











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 12 / 16% |
Size | medium |
Lifes / Deaths | Killed by skeleton master archer at level 12 on the 9th Flare 122nd year of Ascendancy at 14:11 / 1 |
Primary Stats
Strength | 21 (base 12) |
Dexterity | 25 (base 24) |
Constitution | 15 (base 10) |
Magic | 54 (base 37) |
Willpower | 19 (base 12) |
Cunning | 11 (base 10) |
Resources
Life | 0/320 |
Paradox | 292 |
Healing Factor | 1.0405405405405 |
Regeneration | 18.867122090685 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +86.05851979346% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 29.64993233482 |
See Invisible | 29.64993233482 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 48 |
Accuracy | 26 |
Crit Chance | 11% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +11% |
Temporal | +7% |
Lightning | +23% |
Acid | +4% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 14 |
Physical Save | 20 |
Spell Save | 28 |
Mental Save | 21 |
Defense: Resistances
Darkness | + 32%( 70%) |
Lightning | + 28%( 70%) |
Light | + 11%( 70%) |
Temporal | + 7%( 70%) |
Blight | + 3%( 70%) |
Arcane | + 11%( 70%) |
Acid | + 8%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 509% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Contingency |
talent | Weapon Folding |
beneficial effect | The target is regaining 18 life per turn and refreshing talents at twice the normal rate. Invigorate |
detrimental effect | Reduces global action speed by 16%. Slow |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Eremarion (0 def, 3 armour) 3.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) lightning +7%(-) temporal +5%(-) arcane +3%(-) acid Phys.save +3 (+2 eff.) (-) Knockbk- +10% (-) Teleport- +10% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() quiver of elm arrows (19/19, 14.5-20.3 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 14.5 - 20.3 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 19 (-) Arrows are used with bows to pierce your foes to death. |
On hands | ![]() corrosive iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +5 (+3 eff.) (-) Melee+ 5(-) acid Dmg.mod +4%(-) acid ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() iron helm of constitution (+3) (0 def, 3 armour) 3.0 T1 head armor [Ego] Master While equipped: Stats +3(-) Con ----- def ----- Armour +3 (-) Fatigue +5% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Shard of Crystalized Time 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2(-) Con +4(-) Wil dps ---------- Dmg.mod +7%(-) temporal ----- def ----- Defense +5 (+3 eff.) (-) Anom.red +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | ![]() copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11%(-) darkness ----- def ----- Resists +22%(-) darkness Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() Silurena 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +11% lightning +0%(-11%) darkness Res.pen +5% mind Melee Ret 2 mind ----- def ----- Resists +22% lightning +0%(-22%) darkness Mind.save +12 (+6 eff.) ---------- misc Telepathy Humanoid/Orc Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | ![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() elm longbow of lightning 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) Ranged+ +8(-) lightning While equipped: dps ---------- Dmg.mod +12%(-) lightning Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
Main armor | ![]() prismatic rough leather armour of spell shielding (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Arcane While equipped: ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +10%(-) darkness +6%(-) arcane +11%(-) light Spell.save +11 (+6 eff.) (-) A suit of armour made of leather. |
Cloak | ![]() Arywyn (7 def, 2 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +4(-) Str dps ---------- Phys.crit +3.0% (-) ----- def ----- Armour +2 (-) Defense +7 (+4 eff.) (-) Resists +3%(-) blight Phys.save +6 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +46.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 45 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() blink rune of the duelist (range 4; phase 15; cd 20) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() iron battleaxe of erosion (13.5-20.25 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Mag 11 [Ego] Nature Power 13.5 - 20.3(+13.5 - +20.3) Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% (-) Range +0 (-6) Melee+ +10 nature Ranged+ +0(-8) lightning While equipped: dps ---------- Dmg.mod +0%(-12%) lightning Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Mag 25 [Unique] Master Power 30.0 - 51.0(+30.0 - +51.0) Physical Uses 130% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-8) lightning While equipped: dps ---------- Dmg.mod +0%(-12%) lightning Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Tap to cycle through comparison choices |
![]() iron greatsword 'Floefurnace' (15.5-24.8 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Mag 11 [Rare] Disrupt Power 15.5 - 24.8(+15.5 - +24.8) Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-8) lightning On Crit.r2 +4 darkness On Hit: * 9% chance to slow global speed by 41% While equipped: dps ---------- Dmg.mod +0%(-12%) lightning Res.pen +5% cold Melee Ret 6 cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% acid Massive two-handed swords. Tap to cycle through comparison choices |
![]() arcing steel longsword of erosion (16-22.4 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Mag 16 [Ego] Arcane/Nature Power 16.0 - 22.4(+16.0 - +22.4) Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% (-) Range +0 (-6) Melee+ +5 nature Ranged+ +0(-8) lightning On Hit: + 25% chance for lightning to strike from the target to a second target dealing 64 damage While equipped: dps ---------- Dmg.mod +0%(-12%) lightning Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() steel waraxe of crippling (15-21 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Mag 16 [Ego+] Master Power 15.0 - 21.0(+15.0 - +21.0) Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-8) lightning On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +0%(-12%) lightning One-handed war axes. Tap to cycle through comparison choices |
![]() 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +5% temporal Max.HP +33.00 A belt that goes around your waist. |
![]() linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-4) Str dps ---------- Phys.crit +0.0% (-3.0%) ----- def ----- Armour +0 (-2) Defense +1 (+1 eff.) (-6 (-3 eff.)) Resists +0%(-3%) blight Phys.save +0 (+0 eff.) (-6 (-5 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +0(-4) Str dps ---------- Phys.crit +0.0% (-3.0%) ----- def ----- Armour +0 (-2) Defense +1 (+1 eff.) (-6 (-3 eff.)) Resists +0%(-3%) blight Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen cloak of the hunter (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Nature While equipped: Stats +0(-4) Str dps ---------- Phys.crit +0.0% (-3.0%) Acc +15 (+8 eff.) ----- def ----- Armour +0 (-2) Defense +1 (+1 eff.) (-6 (-3 eff.)) Fatigue -4% Resists +0%(-3%) blight Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Max.HP +47.00 ---------- misc Max.stam +11.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() regal linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +0(-4) Str +2 Wil dps ---------- Phys.crit +0.0% (-3.0%) ----- def ----- Armour +0 (-2) Defense +1 (+1 eff.) (-6 (-3 eff.)) Resists +0%(-3%) blight Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() Nenarimas the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +3 Dex +7 Mag +4 Wil +1 Cun dps ---------- Dmg.mod +6% mind ----- def ----- Max.HP +0.00 (-46.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Max.HP +0.00 (-46.00) Heal.mod +10% ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() iron pickaxe 'Zuboyann' (dig speed 39 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +0(-4) Wil +3 Cun +0(-2) Con dps ---------- Phys.crit +3.0% Mind.crit +1% Crit.mult +5.00% Phys.pwr +4 (+2 eff.) Dmg.mod +0%(-7%) temporal Res.pen +10% mind ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Fatigue -5% Anom.red +0 (-10) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() woodsman's iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str +0(-4) Wil +0(-2) Con dps ---------- Dmg.mod +6% nature +0%(-7%) temporal ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Resists +11% nature Anom.red +0 (-10) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +0(-2) Con +0(-4) Wil dps ---------- Dmg.mod +0%(-7%) temporal ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Anom.red +0 (-10) ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 98.25 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Althalos the Shalore Temporal Warden level 10
2nd Summertide 122nd year of Ascendancy at 11:12 see stats
By Althalos the Shalore Temporal Warden level 11
8th Flare 122nd year of Ascendancy at 01:00 see stats
By Althalos the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 21:36 see stats
Log
Skeleton master archer uses Pinning Shot.
Talent Invigorate is ready to use.
Resting starts...
Althalos retunes the fabric of spacetime.
Spacetime feels more stable.
Talent Dimensional Step is ready to use.
Rested for 2 turns (stop reason: hostile spotted to the north (skeleton master archer)).
Althalos casts Invigorate.
Althalos is invigorated.
You feel the edges of spacetime begin to ripple and bend!
The shield around Althalos crumbles.
Talent Time Shield is ready to use.
Skeleton master archer uses Crippling Shot.
Althalos Triggers an Anomaly! (Anomaly Temporal Storm).
Althalos creates a temporal storm.
You lose control and unleash an anomaly!
Spacetime feels more stable.
Althalos slows down.
Althalos shares damage with his guardian!
Skeleton master archer's Crippling Shot hits Althalos for (23 shared), 36 physical, 7 nature (43 total damage).
Skeleton master archer's Crippling Shot hits Althalos's temporal clone for (2 shared) damage.
Althalos's temporal area effect hits Skeleton master archer for 11 temporal damage.
Althalos's temporal area effect hits Althalos's temporal clone for 10 temporal damage.
Your summoned Althalos's temporal clone disappears.
Skeleton master archer shoots!
Saving game...