Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Hulk! 1.4.8 |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Hulk |
| Class | Adventurer |
| Level / Exp | 165 / 24% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 1241 (base 100) |
| Dexterity | 1107 (base 12) |
| Constitution | 1115 (base 20) |
| Magic | 1185 (base 100) |
| Willpower | 1157 (base 63) |
| Cunning | 1162 (base 42) |
Resources
| Life | 6490367/6490367 |
| Mana | 6074/6074 |
| Stamina | 5434/5434 |
| Positive | 533/542 |
| Healing Factor | 1.37 |
| Regeneration | 13797.330555951 |
Speed
| Mental | +31.2574102186% |
| Attack | 0% |
| Movement | +1187.4010853519% |
| Spell | +31.2574102186% |
| Global | +336.27122362151% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 14 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 4000 |
| Accuracy | 257 |
| Crit Chance | 1078% |
| APR | 98 |
| Speed | 0.76 |
Offense: Spell
| Spellpower | 348 |
| Crit Chance | 100% |
| Speed | 0.76186174809831 |
Offense: Mind
| Mindpower | 217 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | +20% |
Defense: Base
| Armour (hardiness) | 12 (50%) |
| Defense | 191 |
| Ranged Defense | 192 |
| Fatigue | 0 |
| Physical Save | 233 |
| Spell Save | 242 |
| Mental Save | 226 |
Defense: Resistances
| All | + 35%( 94%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Teleport Resistance | 15% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Silence Resistance | 5% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 6025 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Fire alchemy | 1.20 |
| 15/5 |
| 1/5 |
| 1/5 |
| 15/5 |
| Celestial / Crusader | 1.20 |
| 16/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 15/5 |
| Technique / Combat veteran | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Cunning / Shadow magic | 1.20 |
| 1/5 |
| 15/5 |
| 15/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 1/5 |
| Technique / Two-handed weapons | 1.20 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 15/5 |
| Spell / Enhancement | 1.20 |
| 15/5 |
| 1/5 |
| 15/5 |
| 15/5 |
| Technique / Pugilism | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Chronomancy / Speed Control | 1.20 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Superiority | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 15/5 |
| Technique / Two-handed assault | 1.20 |
| 5/5 |
| 5/5 |
| 15/5 |
| 0/5 |
| Cunning / Tactical | 1.70 |
| 15/5 |
| 15/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Battle tactics | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Dual weapons | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.20 |
| 1/5 |
| 12/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.20 |
| 1/5 |
| 1/5 |
| 12/5 |
| 0/5 |
| Spell / Wildfire | 1.20 |
| 7/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Cunning / Lethality | 1.20 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.20 |
| 1/5 |
| 3/5 |
| 15/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Celestial / Chants | 1.20 |
| 1/5 |
| 1/5 |
| 15/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Deadly Poison |
| talent | Fiery Hands |
| talent | Shadow Combat |
| talent | Total Thuggery |
| talent | Shattering Impact |
| talent | Arcane Feed |
| talent | Essence of Speed |
| talent | Burning Wake |
| talent | Inner Power |
| talent | Flame Infusion |
| talent | Phantasmal Shield |
| talent | Shock Hands |
| talent | Shadow Feed |
| talent | True Grit |
| talent | Body of Fire |
| beneficial effect | The thrill of combat improves the target's maximum life by 24%, life regeneration by 51.79, and stamina regeneration by 10.36. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 97% chance to get an automatic counter attack when avoiding a melee attack. (6.6 counters remaining) Counter Attacking |
| beneficial effect | The target is moving is 187% faster. 3 Celerity |
| beneficial effect | The target's combat attack is improved by 100. Attack |
| beneficial effect | Movement is 1000% faster. Step Up |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of dwarven-steel boots 'Ashwrack' (0 def, 4 armour) pair of dwarven-steel boots 'Ashwrack' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Fatigue: +3% Changes stats: +2 Wil / +4 Con Changes resistances: +11% cold / +11% fire / +2% physical Changes damage: +6% fire Maximum encumbrance: +20 Life regen: +0.40 Only die when reaching: -20.00 life Maximum life: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (501 power, based on Willpower), costing 4 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Torevon the Murkbutcher (0 def, 5 armour) Torevon the Murkbutcher (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +6 (+0 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +5 Str / +5 Dex / +2 Wil / +6 Cun / +5 Con Changes resistances: +15% acid / +15% fire / +15% lightning / +12% cold Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Demon/Major Maximum hate: +4.00 Mindpower: +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Shademaster the voratun ring Shademaster the voratun ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 18 bleed Changes stats: +10 Cun / +5 Wil Changes resistances: +6% acid / +32% fire / +9% darkness Changes damage: +3% acid / +16% fire / +9% darkness Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Mindpower: +13 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 7 cooldown : Effective talent level: 3.6 Power cost: 7 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 302% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
| On fingers | Lelakath LelakathInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Defense: +20 (+2 eff.) Changes stats: +5 Str / +1 Dex / +10 Cun / +6 Con Changes resistances: +12% temporal / +6% fire Spell save: +20 (+2 eff.) Disease immunity: +5% Life regen: +2.00 Maximum life: +76.00 Maximum stamina: +45.00 Healing mod.: +27% Rings can have magical properties. |
| Around waist | Falidas the drakeskin leather belt Falidas the drakeskin leather beltInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+0 eff.) Changes stats: +10 Str / +4 Dex / +5 Wil / +3 Cun / +5 Con Changes resistances: +9% lightning / +12% darkness / +6% light Changes resistances penetration: +5% mind Physical save: +24 (+2 eff.) Spell save: +16 (+1 eff.) Mental save: +12 (+1 eff.) Maximum life: +43.00 Size category: +1 A belt that goes around your waist. |
| In main hand | Lelilathadrakor the voratun greatmaul (90.5-135.75 power, 4 apr) Lelilathadrakor the voratun greatmaul (90.5-135.75 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 90.5 - 135.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +21 fire When wielded/worn: Armour penetration: +14 Physical crit. chance: +21.0% Defense: +6 (+1 eff.) Ranged Defense: +6 (+0 eff.) Changes resistances: +6% acid / +3% physical Changes resistances penetration: +21% fire Critical mult.: +28.00% Physical save: +12 (+1 eff.) Silence immunity: +5% Stun/Freeze immunity: +10% Teleport immunity: +15% Global speed: +8% Massive two-handed mauls. |
| On hands | Galyduran the Viletorrent (0 def, 3 armour) Galyduran the Viletorrent (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +15 Armour: +3 Damage (Melee): 15 acid Damage when hit (Melee): 4 nature Changes stats: +5 Str / +8 Dex / +5 Wil / +9 Cun / +5 Con Changes resistances: +10% acid Changes resistances penetration: +15% nature Changes damage: +11% acid / +6% darkness Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% When used to modify unarmed attacks: Base power: 29.0 - 31.9 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +14 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Disarm (10% chance level 5). On weapon hit: * Slows global speed by 51% * 40% chance to inflict damage reduction Burst (radius 2) on crit: +15 acid / +8 nature / +4 darkness It can be used to activate talent Steady Shot, placing all other charms into a 7 cooldown : Effective talent level: 3.0 Power cost: 7 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | ancient elven-silk robe of power (5 def, 0 armour) ancient elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +10 Mag Changes resistances penetration: +15% temporal / +15% physical Changes damage: +17% temporal / +19% physical / +20% all Spellpower: +20 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Khelularoddathad (18 def, 0 armour) Khelularoddathad (18 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Defense: +18 (+2 eff.) Changes stats: +8 Dex / +6 Mag / +6 Wil / +7 Cun / +1 Con Changes resistances: +7% arcane Changes resistances penetration: +10% arcane Physical save: +15 (+1 eff.) Mental save: +18 (+1 eff.) Spell crit. chance: +8% Mindpower: +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+1 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (582% speed; 9 turns) movement infusion (582% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 582% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
steel ring 'Betykira' steel ring 'Betykira'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% acid / +22% fire / +2% physical / +20% cold Changes damage: +10% acid / +11% fire / +10% cold Rings can have magical properties. |
warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
Berutontir the Darkwisp (78.5-117.75 power, 4 apr) Berutontir the Darkwisp (78.5-117.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 78.5 - 117.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +2 Wil Changes resistances: +12% darkness Changes damage: +6% darkness Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Massive two-handed battleaxes. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+0 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
steel battleaxe 'Eilinoldann' (23.5-35.25 power, 11 apr) steel battleaxe 'Eilinoldann' (23.5-35.25 power, 11 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +33% Damage (Melee): +4 blight Burst (radius 2) on crit: +8 blight When wielded/worn: Physical crit. chance: +16.0% Effects on melee hit: * 10% chance to disease Massive two-handed battleaxes. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 60% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 4 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Toxinknight (72.5-108.75 power, 4 apr) Toxinknight (72.5-108.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 72.5 - 108.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 nature When wielded/worn: Changes stats: +2 Mag Changes resistances penetration: +5% nature Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Light radius: +1 Massive two-handed mauls. |
Glitterdare the steel greatsword (43.5-69.6 power, 2 apr) Glitterdare the steel greatsword (43.5-69.6 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 43.5 - 69.6 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 light When wielded/worn: Accuracy: +9 (+1 eff.) Defense: +9 (+1 eff.) Changes resistances penetration: +5% light Changes damage: +12% light Disarm immunity: +28% Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 50% Mag, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
chilling stralite greatsword of massacre (58.5-93.6 power, 3 apr) chilling stralite greatsword of massacre (58.5-93.6 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 58.5 - 93.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +19 cold Massive two-handed swords. |
plaguebringer's voratun greatsword of vileness (64-102.4 power, 4 apr) plaguebringer's voratun greatsword of vileness (64-102.4 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 36% chance to disease Damage (Melee): +49 blight When wielded/worn: Disease immunity: +31% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elm vilestaff 'Arybrerin' (14-16.8 power, 2 apr, fire element)elm vilestaff 'Arybrerin' (14-16.8 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 14.0 - 16.8 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn * 40% chance to cause random gloom Damage (Melee): +20 mind When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% mind Changes resistances penetration: +15% temporal Changes damage: +9% mind / +14% fire Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +1% Mindpower: +12 (+1 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +20 Staves designed for wielders of magic, by the greats of the art. |
drakeskin leather belt 'Chydrarin' drakeskin leather belt 'Chydrarin'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +2 Physical power: +4 (+0 eff.) Fatigue: -2% Damage when hit (Melee): 4 arcane Changes stats: +1 Str Changes damage: +6% physical Critical mult.: +9.00% Physical save: +15 (+1 eff.) Life regen: +3.40 Stamina each turn: +0.20 Maximum life: +68.00 Mindpower: +12 (+1 eff.) Healing mod.: +28% A belt that goes around your waist. |
tormentor's elven-silk robe of power (5 def, 0 armour) tormentor's elven-silk robe of power (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +5 Cun Changes damage: +10% all Critical mult.: +10.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Spellpower: +15 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (3 def, 0 armour) verdant silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Con Changes resistances: +7% blight Changes damage: +7% nature Poison immunity: +25% Disease immunity: +32% Life regen: +3.30 Maximum life: +72.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of drakeskin leather boots 'Demonwing' (0 def, 14 armour) pair of drakeskin leather boots 'Demonwing' (0 def, 14 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +5% Changes stats: +4 Str / +1 Mag / +4 Wil / +1 Cun / +4 Con Changes resistances: +6% arcane Changes resistances penetration: +10% darkness Life regen: +5.40 Infravision radius: +4 See invisible: +9 Healing mod.: +30% It can be used to activate talent Rush, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Cun, 70% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 5 power out of 12/12) : Effective talent level: 5.0 Power cost: 5 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 1260.23 fire damage and 565.09 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
Voidborn the dwarven-steel helm (0 def, 6 armour) Voidborn the dwarven-steel helm (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Changes resistances: +6% darkness / +7% cold Allows you to breathe in: water Cut immunity: +15% Knockback immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+0 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3311 alchemist agate 3311 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
16 onyx 16 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal 14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+0 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Pitchlore' (dig speed 10 turns) voratun pickaxe 'Pitchlore' (dig speed 10 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +3 Str Changes resistances: +15% nature / +9% darkness Changes resistances penetration: +10% arcane / +25% physical Changes damage: +10% nature / +12% darkness Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
18 emerald 18 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 spinel 17 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal 14 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel torque of mindblast [power 221] (3 cooldown)warded dwarven-steel torque of mindblast [power 221] (3 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +3 physical / +4 mind / +4 darkness Talent granted: +1 Ward It can be used to fire a blast of psionic energies in a range 24 beam dealing 132.60 to 265.20 mind damage, putting all charms on cooldown for 3 turns. Torques are made by powerful psionics to store psionic powers. |
21 amethyst 21 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone 16 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 ametrine 17 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon 16 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Adventure the Hulk Adventurer level 32
3rd Flare 122nd year of Ascendancy at 16:41 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Adventure the Hulk Adventurer level 18
6th Mirth 122nd year of Ascendancy at 04:29 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By Adventure the Hulk Adventurer level 42
5th Flare 122nd year of Ascendancy at 09:30 see stats
Infinite x10 (Madness (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Adventure the Hulk Adventurer level 14
2nd Mirth 122nd year of Ascendancy at 21:40 see stats
Infinite x100 (Madness (Roguelike) difficulty)
Got to level 100 of the infinite dungeon.By Adventure the Hulk Adventurer level 62
12nd Dusk 122nd year of Ascendancy at 20:32 see stats
Infinite x150 (Madness (Roguelike) difficulty)
Got to level 150 of the infinite dungeon.By Adventure the Hulk Adventurer level 138
22nd Dusk 122nd year of Ascendancy at 00:53 see stats
Infinite x20 (Madness (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Adventure the Hulk Adventurer level 20
7th Mirth 122nd year of Ascendancy at 12:26 see stats
Infinite x200 (Madness (Roguelike) difficulty)
Got to level 200 of the infinite dungeon.By Adventure the Hulk Adventurer level 162
26th Dusk 122nd year of Ascendancy at 05:59 see stats
Infinite x30 (Madness (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Adventure the Hulk Adventurer level 25
1st Summertide 122nd year of Ascendancy at 08:54 see stats
Infinite x40 (Madness (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By Adventure the Hulk Adventurer level 30
2nd Flare 122nd year of Ascendancy at 06:18 see stats
Infinite x50 (Madness (Roguelike) difficulty)
Got to level 50 of the infinite dungeon.By Adventure the Hulk Adventurer level 41
5th Flare 122nd year of Ascendancy at 02:21 see stats
Infinite x60 (Madness (Roguelike) difficulty)
Got to level 60 of the infinite dungeon.By Adventure the Hulk Adventurer level 46
7th Flare 122nd year of Ascendancy at 21:28 see stats
Infinite x70 (Madness (Roguelike) difficulty)
Got to level 70 of the infinite dungeon.By Adventure the Hulk Adventurer level 51
4th Dusk 122nd year of Ascendancy at 16:25 see stats
Infinite x80 (Madness (Roguelike) difficulty)
Got to level 80 of the infinite dungeon.By Adventure the Hulk Adventurer level 56
9th Dusk 122nd year of Ascendancy at 17:30 see stats
Infinite x90 (Madness (Roguelike) difficulty)
Got to level 90 of the infinite dungeon.By Adventure the Hulk Adventurer level 60
11st Dusk 122nd year of Ascendancy at 14:36 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Adventure the Hulk Adventurer level 10
77th Pyre 122nd year of Ascendancy at 21:13 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Adventure the Hulk Adventurer level 20
7th Mirth 122nd year of Ascendancy at 08:37 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Adventure the Hulk Adventurer level 30
1st Flare 122nd year of Ascendancy at 17:59 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Adventure the Hulk Adventurer level 40
3rd Flare 122nd year of Ascendancy at 22:25 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Adventure the Hulk Adventurer level 50
2nd Dusk 122nd year of Ascendancy at 19:57 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Adventure the Hulk Adventurer level 42
5th Flare 122nd year of Ascendancy at 03:35 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Adventure the Hulk Adventurer level 15
3rd Mirth 122nd year of Ascendancy at 01:17 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Adventure the Hulk Adventurer level 10
78th Pyre 122nd year of Ascendancy at 02:34 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Adventure the Hulk Adventurer level 22
9th Mirth 122nd year of Ascendancy at 06:02 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Adventure the Hulk Adventurer level 20
7th Mirth 122nd year of Ascendancy at 12:26 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Adventure the Hulk Adventurer level 9
77th Pyre 122nd year of Ascendancy at 06:05 see stats
Log
Adventure's Body of Fire hits Zubenne the chitinous spider for 4628 fire damage.
Adventure's spell attains critical power!
Adventure's spell attains critical power!
Adventure's spell attains critical power!
Adventure's spell attains critical power!
Adventure's spell attains critical power!
Adventure's spell attains critical power!
Talent Venomous Strike is ready to use.
Talent Meteoric Crash is ready to use.
Adventure deactivates True Grit.
Adventure slows down.
Adventure deactivates Shock Hands.
Adventure deactivates Inner Power.
Adventure deactivates Shadow Combat.
Adventure deactivates Deadly Poison.
Adventure deactivates Arcane Feed.
Adventure deactivates Body of Fire.
The raging fire around Adventure calms down and disappears.
Adventure no longer revels in blood quite so much.
Adventure deactivates Essence of Speed.
Adventure aims less carefully.
Adventure deactivates Shadow Feed.
Adventure deactivates Flame Infusion.
Adventure deactivates Shattering Impact.
Adventure deactivates Phantasmal Shield.
Adventure deactivates Fiery Hands.
Adventure deactivates Burning Wake.
Adventure deactivates Total Thuggery.
