Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Tirakai's Maul Fix 1.2.5NO LONGER NEEDS TO BE USED. Do not use if you are running 1.3 or higher. Fixed Tirakai's Maul pre 1.3 Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Reaver |
| Level / Exp | 32 / 40% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 118 (base 60) |
| Dexterity | 28 (base 12) |
| Constitution | 28 (base 10) |
| Magic | 87 (base 60) |
| Willpower | 49 (base 16) |
| Cunning | 23 (base 10) |
Resources
| Mana | 526/526 |
| Psi | 139/139 |
| Vim | 172/207 |
| Life | 1147/1147 |
| Positive | 0/123 |
| Healing Factor | 1.38 |
| Regeneration | 13.593 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 4 |
| See Stealth | 10 |
| See Invisible | 28 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 54 |
| Crit Chance | 19% |
| APR | 13 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 87 |
| Accuracy | 54 |
| Crit Chance | 19% |
| APR | 13 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 72.25 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.75 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 66.159960483686 (93.924050632911%) |
| Defense | 22.629980241843 |
| Ranged Defense | 22.629980241843 |
| Fatigue | 0 |
| Physical Save | 64.378609004647 |
| Spell Save | 47.671478672863 |
| Mental Save | 33.6 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Disarm Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 68% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 29% for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 310 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 316 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -615 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.50 |
| 5/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Ruin |
| talent | Chant of Fortitude |
| talent | Overkill |
| talent | Willful Tormenter |
| talent | Defensive Posture |
| talent | Premonition |
| talent | Blood Vengeance |
| talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 182. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed naga tongue. Marus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of wight ectoplasm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blighter (0 def, 5 armour) Blighter (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -11% Damage when hit (Melee): 4 lightning Changes stats: +6 Cun / +6 Con Changes resistances: +27% temporal / +27% darkness / +5% arcane Changes resistances penetration: +15% blight / +20% temporal / +17% darkness Changes damage: +3% blight Maximum encumbrance: +50 Physical save: +40 Mental save: +22 Stamina each turn: +0.90 Mana when firing critical spell: +2.00 Maximum life: +60.00 Maximum vim: +10.00 Spellpower: +6 Movement speed: +10% Defense after a teleport: +26 Resist all after a teleport: +20% New effects duration reduction after a teleport: +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. Press to compare |
| Light source | watchleader's alchemist's lamp of corpselight watchleader's alchemist's lamp of corpselightRequires: - Level 15 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +6% darkness Blindness immunity: +33% Confusion immunity: +10% Spellpower: +4 Spell crit. chance: +4% Light radius: +7 Infravision radius: +4 See stealth: +10 See invisible: +19 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 38 blight damage or heals 32 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. Press to compare |
| On head | WoW (0 def, 5 armour) WoW (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% * 15% chance to daze Damage when hit (Melee): 12 darkness Changes resistances: +26% acid / +15% darkness / +45% fire / +40% cold / +35% lightning Changes resistances penetration: +5% darkness Stamina when hit: +2.70 Equilibrium when hit: +2.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. Press to compare |
| On hands | Fists of fury! (0 def, 3 armour) Fists of fury! (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn Damage (Melee): 7 acid / 6 cold / 10 fire / 17 arcane / 10 lightning Damage when hit (Melee): 8 temporal Changes stats: +11 Str / +6 Dex / +15 Mag / +19 Wil / +7 Cun / +5 Con Changes resistances: +7% arcane Changes damage: +9% temporal Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Trap disarming bonus: +30 Physical save: +11 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. Press to compare |
| Tool | quiet dwarven-steel torque of kinetic psionic shield [power 73] (20 cooldown) quiet dwarven-steel torque of kinetic psionic shield [power 73] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 73 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
| On fingers | conjurer's gold ring of life conjurer's gold ring of lifeRequires: - Level 15 Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +5 Wil Life regen: +0.50 Maximum life: +46.00 Spellpower: +7 Healing mod.: +13% Rings can have magical properties. This item has been sent to the Item's Vault. Press to compare |
| On fingers | marksman's stralite ring of blight (+17%) marksman's stralite ring of blight (+17%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 Changes stats: +7 Dex Changes resistances: +17% blight Changes damage: +17% blight Rings can have magical properties. Press to compare |
| Around neck | Samotoleg the Starwasp =wow= Samotoleg the Starwasp =wow=Requires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +14 Effects on melee hit: * 10% chance to disease Changes resistances: +6% blight / +22% light / +19% darkness Changes resistances penetration: +15% light Changes damage: +16% physical Blindness immunity: +35% Light radius: +3 Combat speed: +20% Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare |
| In main hand | Massacre (30-36 power, 6 apr, blight element) Massacre (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 Physical crit. chance: +10.0% Physical power: +14 Changes stats: +6 Mag / +6 Wil Changes resistances: +9% cold / +6% temporal / +12% fire Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +14.00% Disarm immunity: +15% Only die when reaching: -80.00 life Maximum mana: +85.00 Spellpower: +35 Spell crit. chance: +35% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. Press to compare |
| Around waist | Jaw of Rogroth Jaw of RogrothRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 Spell crit. chance: +5% It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. This item has been sent to the Item's Vault. Press to compare |
| In off hand | BlindFury (30-36 power, 6 apr, blight element) BlindFury (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 acid When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 33 fire Damage when hit (Melee): 12 light Changes stats: +1 Str / +3 Dex Changes damage: +6% acid / +30% blight Talent granted: +1 Command Staff Critical mult.: +40.00% Mana each turn: +0.32 Maximum mana: +100.00 Spellpower: +25 Spell crit. chance: +18% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. Press to compare |
| Cloak | Silaldalaith the Strikethorn (1 def, 0 armour) Silaldalaith the Strikethorn (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes resistances: +9% lightning Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | jesus (9 def, 26 armour) jesus (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 Fatigue: +26% Damage when hit (Melee): 8 darkness Changes stats: +6 Str / +3 Wil / +7 Con Changes resistances: +13% acid / +13% physical / +11% fire / +10% lightning / +13% cold Grants telepathy: Dragon Humanoid/Orc Life regen: +9.10 Stamina each turn: +1.90 Equilibrium when hit: +0.08 Maximum life: +168.00 Mindpower: +10 Healing mod.: +25% A suit of armour made of metal plates. This item has been sent to the Item's Vault. Press to compare |
Inventory
sun infusion of the sneak (rad 8; power 50; turns 4; dispells darkness) sun infusion of the sneak (rad 8; power 50; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 25). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 50) for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 13%; cure mental, physical) wild infusion of the duelist (resist 13%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 13% for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the sneak (resist 22%; cure magical) wild infusion of the sneak (resist 22%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion of the warrior (738% speed; 5 turns) movement infusion of the warrior (738% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 738% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (654% speed; 5 turns) movement infusion of the warrior (654% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 654% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (955% regen over 10 turns; 48 instant mana) manasurge rune of the psychic (955% regen over 10 turns; 48 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 955% over 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 22) teleportation rune (range 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 22 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 32) teleportation rune (range 32)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 32 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 280 for 5 turns) shielding rune (absorb 280 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 280 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 221 for 5 turns) shielding rune of the sneak (absorb 221 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 221 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of mastery (0.12 Corruption / Scourge) copper amulet of mastery (0.12 Corruption / Scourge)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.12 Corruption / Scourge Amulets can have magical properties. Press to compare |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. This item has been sent to the Item's Vault. Press to compare |
warrior's steel amulet of mastery (0.10 Corruption / Curses) warrior's steel amulet of mastery (0.10 Corruption / Curses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% physical Talent mastery: +0.10 Corruption / Curses Stamina each turn: +0.40 Amulets can have magical properties. Press to compare |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. Press to compare |
gold amulet of the eclipse gold amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 8% chance to inflict damage reduction * 8% chance to blind Changes damage: +8% light / +5% darkness Amulets can have magical properties. Press to compare |
savior's gold amulet of strength (+4) savior's gold amulet of strength (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Physical save: +15 Spell save: +13 Mental save: +15 Amulets can have magical properties. Press to compare |
vitalizing gold amulet of murder vitalizing gold amulet of murderRequires: - Level 15 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Changes stats: +3 Con Critical mult.: +12.00% Physical save: +6 Life regen: +1.40 Maximum life: +44.00 Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare |
vitalizing gold amulet of murder vitalizing gold amulet of murderRequires: - Level 15 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Changes stats: +3 Con Critical mult.: +12.00% Physical save: +6 Life regen: +1.40 Maximum life: +44.00 Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare |
wanderer's gold amulet of vision wanderer's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +6 Con Blindness immunity: +11% Life regen: +0.50 Stamina each turn: +0.50 Infravision radius: +5 Sight radius: +2 See invisible: +7 Movement speed: +10% Amulets can have magical properties. Press to compare |
Spellblaze Echoes Spellblaze EchoesRequires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze This item has been sent to the Item's Vault. Press to compare |
warmaker's stralite amulet of magic (+6) warmaker's stralite amulet of magic (+6)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +4 Mag / +6 Wil Amulets can have magical properties. Press to compare |
Buurrrrnnnn BuurrrrnnnnRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +16 Physical crit. chance: +10.0% Changes stats: +2 Str / +4 Wil Changes resistances: +6% mind / +30% temporal Changes resistances penetration: +5% mind Talent mastery: +0.40 Spell / Fire Critical mult.: +39.00% Mental save: +29 Confusion immunity: +5% Pinning immunity: +49% Knockback immunity: +41% Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare |
Corrupt/brutality/staff Corrupt/brutality/staffRequires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Mag Changes resistances: +12% blight / +5% arcane Talent masteries: +0.34 Spell / Staff combat +0.34 Corruption / Brutality Reduces incoming crit damage: 10.00% Physical save: +21 Spell save: +25 Mental save: +24 Poison immunity: +5% Disease immunity: +15% Silence immunity: +5% Teleport immunity: +50% It can be used to teleports you randomly (rad 65), placing all other charms into a 15 cooldown. Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare |
Dagoneg DagonegRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 Physical power: +8 Defense: +20 Effects on melee hit: * 15% chance to corrode armor Changes stats: +20 Lck / +4 Con Changes resistances: +6% lightning / +30% light / +6% cold / +3% fire / +6% nature / +28% darkness Changes damage: +8% physical Physical save: +20 Spell save: +25 Mental save: +25 Blindness immunity: +50% Light radius: +3 Combat speed: +10% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare |
Frost Lord's Chain Frost Lord's ChainRequires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. This item has been sent to the Item's Vault. Press to compare |
HPeeee HPeeeeRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 45% chance to inflict damage reduction Changes stats: +10 Dex / +9 Cun / +25 Con Changes resistances: +3% acid / +30% temporal / +6% darkness Changes damage: +18% darkness / +3% arcane Physical save: +20 Pinning immunity: +50% Knockback immunity: +34% Life regen: +4.10 Stamina each turn: +1.30 Maximum life: +80.00 Movement speed: +10% Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare |
Temporal/Air! Temporal/Air!Requires: - Level 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 Changes stats: +6 Wil Changes resistances: +30% blight / +29% nature / +9% mind Changes resistances cap: +7% all Changes resistances penetration: +10% blight / +5% nature Talent masteries: +0.34 Spell / Air +0.34 Spell / Temporal Reduces incoming crit damage: 15.00% Physical save: +27 Mental save: +15 Poison immunity: +45% Disease immunity: +50% Silence immunity: +25% Confusion immunity: +25% Only die when reaching: -20.00 life Mindpower: +15 Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare |
whatever whateverRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +10 Defense: +2 Ranged Defense: +2 Damage when hit (Melee): 4 lightning Changes resistances: +28% lightning / +3% physical / +6% light / +6% cold / +5% arcane / +3% temporal Changes damage: +10% physical Critical mult.: +20.00% Blindness immunity: +38% Stun/Freeze immunity: +50% Infravision radius: +8 Sight radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. This item has been sent to the Item's Vault. Press to compare |
copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 Confusion immunity: +24% Rings can have magical properties. Press to compare |
copper ring of corrosion (+20%) copper ring of corrosion (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. Press to compare |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Spellpower: +5 Mindpower: +5 Rings can have magical properties. Press to compare |
savior's copper ring of light (+22%) savior's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Physical save: +6 Spell save: +6 Mental save: +7 Rings can have magical properties. Press to compare |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. Press to compare |
conjurer's steel ring conjurer's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +5 Wil Spellpower: +6 Rings can have magical properties. Press to compare |
marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. Press to compare |
marksman's steel ring of perseverance marksman's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Stun/Freeze immunity: +22% Life regen: +1.50 Rings can have magical properties. Press to compare |
mule's steel ring of clarity mule's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Mental save: +5 Confusion immunity: +20% Rings can have magical properties. Press to compare |
psionicist's steel ring of darkness (+22%) psionicist's steel ring of darkness (+22%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +22% darkness Changes damage: +11% darkness Mental save: +8 Rings can have magical properties. Press to compare |
warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. Press to compare |
Gilaneg the Flashtickler Gilaneg the FlashticklerInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +20% lightning Changes damage: +6% acid Life regen: +1.20 Maximum life: +57.00 Healing mod.: +21% Rings can have magical properties. Press to compare |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Press to compare |
Isulle the gold ring Isulle the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +3 Cun / +5 Con Changes damage: +3% acid Physical save: +10 Equilibrium when hit: +0.08 Mental crit. chance: +1% Rings can have magical properties. Press to compare |
gold ring 'Dazzleorder' gold ring 'Dazzleorder'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 Damage when hit (Melee): 8 light Changes stats: +5 Cun Changes resistances: +3% light Changes resistances penetration: +5% light Light radius: +1 Rings can have magical properties. Press to compare |
gold ring of blinding strikes gold ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to blind Effects on ranged hit: * 10% chance to blind Rings can have magical properties. Press to compare |
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +13 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
mule's gold ring of darkness (+22%) mule's gold ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +22% darkness Changes damage: +11% darkness Maximum encumbrance: +23 Rings can have magical properties. Press to compare |
mule's gold ring of fire (+22%) mule's gold ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +24 Rings can have magical properties. Press to compare |
savior's gold ring of perseverance savior's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 Spell save: +9 Mental save: +6 Stun/Freeze immunity: +22% Life regen: +2.70 Rings can have magical properties. Press to compare |
titan's gold ring of tenacity titan's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Physical save: +10 Disarm immunity: +26% Pinning immunity: +25% Knockback immunity: +22% Maximum life: +25.00 Rings can have magical properties. Press to compare |
warrior's gold ring of the mind (+11%) warrior's gold ring of the mind (+11%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +11% mind Changes damage: +11% mind Rings can have magical properties. Press to compare |
Blazehunger BlazehungerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning Changes resistances: +6% nature / +3% lightning Disarm immunity: +33% Pinning immunity: +35% Knockback immunity: +31% Maximum life: +22.00 Rings can have magical properties. Press to compare |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. Press to compare |
mule's stralite ring of blinding strikes mule's stralite ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Effects on melee hit: * 16% chance to blind Effects on ranged hit: * 24% chance to blind Maximum encumbrance: +31 Rings can have magical properties. Press to compare |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. Press to compare |
treant's stralite ring of tenacity treant's stralite ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +5% nature / +8% blight Poison immunity: +22% Disease immunity: +17% Disarm immunity: +24% Pinning immunity: +31% Knockback immunity: +25% Maximum life: +23.00 Rings can have magical properties. Press to compare |
Caster CasterRequires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +22 Changes stats: +10 Str / +8 Mag / +8 Wil / +3 Cun Changes resistances: +30% acid / +30% fire / +30% lightning / +18% cold Spell save: +29 Mental save: +10 Cut immunity: +10% Silence immunity: +43% Mana each turn: +0.40 Spellpower: +15 Light radius: +3 Rings can have magical properties. This item has been sent to the Item's Vault. Press to compare |
GreenSpeed GreenSpeedRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Defense: +14 Changes stats: +1 Dex Changes resistances: +10% blight / +1% physical / +13% nature / +32% acid Changes damage: +16% acid Critical mult.: +6.00% Physical save: +9 Poison immunity: +30% Disease immunity: +30% Life regen: +2.60 Maximum life: +91.00 Mental crit. chance: +1% Light radius: +1 Movement speed: +24% Healing mod.: +28% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. Press to compare |
gladiator's voratun ring of life gladiator's voratun ring of lifeRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 Changes stats: +7 Str / +8 Con Life regen: +1.20 Maximum life: +95.00 Healing mod.: +23% Rings can have magical properties. This item has been sent to the Item's Vault. Press to compare |
Sturdy (24 def, 36 armour) Sturdy (24 def, 36 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +24 Fatigue: +26% Effects on melee hit: * 30% chance to disease Damage (Melee): 23 acid / 21 fire Damage when hit (Melee): 16 acid / 16 fire / 8 arcane Changes stats: +6 Cun / +2 Wil Changes resistances: +36% acid / +13% physical / +9% blight / +43% fire / +13% lightning / +12% cold Changes damage: +6% blight Mental save: +24 Life regen: +4.00 Maximum life: +94.00 Maximum mana: +40.00 Spellpower: +2 Healing mod.: +30% A suit of armour made of metal plates. This item has been sent to the Item's Vault. Press to compare |
Girdle of the Calm Waters =derpdina= Girdle of the Calm Waters =derpdina=Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Press to compare |
insulating rough leather belt of life insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Life regen: +0.90 Healing mod.: +11% A belt that goes around your waist. Press to compare |
insulating rough leather belt of unlife =h20= insulating rough leather belt of unlife =h20=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +6% cold / +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. Press to compare |
Mighty Girdle =derp= Mighty Girdle =derp=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
Hanygar the hardened leather belt Hanygar the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 Damage when hit (Melee): 8 acid Changes stats: +4 Str / +5 Con Changes resistances penetration: +10% blight Changes damage: +3% blight Physical save: +7 Size category: +1 A belt that goes around your waist. Press to compare |
drakeskin leather belt 'Yvumina' drakeskin leather belt 'Yvumina'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +21 Defense: +16 Changes stats: +2 Dex / +1 Con Changes resistances: +3% blight Changes resistances penetration: +10% physical Physical save: +30 Maximum life: +50.00 Maximum mana: +49.00 Maximum stamina: +25.00 Maximum hate: +14.00 Maximum psi: +25.00 Maximum vim: +32.00 Maximum pos.energy: +22.00 Maximum neg.energy: +32.00 Reduces paradox failures(equivalent to willpower): +30 A belt that goes around your waist. Press to compare |
BigBastard BigBastardRequires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Physical power: +26 Effects on melee hit: * 30% chance to daze Changes stats: +6 Str / +6 Dex / +6 Cun / +4 Con Changes resistances: +6% lightning Changes resistances penetration: +5% blight Changes damage: +9% arcane / +15% blight Physical save: +27 Spell save: +25 Equilibrium when hit: +0.08 Mindpower: +16 Mental crit. chance: +15% Size category: +2 A belt that goes around your waist. This item has been sent to the Item's Vault. Press to compare |
StealthyPenetration StealthyPenetrationRequires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane / 8 blight Changes stats: +12 Dex / +12 Cun / +20 Lck Changes resistances: +15% lightning / +11% temporal / +14% cold / +12% acid / +15% fire Changes resistances penetration: +5% arcane Changes damage: +6% blight Critical mult.: +5.00% Trap disarming bonus: +57 Stealth bonus: +26 Spell save: +3 Spellpower on spell critical (stacks up to 3 times): +4 Infravision radius: +12 Damage Shield penetration: +30% A belt that goes around your waist. This item has been sent to the Item's Vault. Press to compare |
heavy hitter heavy hitterRequires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Armour: +15 Defense: +14 Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Dex / +6 Wil / +6 Cun Changes resistances: +5% arcane Changes resistances penetration: +20% physical Changes damage: +12% lightning / +25% physical Physical save: +21 Mental save: +14 Confusion immunity: +15% Knockback immunity: +20% Teleport immunity: +10% Maximum life: +110.00 Mental crit. chance: +15% A belt that goes around your waist. This item has been sent to the Item's Vault. Press to compare |
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Silence immunity: +31% Confusion immunity: +35% Stun/Freeze immunity: +28% Stamina each turn: +0.50 Maximum stamina: +18.00 A pair of boots made of leather. Press to compare |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
317 alchemist agate 317 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 36.00 cold damage and 41.65 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item's Vault. Press to compare |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? This item has been sent to the Item's Vault. |
Blasttorrent (dig speed 29 turns) Blasttorrent (dig speed 29 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature / +6% lightning Changes resistances penetration: +15% lightning Changes damage: +8% nature / +18% lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
dwarven-steel pickaxe of quickening (dig speed 23 turns) =-10CD= dwarven-steel pickaxe of quickening (dig speed 23 turns) =-10CD=Requires: - Level 15 Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Salynor the steel torque of thermal psionic shield [power 47] (20 cooldown) Salynor the steel torque of thermal psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances penetration: +15% mind It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
dwarven-steel torque of psychoportation 'Amylekan' [power 35] (30 cooldown) dwarven-steel torque of psychoportation 'Amylekan' [power 35] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +5% blight Vim when firing critical spell: +2.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to teleport randomly (rad 35), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. Press to compare |
supercharged dwarven-steel torque of thermal psionic shield [power 95] (26 cooldown) supercharged dwarven-steel torque of thermal psionic shield [power 95] (26 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 95 for 7 turns, placing all other charms into a 26 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
overpowered stralite torque of charged psionic shield [power 167] (33 cooldown) overpowered stralite torque of charged psionic shield [power 167] (33 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 167 for 7 turns, placing all other charms into a 33 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
supercharged elm wand of clairvoyance [power 9] (9 cooldown) supercharged elm wand of clairvoyance [power 9] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
warded ash wand of conjuration [power 145] (10 cooldown) warded ash wand of conjuration [power 145] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +1 lightning / +2 temporal / +2 blight / +2 fire / +1 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 72-145), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. Press to compare |
Ulfibers the yew wand of conjuration [power 235] (10 cooldown) Ulfibers the yew wand of conjuration [power 235] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +9% acid / +3% lightning Mental save: +9 Knockback immunity: +5% It can be used to fire a bolt of a random element (dam 118-235), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Baloharamas [power 433] (8 cooldown) Baloharamas [power 433] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Strike Critical mult.: +10.00% Spell save: +9 Maximum psi: +20.00 Maximum vim: +8.00 Spellpower: +2 Mental crit. chance: +1% It can be used to creates a wall of flames lasting for 4 turns (dam 433 overall), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Slutface the Cornac Reaver level 30
32nd Haze 123rd year of Ascendancy at 13:37 see stats
Against all odds
Killed Ukruk in the ambush.By Slutface the Cornac Reaver level 30
76th Dusk 123rd year of Ascendancy at 19:29 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Slutface the Cornac Reaver level 23
45th Pyre 123rd year of Ascendancy at 20:29 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Slutface the Cornac Reaver level 31
58th Haze 123rd year of Ascendancy at 12:07 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Slutface the Cornac Reaver level 12
23rd Dusk 122nd year of Ascendancy at 20:11 see stats
Exterminator
Killed 1000 creatures.By Slutface the Cornac Reaver level 18
10th Regrowth 123rd year of Ascendancy at 12:40 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Slutface the Cornac Reaver level 22
8th Pyre 123rd year of Ascendancy at 11:38 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Slutface the Cornac Reaver level 15
66th Dusk 122nd year of Ascendancy at 08:22 see stats
Level 10
Got a character to level 10.By Slutface the Cornac Reaver level 10
1st Summertide 122nd year of Ascendancy at 18:57 see stats
Level 20
Got a character to level 20.By Slutface the Cornac Reaver level 20
32nd Regrowth 123rd year of Ascendancy at 02:52 see stats
Level 30
Got a character to level 30.By Slutface the Cornac Reaver level 30
75th Dusk 123rd year of Ascendancy at 22:06 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Slutface the Cornac Reaver level 16
1st Time of Equilibrium 122nd year of Ascendancy at 08:51 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Slutface the Cornac Reaver level 25
52nd Pyre 123rd year of Ascendancy at 02:26 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Slutface the Cornac Reaver level 25
73rd Pyre 123rd year of Ascendancy at 05:17 see stats
Size matters
Did over 600 damage in one attack.By Slutface the Cornac Reaver level 20
37th Regrowth 123rd year of Ascendancy at 20:10 see stats
The Arena
Unlocked Arena mode.By Slutface the Cornac Reaver level 9
8th Mirth 122nd year of Ascendancy at 13:54 see stats
The secret city
Discovered the truth about mages.By Slutface the Cornac Reaver level 16
60th Haze 122nd year of Ascendancy at 11:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Slutface the Cornac Reaver level 26
75th Pyre 123rd year of Ascendancy at 02:57 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Slutface the Cornac Reaver level 29
75th Dusk 123rd year of Ascendancy at 22:06 see stats
Log
There is an item here: Wintertide Phial
Today is the 8th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 16:00.
