Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Items Vault 1.2.0Donators/Buyers bonus! Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Superhuman |
Class | Sun Paladin |
Level / Exp | 9 / 17% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 1 on the 9th Mirth 122nd year of Ascendancy at 05:19 / 74Killed by orc warrior at level 1 on the 9th Mirth 122nd year of Ascendancy at 05:39 Killed by orc warrior at level 1 on the 9th Mirth 122nd year of Ascendancy at 05:44 Killed by orc warrior at level 1 on the 9th Mirth 122nd year of Ascendancy at 11:24 Killed by orc pyromancer at level 1 on the 2nd Summertide 122nd year of Ascendancy at 15:06 Killed by orc pyromancer at level 1 on the 2nd Summertide 122nd year of Ascendancy at 15:21 Killed by orc blood mage at level 3 on the 2nd Summertide 122nd year of Ascendancy at 22:58 Killed by giant spider at level 4 on the 1st Flare 122nd year of Ascendancy at 20:33 Killed by ritch flamespitter at level 4 on the 1st Flare 122nd year of Ascendancy at 20:37 Killed by orc cryomancer at level 4 on the 1st Flare 122nd year of Ascendancy at 20:59 Killed by orc cryomancer at level 4 on the 1st Flare 122nd year of Ascendancy at 21:25 Killed by orc cryomancer at level 4 on the 1st Flare 122nd year of Ascendancy at 21:41 Killed by orc warrior at level 4 on the 2nd Flare 122nd year of Ascendancy at 03:49 Killed by squid at level 5 on the 10th Flare 122nd year of Ascendancy at 00:27 Killed by sun at level 5 on the 10th Flare 122nd year of Ascendancy at 02:01 Killed by naga myrmidon at level 5 on the 10th Flare 122nd year of Ascendancy at 03:08 Killed by naga myrmidon at level 5 on the 10th Flare 122nd year of Ascendancy at 03:17 Killed by naga myrmidon at level 5 on the 10th Flare 122nd year of Ascendancy at 03:22 Killed by naga myrmidon at level 5 on the 10th Flare 122nd year of Ascendancy at 03:29 Killed by naga myrmidon at level 5 on the 10th Flare 122nd year of Ascendancy at 03:54 Killed by sun at level 6 on the 10th Flare 122nd year of Ascendancy at 05:29 Killed by sun at level 6 on the 10th Flare 122nd year of Ascendancy at 07:04 Killed by naga myrmidon at level 6 on the 10th Flare 122nd year of Ascendancy at 07:40 Killed by sun at level 6 on the 10th Flare 122nd year of Ascendancy at 09:12 Killed by naga myrmidon at level 6 on the 10th Flare 122nd year of Ascendancy at 09:24 Killed by electric eel at level 6 on the 10th Flare 122nd year of Ascendancy at 10:44 Killed by naga myrmidon at level 6 on the 10th Flare 122nd year of Ascendancy at 10:57 Killed by electric eel at level 6 on the 10th Flare 122nd year of Ascendancy at 11:16 Killed by naga myrmidon at level 6 on the 10th Flare 122nd year of Ascendancy at 11:23 Killed by naga psyren at level 7 on the 10th Flare 122nd year of Ascendancy at 12:06 Killed by naga psyren at level 7 on the 10th Flare 122nd year of Ascendancy at 12:14 Killed by naga psyren at level 7 on the 10th Flare 122nd year of Ascendancy at 12:26 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 13:29 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 13:50 Killed by ink squid at level 7 on the 10th Flare 122nd year of Ascendancy at 14:21 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 14:30 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 14:46 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 14:55 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 15:10 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 15:34 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 15:48 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 15:56 Killed by naga tide huntress at level 7 on the 10th Flare 122nd year of Ascendancy at 17:08 Killed by naga tide huntress at level 7 on the 10th Flare 122nd year of Ascendancy at 17:13 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 17:21 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 18:05 Killed by naga tide huntress at level 7 on the 10th Flare 122nd year of Ascendancy at 18:24 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 19:19 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 19:28 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 19:42 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 20:14 Killed by naga myrmidon at level 7 on the 10th Flare 122nd year of Ascendancy at 20:23 Killed by naga myrmidon at level 8 on the 10th Flare 122nd year of Ascendancy at 21:02 Killed by naga myrmidon at level 8 on the 10th Flare 122nd year of Ascendancy at 21:14 Killed by naga myrmidon at level 8 on the 10th Flare 122nd year of Ascendancy at 21:37 Killed by naga myrmidon at level 8 on the 10th Flare 122nd year of Ascendancy at 21:52 Killed by naga myrmidon at level 8 on the 10th Flare 122nd year of Ascendancy at 22:24 Killed by naga myrmidon at level 8 on the 10th Flare 122nd year of Ascendancy at 23:10 Killed by naga myrmidon at level 8 on the 10th Flare 122nd year of Ascendancy at 23:51 Killed by water jet at level 8 on the 1st Dusk 122nd year of Ascendancy at 00:05 Killed by naga myrmidon at level 8 on the 1st Dusk 122nd year of Ascendancy at 01:34 Killed by naga myrmidon at level 8 on the 1st Dusk 122nd year of Ascendancy at 01:44 Killed by naga myrmidon at level 8 on the 1st Dusk 122nd year of Ascendancy at 01:57 Killed by naga myrmidon at level 8 on the 1st Dusk 122nd year of Ascendancy at 02:42 Killed by naga myrmidon at level 9 on the 1st Dusk 122nd year of Ascendancy at 03:14 Killed by naga myrmidon at level 9 on the 1st Dusk 122nd year of Ascendancy at 03:24 Killed by sun at level 9 on the 1st Dusk 122nd year of Ascendancy at 04:56 Killed by Slasul at level 9 on the 1st Dusk 122nd year of Ascendancy at 05:05 Killed by Slasul at level 9 on the 1st Dusk 122nd year of Ascendancy at 05:13 Killed by water siphon at level 9 on the 1st Dusk 122nd year of Ascendancy at 05:40 Killed by Slasul at level 9 on the 1st Dusk 122nd year of Ascendancy at 05:51 Killed by Slasul at level 9 on the 1st Dusk 122nd year of Ascendancy at 06:05 Killed by Slasul at level 9 on the 1st Dusk 122nd year of Ascendancy at 06:14 Killed by Slasul at level 9 on the 1st Dusk 122nd year of Ascendancy at 06:22 |
Primary Stats
Strength | 43 (base 32) |
Dexterity | 23 (base 13) |
Constitution | 41 (base 31) |
Magic | 24 (base 14) |
Willpower | 20 (base 10) |
Cunning | 20 (base 10) |
Resources
Life | 551/551 |
Positive | 52/64 |
Stamina | 149/149 |
Healing Factor | 1.1 |
Regeneration | 10.029301674134 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +200% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 94 |
Accuracy | 46 |
Crit Chance | 20% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 19% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 17.92 (81.030927835052%) |
Defense | 29.775 |
Ranged Defense | 29.775 |
Fatigue | 14 |
Physical Save | 29.075 |
Spell Save | 22.075 |
Mental Save | 21.375 |
Defense: Resistances
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.70 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Weapon of Light |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Countering melee attacks: Has a 17% chance to get an automatic counter attack when avoiding a melee attack. (1.2 counters remaining) Counter Attacking |
Quests
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have taken upon yourself to cleanse it and deal a crippling blow to the orcs. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? | failed |
Equipment
Tool | woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On feet | grounding pair of iron boots (0 def, 3 armour) grounding pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Around waist | grounding rough leather belt of life grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Life regen: +0.70 Healing mod.: +10% A belt that goes around your waist. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | balanced stralite greatmaul of phasing (57-85.5 power, 15 apr) balanced stralite greatmaul of phasing (57-85.5 power, 15 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +31% When wielded/worn: Accuracy: +14 Defense: +13 Massive two-handed mauls. |
Inventory
iron greatsword (15.5-24.8 power, 1 apr) iron greatsword (15.5-24.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron mace (13.5-18.9 power, 2 apr) iron mace (13.5-18.9 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of sand (8-8.8 power, 24 apr, mind damage)thorny mindstar of sand (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 physical Changes resistances: +4% physical Changes resistances penetration: +4% physical Changes damage: +4% physical Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood vilestaff of might (25-30 power, 5 apr, blight element)ethereal elven-wood vilestaff of might (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +11 Damage (Melee): 7 % chance of confusion Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +11% Damage Shield penetration: +26% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blazebringer's orite trident of erosion (41-65.6 power, 13 apr)blazebringer's orite trident of erosion (41-65.6 power, 13 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 nature / +12 temporal Burst (radius 2) on crit: +14 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +1% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. blazebringer's orite trident of evisceration (39.5-63.2 power, 13 apr)blazebringer's orite trident of evisceration (39.5-63.2 power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +14 fire When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 Changes resistances penetration: +7% fire Global speed: +6% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. blazebringer's orite trident of massacre (48.5-77.6 power, 13 apr)blazebringer's orite trident of massacre (48.5-77.6 power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +3% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. caustic deep-steel trident of torment (29-46.4 power, 10 apr)caustic deep-steel trident of torment (29-46.4 power, 10 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 29.0 - 46.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12% chance to corrode armor * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +10% acid / +12% mind / +10% darkness Life regen: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. chilling deep-steel trident of paradox (27-43.2 power, 10 apr)chilling deep-steel trident of paradox (27-43.2 power, 10 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +14 temporal / +12 cold When wielded/worn: Damage when hit (Melee): 13 temporal Changes resistances: +14% temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. cutting orite trident of ruin (40.5-64.8 power, 13 apr)cutting orite trident of ruin (40.5-64.8 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.5 - 64.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +10.0% Critical mult.: +14.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. deep-steel trident of crippling (24.5-39.2 power, 10 apr)deep-steel trident of crippling (24.5-39.2 power, 10 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. heavy orite trident of massacre (55-88 power, 13 apr)heavy orite trident of massacre (55-88 power, 13 apr) Requires: - Strength 35 Crafted by a master 4.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 55.0 - 88.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% * Grants [Heavy Strike] Talent A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. heavy orite trident of purging (45-72 power, 13 apr)heavy orite trident of purging (45-72 power, 13 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +13 nature * Grants [Heavy Strike] Talent A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. inquisitor's orite trident of crippling (41.5-66.4 power, 13 apr)inquisitor's orite trident of crippling (41.5-66.4 power, 13 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.5 - 66.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy * cripple the target When wielded/worn: Physical crit. chance: +14.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. inquisitor's orite trident of erosion (40-64 power, 13 apr)inquisitor's orite trident of erosion (40-64 power, 13 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +13 temporal / +16 nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. inquisitor's orite trident of torment (43-68.8 power, 13 apr)inquisitor's orite trident of torment (43-68.8 power, 13 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 43.0 - 68.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 20% chance to torment the target On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances penetration: +10% mind / +10% darkness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. insidious deep-steel trident of disruption (26.5-42.4 power, 10 apr)insidious deep-steel trident of disruption (26.5-42.4 power, 10 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage (Melee): +40 insidious poison Damage against: +12% Unnatural A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. insidious deep-steel trident of torment (26.5-42.4 power, 10 apr)insidious deep-steel trident of torment (26.5-42.4 power, 10 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +23 insidious poison When wielded/worn: Changes resistances penetration: +13% mind / +12% darkness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. long deep-steel trident of vileness (30-48 power, 10 apr)long deep-steel trident of vileness (30-48 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 30.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 16% chance to disease Damage (Melee): +14 blight Thrust Range: 2 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. long orite trident of purging (39.5-63.2 power, 13 apr)long orite trident of purging (39.5-63.2 power, 13 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +19 nature Thrust Range: 2 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. long orite trident of purging (38-60.8 power, 13 apr)long orite trident of purging (38-60.8 power, 13 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +14 nature Thrust Range: 2 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orite trident (43.5-69.6 power, 13 apr)orite trident (43.5-69.6 power, 13 apr) Requires: - Strength 35 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 43.5 - 69.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. warbringer's deep-steel trident of the leech (28.5-45.6 power, 10 apr)warbringer's deep-steel trident of the leech (28.5-45.6 power, 10 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.5 - 45.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 12% * leeches stamina from the target When wielded/worn: Physical power: +10 Damage when hit (Melee): 12 nature slow Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +22% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite plate armour of resilience (7 def, 13 armour)rejuvenating stralite plate armour of resilience (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Life regen: +5.60 Stamina each turn: +0.90 Maximum life: +45.00 A suit of armour made of metal plates. |
iron shield (4 def, 2 armour, 10 dam, 18.5 block) iron shield (4 def, 2 armour, 10 dam, 18.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By sun the Superhuman Sun Paladin level 8
1st Dusk 122nd year of Ascendancy at 02:42 see stats
Log
Sun casts Healing Light.
Sun's spell attains critical power!
sun receives 376 healing.
Slasul's ice storm area effect hits sun for 45 cold damage.
Slasul hits sun for 151 physical damage.
sun hits Slasul for 67 physical damage.
Talent Stunning Blow is ready to use.
Poison from Slasul hits sun for 42 nature damage.
Sun uses Stunning Blow.
sun performs a melee critical strike against Slasul!
Slasul shrugs off the effect 'Stunned'!
sun hits Slasul for 113 physical damage.
Slasul's ice storm area effect hits sun for 45 cold damage.
Slasul hits sun for 173 physical damage.
sun performs a melee critical strike against Slasul!
sun hits Slasul for 85 physical damage.
Slasul hits sun for 150 physical damage.
sun the level 9 superhuman sun paladin was dissected to death by Slasul and perverted into a monstrous aberration as a warning to the surface on level 3 of Temple of Creation.
Sun feels pain again.
Sun stops being poisoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Slasul killed sun!
Talent Weapon of Light is ready to use.
Sun activates Weapon of Light.
Saving done.