











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 36 / 33% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 36 on the 52nd Regrowth 123rd year of Ascendancy at 16:59 / 1 |
Primary Stats
| Strength | 23 (base 13) |
| Dexterity | 107 (base 60) |
| Constitution | 36 (base 20) |
| Magic | 26 (base 17) |
| Willpower | 24 (base 10) |
| Cunning | 94 (base 60) |
Resources
| Life | -150/1112 |
| Stamina | 0/260 |
| Equilibrium | 2 |
| Healing Factor | 1.3279202340231 |
| Regeneration | 0.3319800585067 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 51.236491963389 |
| See Invisible | 66.236491963389 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 66 |
| Crit Chance | 53% |
| APR | 30 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 57 |
| Accuracy | 66 |
| Crit Chance | 48% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Light | +13% |
| Physical | +32% |
| Blight | +20% |
| Arcane | +14% |
| Mind | +23% |
| All | +5% |
Offense: Damage Penetration
| Physical | +20% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 22 (69.007671158813%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 21 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 35%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 50%( 70%) |
| Light | + 13%( 70%) |
| Fire | + 42%( 70%) |
| Lightning | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Teleport Resistance | 20% |
| Blind Resistance | 37% |
| Silence Resistance | 20% |
| Bleed Resistance | 50% |
| Disarm Resistance | 81% |
| Pinning Resistance | 49% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 33% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 721% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 260 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 134 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 8 up to 7 times. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by Vorusenne the orc pyromancer. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lost defiler from death by shadow. Escort: lost defiler (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Mayuvea the mountain troll thunderer. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost tinker from death by orc assassin. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Gavena the giant ice ant. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 500. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 67% (based on Cunning). Uses 50 power out of 29/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Chamoblek =mag6undead=0.0 T3 lite [Random Unique] Arcane While equipped: Stats +3 Wil +6 Mag dps ---------- Spell.crit +4% Spell.pwr +13 (+5 eff.) S.pwr/crit +4 Dmg.mod +8% light Phasing +10% Melee Ret 2 blight ----- def ----- Resists +16% darkness +7% blight Affinity +5% light ---------- misc Light +8 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 28 blight damage or heals 35 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Dairodar' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +20% physical ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +12% cold Silence- +20% Stun/Frz- +20% ---------- misc Stam/turn +2.00 Stam/ret +0.70 Equi/ret +1.60 A cap made of leather. |
| On hands | Festervengeance the hardened leather gloves (25 def, 10 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Melee+ 9 physical Dmg.mod +6% physical Apr +6 Melee Ret 2 nature ----- def ----- Armour +10 Defense +25 (+6 eff.) Blind- +20% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Branonariran (dig speed 23 turns) =current=3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% blight +12% mind Melee Ret 6 blight ----- def ----- Resists +9% acid Phys.save +8 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +8 (+4 eff.) Max.HP +61.00 Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +11 Cun +6 Dex dps ---------- S.pwr/crit +4 Melee+ 17 physical Ranged+ 18 physical Dmg.mod +9% arcane Res.pen +10% arcane Phasing +30% Acc +9 (+3 eff.) On Hit (Melee): * 14% chance to reduce all saves and defense by 27 On Hit (Ranged): * 13% chance to reduce all saves and defense by 27 ----- def ----- Max.HP +31.00 Disarm- +31% Pinning- +29% Knockbk- +33% ---------- misc Mana/s.crit +2.00 Hate/m.crit +3.00 Max.hate +10.00 Max.vim +40.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Aerymnir the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +15 (+5 eff.) Spell.pwr +17 (+6 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +9% blight +15% darkness +5% all ----- def ----- Resists +23% acid +30% darkness +18% fire +24% lightning +18% cold ---------- misc Max.mana +80.00 Max.vim +20.00 Rings make your fingers look great! |
| Around neck | Branohek =str5wil11=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +1 Mag +11 Wil ----- def ----- Heal.mod +13% Blind- +17% Cut- +50% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +40.00 Infravis +2 Sight +2 See.Invis +8 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 282 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+6 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Around waist | rough leather belt 'Gavea'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +4 (+1 eff.) Dmg.mod +6% mind ----- def ----- Max.HP +20.00 ---------- misc Max.stam +20.00 A belt that goes around your waist. |
| In off hand | Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | Torogund the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +5 Dex +2 Mag +4 Cun +7 Con dps ---------- Crit.mult +10.00% Dmg.mod +21% physical ----- def ----- Defense +2 (+1 eff.) Crit.chn- 10.00% Phys.save +10 (+4 eff.) Max.HP +75.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Galotodor the Dazzlestalker (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +6% lightning +3% physical +6% light +15% blight +19% fire Die.at -80.00 life Max.HP +60.00 Pinning- +20% A suit of armour made of leather. |
Inventory
shielding rune of the duelist (absorb 568; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 568 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+6 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Winterbloom the steel amulet =cold30=0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness +6% cold ----- def ----- Resists +6% acid +13% mind +30% cold +6% nature +12% lightning Confus- +29% Amulets make your neck look great! |
Xunn the gold amulet =current=0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +9 Cun +5 Con dps ---------- Crit.mult +15.00% Spell.pwr +8 (+3 eff.) Mind.pwr +30 (+10 eff.) Mov.spd +10% Dmg.mod +8% blight +10% fire Melee Ret 4 mind ----- def ----- Fatigue -6% Phys.save +19 (+7 eff.) Spell.save +10 (+5 eff.) Mind.save +13 (+6 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
copper amulet 'Zubytta' =con5=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +9% acid +12% temporal Heal.mod +13% Cut- +50% ---------- misc Infravis +2 See.Invis +6 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 190 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel amulet 'Bethemira'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Melee+ 7 light 7 darkness Dmg.mod +6% acid +7% light +7% darkness Melee Ret 8 mind On Melee Ret: * 8% chance to blind * 8% chance to reduce damage dealt by 22% ----- def ----- Resists +15% acid ---------- misc Max.hate +4.00 Max.psi +30.00 Light +3 Amulets make your neck look great! |
Daykill =con7=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +7 Con dps ---------- Mind.crit +1% Dmg.mod +9% light ----- def ----- Resists +12% light +12% fire Phys.save +14 (+5 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.psi +40.00 Rings make your fingers look great! |
Emelulrana the steel ring =craft=0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Con +2 Mag dps ---------- Spell.crit +2% Crit.mult +15.00% Dmg.mod +12% nature ----- def ----- Armour +6 Resists +24% nature Phys.save +3 (+1 eff.) ---------- misc Max.vim +40.00 Rings make your fingers look great! |
Eridusin the stralite ring =resists=0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Phys.pwr +9 (+3 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +27 (+9 eff.) ----- def ----- Mind.save +11 (+5 eff.) HP.reg +4.00 Confus- +35% Stun/Frz- +42% ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
Hathyfast the gold ring =craft=0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +12 Wil +5 Con dps ---------- Phys.crit +3.0% Spell.pwr +11 (+4 eff.) S.pwr/crit +10 Dmg.mod +12% mind ----- def ----- Armour +6 ---------- misc Max.hate +6.00 Rings make your fingers look great! |
Wildcast =cun15=0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +13 Mag +5 Wil +15 Cun dps ---------- Spell.pwr +23 (+8 eff.) Mind.pwr +10 (+3 eff.) On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Blind- +24% ---------- misc Infravis +5 See.Stealth +9 See.Invis +13 Rings make your fingers look great! |
copper ring 'Glawen' =wil7=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Mag +7 Wil +5 Cun dps ---------- Spell.pwr +15 (+5 eff.) Mind.pwr +6 (+2 eff.) Res.pen +15% arcane ----- def ----- Spell.save +3 (+2 eff.) Rings make your fingers look great! |
copper ring 'Scabwrither' =str12=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +12 Str dps ---------- Crit.mult +20.00% Dmg.mod +6% nature ----- def ----- Armour +6 Rings make your fingers look great! |
gold ring 'Firespike' =fire45=0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire ----- def ----- Resists +9% mind +45% fire Max.HP +100.00 Heal.mod +10% Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
mule's steel ring of speed0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +13% Acc +6 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Fatigue -5% ---------- misc Max.enc +23 Blinding Speed: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings make your fingers look great! |
titan's steel ring of nature (+20%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Phys.save +6 (+3 eff.) Rings make your fingers look great! |
dwarven-steel battleaxe of rage (135% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 136% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +12% physical Acc +16 (+4 eff.) Massive two-handed battleaxes. |
Givena the Mucusvile (113% power, 12 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 113% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +6.0% Atk.spd 100% Melee+ +20 lightning +12 nature On Hit.r1 +12 nature On Hit: * 20% chance to slow global speed by 54% While equipped: dps ---------- Res.pen +10% nature ----- def ----- Armour +12 Sharp, short and deadly. |
stralite dagger of enduring (135% power, 9 apr) =con9=1.0 T4 dagger 1H weapon [Ego+] Nature Power 135% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Con +9 Wil ----- def ----- Max.HP +21.00 Sharp, short and deadly. |
voratun dagger of shearing (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 149% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +10 (+3 eff.) Apr +10 Sharp, short and deadly. |
dwarven-steel greatsword of evisceration (142% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Power 143% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +12 (+4 eff.) Massive two-handed swords. |
Bethyth4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% On Hit: * 20 arcane resource burn While equipped: Stats +8 Cun +4 Dex dps ---------- Phys.spd +10% Dmg.mod +18% mind ----- def ----- Resists +6% cold +18% fire Crit.chn- 15.00% Longbows are used to shoot arrows at your foes. |
caustic stralite longsword of torment (142% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 143% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +14 acid +24 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +13% acid +7% nature Apr +5 Sharp, long, and deadly. |
flaming voratun longsword of crippling (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +14 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Sharp, long, and deadly. |
stralite longsword of enduring (140% power, 5 apr) =con8=3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature Power 140% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +8 Con +9 Wil ----- def ----- Max.HP +42.00 Sharp, long, and deadly. |
elven-wood magestaff 'Chamugalamnir' (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +5 Mag +5 Wil +6 Cun +5 Con dps ---------- Spell.crit +25% Crit.mult +41.00% Spell.pwr +17 (+6 eff.) Dmg.mod +25% fire ----- def ----- Crit.chn- 15.00% ---------- misc N.En/turn +0.20 Vim/s.crit +12.00 Max.vim +45.00 Max.N.En +33.00 Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew starstaff of fate (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ----- def ----- Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) ---------- misc Mana/turn +0.17 Max.mana +61.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Nevon the dwarven-steel waraxe (118% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +7 Dex +3 Con dps ---------- Phys.spd +20% Res.pen +20% blight +8% all Acc +37 (+10 eff.) Apr +10 ---------- misc Infravis +3 One-handed war axes. |
Frigidwrecker the rough leather belt =mag3con4=1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Mag +4 Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +5% cold Melee Ret 4 cold ----- def ----- Resists +5% arcane Mind.save +6 (+3 eff.) A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
wyrmwaxed cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +3 Str +1 Con ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) =vault=2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+8 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
cashmere robe 'Bogwend' (20 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +19% lightning +6% nature ----- def ----- Defense +20 (+5 eff.) Resists +28% lightning +12% acid +9% mind +11% all Spell.save +6 (+3 eff.) Mind.save +12 (+5 eff.) Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of lightning (+19%) (0 def, 0 armour) =con5lightning19=2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +8% nature +13% lightning ----- def ----- Resists +19% lightning +11% all Poison- +29% Disease- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) =str4=2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Zorehell the Rainhash (4 def, 3 armour) =naturePen20=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature Res.pen +20% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +2% Resists +15% mind Evasion: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 35 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Maneziladir' (0 def, 3 armour) =mag2con4=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +2 Mag +4 Con dps ---------- Dmg.mod +3% acid ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yaldan Baoth (0 def, 10 armour) =str10con10=3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
catburglar's dwarven-steel helm of constitution (+7) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Dex +2 Con ----- def ----- Armour +4 Fatigue +4% Resists +14% darkness ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's rough leather cap of the depths (0 def, 2 armour) =water=2.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Fatigue +1% Resists +5% cold ---------- misc Infravis +1 Breathe water A cap made of leather. |
thaloren hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Wil ----- def ----- Armour +3 Fatigue +3% Resists +9% blight Mind.save +8 (+4 eff.) A cap made of leather. |
radiant dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +6% Resists +19% blight +14% darkness Phys.save +7 (+3 eff.) ---------- misc Light +1 A suit of armour made of mail. |
radiant iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +13% blight +11% darkness ---------- misc Light +1 A suit of armour made of mail. |
searing stralite mail armour of implacability (4 def, 14 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 12 acid 16 fire Melee Ret 9 acid 13 fire ----- def ----- Armour +14 Defense +4 (+1 eff.) Fatigue +6% Resists +10% acid +15% fire Phys.save +9 (+4 eff.) A suit of armour made of mail. |
Glorilevena (39 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +6 Defense +39 (+8 eff.) Fatigue +8% Resists +5% arcane +12% fire Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of leather. |
dwarven-steel shield of crushing (0 def, 6 armour, 79.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+3 eff.) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
flaming iron shield of fire resistance (+17%) (0 def, 2 armour, 15 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 fire Melee Ret 3 fire ----- def ----- Armour +2 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Winterbore the quiver of yew arrows (19/19, 143% power, 10 apr)3.0 T3 arrow ammo [Rare] Arcane Power 144% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 Ranged+ +16 acid +20 cold +8 mind On Hit.r1 +20 mind +20 cold On Crit.r2 +20 acid On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 Arrows are used with bows to pierce your foes to death. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
728 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Frostquarry the dwarven-steel pickaxe (dig speed 22 turns) =str8=3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Cun +8 Str dps ---------- Dmg.mod +21% cold Acc +5 (+2 eff.) ----- def ----- Fatigue -12% Resists +5% arcane ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Manedunaharabers the iron pickaxe (dig speed 38 turns) =con3=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Mind.crit +2% Dmg.mod +9% physical ----- def ----- Fatigue -5% Resists +3% mind ---------- misc Stam/turn +1.00 Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Ego+] Nature While equipped: Stats +2 Str ----- def ----- Phys.save +6 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Max.HP +52.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+5 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 169.20 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (0/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 76% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 26/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption =lightning15=2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Cracklespawner [power 105] (11/15 cooldown) =lightning27=2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% light On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +27% lightning Fire a magical bolt dealing 110 acid damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ivara the Unlightfoe [power 210] (11/15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +15% fire Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +3% darkness Fire a magical bolt dealing 220 fire damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+8 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 51 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By OET the Halfling Rogue level 31
16th Regrowth 123rd year of Ascendancy at 22:28 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By OET the Halfling Rogue level 34
24th Regrowth 123rd year of Ascendancy at 23:31 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By OET the Halfling Rogue level 29
35th Haze 122nd year of Ascendancy at 03:12 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By OET the Halfling Rogue level 34
22nd Regrowth 123rd year of Ascendancy at 21:41 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By OET the Halfling Rogue level 23
55th Dusk 122nd year of Ascendancy at 12:45 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By OET the Halfling Rogue level 24
72nd Dusk 122nd year of Ascendancy at 21:52 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By OET the Halfling Rogue level 31
17th Regrowth 123rd year of Ascendancy at 19:01 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By OET the Halfling Rogue level 24
55th Dusk 122nd year of Ascendancy at 22:01 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By OET the Halfling Rogue level 28
28th Haze 122nd year of Ascendancy at 23:44 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By OET the Halfling Rogue level 29
35th Haze 122nd year of Ascendancy at 02:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By OET the Halfling Rogue level 10
3rd Mirth 122nd year of Ascendancy at 20:26 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By OET the Halfling Rogue level 20
39th Dusk 122nd year of Ascendancy at 11:45 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By OET the Halfling Rogue level 30
10th Regrowth 123rd year of Ascendancy at 00:21 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By OET the Halfling Rogue level 18
19th Dusk 122nd year of Ascendancy at 11:08 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By OET the Halfling Rogue level 24
1st Time of Equilibrium 122nd year of Ascendancy at 12:06 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By OET the Halfling Rogue level 29
35th Haze 122nd year of Ascendancy at 03:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By OET the Halfling Rogue level 7
78th Pyre 122nd year of Ascendancy at 06:01 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By OET the Halfling Rogue level 29
35th Haze 122nd year of Ascendancy at 03:12 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By OET the Halfling Rogue level 10
5th Mirth 122nd year of Ascendancy at 15:52 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By OET the Halfling Rogue level 24
1st Haze 122nd year of Ascendancy at 21:15 see stats
They Came From Outer Space! (Insane (Roguelike) difficulty)
Discovered the true origin of dwarves and drems.By OET the Halfling Rogue level 29
35th Haze 122nd year of Ascendancy at 03:12 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By OET the Halfling Rogue level 22
54th Dusk 122nd year of Ascendancy at 07:01 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By OET the Halfling Rogue level 16
1st Dusk 122nd year of Ascendancy at 14:53 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By OET the Halfling Rogue level 33
22nd Regrowth 123rd year of Ascendancy at 02:46 see stats
Log
OET evades Minotaur.
Nerilravea the orc grand summoner summons a War Hound!
Nerilravea the orc grand summoner's mind surges with critical power!
Nerilravea the orc grand summoner receives 38 healing.
Minotaur receives 29 healing from Nerilravea the orc grand summoner.
War hound receives 26 healing from Nerilravea the orc grand summoner.
Ritch flamespitter receives 25 healing from Nerilravea the orc grand summoner.
--------------------------------
Nerilravea the orc grand summoner gains 3% of a turn from Ancestral Life.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
OET reacts to damage from Ritch flamespitter, mitigating the blow!.
Ritch flamespitter hits OET for (168 reacted , -5 stam), 258 fire (258 total damage).
Vulnerability Poison from OET hits Nerilravea the orc grand summoner for 15 arcane damage.
Poison from OET hits Nerilravea the orc grand summoner for 16 nature damage.
Talent Gravitic Trap is ready to use.
Poison from Nerilravea the orc grand summoner hits OET for 134 nature damage.
Nerilravea the orc grand summoner summons a Spider!
Nerilravea the orc grand summoner receives 38 healing.
War hound receives 26 healing from Nerilravea the orc grand summoner.
Giant spider receives 25 healing from Nerilravea the orc grand summoner.
Minotaur receives 29 healing from Nerilravea the orc grand summoner.
Ritch flamespitter receives 25 healing from Nerilravea the orc grand summoner.
Nerilravea the orc grand summoner gains 3% of a turn from Ancestral Life.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
OET reacts to damage from Ritch flamespitter, mitigating the blow!.
Ritch flamespitter hits OET for (168 reacted , -5 stam), 258 fire (258 total damage).
OET the level 36 halfling rogue was flamed to death by a ritch flamespitter on level 3 of Lost Dwarven Kingdom of Reknor.







































































































































