











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High 
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Halfling | 
| Class | Rogue | 
| Level / Exp | 31 / 87% | 
| Size | small | 
| Lifes / Deaths | Killed by Lisanor the vampire lord at level 31 on the 42nd Regrowth 123rd year of Ascendancy at 00:20/ 1 | 
Primary Stats
| Strength | 22 (base 13) | 
| Dexterity | 85 (base 60) | 
| Constitution | 15 (base 11) | 
| Magic | 26 (base 11) | 
| Willpower | 17 (base 10) | 
| Cunning | 65 (base 60) | 
Resources
| Life | -130/694 | 
| Stamina | 65/228 | 
| Healing Factor | 1.1460311219417 | 
| Regeneration | 0.28650778048555 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +106% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 5 | 
| See Stealth | 41.953054360378 | 
| See Invisible | 44.953054360378 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 89 | 
| Accuracy | 67 | 
| Crit Chance | 49% | 
| APR | 31 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 46 | 
| Accuracy | 67 | 
| Crit Chance | 47% | 
| APR | 29 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 23 | 
| Crit Chance | 22% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 39 | 
| Crit Chance | 23% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +9% | 
| Light | +18% | 
| Temporal | +9% | 
| Nature | +22% | 
| Physical | +23% | 
| Mind | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Mind | +15% | 
| Physical | +26% | 
| Fire | +18% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 22 (49.007671158813%) | 
| Defense | 78 | 
| Ranged Defense | 78 | 
| Fatigue | 0 | 
| Physical Save | 16 | 
| Spell Save | 21 | 
| Mental Save | 26 | 
Defense: Resistances
| Acid | + 16%( 70%) | 
| Blight | + 42%( 70%) | 
| Cold | + 16%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 30%( 70%) | 
| Light | + 30%( 70%) | 
| Temporal | + 9%( 70%) | 
| Lightning | + 10%( 70%) | 
| Fire | + 34%( 70%) | 
| Nature | + 26%( 70%) | 
Defense: Immunities
| Disarm Resistance | 40% | 
| Confusion Resistance | 56% | 
| Silence Resistance | 23% | 
| Stun Resistance | 31% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 0% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 665% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 515 life over 5 turns. Its effects scale with your Cunning stat. | 
Class Talents
| Cunning / Stealth | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Duelist | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Trapping | 2.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Throwing knives | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Dual techniques | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Poisons | 2.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Race / Halfling | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| Cunning / Scoundrel | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| Cunning / Lethality | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 29%.Shadowstrike | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire.Escort: lone alchemist (level 2 of Trollmire) As a reward you improved Dexterity by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire.Escort: lone alchemist (level 3 of Trollmire) As a reward you improved Dexterity by +5. | done | 
| You failed to protect the lone alchemist from death by Vorassra the brown bear.Escort: lone alchemist (level 4 of Old Forest) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest.Escort: lost sun paladin (level 2 of Old Forest) As a reward you improved Magic by +5. | done | 
| You failed to protect the lost warrior from death by elder vampire.Escort: lost warrior (level 2 of Dreadfell) | failed | 
| You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell.Escort: repented thief (level 1 of Dreadfell) As a reward you improved talent Misdirection (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul.Escort: repented thief (level 1 of Ruins of Kor'Pul) As a reward you improved talent Track (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 221. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bear paw. * You've found the needed red crystal shard. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Baruyon (0 def, 9 armour) 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Dex ----- def ----- Armour +9 Fatigue +3% Resists +10% acid +3% blight +16% fire +16% cold +10% lightning Silence- +23% Confus- +32% Stun/Frz- +31% ---------- misc Light +2 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  Samozilandur (25 def, 7 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Str dps ---------- Crit.mult +20.00% ----- def ----- Armour +7 Defense +25 (+6 eff.) Fatigue +1% Resists +7% blight +6% darkness Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Max.stam +20.00 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 8 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. | 
| On hands |  Lisoba the dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +8 Str +3 Con dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 16 darkness 22 mind Dmg.mod +9% temporal On Hit (Melee): * 15% chance to reduce all saves and defense by 25 * 20% chance to reduce armor by 23% ----- def ----- Armour +2 Fatigue +3% Resists +6% acid +9% temporal Mind.save -10 (-5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Hanotir the Furnacebliss [power 344]  (11/20 cooldown) 2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +10% fire Melee Ret 8 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Resists +12% fire Create a shield absorbing up to 344 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  steel ring 'Bogpain' 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Dmg.mod +22% nature ----- def ----- Resists +26% nature ---------- misc Mana/turn +0.20 Max.vim +30.00 Rings make your fingers look great! | 
| On fingers |  copper ring 'Scummaim' 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +2 Wil dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Phys.save +3 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +24% ---------- misc Stam/turn +1.00 Rings make your fingers look great! | 
| Around neck |  Mayotha 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Mind.crit +2% Crit.mult +20.00% Melee+ 7 light 7 darkness Dmg.mod +8% light +9% darkness Res.pen +15% mind On Melee Ret: * 7% chance to reduce damage dealt by 21% * 8% chance to blind Amulets make your neck look great! | 
| In main hand |  stralite dagger 'Salithra' (132% power, 9 apr) 1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 132% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +40 fire While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Mind.pwr +15 (+5 eff.) All.spd +6% Res.pen +8% fire +7% physical Acc +23 (+6 eff.) Apr +9 ----- def ----- Defense +9 (+2 eff.) Disarm- +40% ---------- misc Max.psi +20.00 Sharp, short and deadly. | 
| Around waist |  Purethorn the hardened leather belt 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +3.0% Crit.mult +15.00% Dmg.mod +11% physical Res.pen +9% physical Melee Ret 10 nature ----- def ----- Defense +15 (+4 eff.) A belt that goes around your waist. | 
| In off hand |  truestriking dwarven-steel dagger of crippling (115% power, 7 apr) 1.0 T3 dagger 1H weapon [Ego++] Master Power 115% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +10% physical Acc +10 (+2 eff.) Apr +6 Sharp, short and deadly. | 
| Cloak |  Emuta (22 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Dmg.mod +12% physical ----- def ----- Defense +22 (+5 eff.) Fatigue -5% Resists +9% blight Max.HP +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  cured leather armour 'Ashstalker' (6 def, 4 armour) 9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +1 Mag +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +17.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +23% blight +6% fire +24% darkness ---------- misc Mana/turn +0.12 Light +2 A suit of armour made of leather. | 
Inventory
|  heroism infusion of the duelist (die at -457; dur 7; cd 28) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -457 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 914 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  shielding rune of the duelist (absorb 454; dur 5; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 454 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Choker of Dread 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. | 
|  Emeleriamina the Blazelace 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% Dmg.mod +12% fire Res.pen +15% physical Melee Ret 10 light Amulets make your neck look great! | 
|  The Far-Hand =con10= 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (123). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. | 
|  copper amulet of strength (+3) =str3= 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! | 
|  Chargesting the steel ring =lightning21= 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% mind Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Fatigue -6% Resists +6% darkness +21% lightning ---------- misc Max.enc +26 Rings make your fingers look great! | 
|  copper ring 'Glacierbright' =con2= 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% acid Res.pen +15% mind Melee Ret 6 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Resists +9% acid +3% cold Spell.save +11 (+5 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! | 
|  copper ring 'Harin' =dark22= 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +11% darkness +15% blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% darkness ---------- misc Mana/turn +0.08 Rings make your fingers look great! | 
|  acidic dwarven-steel dagger of enduring (112% power, 7 apr) =con8= 1.0 T3 dagger 1H weapon [Ego+] Arcane/Nature Power 112% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 While equipped: Stats +8 Con +8 Wil ----- def ----- Max.HP +25.00 Sharp, short and deadly. | 
|  truestriking dwarven-steel longsword of enduring (125% power, 4 apr) =con7= 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego++] Nature/Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con +6 Wil dps ---------- Res.pen +9% physical Acc +11 (+3 eff.) Apr +7 ----- def ----- Max.HP +39.00 Sharp, long, and deadly. | 
|  voratun waraxe 'Vorita' (150% power, 6 apr) 3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 blight On Crit.r2 +8 acid On Hit: * 20% chance to reduce armor by 23% * 15% chance to reduce strength, dexterity, and constitution by 14 * 25% chance for lightning to strike from the target to a second target dealing 36 damage While equipped: dps ---------- Res.pen +10% physical Acc +21 (+5 eff.) Apr +7 Melee Ret 4 temporal On Hit (Melee): * 10% chance to reduce armor by 23% One-handed war axes. | 
|  Eryrohek the Lightningwolf =lightning24= 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) Dmg.mod +12% lightning +12% light Res.pen +20% lightning ----- def ----- Resists +24% lightning A belt that goes around your waist. | 
|  Flaregrit the rough leather belt =con4= 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +2 Cun +4 Con dps ---------- Dmg.mod +9% fire ----- def ----- Resists +6% lightning +6% temporal ---------- misc Infravis +1 See.Invis +6 A belt that goes around your waist. | 
|  blurring rough leather belt of unlife =undead= 1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+2 eff.) Resists +5% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  Geterek the linen cloak (1 def, 6 armour) =con5= 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +5 Con dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold ---------- misc Hate/m.crit +1.00 Max.hate +8.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Camylevon the pair of iron boots (0 def, 3 armour) =con8= 3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +8 Con ----- def ----- Armour +3 Fatigue +2% Crit.chn- 15.00% Phys.save +5 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Getyfang the Moldtouch (0 def, 1 armour) =lightning18= 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +1 Resists +18% lightning +6% temporal +18% acid Spell.save +3 (+1 eff.) A pair of boots made of leather. | 
|  Islowyn the Shockrebel (0 def, 1 armour) =str6con4= 2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Str +4 Con dps ---------- Crit.mult +5.00% Phys.pwr +10 (+3 eff.) Res.pen +5% lightning ----- def ----- Armour +1 Resists +6% lightning Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. | 
|  Prismmarrow the drakeskin leather gloves (0 def, 3 armour) 1.0 T4 hands armor [Random Unique] Master While equipped: Stats +4 Str +14 Dex +15 Cun dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +6% acid Res.pen +5% acid Acc +15 (+4 eff.) Apr +19 On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +3 Resists +6% light ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. | 
|  hardened leather gloves 'Demonfame' (0 def, 2 armour) =con7= 1.0 T2 hands armor [Rare] Nature While equipped: Stats +4 Str +7 Con dps ---------- Melee+ 11 fire Dmg.mod +6% fire Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +2 Resists +7% fire ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Belibressra the rough leather cap (0 def, 1 armour) =wil8= 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +8 Wil +4 Cun dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% ---------- misc Equi/ret +0.04 A cap made of leather. | 
|  Guth the linen wizard hat (21 def, 0 armour) =dark18= 2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +12% darkness ----- def ----- Defense +21 (+5 eff.) Resists +18% darkness +3% mind Die.at -80.00 life A pointy cloth hat, very wizardly... | 
|  Radiancewedge the dwarven-steel helm (0 def, 4 armour) =con5= 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Fatigue +4% Resists +18% light Mind.save +3 (+1 eff.) ---------- misc Max.hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Silavea the Galerigor (2 def, 0 armour) =lightning22= 2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +22% lightning +6% temporal +2% physical +6% mind +5% arcane Phys.save +3 (+3 eff.) Die.at -40.00 life A pointy cloth hat, very wizardly... | 
|  Zubonor (0 def, 3 armour) =str5= 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +3 Dex dps ---------- Dmg.mod +6% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  iron helm 'Hellimmortal' (0 def, 3 armour) =mag3con5WATER= 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str +3 Mag +2 Cun +5 Con ----- def ----- Armour +3 Fatigue +5% Resists +15% fire +8% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  90 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  2 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Flamebearer (dig speed 38 turns) =str5= 3.0 T1 digger tool [Rare] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +6% nature Res.pen +25% mind +5% fire ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Rungof's Fang 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
|  emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  turquoise 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 A different point of view (Insane (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Insane (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By MysCun the Halfling Rogue level 28
72nd Dusk 122nd year of Ascendancy at 14:32 see stats
 Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By MysCun the Halfling Rogue level 23
50th Dusk 122nd year of Ascendancy at 06:39 see stats
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By MysCun the Halfling Rogue level 30
31st Haze 122nd year of Ascendancy at 08:03 see stats
 Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By MysCun the Halfling Rogue level 31
41st Regrowth 123rd year of Ascendancy at 23:38 see stats
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By MysCun the Halfling Rogue level 22
49th Dusk 122nd year of Ascendancy at 07:31 see stats
 Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MysCun the Halfling Rogue level 28
72nd Dusk 122nd year of Ascendancy at 14:56 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By MysCun the Halfling Rogue level 10
3rd Mirth 122nd year of Ascendancy at 16:21 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By MysCun the Halfling Rogue level 20
29th Dusk 122nd year of Ascendancy at 15:17 see stats
 Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By MysCun the Halfling Rogue level 30
15th Haze 122nd year of Ascendancy at 11:16 see stats
 Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By MysCun the Halfling Rogue level 19
24th Dusk 122nd year of Ascendancy at 01:24 see stats
 Shasshhiy'Kaish (Insane (Roguelike) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
			Shasshhiy'Kaish (Insane (Roguelike) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By MysCun the Halfling Rogue level 26
61st Dusk 122nd year of Ascendancy at 07:39 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By MysCun the Halfling Rogue level 25
59th Dusk 122nd year of Ascendancy at 00:05 see stats
 Tales of the Spellblaze (Insane (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.
			Tales of the Spellblaze (Insane (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By MysCun the Halfling Rogue level 28
72nd Dusk 122nd year of Ascendancy at 14:32 see stats
 That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By MysCun the Halfling Rogue level 18
14th Dusk 122nd year of Ascendancy at 00:25 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By MysCun the Halfling Rogue level 8
1st Mirth 122nd year of Ascendancy at 20:05 see stats
 The Legend of Garkul (Insane (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Insane (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By MysCun the Halfling Rogue level 28
72nd Dusk 122nd year of Ascendancy at 14:32 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By MysCun the Halfling Rogue level 10
5th Mirth 122nd year of Ascendancy at 13:54 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By MysCun the Halfling Rogue level 24
50th Dusk 122nd year of Ascendancy at 17:26 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By MysCun the Halfling Rogue level 17
10th Dusk 122nd year of Ascendancy at 18:47 see stats
Log
Dire Plague from Lisanor the vampire lord hits MysCun for 25 darkness damage.
--------------------------------
MysCun uses Indomitable.
MysCun is moving freely.
MysCun uses Track.
A piece of the soul of MysCun is torn apart by Impending Doom!
Curse of Death from Lisanor the vampire lord hits MysCun for 37 darkness damage.
Impending Doom from Lisanor the vampire lord hits MysCun for 30 cold, 26 darkness (56 total damage).
Dire Plague from Lisanor the vampire lord hits MysCun for 25 darkness damage.
--------------------------------
You may not change level so soon after a kill (3 game turns left to wait)!
Deadly Poison from MysCun hits Lisanor the vampire lord for (24 absorbed), 12 nature (12 total damage).
Vulnerability Poison from MysCun hits Lisanor the vampire lord for (20 absorbed), 10 arcane (10 total damage).
MysCun is no longer evading attacks.
Curse of Death from Lisanor the vampire lord hits MysCun for 37 darkness damage.
Impending Doom from Lisanor the vampire lord hits MysCun for 30 cold, 26 darkness (56 total damage).
Dire Plague from Lisanor the vampire lord hits MysCun for 25 darkness damage.
--------------------------------
Deadly Poison from MysCun hits Lisanor the vampire lord for (24 absorbed), 12 nature (12 total damage).
Vulnerability Poison from MysCun hits Lisanor the vampire lord for (20 absorbed), 10 arcane (10 total damage).
Lisanor the vampire lord casts Dark Portal.
MysCun is afflicted by a rotting disease!
MysCun is free from the dire plague.
Rotting Disease from Lisanor the vampire lord hits MysCun for 27 blight damage.
Impending Doom from Lisanor the vampire lord hits MysCun for 30 cold, 26 darkness (56 total damage).
Curse of Death from Lisanor the vampire lord hits MysCun for 37 darkness damage.
MysCun the level 31 halfling rogue was shadowed to death by Lisanor the vampire lord on level 2 of Dreadfell.




























































