Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tsedaka Safer Auto-explore and Rest 1.4.5Two small tweak on Dracos' Improved Auto-explore and Rest () to fit my gameplay better Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 50 / 88814% |
Size | medium |
Lifes / Deaths | Killed by Adonn the losgoroth at level 17 on the 74th Pyre 122nd year of Ascendancy at 18:35 / 13Killed by Elza at level 28 on the 74th Pyre 122nd year of Ascendancy at 19:34 Killed by Adonn the losgoroth at level 28 on the 74th Pyre 122nd year of Ascendancy at 20:36 Killed by Adonn the losgoroth at level 28 on the 75th Pyre 122nd year of Ascendancy at 00:17 Killed by Adonn the losgoroth at level 28 on the 75th Pyre 122nd year of Ascendancy at 01:08 Killed by Adonn the losgoroth at level 28 on the 75th Pyre 122nd year of Ascendancy at 02:10 Killed by Adonn the losgoroth at level 28 on the 75th Pyre 122nd year of Ascendancy at 04:32 Killed by Polyldawyn the giant fire ant at level 50 on the 9th Flare 122nd year of Ascendancy at 05:44 Killed by Polyldawyn the giant fire ant at level 50 on the 9th Flare 122nd year of Ascendancy at 06:44 Killed by Polyldawyn the giant fire ant at level 50 on the 9th Flare 122nd year of Ascendancy at 07:09 Killed by Lisawen the giant fire ant at level 50 on the 9th Flare 122nd year of Ascendancy at 11:28 Killed by poison ooze at level 50 on the 10th Flare 122nd year of Ascendancy at 01:32 Killed by Voryledheta the giant army ant at level 50 on the 10th Flare 122nd year of Ascendancy at 04:52 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 21 (base 10) |
Constitution | 41 (base 20) |
Magic | 121 (base 90) |
Willpower | 138 (base 88) |
Cunning | 42 (base 11) |
Resources
Life | 872/872 |
Mana | 1273/1273 |
Psi | 252/252 |
Healing Factor | 1.47 |
Regeneration | 6.2475 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -4 |
Infravision | 12 |
See Stealth | 25 |
See Invisible | 26 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 58 |
Accuracy | 35 |
Crit Chance | 33% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 84 |
Crit Chance | 50% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 28 (37%) |
Defense | 17 |
Ranged Defense | 20 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 65 |
Mental Save | 74 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Confusion Resistance | 31% |
Poison Resistance | 18% |
Blind Resistance | 36% |
Disarm Resistance | 49% |
Bleed Resistance | 15% |
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 26% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Constitution by +1. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 38% of the way to your next Rank. You have killed: 26 Uniques 8 Bosses 6 Elite Bosses 4 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed snow giant kidney. * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed length of troll intestine. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
Equipment
On feet | pair of rough leather boots 'Xerowyn' (0 def, 1 armour) pair of rough leather boots 'Xerowyn' (0 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Mag / +7 Wil / +6 Cun / +3 Con Changes damage: +9% mind Physical save: +7 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Psi when hit: +0.12 Spellpower: +4 (+1 eff.) Mental crit. chance: +1% Movement speed: +20% It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Light source | Torchreek TorchreekPowered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 30 fire Changes stats: +2 Mag / +3 Wil / +5 Cun Changes resistances: +6% fire Changes damage: +15% fire Spell save: +6 (+1 eff.) Mental save: +13 (+3 eff.) Blindness immunity: +26% Confusion immunity: +14% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Spellpower: +4 (+1 eff.) Light radius: -4 Infravision radius: +5 See stealth: +25 See invisible: +26 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Gloomlore' (1 def, 0 armour) linen wizard hat 'Gloomlore' (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 darkness Changes stats: +12 Mag / +11 Wil Changes resistances: +12% darkness Changes resistances penetration: +10% darkness / +10% fire Changes damage: +5% physical / +11% darkness / +12% fire / +6% temporal / +4% light Physical save: +7 (+2 eff.) Spell save: +6 (+1 eff.) Spellpower: +8 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | Vorirathra the steel torque of charged psionic shield [power 45] (20 cooldown) Vorirathra the steel torque of charged psionic shield [power 45] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Fatigue: -14% Changes stats: +2 Str / +6 Mag / +2 Wil / +3 Cun / +2 Con Maximum wards: +2 physical / +3 mind / +3 darkness Talent cooldown: Silence (-1 turn) Talents granted: +1 Ward +3 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 45 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Chamyfast the Dawnbright Chamyfast the DawnbrightInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +8 (+4 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +3 Wil Changes resistances: +7% nature / +7% blight Changes damage: +5% all Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Mental save: +30 (+7 eff.) Poison immunity: +13% Disease immunity: +14% Disarm immunity: +25% Pinning immunity: +23% Stun/Freeze immunity: +25% Knockback immunity: +26% Life regen: +3.00 Maximum life: +123.00 Spellpower: +8 (+1 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +27% Rings can have magical properties. |
On fingers | copper ring of fire (+22%) copper ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
Around waist | rough leather belt 'Stokeblight' rough leather belt 'Stokeblight'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +5 Dex / +5 Wil / +6 Cun / +3 Con / +6 Lck Changes resistances: +3% temporal / +13% light / +14% darkness Changes damage: +6% fire Reduced damage from: +21% Summoned Trap disarming bonus: +9 Stealth bonus: +7 Physical save: +7 (+2 eff.) Maximum life: +60.00 Maximum mana: +40.00 Maximum stamina: +31.00 Maximum hate: +12.00 Maximum psi: +24.00 Maximum vim: +23.00 Maximum pos.energy: +24.00 Maximum neg.energy: +24.00 Mindpower: +4 (+1 eff.) Infravision radius: +7 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
In main hand | yew vilestaff 'Torelethel' (26-31.2 power, 8 apr, fire element) yew vilestaff 'Torelethel' (26-31.2 power, 8 apr, fire element)Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 26.0 - 31.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +8.0% Physical power: +18 (+9 eff.) Armour: +4 Changes stats: +5 Con Changes damage: +26% acid / +12% physical / +26% darkness / +26% blight / +26% fire Talent granted: +1 Command Staff Critical mult.: +10.00% Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +53.00 Spellpower: +36 (+7 eff.) Spell crit. chance: +7% Healing mod.: +20% It can be used to conjure elemental energy in a radius 6 cone, dealing 60.50 to 72.59 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Manaredur the Blazebore (3 def, 11 armour) Manaredur the Blazebore (3 def, 11 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +7 Armour: +11 Armour Hardiness: +7% Defense: +3 (+3 eff.) Ranged Defense: +3 (+1 eff.) Damage (Melee): 6 arcane / 8 light Changes stats: +3 Dex / +4 Mag / +5 Wil / +3 Cun / +7 Con Changes resistances: +9% temporal / +6% physical / +7% light / +10% arcane Changes damage: +5% light Physical save: +6 (+2 eff.) Mental save: +13 (+3 eff.) Blindness immunity: +10% Cut immunity: +5% Disarm immunity: +24% Confusion immunity: +5% Maximum life: +46.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | linen robe 'Neravea' (6 def, 6 armour) linen robe 'Neravea' (6 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +6 Defense: +6 (+4 eff.) Changes stats: +2 Cun Changes resistances: +12% acid / +12% physical / +7% darkness / +7% light / +8% blight / +19% cold / +17% lightning / +19% fire Changes damage: +7% acid / +7% physical / +8% light / +3% blight / +7% fire / +7% darkness / +7% cold Talent cooldown: Refit Golem (-3 turns) Physical save: +89 (+21 eff.) Spell save: +30 (+7 eff.) Mental save: +18 (+5 eff.) Poison immunity: +5% Disease immunity: +15% Cut immunity: +10% Mana each turn: +0.16 Maximum mana: +45.00 Spellpower: +24 (+5 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Cyrolaith the Voidoozer (1 def, 6 armour) Cyrolaith the Voidoozer (1 def, 6 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +4 Armour: +6 Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 16 darkness Changes stats: +2 Dex / +6 Wil / +5 Cun Changes resistances: +14% cold / +6% mind / +9% darkness Changes resistances penetration: +7% arcane / +5% mind Changes damage: +7% arcane / +12% darkness Critical mult.: +14.00% Mental save: +7 (+2 eff.) Maximum mana: +32.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Armolerach' copper amulet 'Armolerach'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +12 Damage when hit (Melee): 12 mind Changes stats: +2 Mag / +5 Wil Changes resistances penetration: +20% mind Changes damage: +20% temporal / +5% darkness / +7% blight / +7% fire / +5% light / +5% physical Critical mult.: +24.00% Mental save: +26 (+6 eff.) Confusion immunity: +12% Psi when hit: +0.08 Spellpower: +11 (+2 eff.) Spell crit. chance: +4% Mindpower: +7 (+1 eff.) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 12 turns, die at -528)heroism infusion (+7 for 12 turns, die at -528) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 12 turns. While Heroism is active, you will only die when reaching -528 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+4 for 12 turns, die at -455)heroism infusion (+4 for 12 turns, die at -455) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 12 turns. While Heroism is active, you will only die when reaching -455 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 477 over 5 turns) regeneration infusion of the wizard (heal 477 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 477 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (867% regen over 10 turns; 43 instant mana) manasurge rune of the sneak (867% regen over 10 turns; 43 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 867% for 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune of the wizard (range 15; power 43; dur 4) phase door rune of the wizard (range 15; power 43; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. teleportation rune of the titan (range 119)teleportation rune of the titan (range 119) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 119 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 13; dur 19; see undead)vision rune (radius 13; dur 19; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 20) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet 'Cyromina' copper amulet 'Cyromina'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +8 Defense: +11 (+7 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 6 light / 7 darkness Effects when hit in melee: * 6% chance to inflict 15% damage reduction * 7% chance to blind Changes resistances: +9% blight / +14% fire / +5% arcane / +14% cold Changes resistances cap: +6% all Changes resistances penetration: +5% arcane Changes damage: +7% light / +7% darkness Talent mastery: +0.16 Spell / Fire Physical save: +21 (+6 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. starlit steel amulet of visionstarlit steel amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +18% light / +13% darkness Blindness immunity: +48% Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Burnbolt the stralite ringBurnbolt the stralite ring Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+5 eff.) Physical power: +17 (+9 eff.) Damage when hit (Melee): 16 temporal Changes stats: +8 Dex / +9 Cun / +5 Con Changes resistances: +36% cold / +15% fire / +6% temporal Changes resistances penetration: +10% temporal Changes damage: +9% temporal / +18% cold / +9% arcane / +7% all Spell save: +18 (+4 eff.) Disarm immunity: +35% Pinning immunity: +44% Knockback immunity: +44% Life regen: +1.70 Maximum life: +116.00 Maximum stamina: +30.00 Spellpower: +17 (+3 eff.) Mindpower: +15 (+3 eff.) Healing mod.: +22% Rings can have magical properties. |
gladiator's voratun ring of pilfering gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +13 Physical power: +10 (+5 eff.) Defense: +17 (+10 eff.) Changes stats: +7 Str / +8 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warrior's gold ring of arcana(+0.25/turn)warrior's gold ring of arcana(+0.25/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Silence immunity: +30% Mana each turn: +0.25 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Blastmonster (44.5-66.75 power, 3 apr)Blastmonster (44.5-66.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Blight Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 40% chance to blind On weapon crit: * splashes the target with acid * wounds the target for 7 turns: 11 bleeding, 45% reduced healing Damage (Melee): +23 acid / +8 lightning / +24 light Burst (radius 1) on hit: +4 lightning Damage against: +35% Undead When wielded/worn: Accuracy: +32 (+11 eff.) Armour penetration: +55 Physical crit. chance: +19.0% Physical power: +19 (+10 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 20 light Changes resistances: +3% blight Changes resistances penetration: +5% lightning / +57% physical / +15% blight Changes damage: +12% blight / +19% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Flashhunter (55.5-83.25 power, 4 apr)Flashhunter (55.5-83.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 35% chance to cause random gloom * 20% chance to torment the target * Random elemental explosion On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +27 acid / +55 mind When wielded/worn: Accuracy: +20 (+7 eff.) Physical crit. chance: +16.0% Changes stats: +10 Str / +10 Wil / +9 Cun Changes resistances: +12% mind Changes resistances penetration: +16% acid / +19% darkness / +19% lightning / +20% cold / +14% mind / +20% fire Changes damage: +6% lightning / +12% physical / +9% mind Stamina when hit: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Gloreriavena (76-114 power, 4 apr)Gloreriavena (76-114 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 76.0 - 114.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +26 acid Burst (radius 1) on hit: +8 arcane When wielded/worn: Physical crit. chance: +21.0% Fatigue: -10% Changes resistances: +5% arcane Changes resistances penetration: +33% acid / +42% fire / +44% lightning / +44% cold Light radius: +2 See invisible: +9 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Dagikhad (12-15.6 power, 6 apr)Dagikhad (12-15.6 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 45% Str Damage type: Arcane Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 11% chance to cause random gloom * 25% chance to put talents on cooldown Damage (Melee): +4 mind When wielded/worn: Accuracy: +2 (+1 eff.) Changes stats: +3 Dex / +3 Mag / +3 Wil / +2 Cun Stamina each turn: +0.60 Spellpower: +6 (+1 eff.) Healing mod.: +5% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Orc Feller (45-58.5 power, 11 apr)Orc Feller (45-58.5 power, 11 apr) Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
This item will automatically be transmogrified when you leave the level. chilling voratun dagger of vileness (37-48.1 power, 9 apr)chilling voratun dagger of vileness (37-48.1 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 18% chance to disease Damage (Melee): +19 blight / +4 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of ruin (17.5-22.75 power, 7 apr)quick dwarven-steel dagger of ruin (17.5-22.75 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 111% When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Changes stats: +4 Dex Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick steel dagger of rage (13.5-17.55 power, 6 apr)quick steel dagger of rage (13.5-17.55 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +14 (+5 eff.) Changes stats: +3 Str / +3 Dex Changes damage: +8% physical Stamina when hit: +1.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger (27-35.1 power, 9 apr)thunderous stralite dagger (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +10% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Boltbane the voratun greatsword (62.5-100 power, 4 apr)Boltbane the voratun greatsword (62.5-100 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Blight Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 20% chance to disease * Random elemental explosion * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +42 cold / +28 darkness Damage against: +28% Living When wielded/worn: Physical crit. chance: +38.0% Changes stats: +6 Str / +2 Dex / +3 Cun Changes resistances penetration: +24% acid / +24% fire / +24% lightning / +24% cold Changes damage: +18% blight / +9% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel greatsword of daylight (37.5-60 power, 2 apr)plaguebringer's dwarven-steel greatsword of daylight (37.5-60 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease Damage (Melee): +19 blight / +14 light Damage against: +17% Undead When wielded/worn: Disease immunity: +35% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel greatsword of massacre (52-83.2 power, 2 apr)truestriking dwarven-steel greatsword of massacre (52-83.2 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+6 eff.) Armour penetration: +13 Changes resistances penetration: +16% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Lavaquake the yew longbowLavaquake the yew longbow Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +8 On weapon hit: * 15% chance to corrode armour by 30% Travel speed: +400% Damage (Ranged): +35 nature Burst (radius 1) on hit: +8 lightning / +4 fire When wielded/worn: Changes stats: +8 Dex Changes resistances: +6% fire / +11% all Changes resistances penetration: +14% acid / +48% physical / +15% fire / +17% nature / +5% lightning Changes damage: +12% lightning / +23% physical Life regen: +3.00 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of true flightdragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +23 (+8 eff.) Physical crit. chance: +18.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thaloren dragonbone longbow of true flightthaloren dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +14 (+5 eff.) Physical crit. chance: +12.0% Changes damage: +30% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow 'Xatha'yew longbow 'Xatha' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Burst (radius 1) on hit: +2 arcane When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +17.0% Physical power: +14 (+7 eff.) Changes stats: +7 Str / +16 Dex / +2 Wil / +1 Cun Changes resistances penetration: +15% arcane / +73% physical Changes damage: +24% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Light radius: +3 See invisible: +6 Damage Shield penetration: +54% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Arakira (57.5-80.5 power, 6 apr)Arakira (57.5-80.5 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 57.5 - 80.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 111% On weapon hit: * 27% chance to cause random gloom * 35% chance to corrode armour by 30% Damage (Melee): +23 mind / +19 temporal When wielded/worn: Accuracy: +28 (+10 eff.) Armour penetration: +15 Physical crit. chance: +1.0% Defense: +9 (+6 eff.) Ranged Defense: +9 (+4 eff.) Damage when hit (Melee): 8 blight / 15 temporal Changes stats: +1 Str / +8 Dex / +7 Wil / +5 Cun Changes resistances: +19% temporal Changes resistances penetration: +13% acid / +13% physical Critical mult.: +3.00% Life regen: +1.90 Stamina each turn: +0.80 Maximum life: +10.00 Healing mod.: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Emumira the Smearpunish (27.5-38.5 power, 4 apr)Emumira the Smearpunish (27.5-38.5 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Armour penetration: +11 Physical crit. chance: +10.0% Effects on melee hit: * 30% chance to blind Changes resistances: +18% nature Changes damage: +9% nature Grants telepathy: Humanoid/Orc Critical mult.: +31.00% Mental save: +33 (+8 eff.) Psi when hit: +0.16 Maximum hate: +11.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Ivylle' (44-61.6 power, 6 apr)voratun mace 'Ivylle' (44-61.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 26% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +30 blight / +19 lightning Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +18 fire When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +26 Physical crit. chance: +15.0% Physical power: +8 (+4 eff.) Armour: +4 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str Changes resistances penetration: +15% fire / +15% physical Changes damage: +9% physical Critical mult.: +18.00% Physical save: +20 (+5 eff.) Life regen: +0.20 Global speed: +6% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Aerowyn (13.5-14.85 power, 32 apr, mind damage)Aerowyn (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This natural fire should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 acid Burst (radius 1) on hit: +8 blight / +4 acid When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 42 acid / 11 fire Changes resistances: +33% acid / +16% fire / +9% blight Changes resistances penetration: +31% acid / +13% fire / +25% blight Changes damage: +21% acid / +15% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Life regen: +4.90 Hate per kill: +4.00 Psi per kill: +4.00 Maximum life: +24.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +4% Global speed: +5% It can be used to inflict 139.54 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of persecution (6-6.6 power, 18 apr, nature damage)nature's vined mindstar of persecution (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +15% Unnatural When wielded/worn: Changes resistances: +4% blight Changes damage: +4% nature Disease immunity: +15% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Cindertorrent the cured leather slingCindertorrent the cured leather sling Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +10 acid / +11 fire / +13 lightning When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +3.0% Ammo reloads per turn: +3 Changes stats: +7 Wil / +3 Mag Changes resistances: +6% fire Changes resistances penetration: +7% temporal / +22% physical Changes damage: +13% acid / +7% temporal / +12% lightning / +12% fire / +6% mind / +7% physical Talent mastery: +0.10 Chronomancy / Bow Threading Equilibrium when hit: +0.08 Mindpower: +6 (+1 eff.) Damage Shield penetration: +24% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
Betilaith the ash vilestaff (15-18 power, 3 apr, blight element) Betilaith the ash vilestaff (15-18 power, 3 apr, blight element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 23 fire Changes resistances: +6% acid / +9% temporal / +11% darkness / +8% blight Changes damage: +15% blight Talent granted: +1 Command Staff Critical mult.: +36.00% Spell save: +20 (+5 eff.) Disease immunity: +5% Confusion immunity: +25% Pinning immunity: +5% Mana each turn: +0.20 Spellpower: +23 (+4 eff.) Spell crit. chance: +2% See invisible: +10 Defense after a teleport: +30 Resist all after a teleport: +28% New effects duration reduction after a teleport: +30% Reduces paradox anomalies(equivalent to willpower): +16 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff 'Porugabremina' (25-30 power, 5 apr, arcane element)elven-wood magestaff 'Porugabremina' (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Effects on melee hit: * 32% chance to corrode armour by 30% Damage when hit (Melee): 12 acid Changes stats: +9 Mag / +12 Cun / +6 Con Changes resistances: +12% arcane Changes damage: +25% arcane / +21% acid Talent granted: +1 Command Staff Critical mult.: +38.00% Reduces incoming crit damage: 15.00% Mana each turn: +0.68 Vim when firing critical spell: +7.00 Maximum mana: +84.00 Maximum vim: +43.00 Maximum neg.energy: +27.00 Spellpower: +37 (+7 eff.) Spell crit. chance: +12% See invisible: +9 It can be used to unleash an elemental blastwave, dealing 59.74 to 71.69 arcane damage in a radius 5 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. monstrous hardened leather beltmonstrous hardened leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Changes stats: +5 Str / +5 Con Physical save: +10 (+3 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. noble's rough leather belt of the giantsnoble's rough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Reduced damage from: +20% Summoned Spell save: +6 (+1 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. reinforced rough leather belt of mageryreinforced rough leather belt of magery Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +7 Defense: +7 (+5 eff.) Changes stats: +4 Mag / +4 Wil Physical save: +12 (+3 eff.) Spell crit. chance: +4% A belt that goes around your waist. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Cyrulle the linen robe (0 def, 0 armour)Cyrulle the linen robe (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +16% acid / +18% cold Changes resistances penetration: +16% mind / +10% arcane Changes damage: +11% acid / +12% cold / +33% mind Critical mult.: +12.00% Spell save: +3 (+0 eff.) Mental save: +18 (+5 eff.) Mana each turn: +0.28 Psi each turn: +0.82 Vim when firing critical spell: +2.00 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Maximum psi: +30.00 Spell crit. chance: +1% Mindpower: +15 (+3 eff.) Mental crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glawyn the pair of rough leather boots (3 def, 5 armour) Glawyn the pair of rough leather boots (3 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +8.0% Physical power: +8 (+4 eff.) Armour: +5 Defense: +3 (+3 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes stats: +3 Str / +4 Dex / +3 Wil / +6 Con / +7 Lck Changes resistances: +5% arcane Changes resistances penetration: +5% arcane / +6% physical Changes damage: +6% arcane / +3% physical Critical mult.: +6.00% Stealth bonus: +7 Mindpower: +4 (+1 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level. alchemist's drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)alchemist's drakeskin leather gloves of dexterity (+4) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 (+8 eff.) Armour: +3 Damage (Melee): 8 acid / 10 fire / 8 cold / 8 lightning Changes stats: +4 Dex / +4 Mag / +4 Wil Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. corrosive voratun gauntlets of strength (+4) (0 def, 3 armour)corrosive voratun gauntlets of strength (+4) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +13 (+7 eff.) Armour: +3 Damage (Melee): 13 acid Changes stats: +4 Str Changes resistances: +8% acid Changes damage: +10% acid Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Un'fezan's Cap (1 def, 0 armour)Un'fezan's Cap (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+1 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Xanykira the Dawnwinnow (1 def, 0 armour) Xanykira the Dawnwinnow (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to blind * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Mag / +3 Con Changes resistances: +3% fire / +21% light / +12% temporal Changes resistances penetration: +10% light Changes damage: +12% light / +8% arcane Life regen: +1.90 Mana each turn: +1.00 Mana when hit: +1.00 Maximum mana: +48.00 Spellpower: +6 (+1 eff.) Light radius: +3 Infravision radius: +4 See stealth: +8 See invisible: +8 Damage Shield Power: +7% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat of decomposition (2 def, 0 armour)augmenting cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +6% lightning / +5% temporal / +5% light / +6% fire / +6% nature / +5% acid / +5% blight / +4% cold / +5% darkness Changes damage: +10% acid / +7% lightning / +9% cold / +7% arcane / +8% fire A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dragonslayer's voratun helm of knowledge (0 def, 5 armour)dragonslayer's voratun helm of knowledge (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Wil Changes resistances: +10% acid / +13% fire / +11% lightning / +9% cold Mindpower: +5 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. warlord's hardened leather cap of constitution (+6) (0 def, 3 armour)warlord's hardened leather cap of constitution (+6) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) Armour: +3 Fatigue: +3% Changes stats: +6 Str / +5 Wil / +5 Con Changes resistances: +11% physical Physical save: +10 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. voratun mail armour 'Darktrail' (20 def, 29 armour)voratun mail armour 'Darktrail' (20 def, 29 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +29 Defense: +20 (+11 eff.) Fatigue: +21% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 arcane / 8 darkness Changes stats: +4 Cun / +10 Con Changes resistances: -19% light / +90% fire / +18% darkness / +7% arcane Changes resistances penetration: +15% arcane Changes damage: +9% arcane Physical save: +22 (+6 eff.) Spell save: +35 (+8 eff.) Mental save: +35 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Blasthunter the drakeskin leather armour (17 def, 23 armour)Blasthunter the drakeskin leather armour (17 def, 23 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +10.0% Armour: +23 Defense: +17 (+10 eff.) Fatigue: +8% Effects on melee hit: * 32% chance to daze at end of turn Damage (Melee): 23 acid / 21 fire Damage (Ranged): 6 fire Damage when hit (Melee): 16 acid / 16 physical / 16 fire Changes resistances: +30% acid / +25% temporal / +45% fire / +6% mind / +30% physical Changes resistances penetration: +5% mind Changes damage: +6% blight / +9% mind / +21% lightning Life regen: +14.90 Stamina each turn: +1.50 Maximum life: +70.00 Healing mod.: +28% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 206 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of resilience (5 def, 8 armour)enlightening drakeskin leather armour of resilience (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+4 eff.) Fatigue: +8% Changes stats: +7 Cun / +7 Wil Mental save: +16 (+4 eff.) Maximum life: +42.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of Eyal (3 def, 6 armour)hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Life regen: +2.80 Maximum life: +75.00 Healing mod.: +16% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour of Eyal (2 def, 4 armour)troll-hide cured leather armour of Eyal (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Life regen: +6.80 Maximum life: +100.00 Healing mod.: +34% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of the wind (14 def, 7 armour)troll-hide reinforced leather armour of the wind (14 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +15 Physical crit. chance: +7.0% Armour: +7 Defense: +14 (+8 eff.) Fatigue: +8% Life regen: +12.60 Stamina each turn: +1.20 Maximum life: +51.00 Healing mod.: +24% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 206 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic hardened leather armour of Eyal (3 def, 17 armour)volcanic hardened leather armour of Eyal (3 def, 17 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +17 Defense: +3 (+3 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 7 fire Changes resistances: +12% fire / +19% physical Life regen: +2.50 Maximum life: +70.00 Healing mod.: +16% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Amysus the voratun plate armour (9 def, 38 armour)Amysus the voratun plate armour (9 def, 38 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Physical power: +6 (+3 eff.) Armour: +38 Defense: +9 (+6 eff.) Fatigue: +18% Damage (Melee): 23 acid / 19 fire Damage when hit (Melee): 18 acid / 15 fire / 20 physical Changes stats: +5 Str / +2 Cun / +6 Con Changes resistances: +39% acid / +21% fire Changes resistances penetration: +5% acid / +10% physical Physical save: +15 (+4 eff.) Maximum life: +99.00 Light radius: +1 See invisible: +15 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Nimbusstar (8 def, 2 armour, 83 block)Nimbusstar (8 def, 2 armour, 83 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+5 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 8 lightning Damage when hit (Melee): 34 lightning Changes resistances penetration: +15% mind / +20% lightning Changes damage: +9% mind Talent granted: +3 Block Mental save: +30 (+7 eff.) Maximum hate: +8.00 Mindpower: +6 (+1 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious steel shield of resistance (6 def, 9 armour, 104 block)impervious steel shield of resistance (6 def, 9 armour, 104 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +9 Defense: +6 (+4 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +4 Con Changes resistances: +8% acid / +7% fire / +8% lightning / +7% cold Talent granted: +2 Block Physical save: +8 (+2 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Anorevor (24/24, 71.5-100.1 power, 18 apr)Anorevor (24/24, 71.5-100.1 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 71.5 - 100.1 Uses stats: 70% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 24 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 40% chance to corrode armour by 30% * 18% chance to disease * 10% chance to knock the target back * 20% chance to torment the target * 25% chance to put talents on cooldown Damage (Ranged): +57 physical / +68 darkness / +30 blight / +26 mind Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +8 mind Damage against: +27% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr) Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
This item will automatically be transmogrified when you leave the level. hateful quiver of yew arrows of gravity (21/21, 32.5-45.5 power, 10 apr)hateful quiver of yew arrows of gravity (21/21, 32.5-45.5 power, 10 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 21 On weapon hit: * 10% chance to crush the target Damage (Ranged): +27 darkness / +20 gravity Damage against: +15% Living Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
106 alchemist agate 106 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Blazeblow' (dig speed 4 turns) iron pickaxe 'Blazeblow' (dig speed 4 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Defense: +6 (+4 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: -6% Effects on melee hit: * 30% chance to blind Changes stats: +7 Str / +1 Mag / +4 Wil Changes resistances: +11% nature Changes damage: +3% blight / +14% fire / +13% mind / +6% nature Physical save: +6 (+2 eff.) Mental save: +20 (+5 eff.) Maximum life: +23.00 Maximum stamina: +18.00 Maximum vim: +10.00 Mental crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Unlightshine' (dig speed 16 turns) iron pickaxe 'Unlightshine' (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +1 Str Changes resistances: +9% fire Changes resistances penetration: +5% fire Changes damage: +6% darkness / +9% fire Maximum life: +23.00 Maximum stamina: +16.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. overpowered yew totem of thorny skin [power 76] (26 cooldown)overpowered yew totem of thorny skin [power 76] (26 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 76 and armour hardiness by 50%, putting all charms on cooldown for 26 turns. Natural totems are made by powerful wilders to store nature power. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Elza the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Elza the Shalore Archmage level 20
74th Pyre 122nd year of Ascendancy at 19:34 see stats
By Elza the Shalore Archmage level 30
75th Pyre 122nd year of Ascendancy at 05:41 see stats
By Elza the Shalore Archmage level 40
75th Pyre 122nd year of Ascendancy at 05:41 see stats
By Elza the Shalore Archmage level 50
3rd Mirth 122nd year of Ascendancy at 03:22 see stats
By Elza the Shalore Archmage level 46
1st Mirth 122nd year of Ascendancy at 04:54 see stats
By Elza the Shalore Archmage level 46
2nd Mirth 122nd year of Ascendancy at 11:01 see stats
Log
Thunderstorm hits Thief for 103 lightning damage.
Thunderstorm hits Voryledheta the giant army ant for 136 lightning damage.
Hurricane from Elza hits Voryledheta the giant army ant for 129 lightning damage.
Voryledheta the giant army ant uses Whirlwind.
Voryledheta the giant army ant becomes a whirlwind of weapons!
Elza hits Voryledheta the giant army ant for 39 darkness, 14 mind, 34 fire, 39 darkness, 14 mind, 34 fire (174 total damage).
Voryledheta the giant army ant hits Elza for 218 physical damage.
Elza the level 50 shalore archmage was ground to death by Voryledheta the giant army ant on level 1 of The Maze.
Elza is no longer surging arcane power.
Elza deactivates Premonition.
Elza deactivates Feather Wind.
Elza seems more focused.
Elza deactivates Essence of Speed.
Elza deactivates Spellcraft.
Elza deactivates Keen Senses.
Elza is no longer poisoned.
Elza deactivates Arcane Shield.
Elza deactivates Thunderstorm.
The furious lightning storm around Elza calms down and disappears.
Elza deactivates Hurricane.
Elza deactivates Tempest.
Elza deactivates Quicken Spells.
The protective shield of Elza disappears.
Elza deactivates Shielding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Voryledheta the giant army ant killed Elza!
Saving done.