:19 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 21:34 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 21:43 Killed by multi-hued drake at level 18 on the 33rd Pain 124th year of Ascendancy at 21:57 Killed by multi-hued drake at level 18 on the 33rd Pain 124th year of Ascendancy at 22:04 Killed by multi-hued drake at level 18 on the 33rd Pain 124th year of Ascendancy at 22:21 Killed by multi-hued drake hatchling at level 18 on the 33rd Pain 124th year of Ascendancy at 22:30 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 22:37 Killed by multi-hued drake at level 18 on the 33rd Pain 124th year of Ascendancy at 22:48 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 22:56 Killed by multi-hued drake at level 18 on the 33rd Pain 124th year of Ascendancy at 23:04 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 23:13 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 23:24 Killed by multi-hued drake hatchling at level 18 on the 33rd Pain 124th year of Ascendancy at 23:32 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 23:41 Killed by greater multi-hued wyrm at level 18 on the 33rd Pain 124th year of Ascendancy at 23:51 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 00:06 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 00:18 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 00:35 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 00:55 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 01:05 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 01:14 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 01:22 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 01:34 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 01:43 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 01:55 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 02:06 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 02:17 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 02:27 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 02:54 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 03:02 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 03:11 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 03:24 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 03:33 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 03:46 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 03:56 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 04:18 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 04:30 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 04:50 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 05:09 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 05:17 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 05:27 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 05:37 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 05:48 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 06:06 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 06:16 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 06:31 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 06:40 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 06:57 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 07:10 Killed by greater multi-hued wyrm at level 18 on the 34th Pain 124th year of Ascendancy at 07:20 Killed by Grgglck's Tentacle at level 18 on the 34th Pain 124th year of Ascendancy at 22:15 Killed by Grgglck the Devouring Darkness at level 18 on the 34th Pain 124th year of Ascendancy at 22:47 Killed by Grgglck the Devouring Darkness at level 18 on the 34th Pain 124th year of Ascendancy at 23:03 Killed by Grgglck the Devouring Darkness at level 18 on the 34th Pain 124th year of Ascendancy at 23:25 Killed by oozing horror at level 19 on the 35th Pain 124th year of Ascendancy at 01:23 |
Primary Stats
| Strength | 47 (base 41) |
| Dexterity | 23 (base 10) |
| Constitution | 21 (base 11) |
| Magic | 9 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 53 (base 41) |
Resources
| Life | 139/537 |
| Healing Factor | 1.124 |
| Regeneration | 2.3042 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 31 |
| Crit Chance | 15% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 31 |
| Crit Chance | 14% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 40.92 (81.030927835052%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 39 |
| Physical Save | 32 |
| Spell Save | 7 |
| Mental Save | 32 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 18% |
| Disarm Resistance | 90% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.9 steam per turn. Can be activated for an instant burst of 39 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Steamtech / Automated butchery | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | Reduces global action speed by 15%. Slow |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yeti Mind Controller (0 def, 3 armour) Yeti Mind Controller (0 def, 3 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+5 eff.) Silence immunity: +20% Mindpower: +9 (+4 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti, costing 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Talent granted: +4 Iron Grip Disarm immunity: +90% Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | copper ring of life copper ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Life regen: +0.60 Maximum life: +40.00 Healing mod.: +10% Rings can have magical properties. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +13 (+6 eff.) Changes stats: +10 Dex / +10 Cun / +5 Con Grants telepathy: Dragon Physical save: +6 (+3 eff.) See invisible: +18 Cannot be unequipped or rerolled until level 21. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Sunstone SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | steel steamsaw of massacre (20-30 power, 8 apr) steel steamsaw of massacre (20-30 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 20.0 - 30.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Block value: +26 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | insulating rough leather belt of transcendence insulating rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Physical save: +5 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In off hand | crackling iron steamsaw of massacre (15.5-23.25 power, 0 apr) crackling iron steamsaw of massacre (15.5-23.25 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 15.5 - 23.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% Attack speed: 100% Block value: +10 Burst (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Effects when hit in melee: * 11% chance to daze Changes stats: +2 Dex Changes resistances: +10% lightning Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Defense: +9 (+5 eff.) Changes resistances: +10% nature / +25% cold Physical save: +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | dwarven-steel plate armour of command (10 def, 16 armour) dwarven-steel plate armour of command (10 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +1 Cun Mental save: +13 (+7 eff.) A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion of the sneak (resist 15%; cure physical)wild infusion of the sneak (resist 15%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
starlit copper amulet of strength (+3) starlit copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% light / +12% darkness Blindness immunity: +21% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold amulet of magic (+4)gold amulet of magic (+4) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's steel ring of the mountain (+14%)sneakthief's steel ring of the mountain (+14%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +5 Cun / +4 Dex Changes resistances: +14% physical Changes damage: +14% physical Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. strafer's steel steamgun of firestrafer's steel steamgun of fire Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +5 fire Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +10% fire Talent cooldown: Strafe (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. mighty hardened leather sling of coldmighty hardened leather sling of cold Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +7 cold When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +2 Str Changes damage: +10% cold Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Behemoth Hide (4 def, 6 armour)Behemoth Hide (4 def, 6 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
This item will automatically be transmogrified when you leave the level. 2 malachite2 malachite 0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+8 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Ureslak's Focus Ureslak's FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+11 eff.) When used to imbue an object: Physical power: +12 (+4 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+11 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 131] simple healing salve [power 131]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 131, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yeti's Muscle Tissue (Patriarch) Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Tower Detonator Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
good thunderclap coating good thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item of type 'weapon' When attach to an other item: Burst (radius 1) on hit: +36 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Yeti's Psychoportation Beacon Yeti's Psychoportation BeaconPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help, costing 1 power out of 8/8. Call a trained yeti to your side. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Tarrokan the Orc Sawbutcher level 10
28th Retaking 124th year of Ascendancy at 14:14 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Tarrokan the Orc Sawbutcher level 14
42nd Retaking 124th year of Ascendancy at 10:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tarrokan the Orc Sawbutcher level 10
28th Retaking 124th year of Ascendancy at 10:24 see stats
Log
Umbral horror's creeping dark hits Tarrokan for 16 darkness damage.
Umbral horror casts Phase Door.
Bleeding from Tarrokan hits Oozing horror for 16 physical damage.
Shadow slows down.
Oozing horror's nature slow area effect hits Shadow for 27 nature damage.
Oozing horror's nature slow area effect hits Tarrokan for 24 nature damage.
Oozing horror's nature slow area effect hits Tarrokan for 23 nature damage.
Oozing horror's nature slow area effect hits Shadow for 26 nature damage.
Shadow hits Tarrokan for 6 physical damage.
Tarrokan hits Shadow for damage.
Oozing horror's nature slow area effect hits Shadow for 27 nature damage.
Oozing horror's nature slow area effect hits Tarrokan for 24 nature damage.
Oozing horror's nature slow area effect hits Tarrokan for 23 nature damage.
Oozing horror's nature slow area effect hits Shadow for 26 nature damage.
Umbral horror's creeping dark hits Tarrokan for 16 darkness damage.
Tarrokan loses sight!
Something strikes Tarrokan in the darkness (+23% damage).
Something hits Tarrokan for 107 darkness damage.
Something hits Tarrokan for 24 nature damage.
Something hits Tarrokan for 23 nature damage.
Something hits Tarrokan for 16 darkness damage.
Saving done.
The shadows converge on Tarrokan!
Something hits Tarrokan for 24 nature damage.
Something hits Tarrokan for 23 nature damage.
Tarrokan recovers sight.
Tarrokan speeds up.
