Der'Morat the level 9 Cornac Necromancer by Tarsis31

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp9 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 33)
Dexterity33 (base 33)
Constitution33 (base 33)
Magic34 (base 33)
Willpower34 (base 33)
Cunning37 (base 33)

Resources

Life282/282
Mana126/126
Souls15/20
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+12.5%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision9
See Stealth20
See Invisible10

Offense: Mainhand

Damage21
Accuracy24
Crit Chance11%
APR3
Speed1.00

Offense: Spell

Spellpower31
Crit Chance19%
Speed1

Offense: Mind

Mindpower31.8
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense12.05
Ranged Defense12.05
Fatigue2
Physical Save22.075
Spell Save29.9
Mental Save22.425

Defense: Immunities

Instadeath Resistance100%

Inscriptions (5/5)

Infusions
Infusions
Runes
Runes
Runes

Class Talents

Spell / Grave1.50
5/5
5/5
2/5
0/5
Spell / Animus1.50
5/5
5/5
2/5
0/5
Spell / Nightfall1.50
5/5
5/5
2/5
0/5
Spell / Necrosis1.50
5/5
5/5
2/5
0/5
Spell / Necrotic minions1.50
5/5
5/5
2/5
0/5

Generic Talents

Spell / Divination1.40
5/5
5/5
2/5
0/5
Spell / Conveyance1.40
5/5
5/5
2/5
0/5
Cunning / Survival1.10
5/5
5/5
2/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Der'Morat the Cornac Necromancer level 9
6th Flare 122nd year of Ascendancy at 13:35
see stats

Log

Talent Animus Purge is ready to use.

Der'Morat stops regenerating health quickly.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Consume Soul is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Der'Morat is no longer surging arcane power.

Der'Morat picks up (e.):
insidious iron greatmaul of massacre (26-39 power, 1 apr).
Der'Morat picks up (n.):
prismatic cured leather armour of fire resistance (2 def, 4 armour).
Der'Morat picks up (g.):
vined mindstar of sand (5.5-6.05 power, 18 apr, mind damage).
Der'Morat picks up (g.):
epiphanous mossy mindstar of balance (2-2.2 power, 12 apr, mind damage).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


You gain 3.90 gold from the transmogrification of
troll-hide cured leather armour (2 def, 4 armour).
You gain 0.77 gold from the transmogrification of
rough leather armour of lightning resistance (1 def, 2 armour).
You gain 1.48 gold from the transmogrification of
prismatic cured leather armour of fire resistance (2 def, 4 armour).
You gain 4.94 gold from the transmogrification of
warbringer's iron waraxe of amnesia (11.5-16.1 power, 2 apr).
You gain 1.99 gold from the transmogrification of
flaming steel waraxe of amnesia (11-15.4 power, 3 apr).
You gain 1.70 gold from the transmogrification of
balanced iron waraxe of massacre (18-25.2 power, 2 apr).
You gain 2.77 gold from the transmogrification of
vined mindstar of sand (5.5-6.05 power, 18 apr, mind damage).
You gain 2.97 gold from the transmogrification of
epiphanous mossy mindstar of balance (2-2.2 power, 12 apr, mind damage).
You gain 1.79 gold from the transmogrification of
insidious iron greatmaul of massacre (26-39 power, 1 apr).
You gain 1.97 gold from the transmogrification of
insidious steel dagger of massacre (17-22.1 power, 6 apr).
You gain 2.55 gold from the transmogrification of
balanced iron dagger of erosion (10-13 power, 5 apr).
You gain 1.82 gold from the transmogrification of
grounding copper amulet of strength (+3).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.