







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Hulk! 1.4.8 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Hulk |
| Class | Rogue |
| Level / Exp | 50 / 9487% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 1025 (base 11) |
| Dexterity | 1030 (base 13) |
| Constitution | 1017 (base 10) |
| Magic | 1017 (base 10) |
| Willpower | 1023 (base 10) |
| Cunning | 1036 (base 15) |
Resources
| Life | 861726/861726 |
| Stamina | 2814/2814 |
| Healing Factor | 2.4225358045493 |
| Regeneration | 24222.935509688 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +200% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Stealth | 184.48900389436 |
| See Invisible | 184.48900389436 |
Offense: Mainhand
| Damage | 2045 |
| Accuracy | 236 |
| Crit Chance | 646% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 1710 |
| Accuracy | 236 |
| Crit Chance | 646% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 192 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 255 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| Lightning | +12% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +12% |
| Acid | +12% |
| Light | +10% |
| Cold | +13% |
| Mind | +10% |
| Physical | +5% |
| Fire | +14% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (74.117647058824%) |
| Defense | 183 |
| Ranged Defense | 183 |
| Fatigue | 0 |
| Physical Save | 183 |
| Spell Save | 183 |
| Mental Save | 186 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 24%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 27%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 18%( 70%) |
| Lightning | + 28%( 70%) |
| Fire | + 42%( 70%) |
| Mind | + 28%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
Class Talents
| Cunning / Tactical | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| beneficial effect | Parrying melee and ranged attacks: Has a 88% chance to deflect up to 141 damage from the next 6.2 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Countering melee attacks: Has a 91% chance to get an automatic counter attack when avoiding a melee attack. (6.3 counters remaining) Counter Attacking |
Quests
You abandoned injured seer to death. Escort: injured seer (level 1 of Old Forest) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Old Forest) | failed |
You abandoned temporal explorer to death. Escort: temporal explorer (level 3 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 205. | active |
Equipment
| On fingers | Polytira the Sparkbreaker0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Dex +9 Cun +5 Con dps ---------- Dmg.mod +3% mind +12% lightning Res.pen +10% mind Acc +7 (+1 eff.) On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Resists +6% mind +6% lightning Phys.save +18 (+2 eff.) Spell.save +38 (+4 eff.) Mind.save +16 (+2 eff.) ---------- misc Max.stam +39.00 Rings can have magical properties. |
| Around waist | Glintwing the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Wil dps ---------- Crit.mult +5.00% Spell.pwr +11 (+1 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +6% mind Res.pen +10% light ----- def ----- Resists +12% light +14% darkness Mind.save +29 (+3 eff.) Max.HP +90.00 ---------- misc Max.hate +8.00 A belt that goes around your waist. |
| Main armor | drakeskin leather armour 'Adarin' (18 def, 17 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +11 Str +8 Dex +8 Mag +8 Wil +13 Cun +1 Con dps ---------- Phys.crit +3.0% ----- def ----- Armour +17 Defense +18 (+2 eff.) Fatigue +8% Resists +9% physical Phys.save +19 (+2 eff.) Mind.save +18 (+2 eff.) Max.HP +94.00 Heal.mod +15% ---------- misc Stam/turn +0.40 A suit of armour made of leather. |
| In off hand | Shadowslicer the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 acid On Hit.r1 +12 fire On Hit: * 40% chance to inflict 15% damage reduction * Random elemental explosion * 25% chance to put talents on cooldown While equipped: Stats +4 Str +2 Con dps ---------- Res.pen +12% acid +14% fire +12% lightning +13% cold ----- def ----- Resists +9% acid Sharp, short and deadly. |
| Cloak | Urthythel (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+0 eff.) Dmg.mod +3% temporal Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +12 (+1 eff.) Fatigue -7% Resists +10% acid +3% temporal +24% light +9% lightning +32% fire +9% mind +10% cold Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | Elyrita (148% power, 21 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 148% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +21 Crit +10.0% Atk.spd 100% Phasing +48% On Hit.r1 +16 physical On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +5% physical Acc +4 (+1 eff.) ----- def ----- Armour +4 ---------- misc Stam/turn +0.60 Max.stam +5.00 Sharp, short and deadly. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 3784 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 3784 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 4015 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 4015 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 3857 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 3857 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 3935 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 3935 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 3878 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 3878 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the psychic (+150 for 11 turns, die at -4664)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 150 for 11 turns. While Heroism is active, you will only die when reaching -4664 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+150 for 11 turns, die at -4841)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 150 for 11 turns. While Heroism is active, you will only die when reaching -4841 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+152 for 11 turns, die at -4772)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 152 for 11 turns. While Heroism is active, you will only die when reaching -4772 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+153 for 12 turns, die at -4714)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 153 for 12 turns. While Heroism is active, you will only die when reaching -4714 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+151 for 11 turns, die at -4685)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 151 for 11 turns. While Heroism is active, you will only die when reaching -4685 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+147 for 11 turns, die at -4755)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 147 for 11 turns. While Heroism is active, you will only die when reaching -4755 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 3393 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 3393 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 3396 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 3396 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the duelist (range 60)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 60. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 60)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 60. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 60)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 60. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 61)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 61. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 60)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 60. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 61)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 61. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 61)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 61. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 30 power out of 60/60 The evilness of undeath radiates from this amulet. |
Kilnkin the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Wil +7 Cun +27 Lck dps ---------- S.pwr/crit +6 Dmg.mod +12% fire Acc +28 (+3 eff.) Melee Ret 4 blight ----- def ----- Defense +23 (+2 eff.) Unseen.red 32% ---------- misc Mana/turn +0.04 Amulets can have magical properties. |
stralite amulet 'Phoenixfear'0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +16 Dex +5 Mag +9 Wil +8 Cun +8 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +7% temporal +6% light +7% physical +6% fire +12% arcane +7% darkness ----- def ----- Fatigue -8% Resists +9% blight Crit.dmg- 10.00% HP.reg +1.30 Blind- +10% Disarm- +25% ---------- misc Stam/turn +1.10 Amulets can have magical properties. |
Adybeth the Filthvenom0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Wil dps ---------- Crit.mult +25.00% Mind.pwr +12 (+1 eff.) Dmg.mod +3% nature +3% mind ----- def ----- Resists +28% lightning +30% fire +17% cold Mind.save +15 (+2 eff.) Confus- +25% Stun/Frz- +50% ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Amulets can have magical properties. |
Betilema0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Str +4 Wil dps ---------- Mind.pwr +13 (+1 eff.) Dmg.mod +12% arcane Res.pen +15% temporal Melee Ret 4 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane +6% temporal Mind.save +14 (+1 eff.) Blind- +18% Confus- +25% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +10 Sight +2 See.Invis +14 Amulets can have magical properties. |
Emelaseta the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +7% light +7% temporal +7% darkness +8% physical ----- def ----- Armour +7 Defense +11 (+1 eff.) Fatigue -10% Resists +6% blight +9% lightning +6% darkness +9% acid Res.Cap +7% all Phys.save +24 (+2 eff.) HP.reg +2.90 Blind- +15% Disease- +15% Amulets can have magical properties. |
Healpeal the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Dex +16 Wil dps ---------- Dmg.mod +6% blight +9% arcane Phasing +10% Melee Ret 4 nature ----- def ----- Resists +12% temporal Phys.save +23 (+2 eff.) Spell.save +28 (+3 eff.) Mind.save +25 (+3 eff.) Amulets can have magical properties. |
Yverikira the Thunderwrack0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex +4 Mag dps ---------- Crit.mult +18.00% S.pwr/crit +6 Dmg.mod +9% mind +9% lightning Acc +9 (+1 eff.) Apr +13 Melee Ret 20 acid On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +3% mind +6% lightning ---------- misc Mana/turn +0.60 Max.mana +54.00 Amulets can have magical properties. |
voratun amulet 'Saliriawe'0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +10 Str +9 Dex +9 Wil +2 Con dps ---------- Melee Ret 8 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +9% darkness +6% lightning Phys.save +19 (+2 eff.) Spell.save +24 (+2 eff.) Mind.save +21 (+2 eff.) ---------- misc Max.stam +10.00 Masteries +0.40 Technique/Combat training Amulets can have magical properties. |
voratun amulet 'Shimmerorder'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +6% lightning +9% physical ----- def ----- Resists +13% physical Spell.save +31 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.80 Masteries +0.31 Technique/Combat techniques Amulets can have magical properties. |
voratun amulet 'Skywasp'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Mind.pwr +2 (+0 eff.) On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Die.at -40.00 life Heal.mod +27% Blind- +67% Cut- +70% Knockbk- +10% ---------- misc Hate/m.crit +2.00 Infravis +14 Sight +4 See.Invis +27 Heal: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 1357 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Chagen0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +12 Wil dps ---------- Crit.mult +10.00% Spell.pwr +13 (+2 eff.) ----- def ----- Mind.save +35 (+4 eff.) HP.reg +4.10 Confus- +35% Stun/Frz- +39% ---------- misc Equi/ret +0.04 Hate/m.crit +2.00 Max.hate +4.00 Telepathy Dragon Rings can have magical properties. |
Cyruda0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +7 Wil +7 Con dps ---------- Phys.pwr +15 (+1 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +10 (+0 eff.) Res.pen +10% arcane ----- def ----- Spell.save +18 (+2 eff.) Max.HP +45.00 Disarm- +45% Pinning- +44% Knockbk- +46% ---------- misc Max.stam +38.00 See.Invis +15 Rings can have magical properties. |
Dazzleidol the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +15 (+1 eff.) Mov.spd +25% Dmg.mod +6% light +9% darkness Res.pen +10% light Acc +15 (+2 eff.) ----- def ----- Defense +11 (+1 eff.) Resists +12% light +6% darkness HP.reg +4.30 Stun/Frz- +42% Blinding Speed: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
Eilinithra the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +9% acid +20% fire Res.pen +15% arcane Acc +17 (+2 eff.) Apr +15 Melee Ret 8 arcane On Hit (Melee): * 10% chance to disease ----- def ----- Defense +17 (+2 eff.) Resists +6% acid +40% fire +6% blight Spell.save +16 (+1 eff.) ---------- misc Max.stam +40.00 Disengage: Puts all charms on 5 cooldown Level 3.0 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Gilulen the Glitterwrest0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.pwr +13 (+2 eff.) Mov.spd +22% Dmg.mod +6% light Res.pen +20% physical Acc +11 (+1 eff.) Melee Ret 8 physical ----- def ----- Defense +21 (+2 eff.) Rng.Def +6 (+1 eff.) Die.at -20.00 life HP.reg +3.70 Stun/Frz- +46% ---------- misc Stam/turn +0.60 Blinding Speed: Puts all charms on 20 cooldown Level 5.2 Pwr.cost 20 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
Hathyledrazor0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +10 Con dps ---------- Phys.pwr +18 (+1 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +14 (+1 eff.) Dmg.mod +8% all Melee Ret 12 arcane ----- def ----- Phys.save +26 (+2 eff.) Max.HP +146.00 HP.reg +2.00 Heal.mod +25% Rings can have magical properties. |
Maneyavor0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Str dps ---------- Crit.mult +9.00% Dmg.mod +20% nature +6% physical ----- def ----- Armour +2 Resists +40% nature Phys.save +10 (+1 eff.) Blind- +82% ---------- misc Infravis +11 See.Stealth +49 See.Invis +31 Telepathy Humanoid/Orc Rings can have magical properties. |
Shinewaker the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 25 bleed Ranged+ 23 bleed Dmg.mod +9% fire +6% light +20% temporal Res.pen +15% light Melee Ret 4 fire On Hit (Melee): * 19% chance to cause random gloom On Hit (Ranged): * 17% chance to cause random gloom ----- def ----- Resists +12% light +20% temporal Mind.save +14 (+1 eff.) Confus- +50% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Light +1 Bleeding Edge: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
voratun ring 'Gleampiety'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +15 (+1 eff.) Dmg.mod +21% light Res.pen +25% mind Melee Ret 4 arcane ----- def ----- Resists +6% light +5% arcane Max.HP +49.00 Silence- +34% Disarm- +50% Pinning- +49% Knockbk- +48% ---------- misc Mana/turn +0.22 Rings can have magical properties. |
iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (97% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 97% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 55% Dex, 50% Mag 35% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+1 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 40% Wil, 45% Dex, 60% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 4 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 334.24 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Gilaroddasarand (116% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Psionic Power 116% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +17 insidious poison On Hit: * 4% chance to corrode armour by 30% * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Res.pen +6% acid Melee Ret 16 blight ----- def ----- Resists +3% mind HP.reg +0.72 Sharp, short and deadly. |
Icy Kill (143% power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Arclace the voratun dagger (146% power, 19 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +19 Crit +10.0% Atk.spd 100% Phasing +27% Melee+ +24 cold On Hit: * 40% chance to daze at end of turn * 20% chance to torment the target While equipped: Stats +3 Con dps ---------- Dmg.mod +9% lightning Res.pen +12% mind +12% darkness On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Fatigue -2% ---------- misc Telepathy Demon/Minor Demon/Major Sharp, short and deadly. |
Arthyblek (169% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 170% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Mind Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +11 blight On Crit.r2 +8 mind On Hit: 10% Epidemic 5 On Hit: * 12% chance to disease While equipped: dps ---------- Mind.pwr +8 (+0 eff.) Dmg.mod +3% mind ----- def ----- Resists +6% mind Disease- +28% ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Sharp, short and deadly. |
Beedohell the voratun dagger (146% power, 12 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Arcane Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +10.0% Atk.spd 111% Phasing +40% Melee+ +43 insidious poison +15 temporal +16 nature On Crit: * cripple the target While equipped: Stats +2 Dex dps ---------- Phys.crit +12.0% Mind.pwr +6 (+0 eff.) Res.pen +10% arcane Acc +12 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +5% arcane HP.reg +0.40 Sharp, short and deadly. This item has been sent to the Item's Vault. |
Beridil (145% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 darkness +16 lightning Against +16% Living On Hit: * 25% chance for lightning to arc to a second target * 20% chance to torment the target While equipped: dps ---------- Res.pen +11% mind +10% darkness ----- def ----- Armour +4 Resists +6% cold +3% nature +3% fire Blind- +5% Cut- +5% Confus- +20% Knockbk- +5% Sharp, short and deadly. |
Cracklewilter (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 148% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 nature +16 temporal On Hit.r1 +8 lightning On Crit.r2 +4 lightning On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 61 bleeding, 107% reduced healing While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +12 (+1 eff.) Dmg.mod +3% lightning Res.pen +12% mind +10% darkness Melee Ret 8 blight On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Resists +6% blight Sharp, short and deadly. |
Cyrithra the Gleamvice (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 40% chance to cause random gloom * 20 arcane resource burn * 25% chance to put talents on cooldown While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+1 eff.) Dmg.mod +8% physical Res.pen +20% physical Apr +12 ----- def ----- Resists +3% blight +9% mind +12% acid Disarm- +26% ---------- misc Light +3 Sharp, short and deadly. |
Dazzlequake the voratun dagger (149% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +30% On Hit.r1 +14 fire On Crit.r2 +19 ice While equipped: Stats +2 Mag dps ---------- Phys.crit +9.0% Crit.mult +14.00% Spell.pwr +6 (+1 eff.) Res.pen +8% cold Apr +11 ----- def ----- Armour +12 Resists +9% light ---------- misc Max.mana +80.00 Sharp, short and deadly. |
Flashstun the voratun dagger (149% power, 14 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +14 Crit +10.0% Atk.spd 100% On Crit.r2 +4 lightning While equipped: Stats +3 Dex dps ---------- Phys.crit +11.0% Crit.mult +16.00% Res.pen +12% nature +12% physical Acc +9 (+1 eff.) Apr +21 ----- def ----- Resists +12% lightning +4% all Phys.save +20 (+2 eff.) Die.at -80.00 life Sharp, short and deadly. |
Galesanik (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% Melee+ +16 lightning +24 cold +12 mind On Hit: * 20% chance to disease * 25% chance for lightning to arc to a second target While equipped: Stats +5 Dex dps ---------- Spell.pwr +2 (+1 eff.) Acc +12 (+1 eff.) Melee Ret 16 blight ----- def ----- Spell.save +3 (+0 eff.) ---------- misc Mana/turn +0.08 Max.mana +20.00 Sharp, short and deadly. |
Getafang the Duathelwalker (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +8 mind +12 darkness On Hit: * 17 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +2 Cun dps ---------- Mind.crit +6% Acc +24 (+2 eff.) ----- def ----- Defense +21 (+2 eff.) Heal/summ +30 Disarm- +75% Sharp, short and deadly. |
Giriada the Nimbusravager (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Phys.crit +12.0% Crit.mult +16.00% Dmg.mod +9% arcane +9% lightning Acc +12 (+1 eff.) Apr +12 Melee Ret 12 lightning On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Defense +12 (+1 eff.) Resists +6% lightning Disarm- +40% Sharp, short and deadly. |
Glitterwhisper (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 temporal +23 cold On Hit.r1 +16 light While equipped: dps ---------- Dmg.mod +12% physical Res.pen +5% temporal +15% light +11% physical Apr +12 Melee Ret 14 temporal ----- def ----- Resists +21% temporal Sharp, short and deadly. |
Govea the voratun dagger (149% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +4 (+1 eff.) Dmg.mod +9% blight +22% physical Res.pen +11% nature +21% physical Apr +21 ----- def ----- Resists +9% acid +7% all Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, short and deadly. |
Heatstreaker the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 41% chance to cause random gloom While equipped: dps ---------- Mind.pwr +4 (+0 eff.) Dmg.mod +11% physical Res.pen +12% nature +10% physical Acc +9 (+1 eff.) Apr +12 ----- def ----- Defense +12 (+1 eff.) Resists +6% fire +8% all Mind.save +18 (+2 eff.) Disarm- +40% ---------- misc Telepathy Dragon Sharp, short and deadly. |
Jetprophet the voratun dagger (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 blight +14 temporal +15 nature On Crit.r2 +16 blight On Hit: * 20% chance to blind * 25% chance to put talents on cooldown * 20% chance to torment the target While equipped: dps ---------- Res.pen +11% mind +8% darkness Melee Ret 20 darkness ----- def ----- Resists +3% light Sharp, short and deadly. |
Orc Feller (156% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Master Power 156% Range: 1.3x Uses 40% Wil, 55% Dex, 50% Mag 35% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Phoenixtyphoon the voratun dagger (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 fire On Crit.r2 +8 fire On Hit: * 16% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +5 Mag +5 Wil +1 Cun dps ---------- Phys.crit +12.0% Mind.crit +3% Crit.mult +16.00% Spell.pwr +12 (+2 eff.) Res.pen +5% fire Apr +12 Melee Ret 12 mind ----- def ----- Resists +6% fire ---------- misc Max.psi +10.00 Sharp, short and deadly. |
Pitchrot (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% Melee+ +14 lightning On Crit.r2 +4 darkness On Hit: * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 61 bleeding, 107% reduced healing While equipped: Stats +4 Dex dps ---------- Phys.crit +12.0% Phys.pwr +11 (+0 eff.) Acc +12 (+1 eff.) ----- def ----- Resists +3% blight +6% fire +3% mind +12% temporal Mind.save +26 (+3 eff.) Sharp, short and deadly. |
Salelaith the voratun dagger (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +40% Melee+ +13 blight On Hit.r1 +15 fire On Hit: 10% Epidemic 5 On Hit: * 15% chance to disease * 20% chance to torment the target While equipped: dps ---------- Res.pen +12% mind +12% darkness ----- def ----- Resists +12% blight Disease- +22% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +30.00 Sharp, short and deadly. |
Singespawner (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 148% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 lightning +20 cold On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +1 Dex +2 Con dps ---------- Phys.pwr +12 (+1 eff.) Res.pen +10% fire +11% physical Melee Ret 8 fire ----- def ----- Armour +4 Resists +6% darkness +3% lightning Mind.save +10 (+1 eff.) Poison- +15% Disarm- +28% Sharp, short and deadly. |
Sootdash the voratun dagger (160% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 161% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% Melee+ +20 darkness On Crit.r2 +12 ice On Hit: * 10 arcane resource burn While equipped: Stats +5 Dex dps ---------- Res.pen +10% cold Acc +12 (+1 eff.) On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +9 Resists +6% temporal Spell.save +3 (+0 eff.) Sharp, short and deadly. |
Thunderbreak (149% power, 11 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +10.0% Atk.spd 100% On Crit.r2 +16 fire While equipped: dps ---------- Crit.mult +6.00% All.spd +5% Dmg.mod +6% lightning Res.pen +10% lightning +12% physical +7% fire Acc +23 (+2 eff.) Apr +12 ----- def ----- Armour +4 Defense +10 (+1 eff.) HP.reg +0.40 Disarm- +38% Sharp, short and deadly. |
Urthoneg (172% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 172% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Mind Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +4 mind On Crit.r2 +8 mind On Hit: * 30 arcane resource burn * Slows global speed by 20% While equipped: Stats +6 Str dps ---------- Dmg.mod +12% physical Res.pen +5% mind Acc +8 (+1 eff.) Melee Ret 4 mind ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
Velonor the Daybraze (145% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20 arcane resource burn On Crit: * wounds the target for 7 turns: 61 bleeding, 107% reduced healing * cripple the target While equipped: dps ---------- Phys.crit +34.0% Phys.pwr +12 (+1 eff.) Res.pen +15% light On Hit (Melee): * 15% chance to blind ----- def ----- Resists +6% blight +3% light +9% acid Sharp, short and deadly. |
voratun dagger 'Dairibar' (146% power, 18 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Arcane Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +18 Crit +10.0% Atk.spd 100% Phasing +48% While equipped: Stats +5 Str dps ---------- Phys.crit +11.0% Crit.mult +15.00% Dmg.mod +12% physical Acc +12 (+1 eff.) Apr +10 ----- def ----- Defense +3 (+0 eff.) Rng.Def +3 (+0 eff.) Resists +9% nature +6% light Phys.save +12 (+1 eff.) Blind- +15% Disease- +10% Stun/Frz- +10% ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
voratun dagger 'Deepstyphoon' (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +10% Melee+ +42 insidious poison +16 darkness +16 blight On Hit: 10% Epidemic 5 On Hit: * 16% chance to disease While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% darkness +12% physical Res.pen +12% physical Apr +11 ----- def ----- Resists +6% mind Disease- +28% ---------- misc Mana/s.crit +3.00 Vim/s.crit +2.00 Sharp, short and deadly. |
voratun dagger 'Globa' (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +10% Melee+ +4 blight +16 arcane +16 nature +16 temporal On Hit: * 28% chance to daze at end of turn While equipped: Stats +10 Str +3 Dex +4 Mag +3 Wil +3 Cun +3 Con dps ---------- Spell.crit +5% Dmg.mod +12% physical Res.pen +12% lightning +15% arcane Acc +10 (+1 eff.) ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
voratun dagger 'Godil' (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 nature +16 temporal On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +10% physical Res.pen +10% physical Apr +11 ----- def ----- Resists +9% temporal Spell.save +6 (+0 eff.) Die.at -80.00 life Confus- +10% Pinning- +10% Knockbk- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, short and deadly. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
Arctaint1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +6% Dmg.mod +6% lightning Res.pen +15% arcane Melee Ret 8 arcane 8 lightning ----- def ----- Armour +13 Fatigue -9% Resists +5% arcane +6% lightning ---------- misc Max.enc +54 Create a temporary shield that absorbs 410 damage Puts all charms on 15 cooldown A belt that goes around your waist. |
Blastusher the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +6 (+0 eff.) Mind.pwr +11 (+1 eff.) Dmg.mod +24% physical Res.pen +16% physical ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +9% blight +9% lightning Phys.save +13 (+1 eff.) Spell.save +6 (+0 eff.) Die.at -40.00 life Poison- +15% A belt that goes around your waist. |
Glitterpierce1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +24 (+1 eff.) Dmg.mod +9% light Melee Ret 8 lightning ----- def ----- Armour +15 Resists +20% light Phys.save +15 (+1 eff.) Spell.save +15 (+1 eff.) ---------- misc Size +2 Create a temporary shield that absorbs 410 damage Puts all charms on 15 cooldown A belt that goes around your waist. |
Gunytir the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Mind.pwr +9 (+0 eff.) Dmg.mod +9% temporal ----- def ----- Defense +23 (+2 eff.) Resists +13% acid +5% physical +9% fire +10% cold +10% lightning Crit.dmg- 5.00% Phys.save +6 (+0 eff.) Mind.save +15 (+2 eff.) Stealth +15 Die.at -40.00 life A belt that goes around your waist. |
Kirathel the Healjustice1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +5 Mag dps ---------- Phys.crit +5.0% Mind.crit +2% Crit.mult +12.00% Phys.pwr +5 (+0 eff.) Mind.pwr +4 (+0 eff.) Dmg.mod +9% acid Res.pen +10% acid On Hit (Melee): * Slows global speed by 15% ----- def ----- Fatigue -10% Mind.save +10 (+1 eff.) ---------- misc Max.enc +55 Mana/turn +0.46 Max.mana +60.00 Max.hate +4.00 A belt that goes around your waist. |
Kodozilaleg the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Str +5 Con dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +10 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +3% blight +6% cold +5% arcane +6% temporal Crit.dmg- 15.00% D.Red.from +41% Summoned Phys.save +14 (+1 eff.) Mind.save +12 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Nerulaith1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +6 Cun +1 Con +9 Lck ----- def ----- Resists +13% lightning +13% temporal Crit.dmg- 5.00% D.Red.from +43% Summoned Stealth +13 ---------- misc T.Disarm +24 Infravis +8 See.Invis +6 A belt that goes around your waist. |
Yarigorn1.0 T5 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Str +6 Mag +5 Wil +6 Con dps ---------- Spell.crit +5% Phys.pwr +13 (+1 eff.) Mind.pwr +8 (+0 eff.) Dmg.mod +24% temporal Res.pen +10% mind ----- def ----- Resists +3% temporal Phys.save +27 (+3 eff.) ---------- misc Hate/m.crit +4.00 Size +1 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
drakeskin leather belt 'Chymarab'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +6 Dex dps ---------- Phys.crit +14.0% Mind.crit +11% Dmg.mod +3% blight Res.pen +10% blight +25% mind ----- def ----- Defense +23 (+2 eff.) Fatigue -9% Resists +15% blight Stealth +12 ---------- misc Max.enc +60 A belt that goes around your waist. |
drakeskin leather belt 'Galiyalach'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Dex +3 Wil +6 Cun +5 Con dps ---------- Phys.crit +19.0% Mind.crit +20% Crit.mult +15.00% Phys.pwr +19 (+1 eff.) Res.pen +10% mind Melee Ret 12 mind ----- def ----- Phys.save +13 (+1 eff.) ---------- misc Max.psi +20.00 Size +1 Telepathy Dragon A belt that goes around your waist. |
drakeskin leather belt 'Glarebringer'1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +21.0% Mind.crit +11% Crit.mult +15.00% Phys.pwr +6 (+0 eff.) Mind.pwr +12 (+1 eff.) Melee Ret 16 light On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% light +3% darkness Phys.save +14 (+1 eff.) ---------- misc Light +3 A belt that goes around your waist. |
drakeskin leather belt 'Glenn'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +17 (+1 eff.) Res.pen +5% acid ----- def ----- Resists +6% blight +3% temporal +5% arcane Spell.save +18 (+2 eff.) Max.HP +53.00 ---------- misc Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Glodhetta'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +13.0% Spell.crit +4% Mind.crit +14% Phys.pwr +12 (+1 eff.) Spell.pwr +10 (+1 eff.) Dmg.mod +6% arcane Melee Ret 16 blight ----- def ----- Spell.save +21 (+2 eff.) Mind.save +10 (+1 eff.) ---------- misc Max.mana +40.00 Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Stokequeller'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +5 Mag +5 Cun +10 Lck dps ---------- Dmg.mod +3% fire Res.pen +20% acid +15% fire Melee Ret 8 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +15 Defense +11 (+1 eff.) Resists +6% fire Phys.save +25 (+2 eff.) Stealth +12 ---------- misc T.Disarm +27 Mana/turn +0.60 Max.mana +53.00 Infravis +6 A belt that goes around your waist. |
Aledig the elven-silk cloak (3 def, 19 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +7% Spell.pwr +6 (+1 eff.) Dmg.mod +12% acid Res.pen +15% blight Melee Ret 12 arcane 8 acid ----- def ----- Armour +19 Defense +3 (+0 eff.) Resists +60% cold ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Balanceterror the elven-silk cloak (26 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% nature +9% light Res.pen +20% light Melee Ret 20 nature 8 lightning ----- def ----- Defense +26 (+3 eff.) Resists +18% blight +25% fire +19% light +18% nature Phys.save +12 (+1 eff.) Stealth +14 HP.reg +2.40 Heal.mod +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Berihor the elven-silk cloak (3 def, 2 armour)2.0 T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +2 Dex +5 Wil +5 Cun dps ---------- Phys.crit +1.0% Mind.crit +7% Crit.mult +12.00% Res.pen +5% physical Apr +1 Melee Ret 8 physical ----- def ----- Armour +2 Defense +3 (+0 eff.) Resists +24% darkness +30% temporal Spell.save +11 (+1 eff.) Mind.save +11 (+1 eff.) Def/telep +21 Res/telep +15% Dur/telep +26% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daytreason (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Crit.mult +30.00% Dmg.mod +6% temporal Res.pen +5% light Acc +15 (+2 eff.) Apr +14 Melee Ret 12 temporal On Hit (Melee): * 15% chance to blind ----- def ----- Armour +12 Defense +3 (+0 eff.) Resists +26% cold +6% light +6% temporal Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morbuswend (17 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +5 Wil +6 Cun dps ---------- Mind.crit +8% Res.pen +15% mind Melee Ret 8 mind 16 nature ----- def ----- Defense +17 (+2 eff.) Resists +25% darkness +24% temporal Phys.save +14 (+1 eff.) Mind.save +20 (+2 eff.) Heal/summ +20 Def/telep +30 Res/telep +14% Dur/telep +23% ---------- misc Infravis +1 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pitchzephyr the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Mag +4 Wil +6 Con dps ---------- Spell.crit +5% Crit.mult +29.00% Spell.pwr +10 (+1 eff.) Dmg.mod +10% arcane +9% darkness Res.pen +12% arcane ----- def ----- Defense +3 (+0 eff.) Fatigue -8% Resists +6% darkness Spell.save +13 (+1 eff.) ---------- misc Max.mana +161.00 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poxrage (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Dmg.mod +12% nature +9% temporal Res.pen +20% nature Melee Ret 4 nature ----- def ----- Armour +13 Defense +3 (+0 eff.) Resists +16% blight +23% cold +27% nature Phys.save +14 (+1 eff.) Max.HP +110.00 HP.reg +3.00 Heal.mod +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadewrither the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Dex +8 Mag +10 Wil +5 Con dps ---------- Spell.crit +8% Dmg.mod +12% darkness Res.pen +15% fire Melee Ret 4 fire ----- def ----- Defense +3 (+0 eff.) Resists +12% darkness +3% fire Spell.save -27 (-3 eff.) ---------- misc Stam/turn +1.30 Mana/turn -0.48 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xuth the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +13 Cun +12 Dex dps ---------- Dmg.mod +6% temporal Res.pen +5% temporal Acc +14 (+1 eff.) Apr +20 Melee Ret 12 arcane ----- def ----- Defense +3 (+0 eff.) Resists +9% temporal Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xywyn (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Crit.mult +55.00% Phys.pwr +6 (+0 eff.) Acc +27 (+3 eff.) Apr +29 ----- def ----- Defense +12 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +30% darkness +22% temporal Stealth +29 Die.at -40.00 life Def/telep +18 Res/telep +15% Dur/telep +22% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Betida' (16 def, 7 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +16 (+2 eff.) Resists +33% nature +31% blight Phys.save +22 (+2 eff.) Spell.save +19 (+2 eff.) Mind.save +55 (+6 eff.) HP.reg +5.40 Heal.mod +54% ---------- misc Hate/m.crit +3.00 Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Furnaceoracle' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Mag +4 Wil +6 Con dps ---------- Spell.crit +5% Crit.mult +27.00% Spell.pwr +8 (+1 eff.) Dmg.mod +14% arcane +3% fire Res.pen +13% arcane +10% acid Melee Ret 20 fire On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Defense +3 (+0 eff.) Resists +24% fire Phys.save +15 (+1 eff.) Max.HP +110.00 ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Manuromimas' (13 def, 10 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.crit +3.0% Spell.crit +7% Phys.pwr +5 (+0 eff.) ----- def ----- Armour +10 Defense +13 (+1 eff.) Fatigue -7% Resists +9% darkness +12% cold Phys.save +25 (+2 eff.) Spell.save +26 (+2 eff.) Mind.save +54 (+5 eff.) Poison- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Moldir' (25 def, 8 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +25 (+2 eff.) Resists +21% light +27% fire Phys.save +18 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +15 (+2 eff.) Stealth +13 Cut- +5% Teleport- +5% ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Skypassion' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Con dps ---------- Dmg.mod +3% mind +6% lightning On Hit (Melee): * Slows global speed by 31% * 20 arcane resource burn ----- def ----- Defense +3 (+0 eff.) Resists +9% acid +9% fire +6% blight +13% cold +3% nature +10% lightning Phys.save +12 (+1 eff.) Spell.save +3 (+0 eff.) Max.HP +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Strikewalker' (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Dmg.mod +6% lightning Acc +30 (+3 eff.) Melee Ret 4 lightning 4 mind On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Defense +12 (+1 eff.) Fatigue -8% Resists +25% fire +23% light +6% mind Stealth +13 Max.HP +109.00 ---------- misc Max.stam +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adywyn the pair of drakeskin leather boots (0 def, 15 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Dex dps ---------- Mov.spd +10% ----- def ----- Armour +15 Fatigue -5% Resists +9% blight +6% cold +3% nature Phys.save +11 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +13 (+1 eff.) Die.at -80.00 life Max.HP +56.00 ---------- misc Stam/turn +0.90 Max.mana +20.00 Disengage: Puts all charms on 8 cooldown Level 1.5 Pwr.cost 8 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Beelemas (0 def, 9 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Acc +14 (+1 eff.) Melee Ret 4 physical ----- def ----- Armour +9 Fatigue -14% Phys.save +27 (+3 eff.) ---------- misc Max.enc +80 Light +2 Blink to a nearby random location (rad 14) Puts all charms on 13 cooldown A pair of boots made of leather. |
Bethana the pair of drakeskin leather boots (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +9% acid +9% temporal Melee Ret 20 temporal ----- def ----- Armour +14 Fatigue +5% Resists +14% cold +15% fire +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +3 Disengage: Puts all charms on 8 cooldown Level 1.5 Pwr.cost 8 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Blazeflash the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Mov.spd +10% Dmg.mod +18% lightning Res.pen +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue -4% Resists +14% lightning +23% temporal Max.HP +55.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.80 Disengage: Puts all charms on 8 cooldown Level 1.5 Pwr.cost 8 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Cuthimas (25 def, 9 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.crit +3.0% Dmg.mod +3% blight +12% physical Melee Ret 8 physical ----- def ----- Armour +9 Defense +25 (+2 eff.) Fatigue +5% Resists +14% lightning +13% temporal +2% physical Phys.save +3 (+0 eff.) Evasion: (Instant) Puts all charms on 15 cooldown Level 6.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 48% chance to evade melee and ranged attacks and 363 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Delylen the Sparkterror (12 def, 9 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Mov.spd +10% Dmg.mod +6% arcane +3% lightning ----- def ----- Armour +9 Defense +12 (+1 eff.) Rng.Def +11 (+1 eff.) Fatigue -4% Resists +6% cold +1% physical Spell.save +12 (+1 eff.) Max.HP +56.00 Poison- +5% ---------- misc Stam/turn +0.60 Rush: Puts all charms on 13 cooldown Level 3.9 Pwr.cost 13 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Elobreth the Poxschism (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.crit +2% S.pwr/crit +2 Dmg.mod +9% nature Melee Ret 8 arcane ----- def ----- Armour +14 Fatigue +5% Resists +15% fire +14% cold Spell.save +20 (+2 eff.) ---------- misc Max.mana +60.00 Infravis +3 Blink to a nearby random location (rad 13) Puts all charms on 13 cooldown A pair of boots made of leather. |
Emiwyn the Blindhunt (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +2 Mag +4 Cun dps ---------- Phys.crit +5.0% Mind.crit +1% Crit.mult +10.00% Phys.pwr +6 (+0 eff.) Mind.pwr +2 (+0 eff.) Res.pen +25% light Apr +10 ----- def ----- Armour +5 Fatigue +5% HP.reg +4.50 Heal.mod +30% ---------- misc Max.psi +10.00 Infravis +2 Disengage: Puts all charms on 8 cooldown Level 1.5 Pwr.cost 8 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Gethra the pair of drakeskin leather boots (3 def, 11 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Mov.spd +20% Res.pen +20% darkness +19% temporal ----- def ----- Armour +11 Defense +3 (+0 eff.) Rng.Def +3 (+0 eff.) Fatigue -1% Resists +9% blight +26% temporal +22% darkness Phys.save +17 (+2 eff.) Mind.save +10 (+1 eff.) Blind- +5% Cut- +5% Def/telep +26 Res/telep +20% Dur/telep +26% ---------- misc Max.enc +42 A pair of boots made of leather. |
Hettoharatir the Sunguile (23 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Mag dps ---------- Spell.pwr +9 (+1 eff.) S.pwr/crit +4 Dmg.mod +10% acid +3% arcane +9% blight Phasing +20% ----- def ----- Armour +5 Defense +23 (+2 eff.) Fatigue -5% Resists +6% light +6% mind Phys.save +15 (+1 eff.) Disease- +49% ---------- misc Max.enc +38 Mana/turn +0.16 Max.vim +10.00 Light +1 Evasion: (Instant) Puts all charms on 15 cooldown Level 6.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 48% chance to evade melee and ranged attacks and 363 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Ichorspike (0 def, 13 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +3% acid Melee Ret 20 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +13 Fatigue -4% Resists +9% nature Phys.save +13 (+1 eff.) ---------- misc Max.enc +43 Infravis +3 A pair of boots made of leather. |
Layomina the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Con +5 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +11 (+1 eff.) Res.pen +9% physical ----- def ----- Armour +5 Fatigue +5% Mind.save +31 (+3 eff.) Silence- +46% Confus- +46% Stun/Frz- +49% ---------- misc Stam/turn +1.00 Mana/s.crit +2.00 Max.stam +35.00 Blindside: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 206 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Leluzor the Flowerpiercer (23 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag +7 Wil +5 Con dps ---------- Mind.pwr +9 (+0 eff.) Res.pen +9% physical On Hit (Melee): * Slows global speed by 31% ----- def ----- Armour +5 Defense +23 (+2 eff.) Fatigue +5% Silence- +49% Confus- +46% Stun/Frz- +42% ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Blindside: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 176 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Relgeneg the pair of drakeskin leather boots (0 def, 13 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +4 Mag +4 Wil +14 Lck dps ---------- Crit.mult +10.00% Res.pen +26% arcane ----- def ----- Armour +13 Fatigue +5% Resists +3% blight Stealth +13 ---------- misc Mana/turn +0.08 Max.vim +30.00 Infravis +3 Blink to a nearby random location (rad 10) Puts all charms on 13 cooldown A pair of boots made of leather. |
Saleldana (0 def, 20 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +6% blight Res.pen +10% physical Acc +10 (+1 eff.) Apr +1 ----- def ----- Armour +20 Fatigue -4% Phys.save +33 (+3 eff.) Die.at -20.00 life Heal.mod +5% ---------- misc Max.enc +39 Infravis +3 Rush: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Searspike (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +6.0% Phys.pwr +5 (+0 eff.) Res.pen +15% fire Apr +13 ----- def ----- Armour +5 Fatigue +5% Resists +6% lightning +6% temporal +3% blight +25% fire +5% arcane +15% cold Spell.save +9 (+1 eff.) Disengage: Puts all charms on 8 cooldown Level 3.0 Pwr.cost 8 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Silugaba the pair of drakeskin leather boots (9 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +5 Wil dps ---------- Phys.crit +6.0% Phys.pwr +6 (+0 eff.) Mind.pwr +9 (+0 eff.) Res.pen +7% physical Apr +11 ----- def ----- Armour +5 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue +5% Resists +15% lightning +19% temporal Spell.save +29 (+3 eff.) Die.at -40.00 life Cut- +5% Stun/Frz- +20% Blindside: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 206 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Belota' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +2 Wil +5 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +5 Fatigue -5% Resists +6% mind Phys.save +15 (+1 eff.) Mind.save +37 (+4 eff.) Heal/summ +30 ---------- misc Max.enc +37 Hate/m.crit +4.00 Disengage: Puts all charms on 8 cooldown Level 3.0 Pwr.cost 8 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of drakeskin leather boots 'Giregostir' (23 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +11 Lck +11 Dex dps ---------- Phys.crit +1.0% Dmg.mod +9% blight ----- def ----- Armour +5 Defense +23 (+2 eff.) Fatigue +5% Stealth +12 Die.at -60.00 life HP.reg +4.40 Heal.mod +20% ---------- misc Max.stam +20.00 Evasion: (Instant) Puts all charms on 15 cooldown Level 6.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 48% chance to evade melee and ranged attacks and 363 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots 'Growtitan' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Con dps ---------- Dmg.mod +15% nature On Hit (Melee): * 15% chance to corrode armour by 30% * 20% chance to disease ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +14% temporal +6% blight +14% fire +15% cold Phys.save +24 (+2 eff.) Mind.save +25 (+3 eff.) A pair of boots made of leather. |
pair of drakeskin leather boots 'Isulaith' (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Mind.pwr +8 (+0 eff.) Res.pen +10% arcane +9% physical Phasing +10% Melee Ret 4 arcane ----- def ----- Armour +14 Fatigue +5% Spell.save +9 (+1 eff.) HP.reg +5.50 Heal.mod +23% ---------- misc Max.mana +40.00 Max.vim +50.00 Infravis +3 Blindside: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 176 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Shadevengeance' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +1 Str +4 Dex +4 Cun +2 Con dps ---------- Phys.crit +5.0% Crit.mult +3.00% Phys.pwr +7 (+0 eff.) Acc +2 (+0 eff.) Apr +13 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +3% darkness Phys.save +19 (+2 eff.) Spell.save +14 (+1 eff.) Mind.save +14 (+1 eff.) Disengage: Puts all charms on 8 cooldown Level 3.0 Pwr.cost 8 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Cobratrencher the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Dex dps ---------- Melee+ 14 nature Dmg.mod +11% nature Res.pen +5% nature Acc +22 (+2 eff.) Apr +4 ----- def ----- Armour +3 Resists +9% nature Max.HP +20.00 HP.reg +6.60 ---------- misc Stam/turn +1.20 Psi/turn +0.40 Max.stam +5.00 Unarmed combat: Power 131% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +16.0% Atk.spd 100% On Hit.r1 +12 physical On Crit.r2 +5 nature On Hit: 10% Poison Breath 5 On Hit: 10% Second Wind 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Manychik the drakeskin leather gloves (0 def, 8 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +6 Mag +10 Wil dps ---------- Phys.pwr +13 (+1 eff.) Mind.pwr +6 (+0 eff.) Melee+ 16 arcane ----- def ----- Armour +8 Resists +10% arcane Crit.dmg- 10.00% Spell.save +3 (+0 eff.) Mind.save +14 (+1 eff.) Max.HP +80.00 Disease- +15% Cut- +20% Unarmed combat: Power 154% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +10 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +12 arcane On Hit: 10% Battle Shout 5 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Unlightsmash the drakeskin leather gloves (0 def, 43 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +22 Con dps ---------- Phys.pwr +20 (+1 eff.) Dmg.mod +3% blight Res.pen +25% blight On Hit (Melee): * 10% chance to disease ----- def ----- Armour +43 Hardiness +25% Resists +21% physical Unarmed combat: Power 144% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Stone Touch 5 On Hit: * 41% chance to inflict 15% damage reduction Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Korylaromilach' (0 def, 8 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 13 nature Dmg.mod +9% nature +6% mind Res.pen +10% arcane Melee Ret 4 mind ----- def ----- Armour +8 Resists +10% nature +5% arcane Mind.save +15 (+2 eff.) Max.HP +75.00 HP.reg +4.50 ---------- misc Stam/turn +1.30 Psi/turn +0.26 Unarmed combat: Power 146% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +7 Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +13 nature +12 arcane On Hit: 10% Battle Shout 5 On Hit: 10% Poison Breath 5 On Hit: 10% Second Wind 1 On Hit: * 20% chance to cause random gloom Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Plaguequencher' (0 def, 13 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +12 Dex +13 Cun dps ---------- Phys.pwr +8 (+0 eff.) Melee+ 15 physical Dmg.mod +17% physical Acc +10 (+1 eff.) Apr +15 ----- def ----- Armour +13 Resists +1% physical Phys.save +10 (+1 eff.) Heal.mod +15% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 134% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +21 Apr +13 Crit +18.0% Atk.spd 100% Phasing +40% Melee+ +8 nature On Hit.r1 +15 physical On Crit.r2 +14 physical On Hit: 15% Perfect Strike 5 On Hit: 10% Sand Breath 5 On Hit: 10% Set Up 5 Steady Shot: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betheyata the drakeskin leather cap (0 def, 17 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +5 Cun +14 Con dps ---------- Dmg.mod +12% temporal Melee Ret 8 temporal ----- def ----- Armour +17 Fatigue +5% Resists +3% cold -39% light +6% mind HP.reg +6.00 Poison- +5% Stun/Frz- +10% ---------- misc Infravis +2 A cap made of leather. |
Beylehad the drakeskin leather cap (10 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +10 Wil +13 Cun dps ---------- Acc +12 (+1 eff.) Apr +7 On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+1 eff.) Fatigue +3% Resists +15% blight +3% fire +9% nature Mind.save +12 (+1 eff.) ---------- misc Light +2 Telepathy Dragon A cap made of leather. |
Ebonyburst the drakeskin leather cap (12 def, 7 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +10 Cun +3 Mag dps ---------- Spell.crit +3% Crit.mult +10.00% Spell.pwr +2 (+1 eff.) Dmg.mod +3% darkness Acc +10 (+1 eff.) Melee Ret 10 physical On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +12 (+1 eff.) Fatigue +5% Resists +9% fire ---------- misc Infravis +4 Skullcracker: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1118.9 Physical damage. If the attack hits, the target is confused (49% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Filthcrypt the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +18% nature +12% darkness Melee Ret 8 nature ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +14% lightning +9% nature +10% cold +25% mind +13% fire Phys.save +23 (+2 eff.) Mind.save +29 (+3 eff.) Confus- +50% A cap made of leather. |
Hanatar the Scumbreacher (11 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Cun +3 Dex dps ---------- Acc +10 (+1 eff.) Apr +8 On Hit (Melee): * Slows global speed by 31% * 15% chance to blind On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+1 eff.) Fatigue +5% Resists +18% nature Spell.save +7 (+1 eff.) Max.HP +93.00 Heal.mod +30% A cap made of leather. |
Korolegorn the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Str +13 Wil dps ---------- Crit.mult +5.00% Phys.pwr +12 (+1 eff.) Mind.pwr +6 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +11% physical Phys.save +38 (+4 eff.) Mind.save +15 (+2 eff.) Heal/summ +20 ---------- misc Max.psi +10.00 Light +2 Telepathy Dragon A cap made of leather. |
Noonzephyr (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex +8 Wil dps ---------- Dmg.mod +18% light +6% lightning Res.pen +25% lightning Melee Ret 4 lightning On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +29% blight +13% darkness Spell.save +15 (+1 eff.) Mind.save +22 (+2 eff.) Circle of Sanctity: (Instant) Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
Splendourmire (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +15 Str +5 Wil +7 Con dps ---------- Dmg.mod +9% blight Res.pen +20% blight +10% temporal ----- def ----- Armour +5 Fatigue +5% Resists +6% blight +3% temporal +9% light Mind.save +13 (+1 eff.) ---------- misc Light +2 A cap made of leather. |
Vorildarabeth (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +9 Dex +5 Wil +4 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +13% blight +9% darkness +9% mind Spell.save +14 (+1 eff.) Mind.save +27 (+3 eff.) Pinning- +10% Knockbk- +10% ---------- misc Max.psi +10.00 Light +2 Circle of Sanctity: (Instant) Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
Windworm the drakeskin leather cap (11 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +12 Dex +4 Mag +1 Wil +19 Cun dps ---------- Acc +12 (+1 eff.) Apr +7 On Hit (Melee): * Slows global speed by 15% On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+1 eff.) Fatigue +5% Resists +21% darkness +3% nature ---------- misc Light +3 Infravis +6 A cap made of leather. |
drakeskin leather cap 'Abysswhisper' (7 def, 13 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +9 Dex +5 Con dps ---------- Phys.pwr +5 (+0 eff.) Dmg.mod +9% fire Res.pen +15% fire Melee Ret 8 mind 8 fire On Hit (Melee): * 31% chance to blind ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +5% Resists +6% fire +9% light +6% all Phys.save +14 (+1 eff.) A cap made of leather. |
drakeskin leather cap 'Charblight' (0 def, 18 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Acc +6 (+1 eff.) Melee Ret 12 physical ----- def ----- Armour +18 Fatigue +5% Resists +13% acid +31% fire +15% lightning +24% cold Phys.save +30 (+3 eff.) Max.HP +40.00 ---------- misc Infravis +4 A cap made of leather. |
drakeskin leather cap 'Hurinaridar' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +8 Str +26 Dex +3 Con dps ---------- Mind.crit +4% ----- def ----- Armour +5 Fatigue -1% Resists +18% darkness Mind.save +6 (+1 eff.) Heal/summ +10 ---------- misc Hate/m.crit +3.00 Infravis +7 A cap made of leather. |
drakeskin leather cap 'Relgabers' (0 def, 9 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +1 Dex +7 Mag +13 Wil dps ---------- Spell.crit +5% Dmg.mod +6% temporal +15% blight +9% physical +9% mind +20% arcane ----- def ----- Armour +9 Fatigue +5% Phys.save +6 (+0 eff.) Mind.save +17 (+2 eff.) ---------- misc Max.stam +10.00 Max.hate +6.00 Light +2 Infravis +3 Telepathy Dragon A cap made of leather. |
drakeskin leather cap 'Wildfoe' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Mag +21 Wil dps ---------- Dmg.mod +18% arcane +9% nature ----- def ----- Armour +5 Fatigue +5% Resists +24% blight +20% light +20% darkness +3% nature Mind.save +27 (+3 eff.) A cap made of leather. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+0 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+1 eff.) ---------- misc Light +6 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 37). Release absorbed darkness in a 6 radius cone with a 60% chance to blind (based on lite radius), dealing 789.00 darkness damage (based on Mindpower and charge). Uses 5 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Belolratira the Blazewyrd1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% all Apr +11 Melee Ret 12 light On Hit (Melee): * 20 arcane resource burn * Slows global speed by 31% ----- def ----- Resists +3% lightning Spell.save +9 (+1 eff.) Max.HP +146.00 ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Boltumbra the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Phys.crit +6.0% Mind.crit +4% Crit.mult +18.00% Phys.pwr +9 (+0 eff.) Mind.pwr +4 (+0 eff.) Dmg.mod +6% lightning +9% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +14 (+1 eff.) Phys.save +18 (+2 eff.) Spell.save +18 (+2 eff.) Mind.save +20 (+2 eff.) ---------- misc Max.psi +30.00 Light -6 Infravis +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eremytodig1.0 T5 lite [Random Unique] Disrupt/Master/Psionic While equipped: Stats +6 Wil +4 Cun +2 Con dps ---------- Dmg.mod +27% mind Res.pen +14% all Apr +14 ----- def ----- Fatigue -8% Resists +3% all Spell.save +13 (+1 eff.) ---------- misc Light +9 See.Invis +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Flashwreath1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +3% light +6% temporal Melee Ret 8 lightning On Hit (Melee): * 30% chance to blind * 31% chance to daze at end of turn ----- def ----- Defense +13 (+1 eff.) Phys.save +16 (+1 eff.) Spell.save +18 (+2 eff.) Mind.save +19 (+2 eff.) Blind- +44% Confus- +29% ---------- misc Light +12 See.Stealth +21 See.Invis +23 Track: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 129 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Xerimira1.0 T5 lite [Random Unique] Arcane/Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +10 (+0 eff.) Dmg.mod +14% light Res.pen +10% temporal Melee Ret 4 acid 20 temporal On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +15% darkness +6% temporal Affinity +5% light Phys.save +14 (+1 eff.) Heal.mod +29% ---------- misc Light +7 Sun Flare: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 145.58 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Moldvile'1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Str +9 Cun +3 Con dps ---------- Dmg.mod +15% darkness Melee Ret 30 fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +6 Resists +14% light +9% fire Affinity +5% darkness HP.reg +0.20 ---------- misc Max.stam +15.00 Light -6 Infravis +14 Moonlight Ray: Puts all charms on 4 cooldown Level 4.0 Pwr.cost 4 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 476.84 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Strikenight'1.0 T5 lite [Random Unique] Arcane/Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +12% lightning +13% light +12% mind ----- def ----- Resists +13% blight +13% darkness Affinity +5% light Max.HP +69.00 HP.reg +5.20 Heal/summ +20 ---------- misc Equi/ret +0.08 Max.psi +40.00 Light +7 Sun Flare: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 145.58 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Branelathasin the voratun pickaxe (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str +7 Dex +3 Wil dps ---------- Phys.pwr +10 (+0 eff.) Mov.spd +10% Dmg.mod +29% mind +27% fire Res.pen +5% arcane Melee Ret 8 arcane ----- def ----- Fatigue -6% Resists +5% arcane +3% temporal Mind.save +27 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Daymark (dig speed 17 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Mag +1 Wil +5 Cun +3 Con dps ---------- Dmg.mod +9% nature +3% light Res.pen +5% light Acc +9 (+1 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Resists +15% nature ---------- misc Light +1 Infravis +6 Telepathy Demon/Minor Humanoid/Orc Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dimprophet (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +4 Wil dps ---------- Spell.crit +2% Dmg.mod +12% darkness +3% blight Melee Ret 12 darkness ---------- misc Max.mana +40.00 Max.vim +20.00 Infravis +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Singetouch (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +9% blight +21% fire +14% mind +9% nature Res.pen +15% blight Melee Ret 8 blight 8 fire ----- def ----- Resists +3% blight +15% fire +9% darkness +15% nature Mind.save +15 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Betewen' (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Cun dps ---------- Dmg.mod +3% acid +6% temporal +10% nature +12% blight Acc +8 (+1 eff.) On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +9% acid +9% fire +15% nature +10% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 380/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Koreran the Flamewire [power 131] (10 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Armour +4 Resists +3% acid +3% fire +6% cold Phys.save +6 (+0 eff.) Blind- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +3 physical +4 mind +4 darkness Talents +1 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 131 for 7 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Glybeth the dragonbone totem of cure ailments [power 4] (5 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+0 eff.) ----- def ----- Resists +9% light Mind.save +6 (+1 eff.) Cut- +20% ---------- misc Wards +4 acid +3 nature +4 light Talents +5 Rushing Claws +5 Lay Web +1 Ward Cooldown Rushing Claws -1 Lay Web -1 Remove up to 4 poisons or diseases from a target within range 22 (based on Willpower) Puts all charms on 5 cooldown Natural totems are made by powerful wilders to store nature power. |
Isorath the Gleamsquall [power 77] (10 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +25% light On Hit (Melee): * Slows global speed by 30% * 31% chance to blind ----- def ----- Resists +3% cold +5% arcane +3% fire ---------- misc Talents +1 Invoke Tentacle +5 Rushing Claws Cooldown Invoke Tentacle +5 Rushing Claws -1 Harden the skin for 7 turns increasing armour by 77 and armour hardiness by 70% Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Silyleth the dragonbone totem of thorny skin [power 81] (10 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Spell.crit +3% S.pwr/crit +2 Melee Ret 8 arcane On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +3% blight +3% acid ---------- misc Mana/turn +0.16 Mana/s.crit +4.00 Wards +4 acid +4 nature +5 light Talents +1 Invoke Tentacle +1 Ward Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 81 and armour hardiness by 70% Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Don't mind the slimy smell (Insane (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
2nd Flare 122nd year of Ascendancy at 18:46 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
1st Summertide 122nd year of Ascendancy at 08:29 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 34
79th Pyre 122nd year of Ascendancy at 13:49 see stats
In the company of slimes (Insane (Adventure) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
3rd Flare 122nd year of Ascendancy at 23:33 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 10
76th Pyre 122nd year of Ascendancy at 13:53 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 20
76th Pyre 122nd year of Ascendancy at 16:13 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 30
78th Pyre 122nd year of Ascendancy at 07:20 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 40
9th Mirth 122nd year of Ascendancy at 12:07 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
10th Mirth 122nd year of Ascendancy at 18:23 see stats
Mad slime dash (Insane (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
1st Flare 122nd year of Ascendancy at 11:00 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
1st Summertide 122nd year of Ascendancy at 09:41 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
2nd Summertide 122nd year of Ascendancy at 22:01 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
2nd Summertide 122nd year of Ascendancy at 22:01 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 2
76th Pyre 122nd year of Ascendancy at 13:29 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
3rd Summertide 122nd year of Ascendancy at 06:30 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 46
10th Mirth 122nd year of Ascendancy at 09:26 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
2nd Summertide 122nd year of Ascendancy at 22:01 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
16th Dusk 122nd year of Ascendancy at 12:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By adfaaaaaaaaaaaaaaaa the Hulk Rogue level 50
1st Summertide 122nd year of Ascendancy at 01:48 see stats
Log
Saving done.
You transfer phase door rune of the sneak (range 83; power 258; dur 6) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer shielding rune of the wizard (absorb 3401 for 6 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer The Untouchable (14 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Getoruisus the Cloudbloom to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Urudor the voratun ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Flashstalker (dig speed 14 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Balivor to the online item's vault.
Saving done.
Saving game...
Saving done.
Adfaaaaaaaaaaaaaaaa deactivates Apply Poison.


























































































