












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 37 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 15 on the 42nd Dusk 122nd year of Ascendancy at 00:50 2 / 5Killed by Islyvena the thief at level 17 on the 49th Dusk 122nd year of Ascendancy at 15:05 Killed by Endo the krog at level 20 on the 59th Haze 122nd year of Ascendancy at 15:57 Killed by Grand Corruptor at level 32 on the 11st Pyre 123rd year of Ascendancy at 00:41 Killed by Belilaith the skeleton magus at level 32 on the 17th Pyre 123rd year of Ascendancy at 03:41 |
| Antimagic | Follower |
Primary Stats
| Strength | 38 (base 16) |
| Dexterity | 69 (base 60) |
| Constitution | 34 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 58 (base 17) |
| Cunning | 109 (base 60) |
Resources
| Life | 1142/1142 |
| Stamina | 293/293 |
| Equilibrium | 30 |
| Healing Factor | 1.5453365646229 |
| Regeneration | 39.974332860592 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | 0% |
| Spell | +15% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 80.96967346368 |
| See Invisible | 80.96967346368 |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 51 |
| Crit Chance | 42% |
| APR | 6 |
| Speed | 0.87 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 2.5 |
| Crit Chance | 32% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 47% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Lightning | +13% |
| All | 0% |
| Physical | +33% |
| Fire | +9% |
| Nature | +53% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +35% |
| Physical | +11% |
| All | 0% |
| Nature | +75% |
Defense: Base
| Armour (hardiness) | 49.764593763945 (78.356353989015%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 40 |
| Mental Save | 47 |
Defense: Resistances
| Arcane | + 20%( 70%) |
| Cold | + 40%( 70%) |
| All | + 16%( 70%) |
| Lightning | + 57%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 19%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 21%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 40% |
| Stun Resistance | 20% |
| Confusion Resistance | 22% |
| Pinning Resistance | 20% |
| Disarm Resistance | 20% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 613% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Insidious Poison |
| talent | Pace Yourself |
| talent | Numbing Poison |
| talent | Antimagic Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by skir. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 714. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed pouch of faeros ash. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed green worm. * You've found the needed vial of wight ectoplasm. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xewyn the Startrencher (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Crit.mult +20.00% Mind.pwr +25 (+6 eff.) Dmg.mod +8% physical Res.pen +25% light Melee Ret 6 light ----- def ----- Armour +5 ---------- misc Light +3 Size +1 A pair of boots made of leather. |
| Quiver | Issekath the pouch of voratun shots (20/20, 53-64 power, 6 apr)3.0 T5 shot ammo [Rare] Disrupt Power 53.0 - 63.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +12 mind On Hit.r1 +16 mind On Crit.r2 +20 mind On Hit: * 24 arcane resource burn * 20% chance to reduce all saves and defense by 35 Shots are used with slings to pummel your foes to death. |
| Light source | Glowwoe the dwarven lantern1.0 T5 lite [Random Unique] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +8 (+2 eff.) Res.pen +20% nature +10% light ----- def ----- Resists +9% light +3% all Spell.save +11 (+3 eff.) Max.HP +51.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 160.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Glorivea the stralite torque of gale force [power 285] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +30 (+6 eff.) Resists +5% arcane +15% nature Stun/Frz- +20% Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 379 physical damage Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Venomwinter0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +6 Str +2 Dex dps ---------- Dmg.mod +13% lightning +9% physical Res.pen +15% nature Acc +30 (+9 eff.) ----- def ----- Defense +30 (+6 eff.) Resists +26% lightning Rings make your fingers look great! |
| Around neck | clarifying copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% mind Confus- +22% Amulets make your neck look great! |
| In main hand | Stokebrawn4.0 T5 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +4 Atk.spd 100% Range +10 Proj.spd +200% On Crit.r2 +4 fire While equipped: Stats +2 Dex +4 Con dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +9% fire ----- def ----- Die.at -20.00 life ---------- misc Reload +2 Masteries +0.20 Wild-gift/Fungus Regenerate 186 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Blindshine the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +9 Wil +8 Cun dps ---------- Dmg.mod +8% physical Res.pen +11% physical Against +17% Summoned Melee Ret 2 light ----- def ----- Armour +2 D.Red.from +23% Summoned Phys.save +12 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +12 (+4 eff.) Silence- +20% Pinning- +20% A belt that goes around your waist. |
| In off hand | Relgozor (0 def, 10 armour, 64-77 power, 192 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 64.5 - 77.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +192 While equipped: Stats +7 Cun ----- def ----- Armour +10 Fatigue +8% Resists +4% physical +3% nature +29% cold HP.reg +2.00 Silence- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Emelowen the elven-silk cloak (3 def, 6 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +9% temporal Phys.save +15 (+5 eff.) Poison- +20% Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chumas the Voidsun (12 def, 7 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Res.pen +15% darkness Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +23% lightning +6% darkness Max.HP +33.00 HP.reg +9.40 Heal.mod +16% A suit of armour made of leather. |
Inventory
Rune of the Rift (382.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Inflicts 382.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Nudin0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Str +3 Dex +3 Mag +3 Cun +3 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +6% fire +5% cold +5% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 Amulets make your neck look great! |
Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Dex +4 Wil +11 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +10% light Res.pen +15% lightning Acc +6 (+2 eff.) ----- def ----- Resists +20% light ---------- misc Infravis +1 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring 'Skylord'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +6% cold Res.pen +5% cold ----- def ----- Resists +6% blight +6% nature +15% lightning Poison- +11% Disease- +11% ---------- misc Light +3 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.64 cold and 20.80 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
rogue's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +8 (+2 eff.) Resists +24% lightning Rings make your fingers look great! |
ash starstaff 'Nimbussorrow' (19-23 power, 3 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +11 (+2 eff.) Dmg.mod +6% arcane +19% physical Melee Ret 4 lightning ----- def ----- Resists +3% lightning ---------- misc Mana/turn +0.15 Max.mana +53.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mage-hunter's rough leather sling of piercing4.0 T1 sling 1H weapon [Ego++] Disrupt/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +6% all Acc +5 (+1 eff.) Apr +6 On Hit (Ranged): * 5 arcane resource burn ---------- misc Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
rough leather sling4.0 T1 sling 1H weapon [Normal] Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
Bethukira the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +3 Str +1 Mag +2 Wil +2 Cun dps ---------- Phys.pwr +11 (+3 eff.) S.pwr/crit +2 Res.pen +6% physical Phasing +20% ---------- misc Mana/turn +0.08 Slings are used to hurl stones or metal shots at your foes. |
Hanirach the hardened leather sling4.0 T3 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 lightning While equipped: Stats +1 Wil dps ---------- Dmg.mod +13% lightning +10% physical Res.pen +7% all Acc +10 (+3 eff.) Apr +9 Melee Ret 8 arcane 4 blight ---------- misc Max.mana +20.00 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
arcing pouch of iron shots of wind (21/21, 14-17 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane/Nature Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 21 Proj.spd +200% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 148 physical damage Shots are used with slings to pummel your foes to death. |
pouch of iron shots (21/21, 12-15 power, 1 apr)3.0 T1 shot ammo [Normal] Power 12.5 - 15.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 21 Shots are used with slings to pummel your foes to death. |
deadly pouch of dwarven-steel shots of erosion (19/19, 40-48 power, 3 apr)3.0 T3 shot ammo [Ego] Nature/Master Power 40.0 - 48.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +5 nature Shots are used with slings to pummel your foes to death. |
iron shield (0 def, 2 armour, 10-11 power, 24 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+3 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 72.01 to 216.02 lightning damage (144.01 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+6 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
noble's rough leather belt of the giants1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.pwr +3 (+1 eff.) Against +15% Summoned ----- def ----- D.Red.from +15% Summoned Spell.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Kindlegasher the hardened leather belt1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +4 Wil +9 Cun dps ---------- Phys.crit +7.0% Mind.crit +6% Mind.pwr +5 (+1 eff.) Dmg.mod +12% mind Res.pen +5% mind Against +24% Summoned Melee Ret 10 fire ----- def ----- D.Red.from +21% Summoned Phys.save +7 (+2 eff.) A belt that goes around your waist. |
hardened leather belt 'Unrivor'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Armour +8 Defense +10 (+2 eff.) Phys.save +16 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +8 (+3 eff.) Confus- +20% Knockbk- +10% ---------- misc Size +1 A belt that goes around your waist. |
Lisutha the linen cloak (1 def, 4 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +3% darkness +6% fire Spell.save +12 (+4 eff.) Mind.save +6 (+2 eff.) Die.at -20.00 life Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Goldaba the Soothunt (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +2 Mag +1 Cun +2 Con dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
sand rough leather gloves of butchering (0 def, 6 armour)1.0 T1 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 physical Dmg.mod +4% physical Acc +4 (+1 eff.) Apr +5 ----- def ----- Armour +6 Resists +6% blight Spell.save +10 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Porath (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Phasing +20% ----- def ----- Armour +1 Fatigue +1% Spell.save +9 (+3 eff.) ---------- misc Infravis +1 A cap made of leather. |
Manadedor the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +4 Wil dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +5% mind ----- def ----- Armour +3 Fatigue +5% Resists +7% physical Phys.save +6 (+2 eff.) Spell.save +9 (+3 eff.) Die.at -40.00 life Max.HP +100.00 Silence- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Urthethel the Growthoblivion2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% nature Die.at -80.00 life Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Byhek the alchemist's lamp1.0 T3 lite [Random Unique] Nature/Psionic While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Acc +20 (+6 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +6% darkness +5% arcane Phys.save +13 (+4 eff.) Spell.save +16 (+5 eff.) Mind.save +14 (+5 eff.) Max.HP +98.00 ---------- misc Stam/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Lustresweeper'1.0 T5 lite [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Phys.crit +6.0% Res.pen +10% light +11% all Apr +13 ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Max.stam +20.00 Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Jetbreeze [power 405] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 10 fire ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +3 See.Invis +6 Blast the opponent's mind dealing 405 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By skir the Halfling Skirmisher level 31
69th Regrowth 123rd year of Ascendancy at 00:30 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By skir the Halfling Skirmisher level 28
37th Regrowth 123rd year of Ascendancy at 20:46 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By skir the Halfling Skirmisher level 19
45th Haze 122nd year of Ascendancy at 22:46 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By skir the Halfling Skirmisher level 32
16th Pyre 123rd year of Ascendancy at 00:01 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By skir the Halfling Skirmisher level 22
69th Haze 122nd year of Ascendancy at 14:20 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By skir the Halfling Skirmisher level 31
5th Pyre 123rd year of Ascendancy at 18:43 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By skir the Halfling Skirmisher level 29
51st Regrowth 123rd year of Ascendancy at 20:51 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By skir the Halfling Skirmisher level 26
8th Regrowth 123rd year of Ascendancy at 08:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By skir the Halfling Skirmisher level 10
9th Flare 122nd year of Ascendancy at 07:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By skir the Halfling Skirmisher level 20
53rd Haze 122nd year of Ascendancy at 01:01 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By skir the Halfling Skirmisher level 30
51st Regrowth 123rd year of Ascendancy at 21:58 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By skir the Halfling Skirmisher level 19
64th Dusk 122nd year of Ascendancy at 14:42 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By skir the Halfling Skirmisher level 31
72nd Regrowth 123rd year of Ascendancy at 16:10 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By skir the Halfling Skirmisher level 25
9th Allure 123rd year of Ascendancy at 17:54 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By skir the Halfling Skirmisher level 11
27th Dusk 122nd year of Ascendancy at 19:44 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By skir the Halfling Skirmisher level 7
79th Pyre 122nd year of Ascendancy at 00:18 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By skir the Halfling Skirmisher level 26
27th Regrowth 123rd year of Ascendancy at 21:30 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By skir the Halfling Skirmisher level 26
27th Regrowth 123rd year of Ascendancy at 06:45 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By skir the Halfling Skirmisher level 22
69th Haze 122nd year of Ascendancy at 04:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By skir the Halfling Skirmisher level 16
43rd Dusk 122nd year of Ascendancy at 21:04 see stats
Log
You gain 25.00 gold from the transmogrification of Ivynor the Lavawrecker (17-24 power, 3 apr).
You gain 24.42 gold from the transmogrification of dwarven-steel battleaxe 'Obsidianqueller' (31-46 power, 2 apr).
You gain 25.00 gold from the transmogrification of yew magestaff 'Woequench' (20-24 power, 4 apr, lightning element).
You gain 4.85 gold from the transmogrification of mule's gold ring of warding.
You gain 5.00 gold from the transmogrification of Earthen Beads.
You gain 1.71 gold from the transmogrification of blink rune (range 5; phase 14; cd 11).
You gain 4.69 gold from the transmogrification of heroism infusion (die at -269; dur 7; cd 26).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
There is a next level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Skir deactivates Insidious Poison.
Skir activates Insidious Poison.
Skir deactivates Counter Shot.
Skir activates Counter Shot.
Skir deactivates Trained Reactions.
Skir activates Trained Reactions.
Skir deactivates Apply Poison.
Skir activates Apply Poison.
Skir deactivates Pace Yourself.
Skir activates Pace Yourself.
Skir deactivates Numbing Poison.
Skir activates Numbing Poison.
Skir deactivates Antimagic Shield.
Skir activates Antimagic Shield.
There is a next level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.









































































































