Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
Addons | Stoneheart 1.2.3Adds a new class: the Stoneheart! Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Adjustable Talent/Stat/Generic/Category Point Multiplier 1.2.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Verdant Class Pack 1.3.0Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Shadow Race 1.0.1"Shadows are magical creatures created by spellcasters to be used as tools to help them achieve their goals. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Treant Race 1.1.5Adds in a Treant Race. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Moltep |
Class | Werebeast |
Level / Exp | 20 / 52% |
Size | huge |
Lifes / Deaths | Killed by Gloryma the Guardian at level 20 on the 7th Dusk 122nd year of Ascendancy at 05:32 4 / 1 |
Primary Stats
Strength | 69 (base 48) |
Dexterity | 46 (base 48) |
Constitution | 54 (base 48) |
Magic | 47 (base 48) |
Willpower | 60 (base 48) |
Cunning | 49 (base 48) |
Resources
Life | 4727/4727 |
Hate | 100/100 |
Equilibrium | 0 |
Healing Factor | 1.1235912462167 |
Regeneration | 9.6081439287046 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -61.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 16.241024410652 |
See Stealth | 6 |
See Invisible | 12 |
Offense: Mainhand
Damage | 33 |
Accuracy | 60 |
Crit Chance | 14% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 60 |
Crit Chance | 14% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35.5 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 41.866666666667 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
All | +27% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 25.3 |
Ranged Defense | 25.3 |
Fatigue | 0 |
Physical Save | 53.754574962511 |
Spell Save | 42.885040684421 |
Mental Save | 43.118374017754 |
Defense: Resistances
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 99% |
Confusion Resistance | 57% |
Fear Resistance | 99% |
Instadeath Resistance | 100% |
Knockback Resistance | 99% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Wild-curse / Shark aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-curse / Ritch aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-curse / Psiclaws | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-curse / Eagle aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-curse / Croc aspect | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Wild-curse / Bear aspect | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Wild-curse / Fungus aspect | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Wild-curse / Tiger aspect | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Wild-curse / Snake aspect | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Wild-curse / Silent hunter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-curse / Treant aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-curse / Wolf aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Troll | 1.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Hunter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 27%. Strength and Willpower are increased by 12. Poisons and diseases have a 27% chance of being neutralized each turn. Cursed Form |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
All the treekillers must die. You must kill them. The beast within20 treekillers have died. | completed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | soldier's iron pickaxe (dig speed 18 turns) soldier's iron pickaxe (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Changes stats: +1 Str Changes resistances: +5% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 44% (based on Cunning), costing 25 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Press to compare |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. Press to compare |
In off hand | mossy mindstar (3-3.3 power, 12 apr, mind damage) mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
In main hand | mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Inventory
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe 'Betariathra' (dig speed 29 turns)dwarven-steel pickaxe 'Betariathra' (dig speed 29 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +18% nature Changes damage: +7% nature Reduces incoming crit damage: 5.00% Pinning immunity: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 101 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. ash totem of cure ailments [power 2] (5 cooldown)ash totem of cure ailments [power 2] (5 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 5 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wolfer War Beard the Moltep Werebeast level 10
2nd Mirth 122nd year of Ascendancy at 15:55 see stats
By Wolfer War Beard the Moltep Werebeast level 20
6th Dusk 122nd year of Ascendancy at 22:35 see stats
By Wolfer War Beard the Moltep Werebeast level 18
9th Flare 122nd year of Ascendancy at 03:12 see stats
Log
Gloryma the Guardian casts Chain Lightning.
Wolfer War Beard hits Gloryma the Guardian for 5 cold, 5 cold (10 total damage).
Gloryma the Guardian hits Wolfer War Beard for 91 lightning, 18 blight, , 6 cold, 15 blight, 4 lightning, 8 temporal, 6 cold (148 total damage).
Gloryma the Guardian hits Wolfer War Beard for 7 temporal, 9 cold, 7 temporal, 9 cold (31 total damage).
Tangling Vine from Wolfer War Beard hits Gloryma the Guardian for 28 physical damage.
Wolfer War Beard hits Gloryma the Guardian for 46 nature, 30 physical, 46 mind, 30 physical (151 total damage).
Tangling Vine from Wolfer War Beard hits Rogue for 30 physical damage.
Rogue performs a melee critical strike against Wolfer War Beard!
Wolfer War Beard hits Rogue for 14 cold, 14 cold (27 total damage).
Rogue hits Wolfer War Beard for 11 physical, 5 lightning, 8 physical, 3 light (28 total damage).
Wolfer War Beard hits Gloryma the Guardian for 5 cold, 5 cold (10 total damage).
Gloryma the Guardian hits Wolfer War Beard for 32 physical, , 6 cold, 29 physical, 4 lightning, 8 temporal, 6 cold (85 total damage).
You have 4 life(s) left.
Wolfer War Beard deactivates Rabid Fury.
Wolfer War Beard deactivates Ritch Shape.
Wolfer War Beard deactivates Eagle Shape.
Wolfer War Beard deactivates Treant Shape.
Wolfer War Beard deactivates Psiclaws.
Wolfer War Beard deactivates Wolf Shape.
Wolfer War Beard deactivates Tangling Roots.
Wolfer War Beard deactivates Shark Shape.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Gloryma the Guardian hits Wolfer War Beard for 7 temporal, 9 cold, 7 temporal, 9 cold (31 total damage).
Wolfer War Beard hits Gloryma the Guardian for 42 nature, 30 physical, 46 mind, 30 physical (147 total damage).
Wolfer War Beard the level 20 moltep werebeast was frozen and shattered into a million little shards to death by Gloryma the Guardian on level 1 of Ruined Dungeon.
Saving done.