Clonk the level 1 Runic Golem Golem by dolander85

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceRunic Golem
ClassGolem
Level / Exp1 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic13 (base 11)
Willpower12 (base 10)
Cunning5 (base 10)

Resources

Life112/112
Mana110/110
Stamina105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy9
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance0%
Speed1

Offense: Mind

Mindpower10
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save9
Spell Save8
Mental Save5

Defense: Immunities

Stun Resistance100%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Disarm Resistance29%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Golem / Fighting1.30
1/5
0/5
0/5
0/5
Golem / Arcane1.30
1/5
0/5
0/5
0/5

Generic Talents

Effects

Quests

active

Equipment

Light source
In main hand

Inventory

Achievements

Log

Talent Eye Beam is ready to use.

Clonk misses Assassin.
Assassin hits Clonk for 24 physical, 22 physical (46 total damage).
Assassin stops regenerating health quickly.


There is a next level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Resting starts...

Talent Rune: Shielding is ready to use.
Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 61 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


You don't see how to get there...

You don't see how to get there...


Ran for 2 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


Ran for 4 turns (stop reason: didn't move).


You don't see how to get there...


There is an exit to the worldmap here (press '' or right click to use).

There is a Passageway into the Trollmire here (press '' or right click to use).