Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.2.0Donators/Buyers bonus! Interface::boost 1.2.5This addon fixes several UI issues. Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.3 1.2.4Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 17 / 22% |
Size | medium |
Lifes / Deaths | Killed by halitosis at level 17 on the 22nd Regrowth 124th year of Ascendancy at 22:35 / 1 |
Primary Stats
Strength | 49 (base 42) |
Dexterity | 13 (base 10) |
Constitution | 14 (base 11) |
Magic | 8 (base 10) |
Willpower | 55 (base 40) |
Cunning | 10 (base 10) |
Resources
Life | -147/504 |
Mana | 281/301 |
Equilibrium | 30 |
Healing Factor | 1.3 |
Regeneration | 1.17 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
Offense: Mainhand
Damage | 16 |
Accuracy | 34 |
Crit Chance | 7% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 37.25 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 42 (87.462686567164%) |
Defense | 12.05 |
Ranged Defense | 18.05 |
Fatigue | 38 |
Physical Save | 25.525 |
Spell Save | 21.525 |
Mental Save | 30.875 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 24% for 6 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 396% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 335 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Premonition |
beneficial effect | The target is recovering 18 life each turn. Recovery |
detrimental effect | The target is asphyxiating, preventing breathing and making it suffocate. Asphyxiating |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. grounding pair of dwarven-steel boots (0 def, 4 armour) (On feet)] grounding pair of dwarven-steel boots (0 def, 4 armour)grounding pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Fatigue: +3% (-) Changes resistances: +8%(-) lightning / +7%(-) temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | [vs. bright brass lantern of health (Light source)] bright brass lantern of healthbright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 (-) Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Layekira (0 def, 3 armour) (On head)] Layekira (0 def, 3 armour)Layekira (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Damage when hit (Melee): 4(-) mind Changes stats: +2(-) Wil Changes damage: +6%(-) mind Stamina when hit: +0.80 (-) Equilibrium when hit: +0.90 (-) Mental crit. chance: +1% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | [vs. Wyrmbreath (0 def, 4 armour) (On hands)] Wyrmbreath (0 def, 4 armour)Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 (-) Changes stats: +5(-) Wil Changes resistances: +18%(-) fire / +10%(-) darkness / +10%(-) nature Changes damage: +10%(-) fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.6 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 169.21 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | [vs. Tempestqueen [power 263] (30 cooldown) (Tool)] Tempestqueen [power 263] (30 cooldown)Tempestqueen [power 263] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 12(-) blight Changes resistances: +3%(-) blight Changes resistances penetration: +5%(-) lightning Changes damage: +6%(-) blight It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 263 for 7 turns, placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 19 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | [vs. Ring of Growth (On fingers, 1 of 2)] Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4(-) Str / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +8%(-) nature / +8%(-) physical Physical save: +8 (-) Life regen: +0.15 (-) Healing mod.: +20% (-) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
On fingers | [vs. Ring of Growth (On fingers, 1 of 2)] psionicist's steel ring of lightning (+20%)psionicist's steel ring of lightning (+20%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +0(-4) Str / +3(-1) Wil Changes resistances: +20% lightning / +0%(-10%) nature Changes damage: +10% lightning / +0%(-8%) physical / +0%(-8%) nature Physical save: +0 (-8) Mental save: +6 Life regen: +0.00 (-0.15) Healing mod.: +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | [vs. The Black Core (Around neck)] The Black CoreThe Black Core Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15%(-) darkness Talent masteries: +0.20(-) Corruption / Black-magic Blindness immunity: +100% (-) Only die when reaching: -100.00 life (-) Spellpower: +5 (-) Infravision radius: +6 (-) Shadow Power: +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | [vs. Bloomsoul (8-8.8 power, 13 apr, nature damage) (In main hand, 1 of 2)] Bloomsoul (8-8.8 power, 13 apr, nature damage)Bloomsoul (8-8.8 power, 13 apr, nature damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 (-) Physical crit. chance: +7.0% (-) Attack speed: 100% (-) When wielded/worn: Talent masteries: +0.20(-) Wild-gift / Fungus Life regen: +0.50 (-) Mindpower: +12 (-) Mental crit. chance: +8% (-) Healing mod.: +10% (-) It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 34 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Tap to cycle through comparison choices |
Around waist | [vs. Emorelaith (Around waist)] EmorelaithEmorelaith Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +10%(-) arcane Changes damage: +3%(-) blight Maximum life: +30.00 (-) A belt that goes around your waist. |
In off hand | [vs. icy steel shield of lightning resistance (+16%) (6 def, 2 armour, 15.5 dam, 38.5 block) (In off hand)] icy steel shield of lightning resistance (+16%) (6 def, 2 armour, 15.5 dam, 38.5 block)icy steel shield of lightning resistance (+16%) (6 def, 2 armour, 15.5 dam, 38.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% (-) Block value: +38 (-) Damage (Melee): +11(-) cold When wielded/worn: Armour: +2 (-) Defense: +6 (-) Ranged Defense: +6 (-) Fatigue: +8% (-) Damage (Melee): 6(-) cold Damage when hit (Melee): 11(-) ice Changes resistances: +16%(-) lightning Talents granted: +2.00(-) Block Handheld deflection devices. |
Cloak | [vs. resilient linen cloak of Iron Throne (1 def, 0 armour) =con2= (Cloak)] resilient linen cloak of Iron Throne (1 def, 0 armour) =con2=resilient linen cloak of Iron Throne (1 def, 0 armour) =con2= Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (-) Changes stats: +1(-) Str / +2(-) Con Maximum life: +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. impenetrable steel plate armour of clarity (4 def, 15 armour) (Main armor)] impenetrable steel plate armour of clarity (4 def, 15 armour)impenetrable steel plate armour of clarity (4 def, 15 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 (-) Defense: +4 (-) Fatigue: +22% (-) Changes resistances: +6%(-) mind Mental save: +12 (-) A suit of armour made of metal plates. |
Inventory
teleportation rune of the duelist (range 38) teleportation rune of the duelist (range 38)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 38 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. The Black Core (Around neck)] stabilizing steel amulet of constitution (+2)stabilizing steel amulet of constitution (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +0%(-15%) darkness / +14% temporal Talent mastery: +0.00(-0.20) Corruption / Black-magic Blindness immunity: +0% (-100%) Pinning immunity: +23% Knockback immunity: +21% Only die when reaching: +0.00 life (+100.00 life) Spellpower: +0 (-5) Infravision radius: +0 (-6) Shadow Power: +0 (-5) Amulets can have magical properties. |
[vs. Ring of Growth (On fingers, 1 of 2)] steel ring of fire (+22%)steel ring of fire (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +0(-4) Str / +0(-4) Wil Changes resistances: +0%(-10%) nature / +22% fire Changes damage: +11% fire / +0%(-8%) nature / +0%(-8%) physical Physical save: +0 (-8) Life regen: +0.00 (-0.15) Healing mod.: +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Ring of Growth (On fingers, 1 of 2)] warrior's steel ring of sensingwarrior's steel ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3(-1) Str / +0(-4) Wil Changes resistances: +0%(-10%) nature Changes damage: +0%(-8%) nature / +0%(-8%) physical Physical save: +0 (-8) Blindness immunity: +20% Life regen: +0.00 (-0.15) Infravision radius: +4 See stealth: +9 See invisible: +9 Healing mod.: +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. icy steel shield of lightning resistance (+16%) (6 def, 2 armour, 15.5 dam, 38.5 block) (In off hand)] Wrathroot's Barkwood (9 def, 10 armour, 26 dam, 60 block)Wrathroot's Barkwood (9 def, 10 armour, 26 dam, 60 block) Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 26.0 - 36.4(+10.5 - +17.8) Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% (-1.0%) Block value: +60 (+22) Damage (Melee): +0(-11) cold When wielded/worn: Armour: +10 (+8) Defense: +9 (+3) Ranged Defense: +0 (-6) Fatigue: +14% (+6%) Damage (Melee): 0(-6) cold Damage when hit (Melee): 0(-11) ice Changes resistances: +0%(-16%) lightning / +20% cold / +20% darkness / +20% nature Talents granted: +3(+1) Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
[vs. icy steel shield of lightning resistance (+16%) (6 def, 2 armour, 15.5 dam, 38.5 block) (In off hand)] reinforced steel shield of radiance (6 def, 7 armour, 14.5 dam, 66 block) =con4=reinforced steel shield of radiance (6 def, 7 armour, 14.5 dam, 66 block) =con4= Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4(-1.0 - -1.2) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% (-) Block value: +66 (+28) Damage (Melee): +12 light / +0(-11) cold When wielded/worn: Armour: +7 (+5) Defense: +6 (-) Ranged Defense: +6 (-) Fatigue: +8% (-) Damage (Melee): 0(-6) cold Effects when hit in melee: * 12% chance to blind Damage when hit (Melee): 0(-11) ice Changes stats: +4 Con / +2 Mag Changes resistances: +10% light / +0%(-16%) lightning Talents granted: +2.00(-) Block Handheld deflection devices. |
[vs. icy steel shield of lightning resistance (+16%) (6 def, 2 armour, 15.5 dam, 38.5 block) (In off hand)] steel shield of fire resistance (+15%) (6 def, 2 armour, 13 dam, 40 block)steel shield of fire resistance (+15%) (6 def, 2 armour, 13 dam, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.0 - 15.6(-2.5 - -3.0) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% (-) Block value: +40 (+2) Damage (Melee): +0(-11) cold When wielded/worn: Armour: +2 (-) Defense: +6 (-) Ranged Defense: +6 (-) Fatigue: +8% (-) Damage (Melee): 0(-6) cold Damage when hit (Melee): 0(-11) ice Changes resistances: +0%(-16%) lightning / +15% fire Talents granted: +2.00(-) Block Handheld deflection devices. |
[vs. impenetrable steel plate armour of clarity (4 def, 15 armour) (Main armor)] impenetrable steel mail armour of the deep (2 def, 14 armour)impenetrable steel mail armour of the deep (2 def, 14 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 (-1) Defense: +2 (-2) Fatigue: +14% (-8%) Changes resistances: +7% acid / +6% cold / +0%(-6%) mind Allows you to breathe in: water Mental save: +0 (-12) A suit of armour made of mail. |
[vs. Emorelaith (Around waist)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-3%) blight Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +0.00 (-30.00) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Layekira (0 def, 3 armour) (On head)] miner's iron helm of the depths (0 def, 4 armour)miner's iron helm of the depths (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 (+1) Fatigue: +5% (-) Damage when hit (Melee): 0(-4) mind Changes stats: +0(-2) Wil Changes resistances: +5% cold Changes damage: +0%(-6%) mind Allows you to breathe in: water Stamina when hit: +0.00 (-0.80) Equilibrium when hit: +0.00 (-0.90) Mental crit. chance: +0% (-1%) Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Layekira (0 def, 3 armour) (On head)] stabilizing iron helm of constitution (+3) (0 def, 3 armour)stabilizing iron helm of constitution (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Damage when hit (Melee): 0(-4) mind Changes stats: +0(-2) Wil / +3 Con Changes damage: +0%(-6%) mind Physical save: +10 Stamina when hit: +0.00 (-0.80) Equilibrium when hit: +0.00 (-0.90) Mental crit. chance: +0% (-1%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. bright brass lantern of health (Light source)] brass lantern 'Erelulen'brass lantern 'Erelulen' Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Maximum life: +0.00 (-40.00) Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Tempestqueen [power 263] (30 cooldown) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15(3) blight Changes resistances: +0%(-3%) blight Changes resistances penetration: +0%(-5%) lightning Changes damage: +4%(-2%) blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Tempestqueen [power 263] (30 cooldown) (Tool)] woodsman's iron pickaxe (dig speed 38 turns)woodsman's iron pickaxe (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-12) blight Changes stats: +1 Str Changes resistances: +11% nature / +0%(-3%) blight Changes resistances penetration: +0%(-5%) lightning Changes damage: +6% nature / +0%(-6%) blight When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 205/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Tempestqueen [power 263] (30 cooldown) (Tool)] overpowered steel torque of mindblast [power 217] (10 cooldown)overpowered steel torque of mindblast [power 217] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 0(-12) blight Changes resistances: +0%(-3%) blight Changes resistances penetration: +0%(-5%) lightning Changes damage: +0%(-6%) blight It can be used to fire a blast of psionic energies in a beam (dam 108-217), placing all other charms into a 10 cooldown. Torques are made by powerful psionics to store psionic powers. |
[vs. Tempestqueen [power 263] (30 cooldown) (Tool)] steel torque of charged psionic shield [power 45] (20 cooldown)steel torque of charged psionic shield [power 45] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 0(-12) blight Changes resistances: +0%(-3%) blight Changes resistances penetration: +0%(-5%) lightning Changes damage: +0%(-6%) blight It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 45 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
[vs. Tempestqueen [power 263] (30 cooldown) (Tool)] quick elm totem of thorny skin [power 11] (14 cooldown)quick elm totem of thorny skin [power 11] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-12) blight Changes resistances: +0%(-3%) blight Changes resistances penetration: +0%(-5%) lightning Changes damage: +0%(-6%) blight It can be used to harden the skin for 7 turns increasing armour by 11 and armour hardiness by 30%, placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power. |
[vs. Tempestqueen [power 263] (30 cooldown) (Tool)] supercharged elm totem of cure ailments [power 1] (15 cooldown)supercharged elm totem of cure ailments [power 1] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-12) blight Changes resistances: +0%(-3%) blight Changes resistances penetration: +0%(-5%) lightning Changes damage: +0%(-6%) blight It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
[vs. Tempestqueen [power 263] (30 cooldown) (Tool)] arcane ash wand of trap destruction [power 37] (15 cooldown)arcane ash wand of trap destruction [power 37] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 0(-12) blight Changes resistances: +0%(-3%) blight Changes resistances penetration: +0%(-5%) lightning Changes damage: +0%(-6%) blight It can be used to try to disarm traps in a line (disarm power 37), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By halitosis the Thalore Wyrmic level 15
22nd Dusk 122nd year of Ascendancy at 05:44 see stats
By halitosis the Thalore Wyrmic level 15
55th Dusk 122nd year of Ascendancy at 21:39 see stats
By halitosis the Thalore Wyrmic level 10
9th Mirth 122nd year of Ascendancy at 09:37 see stats
By halitosis the Thalore Wyrmic level 16
4th Haze 122nd year of Ascendancy at 02:07 see stats
By halitosis the Thalore Wyrmic level 9
5th Mirth 122nd year of Ascendancy at 22:10 see stats
By halitosis the Thalore Wyrmic level 16
13rd Haze 122nd year of Ascendancy at 12:37 see stats
By halitosis the Thalore Wyrmic level 11
8th Flare 122nd year of Ascendancy at 04:27 see stats
Log
Talent Sand Breath is ready to use.
Ran for 7 turns (stop reason: terrain change on left side).
Ran for 3 turns (stop reason: terrain change on left side).
Ran for 2 turns (stop reason: terrain change on right side).
Ran for 2 turns (stop reason: terrain changed ahead).
Talent Bellowing Roar is ready to use.
Ran for 3 turns (stop reason: terrain change on left side).
Ran for 10 turns (stop reason: terrain change on left side).
Ran for 3 turns (stop reason: terrain change on right side).
Ran for 10 turns (stop reason: terrain change on left side).
There is an item here: Rod of Asphyxiation (24/24)
Halitosis picks up (q.): Rod of Asphyxiation (24/24).
Halitosis is asphyxiating!
You are unable to move!
You are unable to move!
The rod emits a strange noise, glows briefly and returns to normal.
Halitosis is recovering from the damage!
halitosis receives 24 healing.
Saving game...