Smith the level 8 Cornac Forge Knight by oberon127

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
Half-Cost Category Mastery 1.3.1
QuickTome: Orb of Communication 1.3.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassForge Knight
Level / Exp8 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 19)
Dexterity24 (base 24)
Constitution20 (base 20)
Magic13 (base 10)
Willpower10 (base 10)
Cunning12 (base 10)

Resources

Life293/293
Stamina121/121
Healing Factor1.2217532043077
Regeneration5.2000831918294

Speed

Mental0%
Attack0%
Movement+12.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage28
Accuracy35
Crit Chance2%
APR5
Speed0.97

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower3.25
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)19.69 (73.452380952381%)
Defense13
Ranged Defense17
Fatigue16.023130715438
Physical Save16
Spell Save24
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance19%
Instadeath Resistance100%
Knockback Resistance7%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Armor forging1.60
2/5
1/5
1/5
0/5
Technique / Weapon forging1.60
2/5
1/5
1/5
0/5
Technique / Forge powers1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5
Technique / Forgeknight combat expertise1.30
1/5
1/5
0/5
0/5
Technique / Forgeknight combat maneuvers1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Forger's endurance1.30
2/5
1/5
0/5
0/5
Technique / Conditioning1.50
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
1/5
0/5

Effects

Quests

done
done
active
active
done

Equipment

Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

There is a previous level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
citrine.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 2.91 gold from the transmogrification of
blazing quiver of elm arrows of wind (15/15, 13-18.2 power, 5 apr).
You gain 1.74 gold from the transmogrification of
nature's mossy mindstar of balance (3-3.3 power, 12 apr, nature damage).
You gain 1.80 gold from the transmogrification of
creative mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12.5-17.5 power, 2 apr).
You gain 4.32 gold from the transmogrification of
Arythra (11-15.4 power, 2 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).