












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Brightwood UI 1.7.6Brightwood UI - originally by daftigod. OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Items Vault 1.7.6Donators/Buyers bonus! OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Godmode Merchant 1.7.6Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Necromancer |
| Level / Exp | 500 / 0% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 294 (base 100) |
| Dexterity | 241 (base 100) |
| Constitution | 101 (base 100) |
| Magic | 250 (base 100) |
| Willpower | 106 (base 100) |
| Cunning | 240 (base 100) |
Resources
| Life | 3490/3490 |
| Mana | 8103/8103 |
| Stamina | 1447/1447 |
| Soul | 232/232 |
| Healing Factor | 1.503683801266 |
| Regeneration | 376.29687126682 |
Speed
| Mental | +73.251601460994% |
| Attack | 0% |
| Movement | 0% |
| Spell | +73.251601460994% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 27 |
| See Stealth | 427.61234189303 |
| See Invisible | 690.38005862317 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 1206 |
| Accuracy | 135 |
| Crit Chance | 238% |
| APR | 31 |
| Speed | 0.58 |
Offense: Spell
| Spellpower | 255 |
| Crit Chance | 100% |
| Speed | 0.57719524181434 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 134 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +50% |
| Cold | +94% |
| Arcane | +50% |
| Fire | +155% |
| Lightning | +135% |
Offense: Damage Penetration
| Darkness | +85% |
| Physical | +58% |
| Fire | +45% |
| Arcane | +85% |
| Cold | +145% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 174 (100%) |
| Defense | 180 |
| Ranged Defense | 180 |
| Fatigue | 0 |
| Physical Save | 146 |
| Spell Save | 161 |
| Mental Save | 128 |
Defense: Resistances
| Cold | + 51%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 60%( 70%) |
| Temporal | + 59%( 70%) |
| Darkness | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Fire | + 70%( 70%) |
| All | + 51%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Bleed Resistance | 10% |
| Confusion Resistance | 93% |
| Teleport Resistance | 93% |
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
Inscriptions (3/33)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 561 damage for 6 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 281 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (58% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (22466 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Nightfall | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Death | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Grave | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Cunning / Poisons | 1.20 |
| 2/1 |
| 2/1 |
| 2/1 |
| 2/1 |
| 2/1 |
| 1/1 |
| 0/1 |
| Spell / Rime wraith | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Cunning / Shadow magic | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Master of flesh | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Dreadmaster | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Ice | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Eradication | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Enhancement | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Technique / Magical combat | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Master of bones | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Aether | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Arcane | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Technique / Dual weapons | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Meta | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Master necromancer | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Age of dusk | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Glacial waste | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Technique / Combat training | 1.20 |
| 9/5 |
| 16/5 |
| 14/5 |
| 50/5 |
| 46/5 |
| 37/5 |
| Spell / Spectre | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Aegis | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Divination | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Race / Ogre | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Necrosis | 1.50 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Staff combat | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Cunning / Scoundrel | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Spell / Conveyance | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
| Technique / Conditioning | 1.20 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Eternal Night |
| talent | Apply Poison |
| talent | Spellcraft |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Premonition |
| talent | Shielding |
| talent | Hiemal Shield |
| talent | Arcane Feed |
| talent | Spikes of Decrepitude |
| talent | Golden Age of Necromancy |
| talent | Volatile Poison |
| talent | Erupting Shadows |
| talent | Grim Shadow |
| talent | Uttercold |
| talent | Fiery Hands |
| talent | Daunting Presence |
| talent | Pure Aether |
| talent | Shadow Feed |
| talent | Aura of Undeath |
| talent | Reaping |
| talent | Shock Hands |
| talent | Numbing Poison |
| talent | Utterly Destroyed |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
| On feet | pair of hardened leather boots of invasion (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 Changes resistances penetration: +8% physical A pair of boots made of leather. |
| On hands | spellstreaming drakeskin leather gloves of the juggernaut (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +1 Con Physical save: +21 (+2 eff.) Spell save: +5 (+0 eff.) Mental save: +7 (+1 eff.) Disarm immunity: +40% Mana each turn: +0.28 Spellpower: +8 (+0 eff.) Spell crit. chance: +4% When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Elemental Bolt (10% chance level 5). Damage (Melee): +13 arcane / +18 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 4 cooldown : Effective talent level: 5.5 Power cost: 4 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | dwarven-steel helm 'Noondash' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +20 (+3 eff.) Physical crit. chance: +6.0% Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 light Changes stats: +9 Str Changes resistances: +18% light Maximum stamina: +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | yew wand of shielding 'Gloomstreak' [power 320] (3 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Effects on melee hit: * 20% chance to reduce damage dealt by 47% Damage when hit (Melee): 8 mind Changes resistances: +15% darkness Physical save: +6 (+0 eff.) Only die when reaching: -80.00 life Maximum stamina: +30.00 It can be used to create a shield absorbing up to 1796 damage on yourself and all friendly characters within 10 spaces for 5 turns Activation puts all charms on cooldown for 3 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | conjurer's gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +13 (+1 eff.) Mindpower: +8 (+1 eff.) Rings make your fingers look great! |
| On fingers | marksman's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +25 (+3 eff.) Armour penetration: +12 Defense: +10 (+1 eff.) Changes stats: +7 Dex It can be used to activate talent Disengage, placing all other charms into a 2 cooldown : Effective talent level: 3.5 Power cost: 2 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +15 Critical mult.: +12.00% Amulets make your neck look great! |
| In main hand | Issuldil (42-62 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +7.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +20 temporal When wielded/worn: Physical crit. chance: +2.0% Physical power: +25 (+2 eff.) Changes stats: +3 Wil Changes resistances: +16% temporal Changes resistances penetration: +25% physical Changes damage: +6% arcane Spellpower: +15 (+1 eff.) Massive two-handed mauls. |
| Main armor | Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+1 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+1 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 7 power out of 50/50) : Effective talent level: 3.5 Power cost: 7 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 45% chance to evade melee and ranged attacks and 81 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Light source | brass lantern 'Poronne'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +15 (+1 eff.) Changes resistances: +3% lightning / +9% cold Mental save: +6 (+1 eff.) Cut immunity: +10% Light radius: +3 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 14369 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shielding rune of the duelist (absorb 9748; dur 8; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9748 damage for 8 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Glotha the Glimmerkin (25-30 power, 5 apr, blight element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+1 eff.) Damage when hit (Melee): 4 light Maximum wards: +2 blight Changes damage: +49% blight / +24% acid Talents granted: +5 Ward +1 Command Staff Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood magestaff of the prodigy (25-30 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 23 arcane Changes stats: +17 Mag / +10 Wil / +8 Cun Changes damage: +25% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +88.00 Spellpower: +20 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Blastdredge the dwarven-steel longsword (25-35 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 69 Damage (Melee): +14 blight Damage (radius 1) on hit: +20 mind When wielded/worn: Changes stats: +4 Cun Changes resistances: +18% lightning Psi when hit: +0.16 Spellpower: +15 (+1 eff.) Mindpower: +10 (+1 eff.) Sharp, long, and deadly. |
dwarven-steel longsword 'Searstone' (25-35 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 783 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +20 fire When wielded/worn: Physical crit. chance: +11.0% Physical power: +10 (+1 eff.) Changes stats: +6 Wil Changes resistances penetration: +15% blight Changes damage: +12% blight Spell save: +6 (+0 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +40.00 Sharp, long, and deadly. |
Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+0 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 2 power out of 8/8) : Effective talent level: 3.5 Power cost: 2 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 593.83 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+1 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+1 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+1 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 7 power out of 80/80) : Effective talent level: 4.5 Power cost: 7 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 224.64 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Neruleda the Skyvagrant (7 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +25 (+3 eff.) Physical power: +10 (+1 eff.) Armour: +13 Defense: +7 (+0 eff.) Fatigue: +5% Changes stats: +8 Str / +10 Dex / +6 Wil / +2 Con Changes resistances: +3% lightning / +15% physical / +6% all Critical mult.: +15.00% Physical save: +25 (+3 eff.) A cap made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (15/15)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 26 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Heavithron the Ogre Necromancer level 500
2nd Mirth 122nd year of Ascendancy at 13:05 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Heavithron the Ogre Necromancer level 10
77th Pyre 122nd year of Ascendancy at 20:11 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Heavithron the Ogre Necromancer level 20
77th Pyre 122nd year of Ascendancy at 20:11 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Heavithron the Ogre Necromancer level 30
77th Pyre 122nd year of Ascendancy at 20:11 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Heavithron the Ogre Necromancer level 40
77th Pyre 122nd year of Ascendancy at 20:11 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Heavithron the Ogre Necromancer level 50
77th Pyre 122nd year of Ascendancy at 20:11 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Heavithron the Ogre Necromancer level 500
7th Mirth 122nd year of Ascendancy at 10:26 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Heavithron the Ogre Necromancer level 500
8th Mirth 122nd year of Ascendancy at 19:57 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Heavithron the Ogre Necromancer level 500
6th Mirth 122nd year of Ascendancy at 21:35 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Heavithron the Ogre Necromancer level 500
6th Mirth 122nd year of Ascendancy at 21:21 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Heavithron the Ogre Necromancer level 500
1st Summertide 122nd year of Ascendancy at 01:22 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Heavithron the Ogre Necromancer level 500
6th Mirth 122nd year of Ascendancy at 21:35 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Heavithron the Ogre Necromancer level 500
2nd Mirth 122nd year of Ascendancy at 13:05 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Heavithron the Ogre Necromancer level 500
2nd Mirth 122nd year of Ascendancy at 13:05 see stats
Log
Ghoulking activates Bone Shield.
Ghast activates Bone Shield.
Ghast activates Bone Shield.
Ghast activates Bone Shield.
Ghast activates Bone Shield.
Ghoulking activates Bone Shield.
Ghast activates Bone Shield.
Ghast activates Bone Shield.
Ghast activates Bone Shield.
Ghast activates Bone Shield.
Ghoulking activates Bone Shield.
Ghast activates Bone Shield.
Ghast says: 'crimson imps fear a good rainstorm '
Lord of Skulls (mage) says: 'halfling pies cool on windowsills— briefly '
Ghast says: 'heard a song from the moss— still humming '
There is an exit to the worldmap here (press '' or right click to use).
Ghast says: 'stepped on a shadow, heard it grumble '
Ran for 39 turns (stop reason: at exit).
[Music Mod] | Track: bof3-casually.ogg (Inspired by: Breath of Fire III - Casually)
There is a Elvala (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
Saving game...
Saving done.





















































































































































































