Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Marson's Bow/Sling Sounds 1.2.3v1.0.0 Bow: https://www.freesound.org/people/Robinhood76/sounds/126464/ Sling: https://www.freesound.org/people/qubodup/sounds/60009/ Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Yeeks start in Trollmire 1.2.5Yeeks begin their journeys in the Trollmire. Was created by request and isn't at all elegant, simply moves their starting zone. Might eventually polish it some, who knows. Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Ogre |
Class | Marauder |
Level / Exp | 18 / 31% |
Size | big |
Lifes / Deaths | Killed by Xanulrata the mean looking elven guard at level 15 on the 51st Haze 122nd year of Ascendancy at 09:27 0 / 6Killed by skeleton warrior at level 16 on the 52nd Haze 122nd year of Ascendancy at 19:59 Killed by Isikira the elven elite warrior at level 16 on the 53rd Haze 122nd year of Ascendancy at 14:12 Killed by skeleton mage at level 17 on the 61st Haze 122nd year of Ascendancy at 23:36 Killed by ritch flamespitter at level 17 on the 62nd Haze 122nd year of Ascendancy at 16:07 Killed by thought-forged warrior at level 18 on the 63rd Haze 122nd year of Ascendancy at 11:05 |
Primary Stats
Strength | 45 (base 32) |
Dexterity | 43 (base 35) |
Constitution | 34 (base 25) |
Magic | 19 (base 10) |
Willpower | 14 (base 10) |
Cunning | 26 (base 11) |
Resources
Life | -72/700 |
Stamina | 140/161 |
Healing Factor | 1.4222600619195 |
Regeneration | 24.497193273512 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Invisible | 12 |
Offense: Mainhand
Damage | 78 |
Accuracy | 35 |
Crit Chance | 40% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 46 |
Accuracy | 35 |
Crit Chance | 37% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Nature | +12% |
Lightning | +12% |
Physical | +4% |
Cold | +25% |
All | 0% |
Offense: Damage Penetration
Nature | +10% |
Lightning | +20% |
Defense: Base
Armour (hardiness) | 41.08934837382 (81.030927835052%) |
Defense | 23 |
Ranged Defense | 28 |
Fatigue | 25 |
Physical Save | 31 |
Spell Save | 20 |
Mental Save | 23 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 16%( 70%) |
Cold | + 13%( 70%) |
All | + 7%( 70%) |
Lightning | + 29%( 70%) |
Light | + 13%( 70%) |
Temporal | + 10%( 70%) |
Mind | + 16%( 70%) |
Darkness | + 18%( 70%) |
Fire | + 16%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 44% |
Bleed Resistance | 40% |
Confusion Resistance | 19% |
Instadeath Resistance | 100% |
Silence Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 456 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 4 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Technique / Duelist | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
talent | Chant of Fortitude |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 2.00 nature damage per turn and decreasing all heals received by 18%. Insidious Poison |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
beneficial effect | The thrill of combat improves the target's maximum life by 11%, life regeneration by 15.87, and stamina regeneration by 3.17. Bloodbath |
detrimental effect | The target is on fire, taking 34.33 fire damage per turn. Burning |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed black mamba head. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Spideredge (0 def, 6 armour) Spideredge (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 darkness Changes resistances: +3% nature / +6% darkness Changes resistances penetration: +10% nature Infravision radius: +1 A pair of boots made of leather. |
Light source | Emelytira EmelytiraInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Damage when hit (Melee): 8 acid Changes stats: +2 Str / +9 Con Physical save: +10 (+5 eff.) Stamina each turn: +1.80 Light radius: +3 Healing mod.: +18% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Lorintir the Flowerraven (1 def, 0 armour) Lorintir the Flowerraven (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Str / +5 Dex / +4 Cun Mental save: +6 (+3 eff.) Light radius: +2 A pointy cloth hat, very wizardly... |
On hands | iron gauntlets 'Velitta' (0 def, 7 armour) iron gauntlets 'Velitta' (0 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 5 physical Changes stats: +3 Cun / +1 Str Changes resistances: +6% darkness / +3% temporal Changes damage: +4% physical Infravision radius: +2 See invisible: +12 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | hateful dwarven-steel torque of thermal psionic shield [power 79] (19/20 cooldown) hateful dwarven-steel torque of thermal psionic shield [power 79] (19/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 79 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Adyldatta' steel ring 'Adyldatta'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Defense: +9 (+5 eff.) Ranged Defense: +9 (+4 eff.) Changes stats: +4 Dex Physical save: +6 (+3 eff.) Silence immunity: +23% Mana each turn: +0.14 Rings can have magical properties. |
On fingers | wizard's copper ring of nature (+24%) wizard's copper ring of nature (+24%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +24% nature Changes damage: +12% nature Spell save: +4 (+2 eff.) Rings can have magical properties. |
Around neck | Guma GumaInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% lightning / +6% cold / +6% light Cut immunity: +40% Stun/Freeze immunity: +25% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 177 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Around waist | Greenslice the rough leather belt Greenslice the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Effects on melee hit: * Slows global speed by 30% * 15% chance to corrode armour by 30% Changes resistances: +6% acid Changes damage: +12% acid It can be used to create a temporary shield that absorbs 182 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | Cloudglory (1 def, 0 armour) Cloudglory (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +9% mind / +12% lightning Changes resistances penetration: +20% lightning Changes damage: +12% lightning Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dwarven-steel plate armour of Eyal (5 def, 11 armour) dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Life regen: +1.10 Maximum life: +53.00 Healing mod.: +14% A suit of armour made of metal plates. |
Inventory
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of constitution (+2) copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
Xulrata the copper ring Xulrata the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +2 Dex / +2 Mag / +5 Wil / +2 Con Mental save: +6 (+3 eff.) Confusion immunity: +23% Rings can have magical properties. |
copper ring of corrosion (+22%) copper ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +21.00 Rings can have magical properties. |
sneakthief's steel ring of clarity sneakthief's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+4 eff.) Changes stats: +5 Cun / +4 Dex Mental save: +6 (+3 eff.) Confusion immunity: +26% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. rough leather beltrough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
grounding hardened leather belt of resilience grounding hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +8% temporal Maximum life: +34.00 A belt that goes around your waist. |
Nerilevea the pair of rough leather boots (0 def, 7 armour) Nerilevea the pair of rough leather boots (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Changes resistances: +6% lightning Mental save: +12 (+6 eff.) Silence immunity: +20% Confusion immunity: +25% Stun/Freeze immunity: +31% Knockback immunity: +5% A pair of boots made of leather. |
Lisugavea the rough leather gloves (0 def, 1 armour) Lisugavea the rough leather gloves (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +1 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 acid Changes stats: +3 Dex Changes resistances: +9% blight / +3% acid Changes resistances penetration: +10% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Belegassra' (0 def, 1 armour) rough leather gloves 'Belegassra' (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 arcane Damage when hit (Melee): 12 arcane Changes stats: +4 Wil / +4 Mag Changes resistances: +4% arcane / +9% fire Critical mult.: +15.00% Spellpower on spell critical (stacks up to 3 times): +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Camurath' (1 def, 0 armour) linen wizard hat 'Camurath' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +18% lightning / +6% temporal / +6% blight / +9% cold Blindness immunity: +30% Pinning immunity: +10% Teleport immunity: +10% A pointy cloth hat, very wizardly... |
Xerylaith the rough leather cap (0 def, 1 armour) Xerylaith the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +4 Str Changes resistances: +3% acid / +7% cold / +9% light Allows you to breathe in: water Healing mod.: +10% A cap made of leather. |
Hukan the Flowerstreaker (0 def, 3 armour) Hukan the Flowerstreaker (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Changes resistances: +6% mind / +3% nature Changes resistances penetration: +25% mind Changes damage: +6% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
275 alchemist agate 275 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gurebeth the Glowbile Gurebeth the GlowbileInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +1% physical Poison immunity: +5% Disease immunity: +15% Stun/Freeze immunity: +10% Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Nerenn' (dig speed 36 turns) iron pickaxe 'Nerenn' (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Cun / +3 Con Changes resistances: +11% nature Changes damage: +6% nature Grants telepathy: Demon/Minor Demon/Major Physical save: +9 (+5 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered steel torque of kinetic psionic shield [power 75] (19/29 cooldown) overpowered steel torque of kinetic psionic shield [power 75] (19/29 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 75 for 7 turns, putting all charms on cooldown for 29 turns. Torques are made by powerful psionics to store psionic powers. |
quiet dwarven-steel torque of charged psionic shield [power 71] (19/20 cooldown) quiet dwarven-steel torque of charged psionic shield [power 71] (19/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +1 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 71 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Fujimi no Sugimoto the Ogre Marauder level 9
2nd Dusk 122nd year of Ascendancy at 14:52 see stats
By Fujimi no Sugimoto the Ogre Marauder level 10
12nd Dusk 122nd year of Ascendancy at 01:15 see stats
By Fujimi no Sugimoto the Ogre Marauder level 9
10th Dusk 122nd year of Ascendancy at 06:47 see stats
By Fujimi no Sugimoto the Ogre Marauder level 8
8th Mirth 122nd year of Ascendancy at 07:19 see stats
By Fujimi no Sugimoto the Ogre Marauder level 15
52nd Haze 122nd year of Ascendancy at 10:56 see stats
Log
Fujimi no Sugimoto is poisoned!
Mayidariawyn the war bear's Beyond the Flesh hits Fujimi no Sugimoto for 74 physical, 1 nature, 21 physical, 9 lightning (105 total damage).
Fujimi no Sugimoto hits Mayidariawyn the war bear for (6 to psi shield), 2 acid, (5 to psi shield), 5 darkness (7 total damage).
Rotting Disease from Fujimi no Sugimoto hits Mayidariawyn the war bear for (2 to psi shield), 0 blight (0 total damage).
Fujimi no Sugimoto casts Rune: Shielding.
A shield forms around Fujimi no Sugimoto.
Mayidariawyn the war bear slows down.
Fujimi no Sugimoto hits Mayidariawyn the war bear for (3 to psi shield), 1 physical, (4 to psi shield), 1 physical (2 total damage).
Mayidariawyn the war bear uses Knockback.
Fujimi no Sugimoto hits Mayidariawyn the war bear for (6 to psi shield), 2 acid, (5 to psi shield), 5 darkness (7 total damage).
Mayidariawyn the war bear hits Fujimi no Sugimoto for (104 absorbed), 0 physical, (7 absorbed), 0 nature, (8 absorbed), 0 temporal, (21 absorbed), 0 physical, (9 absorbed), 0 lightning (0 total damage).
Talent Dirty Fighting is ready to use.
Talent Skullcracker is ready to use.
Insidious Poison from Mayidariawyn the war bear hits Fujimi no Sugimoto for (1 absorbed), 0 nature (0 total damage).
Burning from Mayidariawyn the war bear hits Fujimi no Sugimoto for (24 absorbed), 0 fire (0 total damage).
Rotting Disease from Fujimi no Sugimoto hits Mayidariawyn the war bear for (2 to psi shield), 2 blight (2 total damage).
Thought-forged warrior slows down.
Fujimi no Sugimoto hits Thought-forged warrior for 31 physical, 4 physical, 5 physical (41 total damage).
Fujimi no Sugimoto feels pain again.
Insidious Poison from Mayidariawyn the war bear hits Fujimi no Sugimoto for (1 absorbed), 0 nature (0 total damage).
Burning from Mayidariawyn the war bear hits Fujimi no Sugimoto for (24 absorbed), 0 fire (0 total damage).
Rotting Disease from Fujimi no Sugimoto hits Mayidariawyn the war bear for (2 to psi shield), 2 blight (2 total damage).
Black crystal casts Blight Bolt.
Black crystal's spell attains critical power!
Thought-forged warrior uses Death Dance.
Your shield crumbles under the damage!
The shield around Fujimi no Sugimoto crumbles.
Saving game...