












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 23 / 54% |
| Size | small |
| Lifes / Deaths | Killed by Elaba the grizzly bear at level 10 on the 10th Mirth 122nd year of Ascendancy at 02:35 0 / 5Killed by war hound at level 10 on the 10th Mirth 122nd year of Ascendancy at 04:07 Killed by Romurg the dwarf at level 18 on the 21st Dusk 122nd year of Ascendancy at 21:45 Killed by Adewe the thief at level 19 on the 40th Dusk 122nd year of Ascendancy at 04:52 Killed by Xeritira the bone giant at level 23 on the 3rd Haze 122nd year of Ascendancy at 09:43 |
Primary Stats
| Strength | 23 (base 13) |
| Dexterity | 77 (base 53) |
| Constitution | 20 (base 10) |
| Magic | 23 (base 22) |
| Willpower | 19 (base 13) |
| Cunning | 46 (base 27) |
Resources
| Life | 577/577 |
| Stamina | 188/188 |
| Healing Factor | 1.1970588855781 |
| Regeneration | 6.0451473721695 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 37.715287345633 |
| See Invisible | 37.715287345633 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 55 |
| Crit Chance | 42% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Acid | +6% |
| Light | +6% |
| Temporal | +12% |
| Mind | +32% |
| Arcane | +12% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Temporal | +5% |
| Arcane | +15% |
| Mind | +10% |
| Physical | +35% |
Defense: Base
| Armour (hardiness) | 29.719009130622 (74.587707036968%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 15 |
| Mental Save | 30 |
Defense: Resistances
| Nature | + 3%( 70%) |
| Acid | + 6%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 3%( 70%) |
| Mind | + 22%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 22% |
| Poison Resistance | 0% |
| Confusion Resistance | 13% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.42 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Increases defense by 20. Mobile Defense |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the worried loremaster from death by Salurina the giant carpenter ant. Escort: worried loremaster (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eilinymiba the Lustreripper (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +4 (+1 eff.) Res.pen +10% light Apr +7 ----- def ----- Armour +3 Resists +3% light A pair of boots made of leather. |
| Quiver | Isoyasemira (4/14, 34-40 power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 33.5 - 40.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 14 Proj.spd +400% On Hit: * 20% chance to slow global speed by 48% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 130 physical damage While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | Belolrakira the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Str +1 Mag dps ---------- Phys.crit +2.0% Dmg.mod +9% arcane +6% physical Res.pen +15% arcane Melee Ret 2 blight 12 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bloomgrit the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Mind.crit +1% Crit.mult +15.00% Dmg.mod +3% mind Apr +5 Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +5% Resists +3% nature Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Urthasablek (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +3 Con dps ---------- Crit.mult +5.00% Acc +11 (+4 eff.) Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% Phys.save +9 (+4 eff.) Die.at -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Sepsisqueen the iron torque of gale force [power 110] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +6.0% Res.pen +10% physical Melee Ret 8 physical On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +15 (+4 eff.) Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 126 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Isloremira'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +6 Con dps ---------- Dmg.mod +11% mind +3% arcane ----- def ----- Resists +11% mind Crit.dmg- 15.00% Rings make your fingers look great! |
| On fingers | steel ring 'Betydadhewen'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +4 Wil +10 Cun dps ---------- Mind.pwr +7 (+4 eff.) Dmg.mod +12% temporal +12% fire Res.pen +5% temporal Acc +5 (+2 eff.) Melee Ret 4 temporal ----- def ----- Resists +3% temporal +24% fire Rings make your fingers look great! |
| Around neck | steel amulet 'Radiancespiker'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+4 eff.) Dmg.mod +6% light +6% acid ----- def ----- Resists +12% lightning +6% acid Mind.save +6 (+3 eff.) Confus- +13% Stun/Frz- +22% ---------- misc Light +2 Masteries +0.12 Cunning/Survival Amulets make your neck look great! |
| In main hand | Glorakira the Blizzardcut4.0 T2 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +16 mind +20 cold While equipped: Stats +3 Str +3 Cun dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Mind.save +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Emith the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +8 Defense +26 (+6 eff.) Stealth +10 Die.at -60.00 life A belt that goes around your waist. |
| In off hand | steel shield 'Duryneg' (0 def, 4 armour, 18-22 power, 80 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +80 Phasing +20% Melee+ +8 physical While equipped: Stats +7 Str dps ---------- Phys.crit +3.0% ----- def ----- Armour +4 Fatigue +8% Resists +11% mind ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Adarin the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) Dmg.mod +9% physical Res.pen +25% physical Apr +1 ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide rough leather armour of Toknor (3 def, 2 armour)9.0 T1 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +32.00 HP.reg +4.80 Heal.mod +11% A suit of armour made of leather. |
Inventory
movement infusion (speed 523%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Brightstinger0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +5% arcane +12% blight HP.reg +1.00 Stun/Frz- +21% ---------- misc Light +2 Rings make your fingers look great! |
Tularuigund the Cindervortex (30-45 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +20 arcane While equipped: Stats +3 Dex dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +9% fire Res.pen +10% all Acc +16 (+5 eff.) Apr +10 ----- def ----- Armour +6 Resists +6% fire Phys.save +6 (+3 eff.) Massive two-handed mauls. |
Ematira (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+3 eff.) Melee Ret 4 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% acid +9% mind +3% light +9% lightning Phys.save +6 (+3 eff.) One-handed war axes. |
Flowerslice the iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.0 - 11.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +10 nature While equipped: Stats +1 Str +1 Dex +6 Mag +3 Wil ----- def ----- Resists +3% nature Sharp, short and deadly. |
enhanced iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature Power 9.0 - 11.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +4 Mag +3 Wil +4 Cun +3 Con Sharp, short and deadly. |
Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 16 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
throat-seeking ash longbow of dampening4.0 T2 longbow 2H weapon [Ego+] Disrupt Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +15 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +11% nature ----- def ----- Resists +12% acid +12% lightning +14% cold +14% fire +6% all Spell.save +11 (+8 eff.) Longbows are used to shoot arrows at your foes. |
rough leather sling 'Hettaromigund'4.0 T1 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +7 fire While equipped: Stats +1 Cun +1 Con dps ---------- Dmg.mod +9% fire On Hit (Ranged): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +6% darkness Phys.save +6 (+3 eff.) ---------- misc Light +1 Slings are used to hurl stones or metal shots at your foes. |
Turestir the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Proj.spd +200% Ranged+ +8 lightning +8 cold While equipped: Stats +1 Mag dps ---------- Phys.crit +2.0% Dmg.mod +10% lightning +9% cold Res.pen +7% physical ---------- misc Reload +4 Slings are used to hurl stones or metal shots at your foes. |
Zirain the Shiverrain (17/17, 32-44 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master/Psionic Power 31.5 - 44.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 17 Rld cld 4 Ranged+ +4 cold +27 physical On Hit.r1 +20 cold On Crit.r2 +4 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 128 physical damage On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
blazing pouch of iron shots of wind (4/19, 16-19 power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 15.5 - 18.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Proj.spd +200% Ranged+ +8 fire On Crit.r2 +6 fire On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 130 physical damage Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Belirimira' (19/19, 21-25 power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Psionic Power 21.0 - 25.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Rld cld 4 Ranged+ +20 arcane +20 blight On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 Shots are used with slings to pummel your foes to death. |
arcing pouch of dwarven-steel shots of accuracy (11/14, 34-40 power, 3 apr)3.0 T3 shot ammo [Ego] Arcane/Master Power 33.5 - 40.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +11 Apr +3 Crit +5.0% Capacity 14 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage Shots are used with slings to pummel your foes to death. |
Wrathroot's Barkwood (9 def, 10 armour, 23-32 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 23.0 - 32.2 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
dwarven-steel shield 'Mayora' (0 def, 6 armour, 30-37 power, 83.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 30.5 - 36.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 On Hit.r1 +12 acid On Hit: * reduce the cooldown of your ward talent by 1 While equipped: dps ---------- S.pwr/crit +6 Melee Ret 4 acid ----- def ----- Armour +6 Fatigue +8% Resists +18% acid +13% light +13% darkness ---------- misc Max.vim +20.00 Wards +5 lightning +3 temporal +5 darkness +5 fire +5 nature +5 blight +4 cold +4 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
hardened leather armour 'Velirin' (9 def, 6 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Str +5 Dex +5 Mag +5 Wil +3 Cun dps ---------- S.pwr/crit +8 Res.pen +10% arcane +15% physical Acc +5 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +18% acid +5% physical +10% darkness Max.HP +38.00 ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen cloak 'Runirath' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Dex +2 Mag +2 Wil +2 Cun +1 Con dps ---------- Melee Ret 4 physical ----- def ----- Defense +1 (+0 eff.) Resists +4% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scouring hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 21 arcane resource burn ----- def ----- Armour +2 Spell.save +11 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane Acc +6 (+2 eff.) ----- def ----- Armour +2 Phys.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Mag +3 Wil dps ---------- Melee+ 5 acid 5 fire 6 cold 3 lightning Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +11 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Adussra (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +1 Dex +4 Mag +1 Cun dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% blight ---------- misc Hate/m.crit +1.00 Light +1 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+8 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
161 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Gorizilafang'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Armour +2 Resists +2% physical HP.reg +2.00 Poison- +20% Cut- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Dageleg the Glimmerkiller [power 23] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +3 Dex dps ---------- Dmg.mod +9% light ---------- misc Infravis +1 Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. |
Lisybrena the ash wand of shielding [power 206] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% acid On Hit (Melee): * 20% chance to reduce armor by 22% * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +4% physical Die.at -40.00 life Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Skirm the Halfling Skirmisher level 23
71st Dusk 122nd year of Ascendancy at 03:53 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Skirm the Halfling Skirmisher level 10
6th Mirth 122nd year of Ascendancy at 09:10 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Skirm the Halfling Skirmisher level 20
40th Dusk 122nd year of Ascendancy at 06:18 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Skirm the Halfling Skirmisher level 23
61st Dusk 122nd year of Ascendancy at 09:53 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Skirm the Halfling Skirmisher level 15
9th Flare 122nd year of Ascendancy at 15:25 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Skirm the Halfling Skirmisher level 23
61st Dusk 122nd year of Ascendancy at 09:41 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Skirm the Halfling Skirmisher level 15
4th Dusk 122nd year of Ascendancy at 07:55 see stats
Log
Melee retaliation hits Xeritira the bone giant for (3 absorbed), 0 temporal, (7 absorbed), 0 physical, (1 absorbed), 0 blight, (11 absorbed), 0 fire, (4 absorbed), 0 mind, (3 absorbed), 0 temporal, (7 absorbed), 0 physical, (1 absorbed), 0 blight, (11 absorbed), 0 fire, (2 absorbed), 0 mind (0 total damage).
Skirm's Shoot hits Xeritira the bone giant for (22 parried), (42 absorbed), 0 physical, (18 absorbed), 0 mind, (8 absorbed), 0 cold (0 total damage).
Skirm's Shoot hits Xeritira the bone giant for (22 parried), (43 absorbed), 0 physical, (18 absorbed), 0 mind, (8 absorbed), 0 cold (0 total damage).
Xeritira the bone giant hits Skirm for (27 flat reduction), 52 physical, (10 flat reduction), 0 blight, (27 flat reduction), 35 physical, (8 flat reduction), 0 nature, (10 flat reduction), 0 blight (88 total damage).
Xeritira the bone giant stops bleeding.
Xeritira the bone giant uses Dual Strike.
Xeritira the bone giant misses Skirm.
Bleeding from Xeritira the bone giant hits Skirm for (27 flat reduction), 30 physical (30 total damage).
Deep Wound from Xeritira the bone giant hits Skirm for (27 flat reduction), 13 physical (13 total damage).
Acid Splash from Xeritira the bone giant hits Skirm for (7 flat reduction), 0 acid (0 total damage).
Lisasebeth the skeleton warrior casts Diseased Tongue.
Lisasebeth the skeleton warrior misses Skirm.
Skirm is confused and fails to use Shoot.
Skirm tries to evade attacks.
Fumble from Xeritira the bone giant hits Skirm for (27 flat reduction), 223 physical (223 total damage).
Xeritira the bone giant fumbles and fails to use Stun, injuring himself!
Fumble from Skirm hits Xeritira the bone giant for (144 absorbed), 0 physical (0 total damage).
Bleeding from Xeritira the bone giant hits Skirm for (27 flat reduction), 30 physical (30 total damage).
Deep Wound from Xeritira the bone giant hits Skirm for (27 flat reduction), 13 physical (13 total damage).
Acid Splash from Xeritira the bone giant hits Skirm for (7 flat reduction), 0 acid (0 total damage).
Skirm is confused and fails to use Infusion: Regeneration.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Fumble from Xeritira the bone giant hits Skirm for (27 flat reduction), 151 physical (151 total damage).
Skirm the level 23 halfling skirmisher was disembowelled to death by Xeritira the bone giant on level 1 of Ruined halfling complex.
Saving game...
Saving done.
































































































