barg the level 5 Skeleton Archer by GenericValue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceSkeleton
ClassArcher
Level / Exp5 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 12)
Dexterity39 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning24 (base 24)

Resources

Life167/167
Stamina113/113
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Mainhand

Damage47
Accuracy43
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Cold+10%

Offense: Damage Penetration

Cold+8%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense26
Ranged Defense26
Fatigue0
Physical Save13
Spell Save7
Mental Save11

Defense: Resistances

Lightning+ 12%( 70%)
Light+ 26%( 70%)
Temporal+ 13%( 70%)
Cold+ 21%( 70%)
Mind+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Cunning / Poisons1.40
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
2/5
0/5
0/5

Generic Talents

Undead / Skeleton1.50
3/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done
done

Equipment

On feet
Quiver
On hands
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By barg the Skeleton Archer level 5
3rd Mirth 122nd year of Ascendancy at 14:56
see stats

Log

Lore found: Serpent's Glare
You can read all your collected lore in the game menu, by pressing Escape.

Talent Pin Down is ready to use.

You pickup 0.85 gold pieces.


Talent Rune: Blink is ready to use.

Talent Bone Armour is ready to use.

There is an exit to Derth here (press '' or right click to use).

You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).

Sold:
elm longbow for 0.25 gold.
Sold:
rough leather armour (3 def, 2 armour) for 0.50 gold.
Sold: 4
agate for 16.00 gold.
Sold:
brass lantern for 0.03 gold.
Sold: 3
ametrine for 12.00 gold.
Sold:
zircon for 4.00 gold.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.