











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Actually Usable Bathe in Light 1.7.0Modifies Celestials' Bathe in Light talent to affect only the caster and actors not hostile to the caster. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 30 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks (servant of fg) at level 11 on the 26th Voratun 122nd year of Ascendancy at 09:49 0 / 7Killed by Lisyrin the bandit at level 11 on the 26th Voratun 122nd year of Ascendancy at 16:42 Killed by Islatta the degenerated skeleton warrior at level 12 on the 28th Voratun 122nd year of Ascendancy at 02:43 Killed by Adyrira the gloomy white wolf at level 19 on the 34th Profit 122nd year of Ascendancy at 07:02 Killed by worm that walks (servant of fg) at level 26 on the 17th Loss 122nd year of Ascendancy at 21:37 Killed by Porudhewen the honey tree at level 27 on the 24th Loss 122nd year of Ascendancy at 14:52 Killed by Arisebeth the forest wight at level 30 on the 3rd Shortage 122nd year of Ascendancy at 15:34 |
Primary Stats
| Strength | 92 (base 56) |
| Dexterity | 32 (base 10) |
| Constitution | 39 (base 13) |
| Magic | 83 (base 60) |
| Willpower | 23 (base 10) |
| Cunning | 33 (base 10) |
Resources
| Life | -227/1004 |
| Insanity | 0/100 |
| Healing Factor | 1.326254336803 |
| Regeneration | 4.3103265946099 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.609950326513% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 42.213032150508 |
| See Invisible | 42.213032150508 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 42 |
| Crit Chance | 28% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +27% |
| Mind | +4% |
| All | 0% |
| Darkness | +18% |
| Light | +10% |
| Lightning | +12% |
| Fire | +3% |
| Nature | +9% |
Offense: Damage Penetration
| Physical | +5% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 74.5 (80%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 13 |
| Physical Save | 69 |
| Spell Save | 54 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 15%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 61%( 70%) |
| Light | + 28%( 70%) |
| Fire | + 19%( 70%) |
| Mind | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 35% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 302 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 584% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Porurialle the xorn. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Ce'Nalrata the ghoul. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 28. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed ice ant stinger. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed green worm. * You've found the needed electric eel tail. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Adelrata (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +9% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +9 Fatigue +3% Resists +7% acid +3% blight +10% fire +6% cold +8% lightning Silence- +26% Confus- +35% Stun/Frz- +22% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Huramagar the Phoenixspire2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +10 (+1 eff.) Dmg.mod +3% fire Res.pen +5% physical ----- def ----- Phys.save +6 (+2 eff.) Die.at -80.00 life Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Glagata' (15 def, 20 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +2 Mag dps ---------- Phys.pwr +15 (+2 eff.) Melee Ret 4 physical ----- def ----- Armour +20 Defense +15 (+5 eff.) Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | gladiator's copper ring of power0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+3 eff.) Rings make your fingers look great! |
| On fingers | Strikesmasher0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% light +9% lightning ----- def ----- Defense +6 (+2 eff.) Resists +9% lightning +20% light +5% arcane HP.reg +3.00 Stun/Frz- +22% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Galemistress'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +13 Defense +15 (+5 eff.) Resists +9% blight +5% arcane +6% acid Phys.save +40 (+10 eff.) Spell.save +16 (+5 eff.) Mind.save +13 (+5 eff.) A belt that goes around your waist. |
| In main hand | enhanced voratun longsword of massacre (54-75 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 53.5 - 74.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Str +9 Dex +7 Mag +3 Wil +7 Cun +10 Con Sharp, long, and deadly. |
| On hands | Ivolaith (10 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Con dps ---------- Phys.pwr +20 (+3 eff.) Melee+ 6 mind Dmg.mod +4% mind +6% acid Apr +5 Melee Ret 4 physical ----- def ----- Armour +1 Defense +10 (+4 eff.) Fatigue +1% Resists +6% mind Phys.save +6 (+2 eff.) Die.at -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Morbushack the voratun mail armour (5 def, 21 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +1 Dex +6 Mag +6 Wil dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +8% Phys.pwr +17 (+3 eff.) Spell.pwr +21 (+5 eff.) Mind.pwr +13 (+7 eff.) Dmg.mod +9% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +21 Defense +5 (+2 eff.) Fatigue +5% Resists +8% mind +16% lightning Phys.save +11 (+3 eff.) Mind.save +22 (+7 eff.) A suit of armour made of mail. |
| Cloak | cashmere cloak 'Nightbearer' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +2 Mag dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Defense +2 (+1 eff.) Crit.dmg- 15.00% Max.HP +39.00 ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Ce'Nyyavea the Blazeparry0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Phys.crit +4.0% Res.pen +10% lightning Acc +10 (+3 eff.) ----- def ----- Defense +30 (+10 eff.) Resists +24% lightning Crit.dmg- 15.00% Stun/Frz- +25% Amulets make your neck look great! |
Inventory
regeneration infusion of the wizard (heal 376; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 392; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 392 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Murkguile the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness +3% cold Melee Ret 4 mind 6 darkness ----- def ----- Resists +10% light +11% darkness Blind- +22% Amulets make your neck look great! |
Lorugund the Snowslicer0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +6% cold Melee Ret 6 blight ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue -4% Resists +3% blight Res.Cap +3% all Phys.save +9 (+2 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Deloromikhad the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +3 Mag +3 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Crit.dmg- 5.00% Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
psionicist's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +8 (+3 eff.) Rings make your fingers look great! |
yew magestaff 'Falyradil' (24-29 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 24.0 - 28.8 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Mind.crit +4% Crit.mult +5.00% Spell.pwr +17 (+4 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +24% lightning +3% mind ----- def ----- Armour +6 Hardiness +6% Phys.save +8 (+2 eff.) ---------- misc Vim/s.crit +3.00 Max.vim +19.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Firerune the iron greatsword (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Nature Power 16.5 - 26.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +12 nature On Hit.r1 +12 physical On Crit.r2 +8 fire While equipped: Stats +6 Dex dps ---------- Melee Ret 10 physical ----- def ----- Armour +6 Massive two-handed swords. |
steel greatsword of projection (22-35 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Psionic Power 22.0 - 35.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
Bolen the iron longsword (12-18 power, 6 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +2.5% Atk.spd 100% Melee+ +8 physical On Hit.r1 +8 fire While equipped: dps ---------- Dmg.mod +18% acid Res.pen +10% physical ----- def ----- Die.at -60.00 life Sharp, long, and deadly. |
iron longsword (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
dwarven-steel mace 'Infernoroar' (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 28.5 - 39.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 103 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Res.pen +15% fire Acc +9 (+3 eff.) Melee Ret 2 fire ----- def ----- Defense +9 (+3 eff.) Resists +6% darkness +6% fire Disarm- +22% Blunt and deadly. |
flaming dwarven-steel waraxe of massacre (26-37 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Master Power 26.5 - 37.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +8 fire One-handed war axes. |
stralite waraxe of daylight (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 30.5 - 42.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 light Against +12% Undead One-handed war axes. |
arcing steel dagger of massacre (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 17.5 - 22.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 103 damage Sharp, short and deadly. |
flaming dwarven-steel dagger (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +8 fire Sharp, short and deadly. |
mighty rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Ego] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
steel shield 'Icejam' (0 def, 4 armour, 40.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 15 cold Res.pen +25% light +10% cold Melee Ret 6 ice ----- def ----- Armour +4 Fatigue +8% Resists +9% light ---------- misc Talents +1 Block Handheld deflection devices. |
rejuvenating reinforced leather armour of command (21 def, 14 armour)9.0 T4 light armor [Ego+] Nature/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +14 Defense +21 (+7 eff.) Fatigue +8% Mind.save +13 (+5 eff.) HP.reg +2.40 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Velyvea the Winterusher (15 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% blight +3% cold ----- def ----- Armour +14 Defense +15 (+5 eff.) Fatigue +12% Resists +15% acid +6% cold Mind.save +24 (+8 eff.) A suit of armour made of mail. |
impenetrable steel mail armour of lightning resistance (2 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of the deep (3 def, 20 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +20 Defense +3 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of mail. |
Eclipsespire1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% darkness ----- def ----- Resists +6% nature Max.HP +31.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Radhogar the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Dex +2 Mag +2 Cun +1 Con dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Max.hate +2.00 A belt that goes around your waist. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
hardened leather belt 'Loruromirach'1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +8 Wil dps ---------- Spell.crit +5% Phys.pwr +5 (+1 eff.) ----- def ----- Fatigue -6% Resists +9% acid +3% mind +5% arcane Spell.save +7 (+2 eff.) Poison- +20% ---------- misc Max.enc +35 Size +1 A belt that goes around your waist. |
Mayosedhewyn the Lustre's kiss (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +3 Wil +2 Cun dps ---------- Spell.crit +1% Dmg.mod +3% arcane ----- def ----- Defense +1 (+1 eff.) Resists +3% light Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazestreak the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Crit.mult +15.00% Phys.pwr +15 (+2 eff.) Res.pen +5% physical Melee Ret 4 fire ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+2 eff.) ---------- misc Max.enc +25 A pair of boots made of leather. |
pair of rough leather boots 'Hettadulegen' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Cun +2 Wil dps ---------- Crit.mult +10.00% ----- def ----- Armour +1 Silence- +22% Confus- +21% Stun/Frz- +21% ---------- misc Vim/s.crit +2.00 A pair of boots made of leather. |
Duvegabar the Dourstreak (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid Res.pen +5% darkness ----- def ----- Armour +1 Resists +6% acid +3% light Die.at -60.00 life Confus- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Camedunanik the iron gauntlets (10 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +4 Dex dps ---------- Phys.pwr +15 (+2 eff.) Acc +5 (+1 eff.) On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +5 Defense +10 (+4 eff.) Fatigue +1% Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Baleharadar the linen wizard hat (11 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Phys.crit +4.0% Mind.crit +3% Crit.mult +5.00% Mind.pwr +3 (+2 eff.) Acc +20 (+6 eff.) ----- def ----- Defense +11 (+4 eff.) ---------- misc Stam/turn +2.00 Psi/turn +0.14 A pointy cloth hat, very wizardly... |
Cyrathra (0 def, 11 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Res.pen +10% physical Apr +6 ----- def ----- Armour +11 Fatigue +3% Resists +9% darkness Phys.save +15 (+4 eff.) A cap made of leather. |
Nygoleg (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex +2 Wil +4 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Crit.dmg- 10.00% ---------- misc Light +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Singehack the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Acc +10 (+3 eff.) Melee Ret 4 fire ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +10% light +9% blight +3% fire +10% darkness Disease- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
371 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 479.98 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By fg the Dwarf Writhing One level 20
8th Wealth 122nd year of Ascendancy at 07:12 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By fg the Dwarf Writhing One level 23
1st Loss 122nd year of Ascendancy at 03:32 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By fg the Dwarf Writhing One level 28
28th Loss 122nd year of Ascendancy at 02:12 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By fg the Dwarf Writhing One level 10
23rd Voratun 122nd year of Ascendancy at 09:21 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By fg the Dwarf Writhing One level 20
1st Wealth 122nd year of Ascendancy at 02:04 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By fg the Dwarf Writhing One level 30
3rd Shortage 122nd year of Ascendancy at 11:51 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By fg the Dwarf Writhing One level 23
16th Dearth 122nd year of Ascendancy at 18:32 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By fg the Dwarf Writhing One level 29
2nd Shortage 122nd year of Ascendancy at 22:38 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By fg the Dwarf Writhing One level 14
15th Profit 122nd year of Ascendancy at 13:04 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By fg the Dwarf Writhing One level 7
22nd Voratun 122nd year of Ascendancy at 13:36 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By fg the Dwarf Writhing One level 13
29th Voratun 122nd year of Ascendancy at 12:01 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By fg the Dwarf Writhing One level 23
43rd Dearth 122nd year of Ascendancy at 11:51 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By fg the Dwarf Writhing One level 23
22nd Wealth 122nd year of Ascendancy at 06:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By fg the Dwarf Writhing One level 15
18th Profit 122nd year of Ascendancy at 16:17 see stats
Log
Melee retaliation hits Armoured skeleton warrior for 5 nature, 12 darkness, 5 nature, 12 darkness, 5 nature, 12 darkness (50 total damage).
Armoured skeleton warrior hits worm that walks (servant of fg) for (22 flat reduction), (45 absorbed), 18 physical, (7 flat reduction), 0 fire, (22 flat reduction), 13 physical, (12 flat reduction), 0 fire, (22 flat reduction), 0 fire, (22 flat reduction), 12 physical, (12 flat reduction), 0 fire, (22 flat reduction), 0 fire (43 total damage).
Worm that walks (servant of fg) casts Rune: Acid Wave.
Armoured skeleton warrior is disarmed!
worm that walks (servant of fg) hits Armoured skeleton warrior for 113 acid damage.
Worm that walks (servant of fg) is confused and fails to use Attack.
Burning from Arisebeth the forest wight hits worm that walks (servant of fg) for (22 flat reduction), 43 fire (43 total damage).
Carrion worm mass's wormblight area effect hits Arisebeth the forest wight for 23 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for (26 absorbed), 0 blight (0 total damage).
worm that walks (servant of fg) receives 5 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 31 blight damage.
Burning from Arisebeth the forest wight hits Armoured skeleton warrior for 36 fire damage.
Weakness Disease from Worm that walks (servant of fg) hits Armoured skeleton warrior for 21 blight damage.
Arisebeth the forest wight casts Invoke Darkness.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 19.
Spikes of Decrepitude hits worm that walks (servant of fg) for (22 flat reduction), 2 cold, (22 flat reduction), 6 darkness (8 total damage).
Arisebeth the forest wight hits worm that walks (servant of fg) for (22 flat reduction), 147 darkness (147 total damage).
Worm that walks (servant of fg) casts Virulent Strike.
Armoured skeleton warrior is silenced!
worm that walks (servant of fg) steals life from Armoured skeleton warrior!
worm that walks (servant of fg) hits Armoured skeleton warrior for 20 blight, 34 physical (54 total damage).
Melee retaliation hits worm that walks (servant of fg) for (3 flat reduction), 0 fire, (3 flat reduction), 0 fire (0 total damage).
Character control switched to fg.
worm that walks (servant of fg) killed Armoured skeleton warrior!
Burning from Arisebeth the forest wight hits Worm that walks (servant of fg) for (22 flat reduction), 43 fire (43 total damage).
Carrion worm mass's wormblight area effect hits Arisebeth the forest wight for 23 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for (26 absorbed), 0 blight (0 total damage).
fg the level 30 dwarf writhing one was blazed to death by Arisebeth the forest wight on level 2 of Daikara.












































































































