










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 12 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 12 on the 18th Dusk 122nd year of Ascendancy at 06:01 / 1 |
Primary Stats
| Strength | 35 (base 32) |
| Dexterity | 20 (base 10) |
| Constitution | 20 (base 12) |
| Magic | 39 (base 30) |
| Willpower | 23 (base 10) |
| Cunning | 20 (base 11) |
Resources
| Life | 0/388 |
| Stamina | 42/166 |
| Vim | 22/152 |
| Healing Factor | 1.2070588855781 |
| Regeneration | 1.267411829857 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 44 |
| Crit Chance | 18% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +3% |
| Acid | +4% |
| Light | +14% |
| Temporal | +3% |
| Blight | +5% |
| Arcane | +4% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +5% |
| Mind | +15% |
| Light | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 26.08934837382 (81.151787968034%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 29 |
| Physical Save | 28 |
| Spell Save | 23 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 9%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 7%( 70%) |
| Light | + 12%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 21%( 70%) |
| Mind | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 179 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots 'Obsidianenvy' (15 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +15 (+8 eff.) Fatigue +2% Resists +9% fire +3% darkness +5% cold Phys.save +12 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Dairuregomnir the Poxdeath (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil +3 Cun dps ---------- Spell.pwr +8 (+3 eff.) Melee+ 7 arcane 6 light Dmg.mod +4% arcane +5% light Res.pen +20% nature Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +5% arcane +5% light Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +20% ---------- misc See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | iron helm 'Obsidianoath' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +1 Mag +2 Wil +3 Con dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Armour +3 Fatigue +5% ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Belinik0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +4 (+2 eff.) Resists +3% acid +5% arcane Rings make your fingers look great! |
| On fingers | Ereromidur the Scorpionoath0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Melee Ret 4 lightning On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +3% fire Spell.save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Gunoroddandil1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Res.pen +15% mind ----- def ----- Resists +9% mind HP.reg +0.80 Heal.mod +12% ---------- misc Psi/ret +0.04 Hate/m.crit +3.00 A belt that goes around your waist. |
| Main armor | Aerentir (0 def, 7 armour)17.0 T1 massive armor [Rare] Psionic While equipped: Stats +3 Dex ----- def ----- Armour +7 Fatigue +22% Resists +6% mind Crit.dmg- 5.00% Mind.save +11 (+5 eff.) Max.HP +60.00 Pinning- +10% A suit of armour made of metal plates. |
| In main hand | Tirakai's Maul (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Acid Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +12 disarming acid While equipped: Stats +1 Str +3 Dex +3 Mag +1 Wil +3 Cun +1 Con dps ---------- Dmg.mod +4% acid Agate: Acid Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| Cloak | Radiancequell the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% light +6% fire Res.pen +10% light ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +3% light Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Goriavea the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +3% temporal Res.pen +5% temporal Melee Ret 11 fire ----- def ----- Resists +6% fire ---------- misc Hate/m.crit +3.00 Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
movement infusion of the psychic (speed 469%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acidic iron greatsword of daylight (18-29 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 18.0 - 28.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 light Against +9% Undead On Crit: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 Massive two-handed swords. |
iron greatsword (18-28 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 17.5 - 28.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
balanced iron waraxe of erosion (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Nature/Master Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +21% One-handed war axes. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
linen cloak 'Gorikan' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Resists +3% acid Phys.save +6 (+3 eff.) Mind.save +15 (+7 eff.) ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Flashpall' (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: Stats +3 Dex +2 Cun +3 Con dps ---------- Dmg.mod +3% lightning Acc +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Moldkiller (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +1 Wil +1 Cun ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Crit.dmg- 5.00% A cap made of leather. |
iron helm 'Chydunarin' (0 def, 3 armour)3.0 T1 head armor [Rare] Disrupt While equipped: Stats +3 Wil +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +12% blight +6% nature +3% acid Max.HP +20.00 Def/telep +5 Res/telep +5% Dur/telep +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Isada the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Str +5 Con ----- def ----- Armour +6 Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield 'Hailserpent' [power 27] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- S.pwr/crit +8 Dmg.mod +6% arcane Melee Ret 2 cold ---------- misc Max.vim +10.00 Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Kemonor the Shalore Doombringer level 6
78th Pyre 122nd year of Ascendancy at 13:14 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kemonor the Shalore Doombringer level 10
5th Dusk 122nd year of Ascendancy at 12:15 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Kemonor the Shalore Doombringer level 7
3rd Summertide 122nd year of Ascendancy at 08:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kemonor the Shalore Doombringer level 6
4th Mirth 122nd year of Ascendancy at 06:01 see stats
Log
A shield forms around Kemonor.
Norgos, the Guardian's is no longer blazing.
Kemonor receives 1 healing from Devouring flames from Kemonor.
Melee retaliation hits Norgos, the Guardian for (2 flat reduction), 0 lightning, (5 flat reduction), 0 blight, (4 flat reduction), 0 fire (0 total damage).
Norgos, the Guardian hits Kemonor for (57 absorbed), 0 physical (0 total damage).
Kemonor casts Draining Assault.
Norgos, the Guardian is on fire!
Norgos, the Guardian's is surrounded with an all-consuming flame!
Kemonor steals life from Norgos, the Guardian!
Norgos, the Guardian hits Kemonor for 3 healing, 3 healing (0 total damage) [7 healing].
Kemonor hits Norgos, the Guardian for (21 flat reduction), 21 acid, 0 arcane, (3 flat reduction), 0 light, (3 flat reduction), 0 arcane, (2 flat reduction), 0 fire, (21 flat reduction), 22 acid, 0 arcane, (3 flat reduction), 0 light, (3 flat reduction), 0 arcane, (2 flat reduction), 0 fire (42 total damage).
Norgos, the Guardian hits Kemonor for (60 absorbed), 0 physical (0 total damage).
Kemonor receives 1 healing from Devouring flames from Kemonor.
Burning from Kemonor hits Norgos, the Guardian for (2 flat reduction), 0 fire (0 total damage).
Melee retaliation hits Norgos, the Guardian for (2 flat reduction), 0 lightning, (5 flat reduction), 0 blight, (4 flat reduction), 0 fire (0 total damage).
Draining Assault is still on cooldown for 6 turns.
Draining Assault is still on cooldown for 6 turns.
Norgos, the Guardian slows down.
Kemonor hits Norgos, the Guardian for (21 flat reduction), 20 acid, 0 arcane, (3 flat reduction), 0 light, (3 flat reduction), 0 arcane, (2 flat reduction), 0 fire (20 total damage).
Burning from Kemonor hits Norgos, the Guardian for (2 flat reduction), 0 fire (0 total damage).
Kemonor receives 1 healing from Devouring flames from Kemonor.
Norgos, the Guardian throws two quick punches.
Your shield crumbles under the damage!
The shield around Kemonor crumbles.
Melee retaliation hits Norgos, the Guardian for (2 flat reduction), 0 lightning, (5 flat reduction), 0 blight, (4 flat reduction), 0 fire, (2 flat reduction), 0 lightning, (5 flat reduction), 0 blight, (4 flat reduction), 0 fire (0 total damage).
Fiery Aegis from Kemonor hits Norgos, the Guardian for (21 flat reduction), 7 fire (7 total damage).
Norgos, the Guardian hits Kemonor for (22 absorbed), 43 physical, 66 physical (109 total damage).
Kemonor the level 12 shalore doombringer was chopped into tiny pieces to death by Norgos, the Guardian and was feasted upon by wolves on level 3 of Norgos Lair.





















































































