Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Items Vault 1.2.0Donators/Buyers bonus! Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Superhuman |
Class | Berserker |
Level / Exp | 69 / 57% |
Size | big |
Lifes / Deaths | Killed by venom drake at level 28 on the 9th Mirth 122nd year of Ascendancy at 20:03 0 / 9Killed by shadow at level 29 on the 1st Summertide 122nd year of Ascendancy at 05:43 Killed by giant spider at level 33 on the 1st Flare 122nd year of Ascendancy at 18:03 Killed by worm that walks at level 34 on the 3rd Flare 122nd year of Ascendancy at 09:06 Killed by Handi the dúathedlen at level 54 on the 15th Dusk 122nd year of Ascendancy at 14:38 Killed by Islurakira the elven cultist at level 56 on the 16th Dusk 122nd year of Ascendancy at 20:55 Killed by Islyma the giant fire ant at level 60 on the 22nd Dusk 122nd year of Ascendancy at 07:54 Killed by Vorerin the giant green ant at level 67 on the 29th Dusk 122nd year of Ascendancy at 17:05 Killed by Adywyn the cutpurse at level 69 on the 33rd Dusk 122nd year of Ascendancy at 09:33 |
Primary Stats
Strength | 139 (base 79) |
Dexterity | 70 (base 60) |
Constitution | 111 (base 77) |
Magic | 25 (base 10) |
Willpower | 60 (base 44) |
Cunning | 54 (base 33) |
Resources
Life | -825/5163 |
Stamina | 503/503 |
Healing Factor | 0.45637661571754 |
Regeneration | 7.3279385906364 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -40% |
Spell | 0% |
Global | +200% |
Vision
Sight | 12 |
Lite | 1 |
Infravision | 12 |
See Invisible | 7 |
Offense: Mainhand
Damage | 383 |
Accuracy | 62 |
Crit Chance | 64% |
APR | 22 |
Speed | 1.20 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 41.2 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
All | +44% |
Defense: Base
Armour (hardiness) | 27.582909057632 (100%) |
Defense | 38.451541627547 |
Ranged Defense | 38.451541627547 |
Fatigue | 0 |
Physical Save | 76.5625 |
Spell Save | 85.7 |
Mental Save | 60.4125 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 10% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 29% for 8 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 641 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.70 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Combat techniques | 1.50 |
| 6/5 |
| 6/5 |
| 2/5 |
| 0/5 |
Technique / Two-handed assault | 1.50 |
| 6/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | The gloom has stunned the target, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned by the gloom |
detrimental effect | The target has been dominated. It is unable to move and has lost 70 armor and 100 defense. Attacks from Adywyn the cutpurse gain 78% damage penetration. Dominated |
beneficial effect | Countering melee attacks: Has a 61% chance to get an automatic counter attack when avoiding a melee attack. (1.8 counters remaining) Counter Attacking |
detrimental effect | The target has been overwhemed by a furious assault, reducing attack by 56. Overwhelmed |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target's has a cursed wound, reducing healing by 54%. Cursed Wound |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target is recovering 176 life each turn. Recovery |
detrimental effect | The target has been splashed with acid, reducing armour by 30% (1). Armor Corroded |
detrimental effect | The gloom reduces damage the target inflicts by -42%. Gloom Weakness |
Quests
You failed to protect the lost anorithil from death by cold drake hatchling. Escort: lost anorithil (level 22 of Infinite Dungeon) | failed |
You failed to protect the lost anorithil from death by giant acid ant. Escort: lost anorithil (level 9 of Infinite Dungeon) | failed |
You failed to protect the lost sun paladin from death by shadow. Escort: lost sun paladin (level 20 of Infinite Dungeon) | failed |
You failed to protect the lost sun paladin from death by black mamba. Escort: lost sun paladin (level 5 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by large brown snake. Escort: repented thief (level 2 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by faeros. Escort: repented thief (level 21 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by cold drake hatchling. Escort: repented thief (level 30 of Infinite Dungeon) | failed |
You failed to protect the temporal explorer from death by yaech hunter. Escort: temporal explorer (level 8 of Infinite Dungeon) | failed |
You failed to protect the worried loremaster from death by dolleg. Escort: worried loremaster (level 11 of Infinite Dungeon) | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of voratun boots 'Skymonster' (25 def, 5 armour) pair of voratun boots 'Skymonster' (25 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 Fatigue: -5% Damage when hit (Melee): 20 lightning Changes resistances penetration: +15% mind Changes damage: +3% mind Stamina each turn: +1.50 Maximum life: +50.00 Maximum stamina: +40.00 Movement speed: +10% It can be used to activate talent Evasion, placing all other charms into a 16 cooldown : Effective talent level: 2.4 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 22 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | scorching alchemist's lamp of illusion scorching alchemist's lamp of illusionPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 Damage when hit (Melee): 21 fire Changes resistances: +8% fire Physical save: +13 Spell save: +16 Mental save: +14 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | defender's drakeskin leather cap of might (6 def, 12 armour) defender's drakeskin leather cap of might (6 def, 12 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 Armour: +12 Defense: +6 Fatigue: +5% Changes stats: +4 Str / +4 Con Changes resistances: +5% all Physical save: +10 A cap made of leather. |
Tool | dwarven dwarven-steel pickaxe (dig speed 24 turns) dwarven dwarven-steel pickaxe (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Physical save: +10 Spell save: +10 Mental save: +10 Maximum life: +64.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | pixie's gold ring of warding pixie's gold ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +5 Mag Changes resistances: +18% acid / +17% fire / +17% cold / +22% lightning Spellpower: +11 Rings can have magical properties. |
On fingers | savage's stralite ring of warding savage's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +26% acid / +26% fire / +26% cold / +26% lightning Spell save: +18 Maximum stamina: +34.00 Rings can have magical properties. |
Around waist | Glavena the Growdeath Glavena the GrowdeathPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +18 Changes resistances: +12% nature / +15% fire Critical mult.: +14.00% Spell save: +15 Mental save: +15 Cut immunity: +10% Disarm immunity: +20% Spellpower: +12 Size category: +1 A belt that goes around your waist. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Damages enemies in radius 1 around your target (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 26 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | stone warden's hardened leather gloves of the nighthunter (0 def, 15 armour) stone warden's hardened leather gloves of the nighthunter (0 def, 15 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +9 Armour: +15 Armour Hardiness: +11% Changes stats: +3 Cun / +9 Con Changes resistances: +10% darkness / +6% physical Infravision radius: +3 When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +3 Physical crit. chance: +11.0% Attack speed: 100% When this weapon hits: Stone Touch (5% chance level 3). When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +10 darkness It can be used to activate talent Track, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 Armour: +35 Defense: +25 Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 Spell save: +25 Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. It can be used to activate talent Link of Pain (costing 8 power out of 15/15) : Effective talent level: 3.6 Power cost: 8 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Cloak | marshal's cashmere cloak of the guardian (9 def, 6 armour) marshal's cashmere cloak of the guardian (9 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +9 Changes stats: +4 Str / +3 Con Physical save: +26 Spell save: +12 Mental save: +18 Maximum life: +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | savior's gold amulet of vision savior's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +16 Spell save: +13 Mental save: +16 Blindness immunity: +23% Infravision radius: +6 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
Inventory
wild infusion (resist 30%; cure mental) wild infusion (resist 30%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 30% for 8 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 520 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 5.2 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 492.20 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Defense: +11 Changes stats: +13 Lck Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. vitalizing voratun amulet of visionvitalizing voratun amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Con Physical save: +20 Blindness immunity: +32% Life regen: +1.80 Maximum life: +80.00 Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
conjurer's gold ring of clarity conjurer's gold ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Wil / +6 Mag Mental save: +10 Confusion immunity: +27% Spellpower: +9 Rings can have magical properties. |
Arcpall the orichalcum trident (72-115.2 power, 16 apr) Arcpall the orichalcum trident (72-115.2 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 72.0 - 115.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +28 nature / +27 temporal Burst (radius 2) on crit: +4 lightning / +24 fire When wielded/worn: Changes resistances: +3% light / +1% physical Changes resistances penetration: +21% fire Changes damage: +6% mind Physical save: +25 Stun/Freeze immunity: +20% Global speed: +7% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Betadhena BetadhenaPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +12 Changes stats: +1 Str Changes resistances: +7% light / +6% darkness Changes damage: +9% arcane Reduced damage from: +15% Summoned Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Stealth bonus: +8 Mana each turn: +0.04 A belt that goes around your waist. |
Flashnight the drakeskin leather belt Flashnight the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 4 light / 8 fire Changes stats: +5 Dex / +6 Mag / +6 Cun / +10 Lck Changes resistances: +15% cold / +6% darkness / +6% fire Changes resistances penetration: +16% physical Changes damage: +21% physical / +9% fire Trap disarming bonus: +30 Stealth bonus: +15 Mana each turn: +0.53 Maximum mana: +60.00 Infravision radius: +6 A belt that goes around your waist. |
blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Fatigue: -4% Stealth bonus: +6 Maximum encumbrance: +21 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. noble's drakeskin leather belt of valiancenoble's drakeskin leather belt of valiance Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Wil Reduced damage from: +45% Summoned Mental save: +15 Maximum life: +97.00 A belt that goes around your waist. |
reinforced hardened leather belt of the vagrant reinforced hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Defense: +11 Changes stats: +4 Con Physical save: +19 Mental save: +10 Mindpower: +7 A belt that goes around your waist. |
Cinderfame (0 def, 4 armour) Cinderfame (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +4 Armour: +4 Fatigue: +3% Changes stats: +3 Wil / +3 Mag Changes resistances: +21% fire Changes resistances penetration: +10% blight Changes damage: +9% fire Physical save: +8 Spell save: +7 Mental save: +8 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 13 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) dreamer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +5 Fatigue: +3% Physical save: +9 Spell save: +7 Mental save: +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Korelin the drakeskin leather gloves (0 def, 9 armour) Korelin the drakeskin leather gloves (0 def, 9 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +34 Armour penetration: +12 Armour: +9 Changes stats: +9 Cun / +12 Dex Changes resistances: +3% physical Changes resistances penetration: +15% physical Changes damage: +18% physical Mental save: +15 Maximum life: +80.00 When used to modify unarmed attacks: Base power: 38.5 - 42.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +34 Armour Penetration: +13 Physical crit. chance: +19.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). Damage Shield penetration (this weapon only): +20% It can be used to activate talent Steady Shot, placing all other charms into a 11 cooldown : Effective talent level: 3.3 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic iron gauntlets of the juggernaut (0 def, 5 armour) heroic iron gauntlets of the juggernaut (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Changes stats: +2 Con Physical save: +14 Spell save: +4 Mental save: +12 Maximum life: +47.00 When used to modify unarmed attacks: Base power: 16.0 - 22.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). Damage (Melee): +9 physical It can be used to activate talent Juggernaut, placing all other charms into a 16 cooldown : Effective talent level: 2.6 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides 13% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
hardened dwarven-steel mail armour (3 def, 16 armour) hardened dwarven-steel mail armour (3 def, 16 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +16% Changes resistances: +9% acid / +8% physical / +8% fire / +10% cold / +9% lightning A suit of armour made of mail. |
nimble reinforced leather armour of Eyal (14 def, 7 armour) nimble reinforced leather armour of Eyal (14 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +14 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Dex Life regen: +1.40 Maximum life: +64.00 Movement speed: +20% Healing mod.: +11% A suit of armour made of leather. |
hardened dwarven-steel plate armour of temporal resistance (5 def, 18 armour) hardened dwarven-steel plate armour of temporal resistance (5 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +24% Changes resistances: +8% acid / +9% physical / +7% cold / +8% fire / +8% lightning / +20% temporal A suit of armour made of metal plates. |
hardened stralite plate armour of the dragon (7 def, 22 armour) hardened stralite plate armour of the dragon (7 def, 22 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +5 Con Changes resistances: +24% acid / +23% physical / +20% fire / +19% cold / +17% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +35% Stun/Freeze immunity: +33% Knockback immunity: +36% A suit of armour made of metal plates. |
steel plate armour of the deep (4 def, 11 armour) steel plate armour of the deep (4 def, 11 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +22% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water A suit of armour made of metal plates. |
voratun plate armour 'Wretchmoon' (9 def, 16 armour) voratun plate armour 'Wretchmoon' (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Effects on melee hit: * 45% chance to blind * 20% chance to disease Damage when hit (Melee): 4 nature / 20 physical Changes stats: +10 Str Changes resistances: +9% nature / +15% physical / +6% light / +19% darkness Changes resistances penetration: +10% nature Life regen: +3.20 Maximum life: +100.00 Light radius: +2 Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
290 alchemist agate 290 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli 15 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Eremunarithad (dig speed 23 turns) Eremunarithad (dig speed 23 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 Fatigue: -6% Changes stats: +2 Cun / +4 Str Changes resistances: +11% nature Changes resistances penetration: +15% blight Changes damage: +3% blight / +6% nature / +6% arcane Maximum mana: +40.00 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 52 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
alchemist's lamp 'Voidbone' alchemist's lamp 'Voidbone'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 19 fire Changes resistances: +8% fire / +6% darkness / +5% arcane Changes resistances penetration: +5% darkness / +5% arcane Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 5 power out of 9/9) : Effective talent level: 2.0 Power cost: 5 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 157.94 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful pouch of voratun shots of annihilation (20/20, 62-74.4 power, 18 apr) hateful pouch of voratun shots of annihilation (20/20, 62-74.4 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 62.0 - 74.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Physical crit. chance: +17.0% Capacity: 20 Travel speed: +200% Damage (Ranged): +30 darkness Damage against: +18% Living Shots are used with slings to pummel your foes to death. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By ID Night Adventure the Superhuman Berserker level 43
2nd Dusk 122nd year of Ascendancy at 06:45 see stats
By ID Night Adventure the Superhuman Berserker level 27
9th Mirth 122nd year of Ascendancy at 02:42 see stats
By ID Night Adventure the Superhuman Berserker level 46
6th Dusk 122nd year of Ascendancy at 07:40 see stats
By ID Night Adventure the Superhuman Berserker level 26
8th Mirth 122nd year of Ascendancy at 21:54 see stats
By ID Night Adventure the Superhuman Berserker level 23
6th Mirth 122nd year of Ascendancy at 07:32 see stats
By ID Night Adventure the Superhuman Berserker level 34
3rd Flare 122nd year of Ascendancy at 05:29 see stats
By ID Night Adventure the Superhuman Berserker level 43
2nd Dusk 122nd year of Ascendancy at 06:18 see stats
By ID Night Adventure the Superhuman Berserker level 51
12nd Dusk 122nd year of Ascendancy at 03:53 see stats
By ID Night Adventure the Superhuman Berserker level 56
16th Dusk 122nd year of Ascendancy at 21:07 see stats
By ID Night Adventure the Superhuman Berserker level 59
21st Dusk 122nd year of Ascendancy at 09:33 see stats
By ID Night Adventure the Superhuman Berserker level 61
23rd Dusk 122nd year of Ascendancy at 21:10 see stats
By ID Night Adventure the Superhuman Berserker level 65
27th Dusk 122nd year of Ascendancy at 17:50 see stats
By ID Night Adventure the Superhuman Berserker level 68
31st Dusk 122nd year of Ascendancy at 17:09 see stats
By ID Night Adventure the Superhuman Berserker level 30
1st Summertide 122nd year of Ascendancy at 17:32 see stats
By ID Night Adventure the Superhuman Berserker level 10
76th Pyre 122nd year of Ascendancy at 15:01 see stats
By ID Night Adventure the Superhuman Berserker level 20
2nd Mirth 122nd year of Ascendancy at 23:10 see stats
By ID Night Adventure the Superhuman Berserker level 30
1st Summertide 122nd year of Ascendancy at 12:54 see stats
By ID Night Adventure the Superhuman Berserker level 40
9th Flare 122nd year of Ascendancy at 00:22 see stats
By ID Night Adventure the Superhuman Berserker level 50
10th Dusk 122nd year of Ascendancy at 00:48 see stats
By ID Night Adventure the Superhuman Berserker level 38
7th Flare 122nd year of Ascendancy at 06:16 see stats
By ID Night Adventure the Superhuman Berserker level 30
1st Summertide 122nd year of Ascendancy at 18:24 see stats
By ID Night Adventure the Superhuman Berserker level 20
3rd Mirth 122nd year of Ascendancy at 19:23 see stats
By ID Night Adventure the Superhuman Berserker level 31
3rd Summertide 122nd year of Ascendancy at 09:17 see stats
By ID Night Adventure the Superhuman Berserker level 46
5th Dusk 122nd year of Ascendancy at 13:21 see stats
By ID Night Adventure the Superhuman Berserker level 40
9th Flare 122nd year of Ascendancy at 19:57 see stats
By ID Night Adventure the Superhuman Berserker level 29
10th Mirth 122nd year of Ascendancy at 18:14 see stats
By ID Night Adventure the Superhuman Berserker level 67
29th Dusk 122nd year of Ascendancy at 17:05 see stats
Log
You are unable to move!
Orc fighter slows down.
Adywyn the cutpurse uses Slash.
ID Night Adventure is recovering from the damage!
ID Night Adventure has a cursed wound!
ID Night Adventure is not stunned anymore.
ID Night Adventure has recovered!
Adywyn the cutpurse hits ID Night Adventure for 1019 physical, 87 light (1106 total damage).
ID Night Adventure hits Adywyn the cutpurse for 10 fire, 8 lightning (18 total damage).
ID Night Adventure receives 80 healing.
You are unable to move!
You are unable to move!
The ground shakes as the Blighted Maul (96-144 power, 22 apr) hits!
ID Night Adventure hits Adywyn the cutpurse for 90 blight, 390 physical, 554 physical, 12 darkness (1046 total damage).
Adywyn the cutpurse hits ID Night Adventure for 27 light, 27 light (54 total damage).
You are unable to move!
Adywyn the cutpurse is afflicted by a crippling illness!
The ground shakes as the Blighted Maul (96-144 power, 22 apr) hits!
Adywyn the cutpurse is not stunned anymore.
ID Night Adventure is stunned with fear!
Orc fighter feels pain again.
Orc fighter calms down.
ID Night Adventure hits Adywyn the cutpurse for 107 blight, 463 physical, 554 physical (1123 total damage).
Adywyn the cutpurse hits ID Night Adventure for 27 light damage.
Adywyn the cutpurse uses Frenzy.
ID Night Adventure has been overwhelmed.
Adywyn the cutpurse performs a melee critical strike against ID Night Adventure!
Saving game...