Monk the level 9 Superhuman Archmage by worm1st

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceSuperhuman
ClassArchmage
Level / Exp9 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity20 (base 10)
Constitution20 (base 10)
Magic28 (base 15)
Willpower27 (base 13)
Cunning23 (base 11)

Resources

Life387/387
Mana216/216
Healing Factor1
Regeneration5

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage23
Accuracy27
Crit Chance23%
APR4
Speed1.00

Offense: Spell

Spellpower34.195911627476
Crit Chance29%
Speed1

Offense: Mind

Mindpower24.05
Crit Chance20%
Speed1

Defense: Base

Armour (hardiness)14 (30%)
Defense23.25
Ranged Defense23.25
Fatigue7
Physical Save21.375
Spell Save24
Mental Save29.125

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (4/5)

Infusions
Infusions
Runes
Runes

Class Talents

Cunning / Tactical1.50
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Monk the Superhuman Archmage level 4
75th Pyre 122nd year of Ascendancy at 01:37
see stats

Log

Resting starts...
Rested for 11 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.