









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Hulk! 1.4.8 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Hulk |
| Class | Rogue |
| Level / Exp | 50 / 13413% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 1030 (base 11) |
| Dexterity | 1033 (base 13) |
| Constitution | 1015 (base 10) |
| Magic | 1029 (base 10) |
| Willpower | 1021 (base 10) |
| Cunning | 1048 (base 15) |
Resources
| Life | 861612/861612 |
| Stamina | 2794/2794 |
| Healing Factor | 2.2721518987342 |
| Regeneration | 22719.246835443 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +200% |
Vision
| Sight | 10 |
| Lite | 20 |
| Infravision | 17 |
| See Stealth | 185.09598443948 |
| See Invisible | 205.09598443948 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 1050 |
| Accuracy | 235 |
| Crit Chance | 638% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 761 |
| Accuracy | 235 |
| Crit Chance | 649% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 193 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 204 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +7% |
| Light | +25% |
| Mind | +30% |
| Blight | +9% |
| Arcane | +6% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +40% |
| Temporal | +25% |
| Arcane | +25% |
| Mind | +35% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 18 (70.376569037657%) |
| Defense | 183 |
| Ranged Defense | 185 |
| Fatigue | 0 |
| Physical Save | 180 |
| Spell Save | 183 |
| Mental Save | 183 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Mind | + 38%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 43%( 70%) |
| Physical | + 26%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 34% |
| Knockback Resistance | 42% |
| Confusion Resistance | 100% |
| Stun Resistance | 30% |
| Pinning Resistance | 38% |
| Poison Resistance | 35% |
| Blind Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
Class Talents
| Cunning / Tactical | 1.70 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| beneficial effect | Parrying melee and ranged attacks: Has a 88% chance to deflect up to 92 damage from the next 6.3 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | The target is surrounded by a magical shield, absorbing 4910/9999 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You abandoned injured seer to death. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Veloritta the ghoul. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 4 of Old Forest) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 2 of Daikara) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by forest wight. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 2384. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+0 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 228 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Light source | Mardadin the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Wil dps ---------- Spell.crit +5% Mind.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +15% light +9% blight Res.pen +15% all Apr +13 Melee Ret 8 blight ----- def ----- Resists +20% blight +28% darkness +3% mind Affinity +5% light ---------- misc Light +9 Infravis +6 See.Invis +14 Telepathy Demon/Minor Demon/Major The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 197 blight damage or heals 271 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Byrach the drakeskin leather cap (11 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +6 Con dps ---------- Dmg.mod +12% mind Res.pen +10% temporal +10% arcane +20% mind Acc +11 (+1 eff.) On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+1 eff.) Fatigue +5% Resists +21% mind Mind.save +30 (+3 eff.) Confus- +50% A cap made of leather. |
| Tool | Camyrin (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Dex +4 Cun dps ---------- Phys.pwr +9 (+1 eff.) Mind.pwr +10 (+1 eff.) Mov.spd +10% Dmg.mod +7% nature +6% arcane ----- def ----- Resists +15% nature +5% arcane Max.HP +40.00 ---------- misc Psi/ret +0.08 Max.stam +30.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Sunfoe0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag ----- def ----- Resists +18% acid +15% light +30% fire +27% cold +16% lightning Spell.save +30 (+3 eff.) Blind- +25% Disease- +20% Stun/Frz- +15% Rings can have magical properties. |
| On fingers | gold ring 'Betymira'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +9 Wil ----- def ----- Resists +5% arcane Crit.dmg- 15.00% Max.HP +38.00 Disarm- +34% Pinning- +38% Knockbk- +32% Rings can have magical properties. |
| Around neck | Kindlewrack the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +25% light ----- def ----- Defense +6 (+0 eff.) Rng.Def +6 (+0 eff.) Resists +9% blight +26% fire +26% cold Crit.dmg- 15.00% Blind- +10% Poison- +25% Confus- +30% Stun/Frz- +15% ---------- misc Light +3 Amulets can have magical properties. |
| In main hand | Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 45% Cun, 5% Mag, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+1 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
| Around waist | Cracklewire1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex +6 Cun +8 Lck dps ---------- Phys.crit +6.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) Mind.pwr +9 (+1 eff.) Res.pen +10% lightning ----- def ----- Resists +15% acid +3% cold +5% arcane +6% temporal Phys.save +11 (+1 eff.) Stealth +12 ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
| In off hand | Star (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 129% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Dmg.mod +10% light ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
| Cloak | Yvutta the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Wil ----- def ----- Defense +6 (+0 eff.) Resists +3% mind Phys.save +6 (+1 eff.) ---------- misc Light +3 Infravis +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Emelidheda the drakeskin leather armour (19 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +3 Dex dps ---------- Mov.spd +20% Dmg.mod +12% mind ----- def ----- Armour +8 Defense +19 (+1 eff.) Rng.Def +16 (+1 eff.) Fatigue +8% Resists +27% temporal +19% darkness +13% physical Poison- +10% Disease- +20% Knockbk- +10% ---------- misc Light +2 Track: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 130 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 5245 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 5245 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (4234.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 4234.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 9. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 60)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 60. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 30 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Dimprophet the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +12 Mag +5 Wil dps ---------- Spell.crit +11% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+2 eff.) Dmg.mod +8% acid +8% physical +8% darkness +7% light +6% temporal +7% cold +8% fire +7% lightning Res.pen +26% acid +5% blight Melee Ret 4 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% acid Mind.save +15 (+1 eff.) Confus- +22% Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Pitchkill0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +3 Wil dps ---------- Spell.crit +1% Crit.mult +10.00% Phys.pwr +9 (+1 eff.) Phys.spd +10% Dmg.mod +12% darkness +10% physical Melee Ret 8 blight On Hit (Melee): * 37% chance to inflict 15% damage reduction ----- def ----- Fatigue -10% Spell.save +6 (+1 eff.) HP.reg +3.80 ---------- misc Max.vim +10.00 Amulets can have magical properties. |
Shockonslaught0.1 T5 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Wil dps ---------- Crit.mult +20.00% Spell.pwr +14 (+1 eff.) Mind.pwr +15 (+2 eff.) Dmg.mod +27% blight +15% fire +3% lightning Res.pen +10% lightning +20% mind Melee Ret 16 blight ----- def ----- Resists +12% blight Mind.save +15 (+1 eff.) Confus- +17% Teleport- +50% Teleport you randomly (rad 65) Puts all charms on 8 cooldown Amulets can have magical properties. |
voratun amulet 'Chalablek'0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +1 Dex +4 Mag dps ---------- Spell.crit +6% Mind.crit +4% Crit.mult +21.00% Spell.pwr +18 (+2 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +7% temporal +7% darkness +13% blight +15% fire +8% light +7% physical ----- def ----- Heal/summ +10 Teleport- +50% ---------- misc Stam/turn +0.20 Teleport you randomly (rad 59) Puts all charms on 8 cooldown Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 5 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Lelozilahir0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Spell.crit +3% Phys.pwr +12 (+1 eff.) Spell.pwr +4 (+0 eff.) Dmg.mod +6% physical ----- def ----- Phys.save +9 (+1 eff.) Mind.save +11 (+1 eff.) HP.reg +0.80 Confus- +30% Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 199.41 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 16 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+1 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 3 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 496.14 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 3 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 354.73 physical damage to all targets in line, and inflicting bleeding for another 177.37 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Zoragadig the elven-wood magestaff (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 49% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Str +5 Dex dps ---------- Spell.crit +4% Crit.mult +9.00% Spell.pwr +12 (+1 eff.) Dmg.mod +25% arcane Apr +3 ----- def ----- Defense +9 (+0 eff.) Rng.Def +9 (+1 eff.) HP.reg +1.20 ---------- misc Stam/turn +1.20 Mana/turn +0.34 Max.mana +82.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+0 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 45% Cun, 45% Dex, 10% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 4 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 335.84 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 0% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+1 eff.) Spell.save +10 (+1 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (136% power, 30 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 137% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +30 Crit +10.0% Atk.spd 100% Melee+ +20 darkness While equipped: dps ---------- Dmg.mod +10% darkness ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Belylrath the Ravenzeal (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 147% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 acid +12 arcane On Hit.r1 +12 blight On Hit: * 20% chance to inflict 15% damage reduction On Crit: * splashes the target with acid While equipped: Stats +6 Str dps ---------- Spell.crit +3% Dmg.mod +12% physical Res.pen +12% nature +12% physical Acc +24 (+2 eff.) Apr +12 Melee Ret 16 blight ----- def ----- Resists +9% blight +8% all ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
Blindonslaught the voratun dagger (148% power, 11 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 148% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +10.0% Atk.spd 100% On Crit.r2 +19 ice On Crit: * wounds the target for 7 turns: 45 bleeding, 96% reduced healing While equipped: Stats +6 Str +6 Con dps ---------- Phys.crit +12.0% Phys.pwr +24 (+3 eff.) Dmg.mod +12% physical Res.pen +25% physical +12% cold Acc +16 (+1 eff.) Apr +3 ----- def ----- Armour +12 Defense +9 (+0 eff.) Rng.Def +9 (+1 eff.) Resists +15% light Disarm- +24% ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
Kinetic Spike (147% power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 147% Range: 1.3x Uses 30% Wil, 30% Cun, 40% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +30% physical Acc +8 (+1 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 5 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 35% Cun, 55% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+1 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 20 out of 50/50. Range 6 Travel.spd 600% of base Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 40.22 acid and 43.84 blight damage. If not cleared after five turns it will inflict 248.90 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Dex, 65% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 13 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 117.21 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Obsidianwreath the voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 149% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +48 insidious poison On Hit: * 27% chance to corrode armour by 30% * Slows global speed by 47% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +6 Con dps ---------- Phys.pwr +12 (+1 eff.) Dmg.mod +3% fire Res.pen +10% acid +10% physical +15% fire ----- def ----- Resists +15% darkness HP.reg +2.00 Disarm- +28% Sharp, short and deadly. |
Polomibeth the Flashspitter (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +48 insidious poison On Hit.r1 +8 fire On Crit.r2 +12 fire While equipped: Stats +6 Str dps ---------- Dmg.mod +6% light +12% physical Res.pen +12% nature +10% physical Acc +20 (+2 eff.) Apr +12 Melee Ret 8 light 4 fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +8% all ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
rough leather sling4.0 T1 sling 1H weapon [Normal] Acc+ +0.1% dam / acc Atk.spd 125% Range +6 Slings are used to hurl stones or metal shots at your foes. |
Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+1 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 4 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 8 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 236% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
pouch of iron shots (21/21, 108% power, 1 apr)3.0 T1 shot ammo [Normal] Power 108% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 21 Shots are used with slings to pummel your foes to death. |
Frozen Shards (25/25, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Ice Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Star Shot (13/20, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Fire Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+2 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+0 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 25 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
Aeridhewe the Sunsorrow (19 def, 28 armour)9.0 T5 light armor [Random Unique] Arcane/Psionic While equipped: Stats +13 Cun +9 Wil dps ---------- Phys.crit +3.0% Res.pen +5% light +10% physical ----- def ----- Armour +28 Defense +19 (+1 eff.) Fatigue +8% Resists +1% physical +20% light +19% darkness Phys.save +30 (+3 eff.) Mind.save +50 (+5 eff.) Die.at -100.00 life A suit of armour made of leather. |
Bygorach the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +6 Mag +3 Con ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +9% lightning +15% physical +12% light +10% mind +20% darkness Mind.save +24 (+2 eff.) Max.HP +70.00 HP.reg +15.00 Heal.mod +27% ---------- misc Light +2 See.Invis +9 Track: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 130 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Wretchstar the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Psionic While equipped: Stats +11 Cun +15 Wil dps ---------- Spell.crit +2% Res.pen +5% blight Melee Ret 14 light ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +10% blight +30% darkness +18% nature Mind.save +20 (+2 eff.) Max.HP +51.00 ---------- misc Mana/turn +0.04 Vim/s.crit +1.00 Light +2 A suit of armour made of leather. |
drakeskin leather armour 'Blazerebel' (5 def, 11 armour)9.0 T5 light armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% acid +6% lightning On Hit (Melee): * 36% chance to daze at end of turn ----- def ----- Armour +11 Defense +5 (+0 eff.) Fatigue +8% Resists +15% acid +10% physical +20% blight +15% cold +18% nature D.Red.from +15% Unnatural Phys.save +25 (+3 eff.) ---------- misc Infravis +2 Telepathy Dragon Breathe water A suit of armour made of leather. |
drakeskin leather armour 'Umbrasnake' (5 def, 23 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +15 (+2 eff.) Melee+ 10 fire Ranged+ 10 fire Dmg.mod +3% darkness Res.pen +15% arcane Melee Ret 12 blight On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +23 Defense +5 (+0 eff.) Fatigue +8% Resists +20% acid +39% physical +3% blight +73% fire +14% lightning +20% cold ---------- misc Vim/s.crit +4.00 A suit of armour made of leather. |
Brightquick the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +9% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +23 Defense +12 (+1 eff.) Resists +6% acid +3% lightning D.Red.from +80% Summoned Phys.save +25 (+3 eff.) Stun/Frz- +10% A belt that goes around your waist. |
Cinderjam the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +5 Wil +6 Cun +6 Lck dps ---------- Dmg.mod +6% blight +9% fire Res.pen +25% fire Melee Ret 12 fire ----- def ----- Armour +13 Resists +9% fire Mind.save +12 (+1 eff.) Stealth +14 Max.HP +95.00 ---------- misc T.Disarm +22 Mana/turn +0.08 Infravis +5 Create a temporary shield that absorbs 275 damage Puts all charms on 15 cooldown A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+2 eff.) Spell.save +15 (+2 eff.) Mind.save +15 (+1 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Noonvagrant1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) Dmg.mod +6% light +19% physical Res.pen +17% physical Melee Ret 8 light ----- def ----- Armour +15 Resists +9% light Def/telep +10 Res/telep +10% Dur/telep +10% Create a temporary shield that absorbs 188 damage Puts all charms on 15 cooldown A belt that goes around your waist. |
Salesekira the Chargebiter1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +9 Lck dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) Dmg.mod +6% mind Res.pen +15% mind Melee Ret 4 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning Stealth +5 HP.reg +2.20 Heal.mod +25% ---------- misc T.Disarm +23 Infravis +3 A belt that goes around your waist. |
Xith1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +2 Mag +6 Cun dps ---------- Phys.crit +15.0% Mind.crit +13% Spell.pwr +12 (+1 eff.) Dmg.mod +9% temporal +3% mind +3% arcane Melee Ret 8 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +10% acid +8% fire +10% lightning +10% cold Mind.save +15 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
drakeskin leather belt 'Sunspawner'1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +18 (+2 eff.) Dmg.mod +6% darkness +6% fire ----- def ----- Resists +9% acid +9% light +16% fire +9% cold +5% arcane +10% lightning Phys.save +27 (+3 eff.) A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+1 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 3162.00 cold damage and condensing the air into freezing vapors that deal 1054.00 cold damage (based on Magic) each turn for 10 turns. Uses 15 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Khelazilamas (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +9 Wil dps ---------- Mind.crit +8% Dmg.mod +6% blight Res.pen +20% arcane Melee Ret 8 arcane ----- def ----- Defense +16 (+1 eff.) Resists +14% darkness +25% temporal Phys.save +13 (+2 eff.) Def/telep +17 Res/telep +14% Dur/telep +27% ---------- misc Psi/ret +0.08 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayyna the Kilnquencher (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +10 Mag +9 Wil dps ---------- Spell.crit +16% Dmg.mod +6% fire Res.pen +5% fire Melee Ret 12 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +13 (+1 eff.) Resists +3% nature +12% fire Phys.save +11 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xotira the elven-silk cloak (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Wil +5 Con dps ---------- Phys.crit +2.0% Acc +4 (+0 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +12 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +9% acid +9% fire +16% lightning +9% cold Phys.save +11 (+1 eff.) Mind.save +11 (+1 eff.) Max.HP +107.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Galydonik' (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex +3 Cun +5 Con dps ---------- Acc +4 (+0 eff.) Melee Ret 12 mind ----- def ----- Defense +16 (+1 eff.) Resists +15% nature +22% blight Phys.save +22 (+3 eff.) Spell.save -28 (-3 eff.) HP.reg +2.70 Heal.mod +28% ---------- misc Stam/turn +1.10 Mana/turn -0.50 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Faledurab (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +3 Mag +2 Wil +3 Cun +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Apr +1 ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +6% temporal Phys.save +26 (+3 eff.) Mind.save +22 (+2 eff.) Heal.mod +15% Blink to a nearby random location (rad 9) Puts all charms on 13 cooldown A pair of boots made of leather. |
Morninglash (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Mov.spd +10% Melee Ret 20 light ----- def ----- Armour +5 Defense +10 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue -4% Resists +13% lightning +12% temporal Max.HP +49.00 ---------- misc Stam/turn +0.90 Infravis +2 See.Invis +12 A pair of boots made of leather. |
Gilygar the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +3 Cun +5 Con dps ---------- Melee+ 13 lightning Dmg.mod +9% lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Resists +7% lightning +18% acid +3% darkness +5% arcane Phys.save +32 (+4 eff.) Spell.save +8 (+1 eff.) Mind.save +7 (+0 eff.) Disarm- +26% ---------- misc Cooldown Double Strike -1 Juggernaut: (Instant) Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Thunderdare the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +14 (+2 eff.) Melee+ 11 cold Dmg.mod +6% lightning +5% cold Res.pen +10% lightning ----- def ----- Armour +3 Resists +5% cold +9% nature +6% temporal HP.reg +6.00 ---------- misc Stam/turn +1.10 Psi/turn +0.21 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ularomidan the Strike's kiss (0 def, 8 armour)1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +5 Mag dps ---------- Res.pen +5% lightning Acc +9 (+1 eff.) Melee Ret 4 temporal ----- def ----- Armour +8 Resists +7% light +9% darkness Phys.save +10 (+1 eff.) Mind.save +20 (+2 eff.) Max.HP +65.00 Disarm- +44% ---------- misc Infravis +2 Starfall: Puts all charms on 10 cooldown Level 1.0 Pwr.cost 10 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 180.21 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Gunogoldir' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +12 Con dps ---------- Spell.crit +5% Melee+ 19 temporal Ranged+ 20 temporal Dmg.mod +6% mind +9% temporal ----- def ----- Armour +3 Resists +15% temporal Phys.save +54 (+6 eff.) Spell.save +17 (+2 eff.) Mind.save +29 (+2 eff.) Disarm- +100% ---------- misc Equi/ret +0.12 Max.psi +40.00 Juggernaut: (Instant) Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emelanor (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +17 Cun +6 Wil dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +15% acid Melee Ret 8 arcane On Hit (Melee): * 15% chance to corrode armour by 30% * 21% chance to disease ----- def ----- Defense +3 (+0 eff.) Resists +12% blight +15% fire +15% cold Mind.save +11 (+1 eff.) A pointy cloth hat, very wizardly... |
Isuldabeth the Starknight (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+1 eff.) Dmg.mod +26% fire +26% nature +20% mind Melee Ret 12 light On Hit (Melee): * 37% chance to blind ----- def ----- Defense +3 (+0 eff.) Resists +33% nature +30% fire +20% mind +6% light Phys.save +15 (+2 eff.) Mind.save +16 (+1 eff.) ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
Mayyrida the drakeskin leather cap (7 def, 24 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +8 Wil dps ---------- Dmg.mod +6% temporal ----- def ----- Armour +24 Defense +7 (+0 eff.) Fatigue +5% Resists +6% acid +3% temporal +12% blight +6% lightning +23% mind +6% all Phys.save +15 (+2 eff.) Mind.save +31 (+3 eff.) Confus- +41% A cap made of leather. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+1 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 4 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 485.95 mind damage and cripples the target's higher mental functions, reducing cunning by 46 and confusing (43% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+0 eff.) ---------- misc Light +4 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Silitha'1.0 T3 lite [Rare] Nature While equipped: Stats +3 Str +3 Con ----- def ----- Resists +9% acid +15% darkness +9% lightning Crit.dmg- 15.00% Max.HP +64.00 ---------- misc Psi/ret +0.24 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Porytta the dwarven lantern1.0 T5 lite [Random Unique] Master While equipped: Stats +4 Dex +1 Con dps ---------- Crit.mult +6.00% Dmg.mod +3% physical Res.pen +15% all Apr +14 ----- def ----- Phys.save +3 (+1 eff.) Die.at -40.00 life ---------- misc Light +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Ulfandil1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +19 Cun +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+1 eff.) Apr +2 ----- def ----- Resists +6% lightning +12% acid Phys.save +20 (+2 eff.) Die.at -80.00 life HP.reg +0.60 ---------- misc Light -16 Infravis +16 Telepathy Dragon Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
voratun pickaxe 'Ragemas' (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +20% nature +6% physical ----- def ----- Armour +6 Resists +27% nature Max.HP +35.00 ---------- misc Max.stam +48.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 350/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By popo the Hulk Rogue level 50
79th Dusk 122nd year of Ascendancy at 07:48 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By popo the Hulk Rogue level 50
30th Regrowth 123rd year of Ascendancy at 13:26 see stats
A living one! (Insane (Roguelike) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By popo the Hulk Rogue level 50
37th Regrowth 123rd year of Ascendancy at 02:48 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By popo the Hulk Rogue level 50
68th Dusk 122nd year of Ascendancy at 16:46 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By popo the Hulk Rogue level 50
21st Haze 122nd year of Ascendancy at 01:46 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By popo the Hulk Rogue level 50
25th Haze 122nd year of Ascendancy at 21:30 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By popo the Hulk Rogue level 50
5th Flare 123rd year of Ascendancy at 19:36 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By popo the Hulk Rogue level 50
17th Haze 122nd year of Ascendancy at 16:42 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By popo the Hulk Rogue level 50
2nd Dusk 123rd year of Ascendancy at 22:05 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By popo the Hulk Rogue level 50
14th Haze 122nd year of Ascendancy at 08:29 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By popo the Hulk Rogue level 50
15th Haze 122nd year of Ascendancy at 08:51 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By popo the Hulk Rogue level 50
61st Pyre 123rd year of Ascendancy at 16:37 see stats
Explorer (Insane (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By popo the Hulk Rogue level 50
45th Regrowth 123rd year of Ascendancy at 13:42 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By popo the Hulk Rogue level 50
64th Dusk 122nd year of Ascendancy at 04:57 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By popo the Hulk Rogue level 50
63rd Regrowth 123rd year of Ascendancy at 22:35 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By popo the Hulk Rogue level 50
5th Dusk 123rd year of Ascendancy at 02:06 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By popo the Hulk Rogue level 46
27th Dusk 122nd year of Ascendancy at 04:51 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By popo the Hulk Rogue level 50
25th Haze 122nd year of Ascendancy at 22:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By popo the Hulk Rogue level 10
74th Pyre 122nd year of Ascendancy at 14:02 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By popo the Hulk Rogue level 20
4th Mirth 122nd year of Ascendancy at 22:45 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By popo the Hulk Rogue level 30
5th Dusk 122nd year of Ascendancy at 08:12 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By popo the Hulk Rogue level 40
25th Dusk 122nd year of Ascendancy at 02:31 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By popo the Hulk Rogue level 50
62nd Dusk 122nd year of Ascendancy at 13:02 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By popo the Hulk Rogue level 50
30th Regrowth 123rd year of Ascendancy at 13:14 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By popo the Hulk Rogue level 24
2nd Dusk 122nd year of Ascendancy at 03:43 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By popo the Hulk Rogue level 28
4th Dusk 122nd year of Ascendancy at 12:35 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By popo the Hulk Rogue level 2
74th Pyre 122nd year of Ascendancy at 11:15 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By popo the Hulk Rogue level 50
14th Haze 122nd year of Ascendancy at 10:47 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By popo the Hulk Rogue level 50
4th Allure 123rd year of Ascendancy at 12:46 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By popo the Hulk Rogue level 50
20th Haze 122nd year of Ascendancy at 16:40 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By popo the Hulk Rogue level 50
9th Pyre 123rd year of Ascendancy at 07:35 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By popo the Hulk Rogue level 50
57th Regrowth 123rd year of Ascendancy at 07:53 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By popo the Hulk Rogue level 48
61st Dusk 122nd year of Ascendancy at 06:57 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By popo the Hulk Rogue level 29
5th Dusk 122nd year of Ascendancy at 08:02 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By popo the Hulk Rogue level 50
67th Dusk 122nd year of Ascendancy at 18:55 see stats
Log
Saving game...
Saving done.
You transfer Xaneravena the Kindleschism (dig speed 10 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Pendant of the Sun and Moons to the online item's vault.
Saving done.
Ran for 3 turns (stop reason: saving).
Saving game...
Saving done.
You transfer Bethurin to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Beedohell the voratun dagger (146% power, 12 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Radiance (15 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Xeruta (0 def, 5 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Popo deactivates Apply Poison.
The shield around popo crumbles.















































































































