Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Thalore |
Class | Bulwark |
Level / Exp | 24 / 6% |
Size | big |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 9 on the 9th Mirth 122nd year of Ascendancy at 14:02 0 / 7Killed by snow giant boulder thrower at level 18 on the 52nd Pyre 123rd year of Ascendancy at 06:41 Killed by aether beam at level 23 on the 43rd Haze 123rd year of Ascendancy at 22:43 Killed by Urkis, the High Tempest at level 23 on the 43rd Haze 123rd year of Ascendancy at 22:55 Killed by Velemina the brown bear at level 24 on the 1st Wintertide 124th year of Ascendancy at 16:51 Killed by Porolle the cave bear at level 24 on the 1st Wintertide 124th year of Ascendancy at 17:07 Killed by Porolle the cave bear at level 24 on the 1st Wintertide 124th year of Ascendancy at 17:20 |
Primary Stats
Strength | 61 (base 50) |
Dexterity | 30 (base 20) |
Constitution | 39 (base 35) |
Magic | 8 (base 10) |
Willpower | 24 (base 13) |
Cunning | 14 (base 10) |
Resources
Life | -37/867 |
Stamina | 224/224 |
Healing Factor | 1.336254336803 |
Regeneration | 12.918301573575 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 17.342941493866 |
See Invisible | 17.342941493866 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 90 |
Accuracy | 55 |
Crit Chance | 12% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Mind | +15% |
Cold | +20% |
Defense: Base
Armour (hardiness) | 52.883307766991 (81.151787968034%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 27 |
Physical Save | 43 |
Spell Save | 24 |
Mental Save | 12 |
Defense: Resistances
Nature | + 18%( 70%) |
Lightning | + 20%( 70%) |
Darkness | + 29%( 70%) |
Cold | + 37%( 70%) |
Blight | + 26%( 70%) |
Acid | + 12%( 70%) |
Mind | + 20%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Silence Resistance | 23% |
Pinning Resistance | 44% |
Disarm Resistance | 71% |
Instadeath Resistance | 100% |
Knockback Resistance | 42% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 101 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost defiler from death by gloomy wolf. Escort: lost defiler (level 1 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed chunk of ghoul flesh. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 1/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 41.46 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 41.46 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Hailransom the iron helm (5 def, 7 armour) Hailransom the iron helm (5 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% cold ----- def ----- Armour +7 Defense +5 (+2 eff.) Fatigue +5% Resists +6% mind Phys.save +10 (+3 eff.) Disarm- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | hardened leather gloves of the juggernaut (0 def, 2 armour) hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +1 Con ----- def ----- Armour +2 Phys.save +13 (+4 eff.) Spell.save +3 (+2 eff.) Mind.save +5 (+5 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.9 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Icebraid the steel torque of gale force [power 150] (12/15 cooldown) Icebraid the steel torque of gale force [power 150] (12/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +5.00% Res.pen +10% cold ----- def ----- Resists +12% lightning +3% acid Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 154 physical damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 85.54 You won the Ring of Blood trial, and this is your reward. |
On fingers | Hazeonslaught Hazeonslaught0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Res.pen +15% mind +5% cold Melee Ret 6 cold ----- def ----- Resists +6% mind Max.HP +46.00 Silence- +23% Disarm- +41% Pinning- +44% Knockbk- +42% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
Around neck | gold amulet 'Yvoriann' gold amulet 'Yvoriann'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Lck +2 Str dps ---------- Dmg.mod +3% physical Acc +10 (+3 eff.) ----- def ----- Defense +31 (+11 eff.) Resists +9% darkness Unseen.red 13% ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
In main hand | plaguebringer's dwarven-steel waraxe of massacre (27-38 power, 4 apr) plaguebringer's dwarven-steel waraxe of massacre (27-38 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +10% One-handed war axes. |
Around waist | Shadowveil the drakeskin leather belt Shadowveil the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Res.pen +20% darkness Melee Ret 4 darkness ----- def ----- Armour +10 Spell.save +8 (+4 eff.) ---------- misc Max.stam +20.00 Size +1 A belt that goes around your waist. |
In off hand | swashbuckler's dwarven-steel shield (0 def, 6 armour, 29-35 power, 75.5 block) swashbuckler's dwarven-steel shield (0 def, 6 armour, 29-35 power, 75.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 29.0 - 34.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 While equipped: Stats +3 Str +2 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +16% blight +13% darkness Max.HP +28.00 HP.reg +6.00 Heal.mod +12% ---------- misc Light +2 A suit of armour made of mail. |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
vitalizing copper amulet vitalizing copper amulet0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+2 eff.) Max.HP +31.00 HP.reg +1.00 Amulets make your neck look great! |
mindweaver's gold amulet of the eclipse mindweaver's gold amulet of the eclipse0.1 T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +8 (+4 eff.) Melee+ 6 light 7 darkness Dmg.mod +7% light +7% darkness On Melee Ret: * 7% chance to reduce damage dealt by 13% * 7% chance to blind ----- def ----- Mind.save +7 (+7 eff.) Confus- +10% Amulets make your neck look great! |
voratun amulet 'Umbrasever' voratun amulet 'Umbrasever'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Wil dps ---------- Dmg.mod +3% nature Res.pen +25% acid +10% darkness +5% nature ----- def ----- Resists +18% acid +3% darkness Amulets make your neck look great! |
Gunedar the Shockpierce Gunedar the Shockpierce0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% lightning Acc +8 (+2 eff.) Melee Ret 8 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +21% lightning Rings make your fingers look great! |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+10 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Oakwrither the steel ring Oakwrither the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning +11% nature +6% acid Acc +8 (+2 eff.) Apr +7 Melee Ret 2 acid On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Defense +9 (+4 eff.) Resists +22% nature +22% lightning Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
infernal yew magestaff of channeling (20-24 power, 4 apr, fire element) infernal yew magestaff of channeling (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +23 (+17 eff.) Melee+ 15 fire Dmg.mod +20% fire ---------- misc Mana/turn +0.19 See.Invis +5 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Lightningdream (54-82 power, 4 apr) Lightningdream (54-82 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Psionic Power 54.5 - 81.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +17 darkness Against +20% Living While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +5% arcane Heal.mod +15% Disease- +20% Disarm- +10% Massive two-handed battleaxes. |
Sunwrither (68-102 power, 4 apr) Sunwrither (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 68.0 - 102.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +8 light On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +6 Con dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +9% blight Res.pen +20% physical Acc +13 (+4 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +14 (+5 eff.) Resists +3% blight Disarm- +76% Massive two-handed mauls. |
steel mace of enduring (15-21 power, 3 apr) steel mace of enduring (15-21 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Nature Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +6 Con +7 Wil ----- def ----- Max.HP +29.00 Blunt and deadly. |
balanced dwarven-steel mace of corruption (26-36 power, 4 apr) balanced dwarven-steel mace of corruption (26-36 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane/Master Power 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: 20% Curse of Vulnerability 3 While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +22% Blunt and deadly. |
Runolatharek the dwarven-steel waraxe (30-42 power, 4 apr) Runolatharek the dwarven-steel waraxe (30-42 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Master Power 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +11 (+3 eff.) Apr +7 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% mind +6% blight One-handed war axes. |
elemental dwarven-steel waraxe of corruption (20-29 power, 4 apr) elemental dwarven-steel waraxe of corruption (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 3 On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +5% lightning One-handed war axes. |
elven-wood longbow of dexterity (+6) elven-wood longbow of dexterity (+6)4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +6 Dex dps ---------- Res.pen +9% physical Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Chill's kiss' dragonbone longbow 'Chill's kiss'4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: * 10% chance to reduce all saves and defense by 15 While equipped: Stats +3 Str +10 Dex +4 Con dps ---------- Dmg.mod +6% cold Res.pen +12% physical ----- def ----- Resists +6% cold ---------- misc Light +2 Longbows are used to shoot arrows at your foes. |
Aeraminne the Smolderradiance (21/21, 56-67 power, 6 apr) Aeraminne the Smolderradiance (21/21, 56-67 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Disrupt Power 56.0 - 67.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +12 fire Against +25% Unnatural +17% Unliving On Hit.r1 +20 fire On Hit: * 20% chance to slow global speed by 40% * 10% chance to reduce all saves and defense by 15 Shots are used with slings to pummel your foes to death. |
Isliba the Snowriver (0 def, 0 armour) Isliba the Snowriver (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +15.00% Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind +35% cold ----- def ----- Resists +43% cold +12% fire +15% all Mind.save +6 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of the deep (9 def, 9 armour) =breath water= hardened leather armour of the deep (9 def, 9 armour) =breath water=9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +9 (+4 eff.) Fatigue +8% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
cashmere cloak of fog (7 def, 0 armour) cashmere cloak of fog (7 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +7 (+3 eff.) Resists +13% light +13% fire Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Blizzardnail the drakeskin leather gloves (0 def, 3 armour) Blizzardnail the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +15% cold Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Armour +3 Phys.save +7 (+2 eff.) Mind.save +8 (+8 eff.) Die.at -80.00 life Max.HP +80.00 Disarm- +31% Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Armorath the Gloomusher (0 def, 5 armour) Armorath the Gloomusher (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 15 * 20% chance to reduce armor by 13% * 20% chance to reduce damage dealt by 13% ----- def ----- Armour +5 Fatigue +5% Resists +8% lightning +10% temporal +6% darkness A cap made of leather. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of the Iron Throne (dig speed 20 turns) iron pickaxe of the Iron Throne (dig speed 20 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +21.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of gale force [power 200] (12/15 cooldown) dwarven-steel torque of gale force [power 200] (12/15 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 206 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Ylkassa the Thalore Bulwark level 18
52nd Pyre 123rd year of Ascendancy at 06:13 see stats
By Ylkassa the Thalore Bulwark level 23
45th Haze 123rd year of Ascendancy at 18:46 see stats
By Ylkassa the Thalore Bulwark level 10
9th Mirth 122nd year of Ascendancy at 14:20 see stats
By Ylkassa the Thalore Bulwark level 20
68th Pyre 123rd year of Ascendancy at 22:07 see stats
By Ylkassa the Thalore Bulwark level 23
62nd Dusk 123rd year of Ascendancy at 21:28 see stats
By Ylkassa the Thalore Bulwark level 13
7th Haze 122nd year of Ascendancy at 09:21 see stats
By Ylkassa the Thalore Bulwark level 23
41st Haze 123rd year of Ascendancy at 10:26 see stats
By Ylkassa the Thalore Bulwark level 21
12nd Dusk 123rd year of Ascendancy at 12:04 see stats
Log
Emelama the war bear hardens its skin.
Porolle the cave bear uses Twist the Knife.
Emelama the war bear uses Block.
Melee retaliation hits Porolle the cave bear for (4 flat reduction), 0 darkness, (6 flat reduction), 0 cold (0 total damage).
Porolle the cave bear hits Ylkassa for (76 blocked), 28 physical, (4 blocked), 0 darkness (28 total damage).
Porolle the cave bear is free from the epidemic.
Ylkassa hits Emelama the war bear for (27 blocked), 0 physical, (7 blocked), 0 blight (0 total damage).
Porolle the cave bear prepares to block incoming attacks.
Emelama the war bear uses Disarm.
Ylkassa is disarmed!
Emelama the war bear hits Ylkassa for 129 physical damage.
Melee retaliation hits Emelama the war bear for 4 darkness, 4 cold (8 total damage).
Ylkassa uses Second Wind.
Ylkassa hits Emelama the war bear for 20 fire damage.
Ylkassa hits Porolle the cave bear for (12 flat reduction), 21 fire (21 total damage).
Talent Shield Slam is ready to use.
Ylkassa's demonfire area effect hits Ylkassa for 9 fire damage.
Ylkassa's demonfire area effect hits Porolle the cave bear for (8 flat reduction), 0 fire (0 total damage).
Ylkassa's demonfire area effect hits Emelama the war bear for 5 fire damage.
Porolle the cave bear throws two quick punches.
Porolle the cave bear performs a melee critical strike against Ylkassa!
Ylkassa is recovering from the damage!
Porolle the cave bear uses Dominate.
Ylkassa shrugs off Porolle the cave bear's 'Dominated'!
Porolle the cave bear performs a melee critical strike against Ylkassa!
Melee retaliation hits Porolle the cave bear for (4 flat reduction), 0 darkness, (6 flat reduction), 0 cold, (4 flat reduction), 0 darkness, (6 flat reduction), 0 cold, (4 flat reduction), 0 darkness, (6 flat reduction), 0 cold (0 total damage).
Porolle the cave bear hits Ylkassa for 326 physical, 4 darkness, 90 physical, 4 darkness, 177 physical (601 total damage).
Ylkassa the level 24 thalore bulwark was minced to death by Porolle the cave bear on level 1 of Bearscape.