Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tsedaka Safer Auto-explore and Rest 1.4.5Two small tweak on Dracos' Improved Auto-explore and Rest () to fit my gameplay better Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 67 / 38% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Elirin the fire drake hatchling at level 13 on the 9th Mirth 122nd year of Ascendancy at 19:29 / 17Killed by Ilrc the halfling at level 16 on the 6th Flare 122nd year of Ascendancy at 22:11 Killed by gigantic corrosive tunneler at level 19 on the 8th Flare 122nd year of Ascendancy at 18:03 Killed by Uruk at level 22 on the 9th Flare 122nd year of Ascendancy at 14:33 Killed by Eilinynne the mean looking elven guard at level 32 on the 3rd Dusk 122nd year of Ascendancy at 10:40 Killed by Xeta the elven warrior at level 33 on the 3rd Dusk 122nd year of Ascendancy at 14:01 Killed by Emeloma the mean looking elven guard at level 34 on the 3rd Dusk 122nd year of Ascendancy at 15:25 Killed by Emeloma the mean looking elven guard at level 34 on the 3rd Dusk 122nd year of Ascendancy at 17:01 Killed by elven elite warrior at level 36 on the 4th Dusk 122nd year of Ascendancy at 01:23 Killed by Gloratira the elven warrior at level 36 on the 4th Dusk 122nd year of Ascendancy at 02:06 Killed by Gloratira the elven warrior at level 37 on the 4th Dusk 122nd year of Ascendancy at 03:19 Killed by Ce'Nasekira the elven guard at level 39 on the 4th Dusk 122nd year of Ascendancy at 09:21 Killed by Velolaith the elven corruptor at level 41 on the 4th Dusk 122nd year of Ascendancy at 17:19 Killed by Yesara the quasit at level 43 on the 4th Dusk 122nd year of Ascendancy at 21:25 Killed by Uruk at level 58 on the 13rd Dusk 122nd year of Ascendancy at 21:37 Killed by Adonne the mountain troll thunderer at level 63 on the 14th Dusk 122nd year of Ascendancy at 19:38 Killed by Aeren the shalore at level 66 on the 17th Dusk 122nd year of Ascendancy at 16:49 |
Primary Stats
| Strength | 190 (base 75) |
| Dexterity | 44 (base 21) |
| Constitution | 131 (base 50) |
| Magic | 136 (base 80) |
| Willpower | 52 (base 10) |
| Cunning | 55 (base 10) |
Resources
| Life | 2534/2547 |
| Mana | 0/775 |
| Vim | 6/336 |
| Healing Factor | 1 |
| Regeneration | 2.05 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 644 |
| Accuracy | 73 |
| Crit Chance | 94% |
| APR | 34 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 288 |
| Accuracy | 73 |
| Crit Chance | 98% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 34% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +14% |
Defense: Base
| Armour (hardiness) | 125.92651966606 (99%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 91 |
| Spell Save | 59 |
| Mental Save | 47 |
Defense: Resistances
| All | + 25%( 70%) |
Defense: Immunities
| Disarm Resistance | 54% |
| Instadeath Resistance | 100% |
| Silence Resistance | 35% |
| Poison Resistance | 10% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 271 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 622 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 791 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1051 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 369.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 103 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 6/5 |
| 3/5 |
| 5/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Corruption / Rot | 1.30 |
| 5/5 |
| 5/5 |
| 6/5 |
| 6/5 |
| Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Bone Shield |
| talent | Willful Tormenter |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 5% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 92% of the way to your next Rank. You have killed: 45 Uniques 22 Bosses 13 Elite Bosses 4 Veterans 14 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed bear paw. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
| On feet | pair of iron boots 'Salemiba' (0 def, 3 armour) pair of iron boots 'Salemiba' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +4 Str / +1 Mag / +2 Wil / +4 Con Changes resistances penetration: +5% arcane Changes damage: +6% physical Vim when firing critical spell: +1.00 Movement speed: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Zeregarach' brass lantern 'Zeregarach'Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +13 Physical power: +2 (+0 eff.) Armour: +8 Damage when hit (Melee): 13 fire / 4 physical Changes stats: +2 Con Changes resistances: +3% blight / +1% physical / +6% fire Changes resistances penetration: +14% all Physical save: +20 (+4 eff.) Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Layariavea the voratun helm (8 def, 5 armour) Layariavea the voratun helm (8 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +5 Defense: +8 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Cun / +5 Wil Changes resistances: +11% blight Changes resistances penetration: +15% mind Changes damage: +9% mind Grants telepathy: Humanoid/Orc Physical save: +17 (+3 eff.) Mental save: +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Nightparry (0 def, 10 armour) Nightparry (0 def, 10 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +10 Armour Hardiness: +7% Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 21 mind / 21 darkness Changes stats: +4 Mag / +7 Con Changes resistances: +8% physical Changes resistances penetration: +15% mind Changes damage: +6% arcane / +3% darkness Mental save: -12 (-4 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Aderin (dig speed 8 turns) Aderin (dig speed 8 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +4 Damage when hit (Melee): 4 physical Changes stats: +12 Str / +8 Wil / +4 Con Changes resistances: +6% mind / +2% physical Changes resistances penetration: +10% physical Changes damage: +3% physical Lowers spell cool-downs by: 20% Mental crit. chance: +11% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Flashslice' stralite ring 'Flashslice'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +2 Physical power: +13 (+1 eff.) Armour: +24 Defense: +7 (+3 eff.) Damage when hit (Melee): 8 arcane Changes stats: +18 Str / +2 Dex / +24 Con Changes resistances penetration: +5% arcane Critical mult.: +3.00% Physical save: +18 (+4 eff.) Spell save: +17 (+5 eff.) Maximum stamina: +34.00 Light radius: +2 Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| On fingers | Emeluvena EmeluvenaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +26 (+3 eff.) Defense: +18 (+6 eff.) Changes stats: +8 Str / +15 Mag / +7 Wil / +16 Cun / +9 Con Changes resistances: +32% acid / +26% fire / +38% cold / +12% mind / +26% lightning Changes resistances penetration: +10% arcane Physical save: +3 (+1 eff.) Disarm immunity: +5% Knockback immunity: +10% Maximum vim: +10.00 Spellpower: +39 (+8 eff.) Spell crit. chance: +2% Mindpower: +9 (+3 eff.) Rings can have magical properties. |
| Around neck | Xeryvea the Darkwrest Xeryvea the DarkwrestPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 12 arcane Changes stats: +17 Mag Changes resistances: +5% arcane / +9% darkness Changes resistances penetration: +20% arcane Changes damage: +6% light / +6% temporal / +8% darkness / +5% physical Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
| In main hand | voratun greatmaul 'Lavaobsidian' (127.5-191.25 power, 4 apr) voratun greatmaul 'Lavaobsidian' (127.5-191.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 127.5 - 191.3 Uses stats: 50% Mag, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +4 arcane Burst (radius 2) on crit: +12 fire When wielded/worn: Accuracy: +19 (+5 eff.) Physical crit. chance: +41.0% Physical power: +21 (+2 eff.) Damage when hit (Melee): 12 fire Changes stats: +10 Dex / +10 Con Changes resistances penetration: +24% acid / +21% physical / +23% cold / +24% fire / +24% lightning Changes damage: +9% lightning / +21% fire / +9% arcane Disarm immunity: +49% Massive two-handed mauls. |
| Around waist | hardened leather belt 'Shimmernoon' hardened leather belt 'Shimmernoon'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +16 (+2 eff.) Fatigue: -8% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 8 lightning Changes stats: +5 Str / +5 Dex / +5 Cun / +5 Con / +8 Lck Changes resistances penetration: +25% lightning / +10% nature Changes damage: +30% nature / +12% lightning Critical mult.: +10.00% Trap disarming bonus: +19 Stealth bonus: +9 Maximum encumbrance: +44 Physical save: +22 (+4 eff.) Mindpower: +8 (+2 eff.) Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
| In off hand | voratun waraxe 'Polyma' (42-58.8 power, 6 apr) voratun waraxe 'Polyma' (42-58.8 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 35% chance to cause random gloom * 33% chance to corrode armour by 30% * 40% chance to disease Damage (Melee): +52 insidious poison / +17 temporal / +49 mind / +12 blight / +20 nature When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 blight Changes stats: +6 Cun / +7 Wil Changes resistances: +6% blight / +10% all Changes resistances penetration: +15% acid / +14% physical / +5% blight / +15% nature / +10% mind Life regen: +1.80 One-handed war axes. |
| Cloak | Ashlord the elven-silk cloak (12 def, 12 armour) Ashlord the elven-silk cloak (12 def, 12 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 4 fire Changes stats: +5 Str / +7 Dex / +7 Mag / +4 Wil / +7 Cun / +7 Con Changes resistances: +17% fire / +16% light / +14% cold Changes damage: +9% fire Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.30 Technique / Combat training Stealth bonus: +12 Physical save: +10 (+2 eff.) Spell save: -12 (-4 eff.) Mental save: +11 (+4 eff.) Stamina each turn: +1.40 Mana each turn: -0.60 Only die when reaching: -50.00 life Maximum mana: +69.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Silylle (5 def, 44 armour) Silylle (5 def, 44 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +18 (+2 eff.) Armour: +44 Defense: +5 (+2 eff.) Fatigue: +22% Changes stats: +10 Str / +10 Mag / +11 Wil / +9 Con Changes resistances: +20% lightning / -19% light / +10% arcane / +43% fire / +10% mind / +14% darkness Changes resistances penetration: +15% mind Changes damage: +6% mind Physical save: +54 (+10 eff.) Spell save: +27 (+7 eff.) Mental save: +35 (+12 eff.) Poison immunity: +10% Silence immunity: +35% Knockback immunity: +10% Spellpower: +25 (+5 eff.) Spell crit. chance: +10% Mindpower: +24 (+7 eff.) Mental crit. chance: +8% A suit of armour made of mail. |
Inventory
gold amulet 'Blazevalor' gold amulet 'Blazevalor'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+3 eff.) Damage when hit (Melee): 12 lightning / 16 blight Changes stats: +4 Con Changes resistances: +6% blight / +10% physical Changes resistances cap: +5% all Changes resistances penetration: +5% blight Changes damage: +3% blight / +9% lightning Physical save: +19 (+4 eff.) Life regen: +1.80 Stamina each turn: +0.60 Maximum life: +46.00 Amulets can have magical properties. |
Corruptionpain CorruptionpainPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 mind / 16 nature Changes stats: +3 Mag Changes resistances: +22% acid Changes damage: +11% acid / +6% nature Spell save: +6 (+2 eff.) Rings can have magical properties. |
Gunarek the gold ring Gunarek the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +11 Mag / +6 Wil / +4 Cun Changes resistances: +3% acid / +15% temporal Changes damage: +12% acid / +12% temporal Stun/Freeze immunity: +31% Life regen: +1.60 Spellpower: +20 (+4 eff.) Rings can have magical properties. |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+0 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) Rings can have magical properties. |
Bethureda (77.5-116.25 power, 4 apr) Bethureda (77.5-116.25 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 77.5 - 116.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +84 insidious poison Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +38 (+9 eff.) Armour penetration: +10 Defense: +21 (+7 eff.) Changes stats: +5 Cun Changes resistances: +9% mind Changes resistances penetration: +19% physical / +16% fire Grants telepathy: Humanoid/Orc Disarm immunity: +64% Psi when hit: +0.04 Maximum psi: +10.00 Mental crit. chance: +2% Global speed: +7% Heals friendly targets nearby when you use a nature summon: +40 Massive two-handed battleaxes. |
Ebonyspawner (56-84 power, 4 apr) Ebonyspawner (56-84 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +15 Physical crit. chance: +13.0% Changes stats: +9 Str Changes resistances penetration: +5% physical Changes damage: +3% darkness / +12% physical Critical mult.: +19.00% Stamina when hit: +2.00 Healing mod.: +15% Massive two-handed battleaxes. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
arcing dwarven-steel battleaxe of the mystic (32-48 power, 2 apr) arcing dwarven-steel battleaxe of the mystic (32-48 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning When wielded/worn: Changes stats: +3 Mag / +5 Wil Spellpower: +10 (+2 eff.) Massive two-handed battleaxes. |
flaming dwarven-steel battleaxe of the mystic (32.5-48.75 power, 2 apr) flaming dwarven-steel battleaxe of the mystic (32.5-48.75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire When wielded/worn: Changes stats: +6 Mag / +3 Wil Spellpower: +10 (+2 eff.) Massive two-handed battleaxes. |
Xeramina the voratun greatsword (93.5-149.6 power, 4 apr) Xeramina the voratun greatsword (93.5-149.6 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 93.5 - 149.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +10% Burst (radius 1) on hit: +8 physical When wielded/worn: Accuracy: +17 (+4 eff.) Physical crit. chance: +22.0% Changes stats: +9 Str / +3 Dex Changes resistances: +2% physical Changes damage: +21% physical Stamina when hit: +3.00 Only die when reaching: -20.00 life Infravision radius: +2 See invisible: +3 Healing mod.: +10% Massive two-handed swords. |
Greenslice (37.5-52.5 power, 5 apr) Greenslice (37.5-52.5 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 30% chance to cause random gloom * 20% chance to torment the target * 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning / +20 mind When wielded/worn: Armour penetration: +4 Physical crit. chance: +1.0% Armour: +4 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 4 nature Changes stats: +2 Dex / +3 Wil / +5 Cun Changes resistances: +6% nature / +8% all Changes resistances penetration: +11% mind / +11% darkness / +8% nature Physical save: +26 (+5 eff.) Blunt and deadly. |
steel mace 'Stokeraze' (19.5-27.3 power, 3 apr) steel mace 'Stokeraze' (19.5-27.3 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 19.5 - 27.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +11 cold When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal / 4 fire Changes resistances: +9% temporal Changes resistances penetration: +5% fire Changes damage: +3% temporal / +6% fire Blunt and deadly. |
Daimemas (19.5-27.3 power, 4 apr) Daimemas (19.5-27.3 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 111% Burst (radius 1) on hit: +7 fire Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +14 (+4 eff.) Fatigue: -4% Changes stats: +4 Str / +3 Dex Changes resistances penetration: +5% blight Changes damage: +7% physical Grants telepathy: Dragon Stamina when hit: +1.30 One-handed war axes. |
Dimpride (20.5-28.7 power, 4 apr) Dimpride (20.5-28.7 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 21% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target Damage (Melee): +5 lightning Burst (radius 1) on hit: +8 darkness When wielded/worn: Changes resistances: +9% darkness / +6% mind Changes resistances penetration: +20% darkness One-handed war axes. |
Velogama the Gloomspawner (41-57.4 power, 6 apr) Velogama the Gloomspawner (41-57.4 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 111% On weapon hit: * 40% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target * 20% chance to torment the target Damage (Melee): +18 lightning / +17 temporal / +18 nature / +12 acid Burst (radius 1) on hit: +8 acid When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Physical crit. chance: +12.0% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness / 8 acid Changes stats: +6 Dex Changes resistances: +6% acid Changes resistances penetration: +15% acid / +13% mind / +17% darkness Critical mult.: +14.00% One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Pitchblow the hardened leather belt Pitchblow the hardened leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 16 darkness / 8 physical Changes stats: +2 Dex / +3 Con Changes resistances penetration: +10% darkness Critical mult.: +5.00% Physical save: +9 (+2 eff.) Mental save: +8 (+3 eff.) Maximum life: +92.00 Maximum mana: +49.00 Maximum stamina: +40.00 Maximum hate: +15.00 Maximum psi: +25.00 Maximum vim: +28.00 Maximum pos.energy: +28.00 Maximum neg.energy: +30.00 Spellpower: +4 (+1 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
Strikequell the hardened leather belt Strikequell the hardened leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +24 (+3 eff.) Effects on melee hit: * 31% chance to daze at end of turn Damage when hit (Melee): 16 lightning / 4 nature Changes stats: +5 Str / +5 Con Changes resistances: +7% lightning / +11% temporal / +3% nature Changes resistances penetration: +20% lightning Changes damage: +6% nature Physical save: +21 (+4 eff.) Spell save: +22 (+6 eff.) Mindpower: +8 (+2 eff.) Size category: +3 A belt that goes around your waist. |
Belonne the Brightblur (1 def, 0 armour) Belonne the Brightblur (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 12 fire Changes stats: +2 Mag / +5 Wil Mental save: +7 (+3 eff.) Maximum psi: +40.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emomivea the cashmere cloak (11 def, 6 armour) Emomivea the cashmere cloak (11 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +5 Physical crit. chance: +2.0% Armour: +6 Defense: +11 (+4 eff.) Changes stats: +4 Str Physical save: +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layebeth the Dawnrip (18 def, 0 armour) Layebeth the Dawnrip (18 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+6 eff.) Changes stats: +3 Dex / +3 Mag / +10 Wil / +9 Cun Changes resistances: +3% light Changes resistances penetration: +25% light / +10% arcane Physical save: +13 (+3 eff.) Vim when firing critical spell: +2.00 Maximum mana: +40.00 Spell crit. chance: +10% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xuna the rough leather gloves (0 def, 1 armour) Xuna the rough leather gloves (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Fatigue: -2% Damage (Melee): 5 acid / 4 fire / 4 cold / 4 lightning Changes stats: +2 Str / +3 Mag / +3 Wil / +2 Con Critical mult.: +5.00% Physical save: +6 (+1 eff.) Mental save: +22 (+8 eff.) Disarm immunity: +24% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lavabraid the dwarven-steel mail armour (3 def, 21 armour) Lavabraid the dwarven-steel mail armour (3 def, 21 armour)Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Physical power: +18 (+2 eff.) Armour: +21 Defense: +3 (+1 eff.) Fatigue: +1% Damage when hit (Melee): 8 fire Changes stats: +18 Str / +7 Mag / +5 Wil / +5 Con Changes resistances: +15% lightning / +10% physical / +16% darkness / +23% fire / +3% nature / +6% mind Changes resistances penetration: +5% nature / +10% fire Changes damage: +18% fire / +3% nature / +6% mind Physical save: +22 (+4 eff.) Maximum life: +72.00 Spellpower: +17 (+4 eff.) Spell crit. chance: +8% Mindpower: +16 (+5 eff.) Mental crit. chance: +8% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Noonzephyr the voratun mail armour (32 def, 28 armour) Noonzephyr the voratun mail armour (32 def, 28 armour)Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +28 Defense: +32 (+11 eff.) Fatigue: +16% Damage when hit (Melee): 20 arcane Changes stats: +9 Cun Changes resistances: +51% lightning / +29% fire / +6% light Changes resistances penetration: +5% arcane Changes damage: +12% light Mental save: +48 (+15 eff.) Light radius: +3 A suit of armour made of mail. |
Stokeraze the steel plate armour (4 def, 15 armour) Stokeraze the steel plate armour (4 def, 15 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 8 fire Changes stats: +6 Str / +5 Wil / +11 Cun / +4 Con Mental save: +13 (+5 eff.) Maximum life: +51.00 Light radius: +2 See invisible: +9 A suit of armour made of metal plates. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
335 alchemist agate 335 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Searnail' (dig speed 5 turns) voratun pickaxe 'Searnail' (dig speed 5 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +7 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Str Changes resistances: +17% nature / +9% physical / +9% darkness / +35% fire Changes damage: +8% nature / +21% fire Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Blastpain the brass lantern Blastpain the brass lanternPowered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 mind / 13 fire Changes resistances: +9% lightning / +6% fire Changes resistances penetration: +25% lightning Changes damage: +6% mind / +6% lightning Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (109 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ameruithad the steel torque of thermal psionic shield [power 47] (20 cooldown) Ameruithad the steel torque of thermal psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +2 (+0 eff.) Damage when hit (Melee): 4 physical Changes stats: +4 Con Changes resistances: +1% physical Talent granted: +3 Telekinetic Blast Critical mult.: +6.00% Physical save: +10 (+2 eff.) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of conjuration 'Kindlesaw' [power 91] (10 cooldown) elm wand of conjuration 'Kindlesaw' [power 91] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Physical power: +6 (+0 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light Changes stats: +1 Dex Critical mult.: +6.00% It can be used to fire a bolt of a random element with (base) damage 46 to 91, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elm wand of conjuration [power 121] (13 cooldown) supercharged elm wand of conjuration [power 121] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element with (base) damage 60 to 121, putting all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By Uruk the Ogre Reaver level 52
6th Dusk 122nd year of Ascendancy at 04:45 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Uruk the Ogre Reaver level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Uruk the Ogre Reaver level 20
8th Flare 122nd year of Ascendancy at 19:17 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Uruk the Ogre Reaver level 30
1st Dusk 122nd year of Ascendancy at 20:58 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Uruk the Ogre Reaver level 40
4th Dusk 122nd year of Ascendancy at 10:32 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Uruk the Ogre Reaver level 50
5th Dusk 122nd year of Ascendancy at 22:00 see stats
Savior of the damsels in distress (Exploration mode) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Uruk the Ogre Reaver level 52
6th Dusk 122nd year of Ascendancy at 10:41 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Uruk the Ogre Reaver level 46
5th Dusk 122nd year of Ascendancy at 12:34 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Uruk the Ogre Reaver level 40
4th Dusk 122nd year of Ascendancy at 15:56 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By Uruk the Ogre Reaver level 52
11st Dusk 122nd year of Ascendancy at 22:04 see stats
Treasure Hoarder (Exploration mode) (Uniques)
Amassed 3000 gold pieces.By Uruk the Ogre Reaver level 63
15th Dusk 122nd year of Ascendancy at 05:32 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Uruk the Ogre Reaver level 30
2nd Dusk 122nd year of Ascendancy at 04:56 see stats
Log
You gain 2.61 gold from the transmogrification of mule's stralite ring of light (+36%).
You gain 25.00 gold from the transmogrification of Polonor.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 18th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Today is the 19th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 14:55.
Today is the 20th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:55.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
Today is the 21st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:15.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Bone Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Uruk deactivates Willful Tormenter.
Uruk activates Willful Tormenter.
Uruk deactivates Infestation.
Uruk activates Infestation.
Uruk deactivates Ruin.
Uruk activates Ruin.
Saving done.
Uruk deactivates Bone Shield.
Uruk deactivates Ruin.
Uruk deactivates Willful Tormenter.
Uruk deactivates Infestation.
