









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Oozemancer |
| Level / Exp | 29 / 95% |
| Size | small |
| Lifes / Deaths | Killed by ritch impaler at level 6 on the 7th Mirth 122nd year of Ascendancy at 03:49 0 / 7Killed by snow giant boulder thrower at level 17 on the 72nd Haze 122nd year of Ascendancy at 09:56 Killed by snow giant boulder thrower at level 17 on the 72nd Haze 122nd year of Ascendancy at 12:55 Killed by Chronolith Twin at level 21 on the 78th Haze 122nd year of Ascendancy at 03:38 Killed by Blood Master at level 25 on the 14th Regrowth 123rd year of Ascendancy at 03:49 Killed by Layikira the awoken tentacle tree at level 25 on the 39th Regrowth 123rd year of Ascendancy at 20:39 Killed by Chanting Necromancer at level 29 on the 32nd Dusk 123rd year of Ascendancy at 09:46 |
| Antimagic | Follower |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 26 (base 23) |
| Magic | 13 (base 10) |
| Willpower | 80 (base 60) |
| Cunning | 78 (base 40) |
Resources
| Life | -93/438 |
| Equilibrium | 28 |
| Psi | 178/190 |
| Healing Factor | 1.2816586254954 |
| Regeneration | 10.317351935238 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 48 |
| Crit Chance | 39% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 48 |
| Crit Chance | 33% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +24% |
| Darkness | +10% |
Offense: Damage Penetration
| Cold | +10% |
| Lightning | +5% |
| Mind | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 34 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 25%( 70%) |
| Cold | + 17%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 16%( 70%) |
| Mind | + 21%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 46% |
| Confusion Resistance | 57% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 223 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved physical save by +12. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 73. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Morbusglory the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Cun / +2 Dex Changes resistances penetration: +10% nature / +10% mind Mental save: +15 (+5 eff.) Maximum psi: +20.00 Mindpower: +20 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | TempestvaultInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +5% lightning Equilibrium when hit: +0.08 Maximum life: +44.00 Mindpower: +15 (+4 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of knowledge (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun / +3 Wil Mindpower: +3 (+1 eff.) A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +5 Cun / +6 Dex Rings make your fingers look great! |
| Around neck | Aroma the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +2 Defense: +20 (+10 eff.) Damage when hit (Melee): 4 blight Changes stats: +1 Mag Changes resistances: +11% mind Spell save: +9 (+4 eff.) Confusion immunity: +22% Spellpower on spell critical (stacks up to 3 times): +2 Amulets make your neck look great! |
| In main hand | living mindstar 'Takan' (16-17 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +11.0% Attack speed: 100% On weapon hit: * 14% chance to slow global speed by 67% * 5% chance to reduce armor by 17% When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 39 Changes stats: +1 Str / +1 Dex / +2 Mag / +2 Wil Changes resistances penetration: +5% mind Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 5.00% Physical save: +4 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +1.70 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +12% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | balancing hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Dex / +4 Cun / +4 Con Mental save: +5 (+2 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +5% A belt that goes around your waist. |
| In off hand | Blackbrawn (17-19 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 31% Damage (Melee): +4 darkness When wielded/worn: Damage when hit (Melee): 2 darkness Changes stats: +7 Cun Changes resistances: +6% blight / +6% darkness Changes resistances penetration: +10% cold Changes damage: +6% nature Talent granted: +1 Attune Mindstar Critical mult.: +19.00% Disease immunity: +33% Life regen: +1.20 Maximum life: +20.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. It was changed by the digestive sack. This item has been sent to the Item's Vault. |
| Cloak | Mayulaith the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +7% acid / +6% light / +15% fire / +7% cold / +37% lightning Disease immunity: +20% Life regen: +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant cashmere robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% blight / +11% all Changes damage: +13% nature Poison immunity: +26% Disease immunity: +27% Life regen: +2.60 Maximum life: +53.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+7 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 31 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By GoopyBoi the Yeek Oozemancer level 27
45th Regrowth 123rd year of Ascendancy at 06:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By GoopyBoi the Yeek Oozemancer level 16
64th Dusk 122nd year of Ascendancy at 22:32 see stats
Earth Master
Killed Harkor'Zun.By GoopyBoi the Yeek Oozemancer level 19
75th Haze 122nd year of Ascendancy at 19:20 see stats
Exterminator
Killed 1000 creatures.By GoopyBoi the Yeek Oozemancer level 19
76th Haze 122nd year of Ascendancy at 04:44 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By GoopyBoi the Yeek Oozemancer level 28
70th Regrowth 123rd year of Ascendancy at 02:14 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By GoopyBoi the Yeek Oozemancer level 24
3rd Allure 123rd year of Ascendancy at 05:34 see stats
Level 10
Got a character to level 10.By GoopyBoi the Yeek Oozemancer level 10
1st Summertide 122nd year of Ascendancy at 10:45 see stats
Level 20
Got a character to level 20.By GoopyBoi the Yeek Oozemancer level 20
76th Haze 122nd year of Ascendancy at 14:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By GoopyBoi the Yeek Oozemancer level 24
10th Regrowth 123rd year of Ascendancy at 22:46 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By GoopyBoi the Yeek Oozemancer level 27
42nd Regrowth 123rd year of Ascendancy at 23:39 see stats
Size matters
Did over 600 damage in one attack.By GoopyBoi the Yeek Oozemancer level 22
1st Wintertide 123rd year of Ascendancy at 13:01 see stats
The Arena
Unlocked Arena mode.By GoopyBoi the Yeek Oozemancer level 13
13rd Dusk 122nd year of Ascendancy at 20:46 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By GoopyBoi the Yeek Oozemancer level 29
26th Dusk 123rd year of Ascendancy at 19:57 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By GoopyBoi the Yeek Oozemancer level 25
14th Regrowth 123rd year of Ascendancy at 04:52 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By GoopyBoi the Yeek Oozemancer level 28
54th Regrowth 123rd year of Ascendancy at 10:51 see stats
Treasure Hunter
Amassed 1000 gold pieces.By GoopyBoi the Yeek Oozemancer level 21
78th Haze 122nd year of Ascendancy at 14:21 see stats
Log
You gain 20.25 gold from the transmogrification of overpowered elven-wood totem of thorny skin [power 83] (30 cooldown).
You gain 3.87 gold from the transmogrification of corrosive voratun gauntlets of war-making (0 def, 3 armour).
You gain 1.99 gold from the transmogrification of stralite plate armour of acid resistance (0 def, 13 armour).
You gain 0.75 gold from the transmogrification of quiver of elven-wood arrows (24/24, 42-59 power, 14 apr).
You gain 1.25 gold from the transmogrification of stralite dagger (29-38 power, 9 apr).
You gain 4.02 gold from the transmogrification of truestriking stralite mace (38-53 power, 5 apr).
You gain 2.43 gold from the transmogrification of flaming stralite longsword of massacre (40-55 power, 5 apr).
You gain 2.00 gold from the transmogrification of stralite greatmaul of amnesia (57-86 power, 3 apr).
You gain 1.84 gold from the transmogrification of acid wave rune of the sneak (damage 255; dur 4; cd 16).
You gain 0.62 gold from the transmogrification of healing infusion (heal 40; cd 15).
There is a ladder to the previous level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Chanting Necromancer casts Night Sphere.
Chanting Necromancer casts Night Sphere.
GoopyBoi resists the baneful energy!
GoopyBoi wanders around!
GoopyBoi uses Slime Spit.
GoopyBoi's mind surges with critical power!
GoopyBoi attunes to the damage.
Chanting Necromancer casts Invoke Darkness.
Chanting Necromancer casts Invoke Darkness.
Chanting Necromancer hits GoopyBoi for 119 darkness damage.
Something hits GoopyBoi for 119 darkness damage.
Chanting Necromancer hits GoopyBoi for 119 darkness damage.
Something hits GoopyBoi for 175 darkness damage.
GoopyBoi the level 29 yeek oozemancer was darkened to death by a Chanting Necromancer and raised to serve on level 2 of Necromancers' Ruins.


































































