










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 30 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Yvelemira the black bear at level 22 on the 29th Regrowth 123rd year of Ascendancy at 06:26 2 / 4Killed by Sleeping Polorenor at level 29 on the 20th Pyre 123rd year of Ascendancy at 06:27 Killed by Dozing Layeyakira at level 30 on the 22nd Pyre 123rd year of Ascendancy at 03:46 Killed by Dozing Layeyakira at level 30 on the 22nd Pyre 123rd year of Ascendancy at 04:30 |
| Antimagic | Follower |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 20 (base 11) |
| Constitution | 27 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 69 (base 58) |
| Cunning | 25 (base 10) |
Resources
| Life | 931/931 |
| Stamina | 356/356 |
| Equilibrium | 0 |
| Healing Factor | 1.4986945338482 |
| Regeneration | 6.6954882333685 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 24.108545491274 |
| See Invisible | 24.108545491274 |
Offense: Mainhand
| Damage | 176 |
| Accuracy | 49 |
| Crit Chance | 24% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Light | +24% |
| Nature | +29% |
| Physical | +8% |
| Cold | +17% |
| All | +2% |
Offense: Damage Penetration
| Acid | +5% |
| Physical | +7% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 66.723073231957 (96.438666929426%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 10 |
| Physical Save | 43 |
| Spell Save | 27 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 26%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 35%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 35% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 627% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 115. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bloated horror heart. * You've found the needed pouch of faeros ash. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed length of troll intestine. * You've found the needed naga tongue. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed snow giant kidney. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Polothra' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue -3% Resists +9% fire +5% arcane +3% temporal Phys.save +11 (+3 eff.) Die.at -60.00 life Heal.mod +15% ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(125 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Offalthorn (5 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +2 Dex dps ---------- Crit.mult +10.00% Res.pen +20% nature Apr +4 Melee Ret 4 light ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +3% Resists +15% light +15% darkness A cap made of leather. |
| Tool | Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
| On fingers | Balyharadig the Starransom0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Dex +2 Mag +4 Wil +6 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +12% light ----- def ----- Armour +12 Defense +15 (+5 eff.) Rings make your fingers look great! |
| On fingers | Stormstreak the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +9 Cun dps ---------- Dmg.mod +9% lightning +15% cold On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Defense +18 (+6 eff.) Resists +6% lightning Rings make your fingers look great! |
| Around waist | Woetouch1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 27% * 20% chance to reduce all saves and defense by 34 ----- def ----- Mind.save +3 (+1 eff.) HP.reg +0.80 Heal.mod +11% A belt that goes around your waist. |
| In main hand | warbringer's stralite greatmaul of crippling (169% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Master Power 170% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +13.0% Phys.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +22% Massive two-handed mauls. |
| On hands | Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+2 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+4 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Main armor | Corpsekiller the dwarven-steel plate armour (0 def, 21 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 62% ----- def ----- Armour +21 Fatigue +16% Resists +12% acid +18% cold Phys.save +11 (+3 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
| Cloak | Gikalthondur (22 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +2 Con dps ---------- Dmg.mod +6% physical Res.pen +5% acid Acc +27 (+9 eff.) On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Defense +22 (+7 eff.) Fatigue -6% Resists +6% acid Max.HP +74.00 ---------- misc Max.stam +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Radhuthad the Pusobeisance0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 4 physical ----- def ----- Armour +4 Resists +28% mind +6% nature Phys.save +12 (+4 eff.) Confus- +25% Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 748%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 748% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 691%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 691% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 34%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (426.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 434.52 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 55; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
grounding steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +14% lightning Stun/Frz- +22% Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (105). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
starlit gold amulet of constitution (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% light +15% darkness Blind- +35% Amulets make your neck look great! |
rogue's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +6 (+2 eff.) Resists +22% lightning Rings make your fingers look great! |
rogue's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
gold ring 'Eilinyralle'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +3% acid On Hit (Melee): * 10 arcane resource burn * 10% chance to reduce armor by 10% ----- def ----- Resists +6% temporal +9% nature +3% darkness Rings make your fingers look great! |
rogue's gold ring of the mind (+12%)0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% mind ----- def ----- Defense +8 (+3 eff.) Resists +12% mind Rings make your fingers look great! |
solipsist's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's gold ring of clarity0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+2 eff.) Mind.save +6 (+3 eff.) Confus- +23% Rings make your fingers look great! |
sneakthief's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 52.05 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (104). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Penitence (111% power, 4 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 24 [Unique] Arcane/Nature Power 111% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Nature Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+6 eff.) ----- def ----- Resists +30% blight +30% fire Affinity +20% fire Spell.save +15 (+8 eff.) ---------- misc Talents +1 Command Staff Cure up to 2 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
ash vilestaff (111% power, 3 apr, acid element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 111% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 121% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Duvazilaldir the Cloudravager (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 184% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +12 lightning While equipped: Stats +2 Dex +1 Mag +3 Con dps ---------- Res.pen +20% light ----- def ----- Resists +9% lightning Massive two-handed battleaxes. |
Obliterator (159% power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 75 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
stralite greatmaul 'Flashspawn' (170% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Nature Power 171% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +13 nature On Crit.r2 +16 lightning +20 fire While equipped: dps ---------- Dmg.mod +18% lightning ----- def ----- Resists +6% lightning Massive two-handed mauls. |
Aerira the voratun greatmaul (193% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 194% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex ----- def ----- Crit.chn- 15.00% ---------- misc Psi/ret +0.16 Max.psi +40.00 Light +3 Massive two-handed mauls. |
inquisitor's steel greatsword of massacre (142% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Disrupt/Master Power 142% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Deals 96 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
dwarven-steel greatsword (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 146% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
dwarven-steel longsword (127% power, 4 apr)3.0 T3 longsword 1H weapon [Normal] Power 127% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
dwarven-steel mace 'Betema' (141% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 142% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +8 Str +4 Dex +6 Mag +16 Wil +6 Cun +15 Con ----- def ----- Armour +6 Phys.save +6 (+2 eff.) Max.HP +42.00 ---------- misc Max.stam +30.00 Blunt and deadly. |
Veluma the Stormblight (103% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 104% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +11 Mag dps ---------- Spell.crit +4% Spell.pwr +20 (+8 eff.) Res.pen +15% lightning ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Vim/s.crit +2.00 One-handed war axes. |
cured leather sling 'Urthazilagund'4.0 T2 sling 1H weapon Reqs Shoot [Rare] Arcane Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +4 temporal +11 fire While equipped: dps ---------- Dmg.mod +13% fire Res.pen +15% arcane Melee Ret 2 temporal ----- def ----- Mind.save +18 (+7 eff.) HP.reg +4.00 Pinning- +20% Teleport- +10% Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
swiftstrike hardened leather sling of fire4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% Ranged+ +10 fire While equipped: Stats +3 Cun dps ---------- Phys.spd +10% Dmg.mod +11% fire Slings are used to hurl stones or metal shots at your foes. |
quiver of yew arrows of corruption (22/22, 143% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego+] Arcane Power 144% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 22 On Hit: 20% Curse of Vulnerability 3 Arrows are used with bows to pierce your foes to death. |
windwalling dwarven-steel shield of resistance (0 def, 6 armour, 77 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil ----- def ----- Armour +6 Fatigue +8% Resists +7% acid +12% physical +7% fire +7% cold +8% lightning Shield.near.proj +28 Proj.slow +15% ---------- misc Talents +1 Block Handheld deflection devices. |
Isudhewyn (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Dmg.mod +11% acid ----- def ----- Resists +16% acid +7% all Mind.save +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) Dmg.mod +6% acid +12% temporal +7% fire +11% cold +10% arcane +8% physical ----- def ----- Resists +12% acid +12% physical +14% fire +10% cold +11% all ---------- misc Max.mana +11.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+3 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+5 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
impenetrable dwarven-steel plate armour of Eyal (0 def, 19 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +19 Fatigue +22% Max.HP +28.00 HP.reg +3.00 Heal.mod +14% A suit of armour made of metal plates. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Burin1.0 T3 belt armor [Rare] Arcane While equipped: Stats +1 Wil +7 Cun +4 Con dps ---------- Melee Ret 4 blight ----- def ----- Resists +10% light +8% darkness Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Gunelar (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% mind Res.pen +5% mind ----- def ----- Defense +2 (+1 eff.) Crit.chn- 15.00% Phys.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life Max.HP +40.00 Disease- +20% Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gunahor (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Spell.crit +7% ----- def ----- Armour +3 Phys.save +8 (+2 eff.) Spell.save +15 (+8 eff.) Mind.save +7 (+3 eff.) ---------- misc Equi/ret +0.12 A pair of boots made of leather. |
cleansing rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +5% nature +6% blight A cap made of leather. |
iron helm 'Emyvena' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +6% mind ---------- misc Light +1 Infravis +2 See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dragonslayer's dwarven-steel helm of the bounder (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +5 Str +7 Dex ----- def ----- Armour +4 Fatigue +4% Resists +7% acid +10% fire +8% lightning +6% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 233.2 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Zerukan the Balancecutter (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +9% nature Melee Ret 2 physical ----- def ----- Resists +11% nature Die.at -60.00 life ---------- misc Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Suval the Thalore Berserker level 15
36th Haze 122nd year of Ascendancy at 16:44 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Suval the Thalore Berserker level 22
28th Regrowth 123rd year of Ascendancy at 17:57 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Suval the Thalore Berserker level 12
75th Dusk 122nd year of Ascendancy at 13:34 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Suval the Thalore Berserker level 23
44th Regrowth 123rd year of Ascendancy at 04:28 see stats
Earth Master
Killed Harkor'Zun.By Suval the Thalore Berserker level 24
56th Regrowth 123rd year of Ascendancy at 23:28 see stats
Exterminator
Killed 1000 creatures.By Suval the Thalore Berserker level 19
10th Decay 122nd year of Ascendancy at 08:01 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Suval the Thalore Berserker level 27
7th Pyre 123rd year of Ascendancy at 11:33 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Suval the Thalore Berserker level 21
5th Allure 123rd year of Ascendancy at 15:45 see stats
Level 10
Got a character to level 10.By Suval the Thalore Berserker level 10
2nd Summertide 122nd year of Ascendancy at 06:26 see stats
Level 20
Got a character to level 20.By Suval the Thalore Berserker level 20
1st Allure 123rd year of Ascendancy at 05:31 see stats
Level 30
Got a character to level 30.By Suval the Thalore Berserker level 30
20th Pyre 123rd year of Ascendancy at 10:08 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Suval the Thalore Berserker level 21
12nd Regrowth 123rd year of Ascendancy at 13:35 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Suval the Thalore Berserker level 27
71st Regrowth 123rd year of Ascendancy at 15:02 see stats
Size matters
Did over 600 damage in one attack.By Suval the Thalore Berserker level 18
75th Haze 122nd year of Ascendancy at 21:49 see stats
That was close
Killed your target while having only 1 life left.By Suval the Thalore Berserker level 30
22nd Pyre 123rd year of Ascendancy at 03:08 see stats
The Arena
Unlocked Arena mode.By Suval the Thalore Berserker level 9
6th Mirth 122nd year of Ascendancy at 04:43 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Suval the Thalore Berserker level 21
5th Allure 123rd year of Ascendancy at 11:22 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Suval the Thalore Berserker level 16
69th Haze 122nd year of Ascendancy at 09:08 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Suval the Thalore Berserker level 16
68th Haze 122nd year of Ascendancy at 19:12 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Suval the Thalore Berserker level 25
60th Regrowth 123rd year of Ascendancy at 12:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Suval the Thalore Berserker level 18
76th Haze 122nd year of Ascendancy at 00:16 see stats
Log
Talent Execution is ready to use.
Suval is recovering from the damage!
Fire drake uses Devouring Flame.
Suval HEALS from nature damage!
Melee retaliation hits Dozing Layeyakira for (1 to psi shield), 1 physical, 2 light (4 total damage).
Dozing Layeyakira's Beyond the Flesh hits Suval for 81 physical, (13 antimagic), 0 nature, 8 healing, (8 antimagic), 0 darkness, 26 physical (107 total damage) [8 healing].
Sleeping Saloma breathes sand!
Suval loses sight!
Suval is being crushed.
Suval is bound by telekinetic forces!
Something hits Suval for 122 physical damage.
Sleeping Saloma hits Suval for 172 physical damage.
Imploding (slow) from Dozing Layeyakira hits Suval for 122 physical damage.
Something drains life from Something!
Something receives 3 healing from Something.
Something hits Something for (22 flat reduction), 0 fire (0 total damage).
Something hits Suval for (18 antimagic), 0 fire (0 total damage).
Something hits Something for 21 fire damage.
Suval HEALS from nature damage!
Dozing Layeyakira's Beyond the Flesh hits Suval for 55 physical, (13 antimagic), 0 nature, 8 healing, (8 antimagic), 0 darkness, 26 physical (81 total damage) [8 healing].
Suval the level 30 thalore berserker was eviscerated to death by Dozing Layeyakira on level 5 of Dreadfell.
Suval uses Blinding Speed.
Suval speeds up.
Suval's rage subsides!
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Dozing Layeyakira's Beyond the Flesh killed Suval!
Saving game...
Saving done.


































































































